index 5fc4ba6f2ffb3e9bc850fad8f7a6cf065b4772e3..fdee68b88423bbf9d2421ed683c0eaab10b8173b 100644 (file)
#define INKSCAPE_LPE_SKELETON_CPP
/** \file
- * LPE <skeleton> implementation, used as an example for a base starting class
- * when implementing new LivePathEffects.
+ * @brief Minimal dummy LPE effect implementation, used as an example for a base
+ * starting class when implementing new LivePathEffects.
*
* In vi, three global search-and-replaces will let you rename everything
* in this and the .h file:
* :%s/Skeleton/Yourname/g
* :%s/skeleton/yourname/g
*/
-/*
- * Authors:
- * Johan Engelen
+/* Authors:
+ * Johan Engelen <j.b.c.engelen@utwente.nl>
*
- * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
+ * Copyright (C) 2007 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
@@ -84,20 +83,20 @@ LPESkeleton::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd
* Define the classes for your knotholder handles here
*/
-/**
+/*
namespace Skeleton {
class KnotHolderEntityMyHandle : public LPEKnotHolderEntity
{
public:
// the set() and get() methods must be implemented, click() is optional
- virtual void knot_set(NR::Point const &p, NR::Point const &origin, guint state);
- virtual NR::Point knot_get();
+ virtual void knot_set(Geom::Point const &p, Geom::Point const &origin, guint state);
+ virtual Geom::Point knot_get();
//virtual void knot_click(guint state);
};
} // namespace Skeleton
-**/
+*/
/* ######################## */
fill-column:99
End:
*/
-// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :