index a2c4cf1fbbf362fd45689bcbbbf57d97b60acc47..fdee68b88423bbf9d2421ed683c0eaab10b8173b 100644 (file)
#define INKSCAPE_LPE_SKELETON_CPP
/** \file
- * LPE <skeleton> implementation, used as an example for a base starting class
- * when implementing new LivePathEffects.
+ * @brief Minimal dummy LPE effect implementation, used as an example for a base
+ * starting class when implementing new LivePathEffects.
*
* In vi, three global search-and-replaces will let you rename everything
* in this and the .h file:
* :%s/Skeleton/Yourname/g
* :%s/skeleton/yourname/g
*/
-/*
- * Authors:
- * Johan Engelen
-*
-* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
+/* Authors:
+ * Johan Engelen <j.b.c.engelen@utwente.nl>
+ *
+ * Copyright (C) 2007 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/lpe-skeleton.h"
-#include "display/curve.h"
-#include <libnr/n-art-bpath.h>
// You might need to include other 2geom files. You can add them here:
#include <2geom/path.h>
// initialise your parameters here:
number(_("Float parameter"), _("just a real number like 1.4!"), "svgname", &wr, this, 1.2)
{
- // register all your parameters here, so Inkscape knows which parameters this effect has:
+ /* uncomment the following line to have the original path displayed while the item is selected */
+ //show_orig_path = true;
+
+ /* register all your parameters here, so Inkscape knows which parameters this effect has: */
registerParameter( dynamic_cast<Parameter *>(&number) );
+
+ /* register all your knotholder handles here: */
+ //registerKnotHolderHandle(new Skeleton::KnotHolderEntityAttachMyHandle(), _("help message"));
}
LPESkeleton::~LPESkeleton()
/* ########################
* Choose to implement one of the doEffect functions. You can delete or comment out the others.
-*/
+ */
/*
void
// spice this up to make the effect actually *do* something!
}
-NArtBpath *
-LPESkeleton::doEffect_nartbpath (NArtBpath * path_in)
-{
- NArtBpath *path_out;
- unsigned ret = 0;
- while ( path_in[ret].code != NR_END ) {
- ++ret;
- }
- unsigned len = ++ret;
- path_out = g_new(NArtBpath, len);
-
- memcpy(path_out, path_in, len * sizeof(NArtBpath)); // spice this up to make the effect actually *do* something!
-
- return path_out;
-}
-
std::vector<Geom::Path>
-LPESkeleton::doEffect_path (std::vector<Geom::Path> & path_in)
+LPESkeleton::doEffect_path (std::vector<Geom::Path> const & path_in)
{
std::vector<Geom::Path> path_out;
*/
Geom::Piecewise<Geom::D2<Geom::SBasis> >
-LPESkeleton::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > & pwd2_in)
+LPESkeleton::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in)
{
Geom::Piecewise<Geom::D2<Geom::SBasis> > output;
return output;
}
+/* ########################
+ * Define the classes for your knotholder handles here
+ */
+
+/*
+namespace Skeleton {
+
+class KnotHolderEntityMyHandle : public LPEKnotHolderEntity
+{
+public:
+ // the set() and get() methods must be implemented, click() is optional
+ virtual void knot_set(Geom::Point const &p, Geom::Point const &origin, guint state);
+ virtual Geom::Point knot_get();
+ //virtual void knot_click(guint state);
+};
+
+} // namespace Skeleton
+*/
+
/* ######################## */
} //namespace LivePathEffect
fill-column:99
End:
*/
-// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :