diff --git a/src/line-snapper.cpp b/src/line-snapper.cpp
index a2c6b944bcc28ff10c36963b8fbb1bb142901cda..cf46671c88602b21d67780833263cbaf49208d4e 100644 (file)
--- a/src/line-snapper.cpp
+++ b/src/line-snapper.cpp
}
-Inkscape::SnappedPoint Inkscape::LineSnapper::_doFreeSnap(NR::Point const &p,
- std::list<SPItem const *> const &it) const
+Inkscape::SnappedPoint Inkscape::LineSnapper::_doFreeSnap(Inkscape::Snapper::PointType const &t,
+ NR::Point const &p,
+ bool const &f,
+ std::vector<NR::Point> &points_to_snap,
+ std::list<SPItem const *> const &it) const
{
/* Snap along x (ie to vertical lines) */
- Inkscape::SnappedPoint const v = _doConstrainedSnap(p, component_vectors[NR::X], it);
+ Inkscape::SnappedPoint const v = _doConstrainedSnap(t, p, f, points_to_snap, component_vectors[NR::X], it);
/* Snap along y (ie to horizontal lines) */
- Inkscape::SnappedPoint const h = _doConstrainedSnap(p, component_vectors[NR::Y], it);
+ Inkscape::SnappedPoint const h = _doConstrainedSnap(t, p, f, points_to_snap, component_vectors[NR::Y], it);
/* If we snapped to both, combine the two results. This is so that, for example,
** we snap nicely to the intersection of two guidelines.
return h;
}
-Inkscape::SnappedPoint Inkscape::LineSnapper::_doConstrainedSnap(NR::Point const &p,
- ConstraintLine const &c,
- std::list<SPItem const *> const &it) const
+Inkscape::SnappedPoint Inkscape::LineSnapper::_doConstrainedSnap(Inkscape::Snapper::PointType const &t,
+ NR::Point const &p,
+ bool const &f,
+ std::vector<NR::Point> &points_to_snap,
+ ConstraintLine const &c,
+ std::list<SPItem const *> const &it) const
{
Inkscape::SnappedPoint s = SnappedPoint(p, NR_HUGE);