diff --git a/src/line-geometry.h b/src/line-geometry.h
index cc0c9aaf4dff86988a8d177c8381bfd0e74e7ee2..5e3152c03c97e44e9f4be6b32cdf559af56db5d6 100644 (file)
--- a/src/line-geometry.h
+++ b/src/line-geometry.h
#include "libnr/nr-maybe.h"
#include "glib.h"
#include "display/sp-ctrlline.h"
-#include "vanishing-point.h"
+#include "axis-manip.h" // FIXME: This is only for Box3D::epsilon; move that to a better location
#include "document.h"
#include "ui/view/view.h"
public:
Line(NR::Point const &start, NR::Point const &vec, bool is_endpoint = true);
Line(Line const &line);
+ virtual ~Line() {}
Line &operator=(Line const &line);
virtual NR::Maybe<NR::Point> intersect(Line const &line);
- void set_direction(NR::Point const &dir); // FIXME: Can we avoid this explicit assignment?
+ inline NR::Point direction () { return v_dir; }
NR::Point closest_to(NR::Point const &pt); // returns the point on the line closest to pt
friend inline std::ostream &operator<< (std::ostream &out_file, const Line &in_line);
- friend NR::Point fourth_pt_with_given_cross_ratio (NR::Point const &A, NR::Point const &C, NR::Point const &D, double gamma);
+ NR::Maybe<NR::Point> intersection_with_viewbox (SPDesktop *desktop);
+ inline bool lie_on_same_side (NR::Point const &A, NR::Point const &B) {
+ /* If A is a point in the plane and n is the normal vector of the line then
+ the sign of dot(A, n) specifies the half-plane in which A lies.
+ Thus A and B lie on the same side if the dot products have equal sign. */
+ return ((NR::dot(A, normal) - d0) * (NR::dot(B, normal) - d0)) > 0;
+ }
double lambda (NR::Point const pt);
inline NR::Point point_from_lambda (double const lambda) {
return (pt + lambda * NR::unit_vector (v_dir)); }
protected:
+ void set_direction(NR::Point const &dir);
inline static bool pts_coincide (NR::Point const pt1, NR::Point const pt2)
{
return (NR::L2 (pt2 - pt1) < epsilon);
NR::Coord d0;
};
+inline double determinant (NR::Point const &a, NR::Point const &b)
+{
+ return (a[NR::X] * b[NR::Y] - a[NR::Y] * b[NR::X]);
+}
std::pair<double, double> coordinates (NR::Point const &v1, NR::Point const &v2, NR::Point const &w);
bool lies_in_sector (NR::Point const &v1, NR::Point const &v2, NR::Point const &w);
+bool lies_in_quadrangle (NR::Point const &A, NR::Point const &B, NR::Point const &C, NR::Point const &D, NR::Point const &pt);
std::pair<NR::Point, NR::Point> side_of_intersection (NR::Point const &A, NR::Point const &B,
NR::Point const &C, NR::Point const &D,
NR::Point const &pt, NR::Point const &dir);
-double cross_ratio (NR::Point const &A, NR::Point const &B, NR::Point const &C, NR::Point const &D);
-double cross_ratio (VanishingPoint const &V, NR::Point const &B, NR::Point const &C, NR::Point const &D);
-NR::Point fourth_pt_with_given_cross_ratio (NR::Point const &A, NR::Point const &C, NR::Point const &D, double gamma);
-
-/*** For testing purposes: Draw a knot/node of specified size and color at the given position ***/
+/*** For debugging purposes: Draw a knot/node of specified size and color at the given position ***/
void create_canvas_point(NR::Point const &pos, double size = 4.0, guint32 rgba = 0xff00007f);
-/*** For testing purposes: Draw a line between the specified points ***/
+/*** For debugging purposes: Draw a line between the specified points ***/
void create_canvas_line(NR::Point const &p1, NR::Point const &p2, guint32 rgba = 0xff00007f);