diff --git a/src/line-geometry.cpp b/src/line-geometry.cpp
index 7b6ba04490498992ca02c7b2199031c093c27f9d..056bfb71a964db081c7bfac0b2c409f9dbea4da5 100644 (file)
--- a/src/line-geometry.cpp
+++ b/src/line-geometry.cpp
#include "line-geometry.h"
#include "inkscape.h"
+#include "desktop.h"
#include "desktop-style.h"
#include "desktop-handles.h"
#include "display/sp-canvas.h"
#include "display/sodipodi-ctrl.h"
-//#include "display/curve.cpp"
namespace Box3D {
return *this;
}
-NR::Maybe<NR::Point> Line::intersect(Line const &line) {
+boost::optional<NR::Point> Line::intersect(Line const &line) {
NR::Coord denom = NR::dot(v_dir, line.normal);
- NR::Maybe<NR::Point> no_point = NR::Nothing();
+ boost::optional<NR::Point> no_point;
if (fabs(denom) < 1e-6)
return no_point;
NR::Point Line::closest_to(NR::Point const &pt)
{
/* return the intersection of this line with a perpendicular line passing through pt */
- NR::Maybe<NR::Point> result = this->intersect(Line(pt, (this->v_dir).ccw(), false));
+ boost::optional<NR::Point> result = this->intersect(Line(pt, (this->v_dir).ccw(), false));
g_return_val_if_fail (result, NR::Point (0.0, 0.0));
return *result;
}
return lambda;
}
-inline static double determinant (NR::Point const &a, NR::Point const &b)
-{
- return (a[NR::X] * b[NR::Y] - a[NR::Y] * b[NR::X]);
-}
-
/* The coordinates of w with respect to the basis {v1, v2} */
std::pair<double, double> coordinates (NR::Point const &v1, NR::Point const &v2, NR::Point const &w)
{
@@ -183,57 +178,21 @@ side_of_intersection (NR::Point const &A, NR::Point const &B, NR::Point const &C
}
}
-double cross_ratio (NR::Point const &A, NR::Point const &B, NR::Point const &C, NR::Point const &D)
-{
- Line line (A, D);
- double lambda_A = line.lambda (A);
- double lambda_B = line.lambda (B);
- double lambda_C = line.lambda (C);
- double lambda_D = line.lambda (D);
-
- if (fabs (lambda_D - lambda_A) < epsilon || fabs (lambda_C - lambda_B) < epsilon) {
- // We return NR_HUGE so that we can catch this case in the calling functions
- return NR_HUGE;
- }
- return (((lambda_C - lambda_A) / (lambda_D - lambda_A)) * ((lambda_D - lambda_B) / (lambda_C - lambda_B)));
-}
-
-double cross_ratio (VanishingPoint const &V, NR::Point const &B, NR::Point const &C, NR::Point const &D)
+boost::optional<NR::Point> Line::intersection_with_viewbox (SPDesktop *desktop)
{
- if (V.is_finite()) {
- return cross_ratio (V.get_pos(), B, C, D);
- } else {
- if (B == D) {
- // catch this case so that the line BD below is non-degenerate
- return 0;
- }
- Line line (B, D);
- double lambda_B = line.lambda (B);
- double lambda_C = line.lambda (C);
- double lambda_D = line.lambda (D);
-
- if (fabs (lambda_C - lambda_B) < epsilon) {
- // We return NR_HUGE so that we can catch this case in the calling functions
- return NR_HUGE;
- }
- return (lambda_D - lambda_B) / (lambda_C - lambda_B);
+ NR::Rect vb = desktop->get_display_area();
+ /* remaining viewbox corners */
+ NR::Point ul (vb.min()[NR::X], vb.max()[NR::Y]);
+ NR::Point lr (vb.max()[NR::X], vb.min()[NR::Y]);
+
+ std::pair <NR::Point, NR::Point> e = side_of_intersection (vb.min(), lr, vb.max(), ul, this->pt, this->v_dir);
+ if (e.first == e.second) {
+ // perspective line lies outside the canvas
+ return boost::optional<NR::Point>();
}
-}
-
-NR::Point fourth_pt_with_given_cross_ratio (NR::Point const &A, NR::Point const &C, NR::Point const &D, double gamma)
-{
- Line line (A, D);
- double lambda_A = line.lambda (A);
- double lambda_C = line.lambda (C);
- double lambda_D = line.lambda (D);
- double beta = (lambda_C - lambda_A) / (lambda_D - lambda_A);
- if (fabs (beta - gamma) < epsilon) {
- // FIXME: How to handle the case when the point can't be computed?
- // g_warning ("Cannot compute point with given cross ratio.\n");
- return NR::Point (0.0, 0.0);
- }
- return line.point_from_lambda ((beta * lambda_D - gamma * lambda_C) / (beta - gamma));
+ Line line (e.first, e.second);
+ return this->intersect (line);
}
void create_canvas_point(NR::Point const &pos, double size, guint32 rgba)