index 07bfd5d331f16151d74945e04b3e4d9e78aba534..1422be0502213343abfe365bcf57249987911ba6 100644 (file)
--- a/src/libavoid/geometry.h
+++ b/src/libavoid/geometry.h
* and/or described in "Computational Geometry in C" (Second Edition),
* Copyright (C) 1998 Joseph O'Rourke <orourke@cs.smith.edu>
* --------------------------------------------------------------------
+ * The segmentIntersectPoint function is based on code published and
+ * described in Franklin Antonio, Faster Line Segment Intersection,
+ * Graphics Gems III, p. 199-202, code: p. 500-501.
+ * --------------------------------------------------------------------
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
extern double dist(const Point& a, const Point& b);
+extern double totalLength(const Polygn& poly);
+extern double angle(const Point& a, const Point& b, const Point& c);
extern bool segmentIntersect(const Point& a, const Point& b,
const Point& c, const Point& d);
extern bool inPoly(const Polygn& poly, const Point& q);
+extern bool inPolyGen(const Polygn& poly, const Point& q);
extern bool inValidRegion(bool IgnoreRegions, const Point& a0,
const Point& a1, const Point& a2, const Point& b);
+extern int cornerSide(const Point &c1, const Point &c2, const Point &c3,
+ const Point& p);
// Direction from vector.
return 0;
}
+// Finds the projection point of (a,b) onto (a,c)
+static inline Point projection(const Point& a, const Point& b, const Point& c)
+{
+ double ux = c.x - a.x,
+ uy = c.y - a.y,
+ vx = b.x - a.x,
+ vy = b.y - a.y,
+ scalarProj = ux * vx + uy * vy;
+ scalarProj /= ux * ux + uy * uy;
+ Point p;
+ p.x = scalarProj * ux + a.x;
+ p.y = scalarProj * uy + a.y;
+ return p;
+}
+
+// Line Segment Intersection
+// Original code by Franklin Antonio
+//
+static const int DONT_INTERSECT = 0;
+static const int DO_INTERSECT = 1;
+static const int PARALLEL = 3;
+extern int segmentIntersectPoint(const Point& a1, const Point& a2,
+ const Point& b1, const Point& b2, double *x, double *y);
+
}