diff --git a/src/knotholder.cpp b/src/knotholder.cpp
index 1ca280d48c0b85db91f0cc52b1909264d3082dc3..f7935c7c33c9280230cbbec706f622317be60ea9 100644 (file)
--- a/src/knotholder.cpp
+++ b/src/knotholder.cpp
#include "box3d.h"
#include "sp-pattern.h"
#include "style.h"
+#include "live_effects/lpeobject.h"
#include "xml/repr.h" // for debugging only
-#include <libnr/nr-matrix-div.h>
#include <glibmm/i18n.h>
class SPDesktop;
g_object_unref(G_OBJECT(item));
for(std::list<KnotHolderEntity *>::iterator i = entity.begin(); i != entity.end(); ++i) {
KnotHolderEntity* e = (*i);
- if (!e->isLPEParam()) {
- // knotholder entity may be deleted
+ if (e->isDeletable()) {
delete (*i);
} else {
- // we must not delete the entity since it's an LPE parameter,
+ // we must not delete the entity (since it's attached to an LPE parameter),
// but the handle should be destroyed
g_object_unref(e->knot);
}
(*i) = NULL;
}
- entity.clear(); // this shouldn't be necessary, though
+ entity.clear(); // is this necessary?
}
/**
}
// for drag, this is done by ungrabbed_handler, but for click we must do it here
- sp_document_done(SP_OBJECT_DOCUMENT(item), object_verb,
+ sp_document_done(SP_OBJECT_DOCUMENT(item), object_verb,
_("Change handle"));
}
void
-KnotHolder::knot_moved_handler(SPKnot *knot, NR::Point const *p, guint state)
+KnotHolder::knot_moved_handler(SPKnot *knot, Geom::Point const &p, guint state)
{
// this was a local change and the knotholder does not need to be recreated:
this->local_change = TRUE;
for(std::list<KnotHolderEntity *>::iterator i = this->entity.begin(); i != this->entity.end(); ++i) {
KnotHolderEntity *e = *i;
if (e->knot == knot) {
- NR::Point const q = *p / sp_item_i2d_affine(item);
- e->knot_set(q, e->knot->drag_origin / sp_item_i2d_affine(item), state);
+ NR::Point const q = p * sp_item_i2d_affine(item).inverse();
+ e->knot_set(q, e->knot->drag_origin * sp_item_i2d_affine(item).inverse(), state);
break;
}
}
}
void
-KnotHolder::knot_ungrabbed_handler(SPKnot *knot)
+KnotHolder::knot_ungrabbed_handler(SPKnot */*knot*/)
{
if (this->released) {
this->released(this->item);
} else {
SPObject *object = (SPObject *) this->item;
- object->updateRepr(object->repr, SP_OBJECT_WRITE_EXT);
+
+ // Caution: this call involves a screen update, which may process events, and as a
+ // result the knotholder may be destructed. So, after the updateRepr, we cannot use any
+ // fields of this knotholder (such as this->item), but only values we have saved beforehand
+ // (such as object).
+ object->updateRepr();
/* do cleanup tasks (e.g., for LPE items write the parameter values
* that were changed by dragging the handle to SVG)
*/
- for(std::list<KnotHolderEntity *>::iterator i = this->entity.begin(); i != this->entity.end(); ++i) {
- KnotHolderEntity *e = *i;
- if (e->knot == knot) {
- e->onKnotUngrabbed(); // for most KnotHolderEntitys this does nothing
+ if (SP_IS_LPE_ITEM(object)) {
+ // This writes all parameters to SVG. Is this sufficiently efficient or should we only
+ // write the ones that were changed?
+
+ Inkscape::LivePathEffect::Effect *lpe = sp_lpe_item_get_current_lpe(SP_LPE_ITEM(object));
+ if (lpe) {
+ LivePathEffectObject *lpeobj = lpe->getLPEObj();
+ SP_OBJECT(lpeobj)->updateRepr();
}
}
else
object_verb = SP_VERB_SELECTION_DYNAMIC_OFFSET;
}
-
+
sp_document_done(SP_OBJECT_DOCUMENT (object), object_verb,
_("Move handle"));
}
// TRANSLATORS: This refers to the pattern that's inside the object
_("<b>Move</b> the pattern fill inside the object"),
SP_KNOT_SHAPE_CROSS);
- entity_angle->create(desktop, item, this,
+ entity_scale->create(desktop, item, this,
_("<b>Scale</b> the pattern fill uniformly"),
SP_KNOT_SHAPE_SQUARE, SP_KNOT_MODE_XOR);
- entity_scale->create(desktop, item, this,
+ entity_angle->create(desktop, item, this,
_("<b>Rotate</b> the pattern fill; with <b>Ctrl</b> to snap angle"),
SP_KNOT_SHAPE_CIRCLE, SP_KNOT_MODE_XOR);
entity.push_back(entity_xy);