diff --git a/src/knotholder.cpp b/src/knotholder.cpp
index 0cb9fc423e410469a33994f2364ba0d5a17391ec..314ad807c5a1de383472327124a322bff06cfd6a 100644 (file)
--- a/src/knotholder.cpp
+++ b/src/knotholder.cpp
#include "sp-pattern.h"
#include "style.h"
#include "live_effects/lpeobject.h"
+#include "live_effects/effect.h"
+#include "desktop.h"
+#include "display/sp-canvas.h"
#include "xml/repr.h" // for debugging only
this->repr = repr;
this->local_change = FALSE;
+
+ this->dragging = false;
}
KnotHolder::~KnotHolder() {
}
}
+/**
+ * \brief Returns true if at least one of the KnotHolderEntities has the mouse hovering above it
+ */
+bool KnotHolder::knot_mouseover()
+{
+ for(std::list<KnotHolderEntity *>::iterator i = entity.begin(); i != entity.end(); ++i) {
+ SPKnot *knot = (*i)->knot;
+ if (knot && (knot->flags & SP_KNOT_MOUSEOVER)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
void
KnotHolder::knot_clicked_handler(SPKnot *knot, guint state)
{
- KnotHolder *knot_holder = this;
+ KnotHolder *knot_holder = this;
for(std::list<KnotHolderEntity *>::iterator i = knot_holder->entity.begin(); i != knot_holder->entity.end(); ++i) {
KnotHolderEntity *e = *i;
void
KnotHolder::knot_moved_handler(SPKnot *knot, Geom::Point const &p, guint state)
{
- // this was a local change and the knotholder does not need to be recreated:
+ if (this->dragging == false) {
+ this->dragging = true;
+ }
+
+ // this was a local change and the knotholder does not need to be recreated:
this->local_change = TRUE;
for(std::list<KnotHolderEntity *>::iterator i = this->entity.begin(); i != this->entity.end(); ++i) {
void
KnotHolder::knot_ungrabbed_handler(SPKnot */*knot*/)
{
- if (this->released) {
+ this->dragging = false;
+
+ if (this->released) {
this->released(this->item);
} else {
SPObject *object = (SPObject *) this->item;
_("<b>Move</b> the pattern fill inside the object"),
SP_KNOT_SHAPE_CROSS);
entity_scale->create(desktop, item, this,
- _("<b>Scale</b> the pattern fill uniformly"),
+ _("<b>Scale</b> the pattern fill; uniformly if with <b>Ctrl</b>"),
SP_KNOT_SHAPE_SQUARE, SP_KNOT_MODE_XOR);
entity_angle->create(desktop, item, this,
_("<b>Rotate</b> the pattern fill; with <b>Ctrl</b> to snap angle"),