Code

Adding axis detection to new input dialog
[inkscape.git] / src / filter-enums.cpp
index b5e1cfbe540134084ec62dd653c28c0cc93c087b..45a1c4c720ec93e6b58e072eebe6c5eb5fcce44c 100644 (file)
@@ -36,15 +36,37 @@ const EnumData<NR::FilterPrimitiveType> FPData[NR::NR_FILTER_ENDPRIMITIVETYPE] =
 };
 const EnumDataConverter<NR::FilterPrimitiveType> FPConverter(FPData, NR::NR_FILTER_ENDPRIMITIVETYPE);
 
+const EnumData<FilterPrimitiveInput> FPInputData[FPINPUT_END] = {
+    {FPINPUT_SOURCEGRAPHIC,     _("Source Graphic"),     "SourceGraphic"},
+    {FPINPUT_SOURCEALPHA,       _("Source Alpha"),       "SourceAlpha"},
+    {FPINPUT_BACKGROUNDIMAGE,   _("Background Image"),   "BackgroundImage"},
+    {FPINPUT_BACKGROUNDALPHA,   _("Background Alpha"),   "BackgroundAlpha"},
+    {FPINPUT_FILLPAINT,         _("Fill Paint"),         "FillPaint"},
+    {FPINPUT_STROKEPAINT,       _("Stroke Paint"),       "StrokePaint"},
+};
+const EnumDataConverter<FilterPrimitiveInput> FPInputConverter(FPInputData, FPINPUT_END);
+
+// feBlend
 const EnumData<NR::FilterBlendMode> BlendModeData[NR::BLEND_ENDMODE] = {
-    {NR::BLEND_NORMAL, _("Normal"), "normal"},
+    //TRANSLATORS: This is a context string, only put the word "Normal" in your translation
+    {NR::BLEND_NORMAL,   Q_("filterBlendMode|Normal"),   "normal"},
     {NR::BLEND_MULTIPLY, _("Multiply"), "multiply"},
-    {NR::BLEND_SCREEN, _("Screen"), "screen"},
-    {NR::BLEND_DARKEN, _("Darken"), "darken"},
-    {NR::BLEND_LIGHTEN, _("Lighten"), "lighten"}
+    {NR::BLEND_SCREEN,   _("Screen"),   "screen"},
+    {NR::BLEND_DARKEN,   _("Darken"),   "darken"},
+    {NR::BLEND_LIGHTEN,  _("Lighten"),  "lighten"}
 };
 const EnumDataConverter<NR::FilterBlendMode> BlendModeConverter(BlendModeData, NR::BLEND_ENDMODE);
 
+
+const EnumData<NR::FilterColorMatrixType> ColorMatrixTypeData[NR::COLORMATRIX_ENDTYPE] = {
+    {NR::COLORMATRIX_MATRIX,           _("Matrix"),             "matrix"},
+    {NR::COLORMATRIX_SATURATE,         _("Saturate"),           "saturate"},
+    {NR::COLORMATRIX_HUEROTATE,        _("Hue Rotate"),         "hueRotate"},
+    {NR::COLORMATRIX_LUMINANCETOALPHA, _("Luminance to Alpha"), "luminanceToAlpha"}
+};
+const EnumDataConverter<NR::FilterColorMatrixType> ColorMatrixTypeConverter(ColorMatrixTypeData, NR::COLORMATRIX_ENDTYPE);
+
+// feComposite
 const EnumData<FeCompositeOperator> CompositeOperatorData[COMPOSITE_ENDOPERATOR] = {
     {COMPOSITE_DEFAULT,    _("Default"),    ""},
     {COMPOSITE_OVER,       _("Over"),       "over"},
@@ -56,6 +78,55 @@ const EnumData<FeCompositeOperator> CompositeOperatorData[COMPOSITE_ENDOPERATOR]
 };
 const EnumDataConverter<FeCompositeOperator> CompositeOperatorConverter(CompositeOperatorData, COMPOSITE_ENDOPERATOR);
 
+// feComponentTransfer
+const EnumData<NR::FilterComponentTransferType> ComponentTransferTypeData[NR::COMPONENTTRANSFER_TYPE_ERROR] = {
+    {NR::COMPONENTTRANSFER_TYPE_IDENTITY, _("Identity"), "identity"},
+    {NR::COMPONENTTRANSFER_TYPE_TABLE,    _("Table"),    "table"},
+    {NR::COMPONENTTRANSFER_TYPE_DISCRETE, _("Discrete"), "discrete"},
+    {NR::COMPONENTTRANSFER_TYPE_LINEAR,   _("Linear"),   "linear"},
+    {NR::COMPONENTTRANSFER_TYPE_GAMMA,    _("Gamma"),    "gamma"},
+};
+const EnumDataConverter<NR::FilterComponentTransferType> ComponentTransferTypeConverter(ComponentTransferTypeData, NR::COMPONENTTRANSFER_TYPE_ERROR);
+
+// feConvolveMatrix
+const EnumData<NR::FilterConvolveMatrixEdgeMode> ConvolveMatrixEdgeModeData[NR::CONVOLVEMATRIX_EDGEMODE_ENDTYPE] = {
+    {NR::CONVOLVEMATRIX_EDGEMODE_DUPLICATE, _("Duplicate"), "duplicate"},
+    {NR::CONVOLVEMATRIX_EDGEMODE_WRAP,      _("Wrap"),      "wrap"},
+    {NR::CONVOLVEMATRIX_EDGEMODE_NONE,      _("None"),      "none"}
+};
+const EnumDataConverter<NR::FilterConvolveMatrixEdgeMode> ConvolveMatrixEdgeModeConverter(ConvolveMatrixEdgeModeData, NR::CONVOLVEMATRIX_EDGEMODE_ENDTYPE);
+
+// feDisplacementMap
+const EnumData<FilterDisplacementMapChannelSelector> DisplacementMapChannelData[DISPLACEMENTMAP_CHANNEL_ENDTYPE] = {
+    {DISPLACEMENTMAP_CHANNEL_RED, _("Red"),   "R"},
+    {DISPLACEMENTMAP_CHANNEL_GREEN, _("Green"), "G"},
+    {DISPLACEMENTMAP_CHANNEL_BLUE, _("Blue"),  "B"},
+    {DISPLACEMENTMAP_CHANNEL_ALPHA, _("Alpha"), "A"}
+};
+const EnumDataConverter<FilterDisplacementMapChannelSelector> DisplacementMapChannelConverter(DisplacementMapChannelData, DISPLACEMENTMAP_CHANNEL_ENDTYPE);
+
+// feMorphology
+const EnumData<NR::FilterMorphologyOperator> MorphologyOperatorData[NR::MORPHOLOGY_OPERATOR_END] = {
+    {NR::MORPHOLOGY_OPERATOR_ERODE,  _("Erode"),   "erode"},
+    {NR::MORPHOLOGY_OPERATOR_DILATE, _("Dilate"),  "dilate"}
+};
+const EnumDataConverter<NR::FilterMorphologyOperator> MorphologyOperatorConverter(MorphologyOperatorData, NR::MORPHOLOGY_OPERATOR_END);
+
+// feTurbulence
+const EnumData<NR::FilterTurbulenceType> TurbulenceTypeData[NR::TURBULENCE_ENDTYPE] = {
+    {NR::TURBULENCE_FRACTALNOISE, _("Fractal Noise"), "fractalNoise"},
+    {NR::TURBULENCE_TURBULENCE,   _("Turbulence"),    "turbulence"}
+};
+const EnumDataConverter<NR::FilterTurbulenceType> TurbulenceTypeConverter(TurbulenceTypeData, NR::TURBULENCE_ENDTYPE);
+
+// Light source
+const EnumData<LightSource> LightSourceData[LIGHT_ENDSOURCE] = {
+    {LIGHT_DISTANT, _("Distant Light"), "svg:feDistantLight"},
+    {LIGHT_POINT,   _("Point Light"),   "svg:fePointLight"},
+    {LIGHT_SPOT,    _("Spot Light"),    "svg:feSpotLight"}
+};
+const EnumDataConverter<LightSource> LightSourceConverter(LightSourceData, LIGHT_ENDSOURCE);
+
 /*
   Local Variables:
   mode:c++