index 01575b4914d4095bafa21210a302b468915f8ccf..a12ab4b02ecbb3a188924733309e466e5647e014 100644 (file)
#include <dom/io/stringstream.h>
#include <dom/uri.h>
-#include <glib.h>
+#include <glibmm.h>
#include "extension/implementation/implementation.h"
return true;
}
- std::string name;
- std::string stroke;
- std::string strokeColor;
- std::string strokeWidth;
- std::string strokeOpacity;
- std::string fill;
- std::string fillColor;
- std::string fillOpacity;
+ Glib::ustring name;
+ Glib::ustring stroke;
+ Glib::ustring strokeColor;
+ Glib::ustring strokeWidth;
+ Glib::ustring strokeOpacity;
+ Glib::ustring fill;
+ Glib::ustring fillColor;
+ Glib::ustring fillOpacity;
+
+};
+
+
+
+
+class GradientStop
+{
+public:
+ GradientStop()
+ {}
+ GradientStop(unsigned long rgbArg, double opacityArg)
+ { rgb = rgbArg; opacity = opacityArg; }
+ virtual ~GradientStop()
+ {}
+ GradientStop(const GradientStop &other)
+ { assign(other); }
+ virtual GradientStop operator=(const GradientStop &other)
+ { assign(other); return *this; }
+ void assign(const GradientStop &other)
+ {
+ rgb = other.rgb;
+ opacity = other.opacity;
+ }
+ unsigned long rgb;
+ double opacity;
+};
+
+
+
+class GradientInfo
+{
+public:
+
+ GradientInfo()
+ {
+ init();
+ }
+
+ GradientInfo(const GradientInfo &other)
+ {
+ assign(other);
+ }
+
+ GradientInfo &operator=(const GradientInfo &other)
+ {
+ assign(other);
+ return *this;
+ }
+
+ void assign(const GradientInfo &other)
+ {
+ name = other.name;
+ style = other.style;
+ cx = other.cx;
+ cy = other.cy;
+ fx = other.fx;
+ fy = other.fy;
+ r = other.r;
+ x1 = other.x1;
+ y1 = other.y1;
+ x2 = other.x2;
+ y2 = other.y2;
+ stops = other.stops;
+ }
+
+ void init()
+ {
+ name = "none";
+ style = "none";
+ cx = 0.0;
+ cy = 0.0;
+ fx = 0.0;
+ fy = 0.0;
+ r = 0.0;
+ x1 = 0.0;
+ y1 = 0.0;
+ x2 = 0.0;
+ y2 = 0.0;
+ stops.clear();
+ }
+
+ virtual ~GradientInfo()
+ {}
+
+ //used for eliminating duplicates in the styleTable
+ bool equals(const GradientInfo &other)
+ {
+ if (
+ name != other.name ||
+ style != other.style ||
+ cx != other.cx ||
+ cy != other.cy ||
+ fx != other.fx ||
+ fy != other.fy ||
+ r != other.r ||
+ x1 != other.x1 ||
+ y1 != other.y1 ||
+ x2 != other.x2 ||
+ y2 != other.y2
+ )
+ return false;
+ if (stops.size() != other.stops.size())
+ return false;
+ for (unsigned int i=0 ; i<stops.size() ; i++)
+ {
+ GradientStop g1 = stops[i];
+ GradientStop g2 = other.stops[i];
+ if (g1.rgb != g2.rgb)
+ return false;
+ if (g1.opacity != g2.opacity)
+ return false;
+ }
+ return true;
+ }
+
+ Glib::ustring name;
+ Glib::ustring style;
+ double cx;
+ double cy;
+ double fx;
+ double fy;
+ double r;
+ double x1;
+ double y1;
+ double x2;
+ double y2;
+ std::vector<GradientStop> stops;
};
URI documentUri;
+ void reset();
+
+ //cc or dc metadata name/value pairs
+ std::map<Glib::ustring, Glib::ustring> metadata;
+
/* Style table
Uses a two-stage lookup to avoid style duplication.
Use like:
but check for errors, of course
*/
//element id -> style entry name
- std::map<std::string, std::string> styleLookupTable;
+ std::map<Glib::ustring, Glib::ustring> styleLookupTable;
//style entry name -> style info
std::vector<StyleInfo> styleTable;
+ //element id -> gradient entry name
+ std::map<Glib::ustring, Glib::ustring> gradientLookupTable;
+ //gradient entry name -> gradient info
+ std::vector<GradientInfo> gradientTable;
+
//for renaming image file names
- std::map<std::string, std::string> imageTable;
+ std::map<Glib::ustring, Glib::ustring> imageTable;
void preprocess(ZipFile &zf, Inkscape::XML::Node *node);
bool writeMeta(ZipFile &zf);
- bool writeStyle(Writer &outs);
+ bool writeStyle(ZipFile &zf);
+
+ bool processStyle(Writer &outs, SPItem *item, const Glib::ustring &id);
+
+ bool processGradient(Writer &outs, SPItem *item,
+ const Glib::ustring &id, NR::Matrix &tf);
+
+ bool writeStyleHeader(Writer &outs);
+
+ bool writeStyleFooter(Writer &outs);
+
+ bool writeContentHeader(Writer &outs);
+
+ bool writeContentFooter(Writer &outs);
- bool writeTree(Writer &outs, Inkscape::XML::Node *node);
+ bool writeTree(Writer &couts, Writer &souts, Inkscape::XML::Node *node);
bool writeContent(ZipFile &zf, Inkscape::XML::Node *node);