Code

Extensions. Consistency fix and UI improvements (internal extensions and filters).
[inkscape.git] / src / extension / internal / bitmap / levelChannel.cpp
index 265ea78d005e45df2849ab6ef26dcc645a1f88bb..436281eb4e0580ec30a40cd7fb5a34f8a854391d 100644 (file)
@@ -47,23 +47,23 @@ void
 LevelChannel::init(void)
 {
        Inkscape::Extension::build_from_mem(
-               "<inkscape-extension>\n"
+               "<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
                        "<name>" N_("Level (with Channel)") "</name>\n"
                        "<id>org.inkscape.effect.bitmap.levelChannel</id>\n"
-                       "<param name=\"channel\" gui-text=\"" N_("Channel") "\" type=\"enum\" >\n"
-                               "<item value='Red Channel'>Red Channel</item>\n"
-                               "<item value='Green Channel'>Green Channel</item>\n"
-                               "<item value='Blue Channel'>Blue Channel</item>\n"
-                               "<item value='Cyan Channel'>Cyan Channel</item>\n"
-                               "<item value='Magenta Channel'>Magenta Channel</item>\n"
-                               "<item value='Yellow Channel'>Yellow Channel</item>\n"
-                               "<item value='Black Channel'>Black Channel</item>\n"
-                               "<item value='Opacity Channel'>Opacity Channel</item>\n"
-                               "<item value='Matte Channel'>Matte Channel</item>\n"
+                       "<param name=\"channel\" gui-text=\"" N_("Channel:") "\" type=\"enum\" >\n"
+                               "<_item value='Red Channel'>" N_("Red Channel") "</_item>\n"
+                               "<_item value='Green Channel'>" N_("Green Channel") "</_item>\n"
+                               "<_item value='Blue Channel'>" N_("Blue Channel") "</_item>\n"
+                               "<_item value='Cyan Channel'>" N_("Cyan Channel") "</_item>\n"
+                               "<_item value='Magenta Channel'>" N_("Magenta Channel") "</_item>\n"
+                               "<_item value='Yellow Channel'>" N_("Yellow Channel") "</_item>\n"
+                               "<_item value='Black Channel'>" N_("Black Channel") "</_item>\n"
+                               "<_item value='Opacity Channel'>" N_("Opacity Channel") "</_item>\n"
+                               "<_item value='Matte Channel'>" N_("Matte Channel") "</_item>\n"
                        "</param>\n"
-                       "<param name=\"blackPoint\" gui-text=\"" N_("Black Point") "\" type=\"float\" min=\"0.0\" max=\"100.0\">0.0</param>\n"                  
-                       "<param name=\"whitePoint\" gui-text=\"" N_("White Point") "\" type=\"float\" min=\"0.0\" max=\"100.0\">100.0</param>\n"                        
-                       "<param name=\"midPoint\" gui-text=\"" N_("Gamma Correction") "\" type=\"float\" min=\"0.0\" max=\"10.0\">1.0</param>\n"
+                       "<param name=\"blackPoint\" gui-text=\"" N_("Black Point:") "\" type=\"float\" min=\"0.0\" max=\"100.0\">0.0</param>\n"                 
+                       "<param name=\"whitePoint\" gui-text=\"" N_("White Point:") "\" type=\"float\" min=\"0.0\" max=\"100.0\">100.0</param>\n"                       
+                       "<param name=\"midPoint\" gui-text=\"" N_("Gamma Correction:") "\" type=\"float\" min=\"0.0\" max=\"10.0\">1.0</param>\n"
                        "<effect>\n"
                                "<object-type>all</object-type>\n"
                                "<effects-menu>\n"