Code

Optimized text output by not repeating glyph coordinates when they are identical
[inkscape.git] / src / extension / internal / Makefile_insert
index f615e02fd3a82fcccf47eda22fcbcab0b9b1c07b..418498efd1c035d505aee3e33a566774d8df4d7c 100644 (file)
@@ -11,6 +11,82 @@ extension_internal_gnome_print_sources =     \
        extension/internal/gnome.h
 endif
 
+if USE_IMAGE_MAGICK
+extension_internal_image_magick_sources =      \
+       extension/internal/bitmap/imagemagick.cpp               \
+       extension/internal/bitmap/imagemagick.h                 \
+       extension/internal/bitmap/adaptiveThreshold.cpp \
+       extension/internal/bitmap/adaptiveThreshold.h   \
+       extension/internal/bitmap/addNoise.cpp                  \
+       extension/internal/bitmap/addNoise.h                    \
+       extension/internal/bitmap/blur.cpp                              \
+       extension/internal/bitmap/blur.h                                \
+       extension/internal/bitmap/channel.cpp                   \
+       extension/internal/bitmap/channel.h                             \
+       extension/internal/bitmap/charcoal.cpp                  \
+       extension/internal/bitmap/charcoal.h                    \
+       extension/internal/bitmap/colorize.cpp                  \
+       extension/internal/bitmap/colorize.h                    \
+       extension/internal/bitmap/contrast.cpp                  \
+       extension/internal/bitmap/contrast.h                    \
+       extension/internal/bitmap/convolve.cpp                  \
+       extension/internal/bitmap/convolve.h                    \
+       extension/internal/bitmap/cycleColormap.cpp             \
+       extension/internal/bitmap/cycleColormap.h               \
+       extension/internal/bitmap/despeckle.cpp                 \
+       extension/internal/bitmap/despeckle.h                   \
+       extension/internal/bitmap/edge.cpp                              \
+       extension/internal/bitmap/edge.h                                \
+       extension/internal/bitmap/emboss.cpp                    \
+       extension/internal/bitmap/emboss.h                              \
+       extension/internal/bitmap/enhance.cpp                   \
+       extension/internal/bitmap/enhance.h                             \
+       extension/internal/bitmap/equalize.cpp                  \
+       extension/internal/bitmap/equalize.h                    \
+       extension/internal/bitmap/flop.cpp                              \
+       extension/internal/bitmap/flop.h                                \
+       extension/internal/bitmap/gaussianBlur.cpp              \
+       extension/internal/bitmap/gaussianBlur.h                \
+       extension/internal/bitmap/implode.cpp                   \
+       extension/internal/bitmap/implode.h                             \
+       extension/internal/bitmap/level.cpp                             \
+       extension/internal/bitmap/level.h                               \
+       extension/internal/bitmap/levelChannel.cpp              \
+       extension/internal/bitmap/levelChannel.h                \
+       extension/internal/bitmap/medianFilter.cpp              \
+       extension/internal/bitmap/medianFilter.h                \
+       extension/internal/bitmap/modulate.cpp                  \
+       extension/internal/bitmap/modulate.h                    \
+       extension/internal/bitmap/negate.cpp                    \
+       extension/internal/bitmap/negate.h                              \
+       extension/internal/bitmap/normalize.cpp                 \
+       extension/internal/bitmap/normalize.h                   \
+       extension/internal/bitmap/oilPaint.cpp                  \
+       extension/internal/bitmap/oilPaint.h                    \
+       extension/internal/bitmap/opacity.cpp                   \
+       extension/internal/bitmap/opacity.h                             \
+       extension/internal/bitmap/raise.cpp                             \
+       extension/internal/bitmap/raise.h                               \
+       extension/internal/bitmap/reduceNoise.cpp               \
+       extension/internal/bitmap/reduceNoise.h                 \
+       extension/internal/bitmap/shade.cpp                             \
+       extension/internal/bitmap/shade.h                               \
+       extension/internal/bitmap/sharpen.cpp                   \
+       extension/internal/bitmap/sharpen.h                             \
+       extension/internal/bitmap/solarize.cpp                  \
+       extension/internal/bitmap/solarize.h                    \
+       extension/internal/bitmap/spread.cpp                    \
+       extension/internal/bitmap/spread.h                              \
+       extension/internal/bitmap/swirl.cpp                             \
+       extension/internal/bitmap/swirl.h                               \
+       extension/internal/bitmap/threshold.cpp                 \
+       extension/internal/bitmap/threshold.h                   \
+       extension/internal/bitmap/unsharpmask.cpp               \
+       extension/internal/bitmap/unsharpmask.h                 \
+       extension/internal/bitmap/wave.cpp                              \
+       extension/internal/bitmap/wave.h
+endif
+
 extension_internal_libinternal_a_SOURCES =     \
        extension/internal/bluredge.h   \
        extension/internal/bluredge.cpp \
@@ -63,4 +139,6 @@ extension_internal_libinternal_a_SOURCES =   \
        extension/internal/latex-pstricks-out.h \
        extension/internal/wpg-input.cpp        \
        extension/internal/wpg-input.h  \
-       $(extension_internal_gnome_print_sources) 
+       $(extension_internal_gnome_print_sources) \
+       $(extension_internal_image_magick_sources)
+