diff --git a/src/event-context.cpp b/src/event-context.cpp
index bf98d98d3d6af222cfe1c8d55de34ab1b201e5fc..918e3d4194cdb57baff49f51109aca5a7556e7fb 100644 (file)
--- a/src/event-context.cpp
+++ b/src/event-context.cpp
}
if (ec->_delayed_snap_event) {
- delete ec->_delayed_snap_event;
+ delete ec->_delayed_snap_event;
}
G_OBJECT_CLASS(parent_class)->dispose(object);
@@ -348,14 +348,6 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
/// @todo REmove redundant /value in preference keys
tolerance = prefs->getIntLimited(
"/options/dragtolerance/value", 0, 0, 100);
- double const zoom_inc = prefs->getDoubleLimited(
- "/options/zoomincrement/value", M_SQRT2, 1.01, 10);
- double const acceleration = prefs->getDoubleLimited(
- "/options/scrollingacceleration/value", 0, 0, 6);
- int const key_scroll = prefs->getIntLimited(
- "/options/keyscroll/value", 10, 0, 1000);
- int const wheel_scroll = prefs->getIntLimited(
- "/options/wheelscroll/value", 40, 0, 1000);
gint ret = FALSE;
@@ -382,6 +374,8 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
switch (event->button.button) {
case 1:
if (event_context->space_panning) {
+ // When starting panning, make sure there are no snap events pending because these might disable the panning again
+ sp_event_context_discard_delayed_snap_event(event_context);
panning = 1;
sp_canvas_item_grab(SP_CANVAS_ITEM(desktop->acetate),
GDK_KEY_RELEASE_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK,
@@ -390,9 +384,11 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
}
break;
case 2:
- if (event->button.state == GDK_SHIFT_MASK) {
+ if (event->button.state & GDK_SHIFT_MASK) {
zoom_rb = 2;
} else {
+ // When starting panning, make sure there are no snap events pending because these might disable the panning again
+ sp_event_context_discard_delayed_snap_event(event_context);
panning = 2;
sp_canvas_item_grab(SP_CANVAS_ITEM(desktop->acetate),
GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK,
@@ -403,6 +399,8 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
case 3:
if (event->button.state & GDK_SHIFT_MASK
|| event->button.state & GDK_CONTROL_MASK) {
+ // When starting panning, make sure there are no snap events pending because these might disable the panning again
+ sp_event_context_discard_delayed_snap_event(event_context);
panning = 3;
sp_canvas_item_grab(SP_CANVAS_ITEM(desktop->acetate),
GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK,
@@ -486,6 +484,7 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
}
Geom::Point const event_w(event->button.x, event->button.y);
Geom::Point const event_dt(desktop->w2d(event_w));
+ double const zoom_inc = prefs->getDoubleLimited("/options/zoomincrement/value", M_SQRT2, 1.01, 10);
desktop->zoom_relative_keep_point(event_dt,
(event->button.state & GDK_SHIFT_MASK) ? 1/zoom_inc : zoom_inc);
desktop->updateNow();
@@ -515,6 +514,10 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
}
break;
case GDK_KEY_PRESS:
+ {
+ double const acceleration = prefs->getDoubleLimited("/options/scrollingacceleration/value", 0, 0, 6);
+ int const key_scroll = prefs->getIntLimited("/options/keyscroll/value", 10, 0, 1000);
+
switch (get_group0_keyval(&event->key)) {
// GDK insists on stealing these keys (F1 for no idea what, tab for cycling widgets
// in the editing window). So we resteal them back and run our regular shortcut
@@ -542,11 +545,11 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
break;
case GDK_Q:
case GDK_q:
- if (desktop->quick_zoomed()) {
- ret = TRUE;
- }
+ if (desktop->quick_zoomed()) {
+ ret = TRUE;
+ }
if (!MOD__SHIFT && !MOD__CTRL && !MOD__ALT) {
- desktop->zoom_quick(true);
+ desktop->zoom_quick(true);
ret = TRUE;
}
break;
@@ -629,6 +632,7 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
default:
break;
}
+ }
break;
case GDK_KEY_RELEASE:
switch (get_group0_keyval(&event->key)) {
@@ -647,8 +651,8 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
break;
case GDK_Q:
case GDK_q:
- if (desktop->quick_zoomed()) {
- desktop->zoom_quick(false);
+ if (desktop->quick_zoomed()) {
+ desktop->zoom_quick(false);
ret = TRUE;
}
break;
@@ -660,6 +664,8 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
{
bool ctrl = (event->scroll.state & GDK_CONTROL_MASK);
bool wheelzooms = prefs->getBool("/options/wheelzooms/value");
+ int const wheel_scroll = prefs->getIntLimited("/options/wheelscroll/value", 40, 0, 1000);
+
/* shift + wheel, pan left--right */
if (event->scroll.state & GDK_SHIFT_MASK) {
switch (event->scroll.direction) {
@@ -676,6 +682,7 @@ static gint sp_event_context_private_root_handler(SPEventContext *event_context,
/* ctrl + wheel, zoom in--out */
} else if ((ctrl && !wheelzooms) || (!ctrl && wheelzooms)) {
double rel_zoom;
+ double const zoom_inc = prefs->getDoubleLimited("/options/zoomincrement/value", M_SQRT2, 1.01, 10);
switch (event->scroll.direction) {
case GDK_SCROLL_UP:
rel_zoom = zoom_inc;
// Make sure no delayed snapping events are carried over after switching contexts
// (this is only an additional safety measure against sloppy coding, because each
- // context should take care of this by itself. It might be hard to get each and every
- // context perfect though)
- sp_event_context_snap_window_closed(ec, false);
+ // context should take care of this by itself.
+ sp_event_context_discard_delayed_snap_event(ec);
if (((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->activate)
((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->activate(ec);
gint
sp_event_context_root_handler(SPEventContext * event_context, GdkEvent * event)
{
- //std::cout << "sp_event_context_root_handler" << std::endl;
- switch (event->type) {
- case GDK_MOTION_NOTIFY:
- sp_event_context_snap_delay_handler(event_context, NULL, NULL, (GdkEventMotion *)event, DelayedSnapEvent::EVENTCONTEXT_ROOT_HANDLER);
- break;
- case GDK_BUTTON_RELEASE:
- if (event_context->_delayed_snap_event) {
- // If we have any pending snapping action, then invoke it now
- sp_event_context_snap_watchdog_callback(event_context->_delayed_snap_event);
- }
- break;
- case GDK_BUTTON_PRESS:
+ switch (event->type) {
+ case GDK_MOTION_NOTIFY:
+ sp_event_context_snap_delay_handler(event_context, NULL, NULL, (GdkEventMotion *)event, DelayedSnapEvent::EVENTCONTEXT_ROOT_HANDLER);
+ break;
+ case GDK_BUTTON_RELEASE:
+ if (event_context->_delayed_snap_event) {
+ // If we have any pending snapping action, then invoke it now
+ sp_event_context_snap_watchdog_callback(event_context->_delayed_snap_event);
+ }
+ break;
+ case GDK_BUTTON_PRESS:
case GDK_2BUTTON_PRESS:
case GDK_3BUTTON_PRESS:
- // Snapping will be on hold if we're moving the mouse at high speeds. When starting
- // drawing a new shape we really should snap though.
- event_context->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
- break;
+ // Snapping will be on hold if we're moving the mouse at high speeds. When starting
+ // drawing a new shape we really should snap though.
+ event_context->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
+ break;
default:
- break;
+ break;
}
return sp_event_context_virtual_root_handler(event_context, event);
@@ -928,11 +933,9 @@ sp_event_context_root_handler(SPEventContext * event_context, GdkEvent * event)
gint
sp_event_context_virtual_root_handler(SPEventContext * event_context, GdkEvent * event)
{
- //std::cout << "sp_event_context_virtual_root_handler -> postponed: " << event_context->desktop->namedview->snap_manager.snapprefs.getSnapPostponedGlobally() << std::endl;
-
- gint ret = ((SPEventContextClass *) G_OBJECT_GET_CLASS(event_context))->root_handler(event_context, event);
- set_event_location(event_context->desktop, event);
- return ret;
+ gint ret = ((SPEventContextClass *) G_OBJECT_GET_CLASS(event_context))->root_handler(event_context, event);
+ set_event_location(event_context->desktop, event);
+ return ret;
}
/**
@@ -941,28 +944,27 @@ sp_event_context_virtual_root_handler(SPEventContext * event_context, GdkEvent *
gint
sp_event_context_item_handler(SPEventContext * event_context, SPItem * item, GdkEvent * event)
{
- //std::cout << "sp_event_context_item_handler" << std::endl;
- switch (event->type) {
- case GDK_MOTION_NOTIFY:
- sp_event_context_snap_delay_handler(event_context, item, NULL, (GdkEventMotion *)event, DelayedSnapEvent::EVENTCONTEXT_ITEM_HANDLER);
- break;
- case GDK_BUTTON_RELEASE:
- if (event_context->_delayed_snap_event) {
- // If we have any pending snapping action, then invoke it now
- sp_event_context_snap_watchdog_callback(event_context->_delayed_snap_event);
- }
- break;
- /*case GDK_BUTTON_PRESS:
- case GDK_2BUTTON_PRESS:
- case GDK_3BUTTON_PRESS:
- // Snapping will be on hold if we're moving the mouse at high speeds. When starting
- // drawing a new shape we really should snap though.
- event_context->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
- break;
- */
- default:
- break;
- }
+ switch (event->type) {
+ case GDK_MOTION_NOTIFY:
+ sp_event_context_snap_delay_handler(event_context, item, NULL, (GdkEventMotion *)event, DelayedSnapEvent::EVENTCONTEXT_ITEM_HANDLER);
+ break;
+ case GDK_BUTTON_RELEASE:
+ if (event_context->_delayed_snap_event) {
+ // If we have any pending snapping action, then invoke it now
+ sp_event_context_snap_watchdog_callback(event_context->_delayed_snap_event);
+ }
+ break;
+ /*case GDK_BUTTON_PRESS:
+ case GDK_2BUTTON_PRESS:
+ case GDK_3BUTTON_PRESS:
+ // Snapping will be on hold if we're moving the mouse at high speeds. When starting
+ // drawing a new shape we really should snap though.
+ event_context->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
+ break;
+ */
+ default:
+ break;
+ }
return sp_event_context_virtual_item_handler(event_context, item, event);
}
@@ -970,15 +972,15 @@ sp_event_context_item_handler(SPEventContext * event_context, SPItem * item, Gdk
gint
sp_event_context_virtual_item_handler(SPEventContext * event_context, SPItem * item, GdkEvent * event)
{
- gint ret = ((SPEventContextClass *) G_OBJECT_GET_CLASS(event_context))->item_handler(event_context, item, event);
+ gint ret = ((SPEventContextClass *) G_OBJECT_GET_CLASS(event_context))->item_handler(event_context, item, event);
- if (! ret) {
- ret = sp_event_context_virtual_root_handler(event_context, event);
- } else {
- set_event_location(event_context->desktop, event);
- }
+ if (! ret) {
+ ret = sp_event_context_virtual_root_handler(event_context, event);
+ } else {
+ set_event_location(event_context->desktop, event);
+ }
- return ret;
+ return ret;
}
/**
void sp_event_context_snap_delay_handler(SPEventContext *ec, SPItem* const item, SPKnot* const knot, GdkEventMotion *event, DelayedSnapEvent::DelayedSnapEventOrigin origin)
{
- static guint32 prev_time;
- static boost::optional<Geom::Point> prev_pos;
+ static guint32 prev_time;
+ static boost::optional<Geom::Point> prev_pos;
- // Snapping occurs when dragging with the left mouse button down, or when hovering e.g. in the pen tool with left mouse button up
+ // Snapping occurs when dragging with the left mouse button down, or when hovering e.g. in the pen tool with left mouse button up
bool const c1 = event->state & GDK_BUTTON2_MASK; // We shouldn't hold back any events when other mouse buttons have been
bool const c2 = event->state & GDK_BUTTON3_MASK; // pressed, e.g. when scrolling with the middle mouse button; if we do then
- // Inkscape will get stuck in an unresponsive state
-
- if (ec->_snap_window_open && !c1 && !c2 && ec->desktop && ec->desktop->namedview->snap_manager.snapprefs.getSnapEnabledGlobally()) {
- // Snap when speed drops below e.g. 0.02 px/msec, or when no motion events have occurred for some period.
- // i.e. snap when we're at stand still. A speed threshold enforces snapping for tablets, which might never
- // be fully at stand still and might keep spitting out motion events.
- ec->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(true); // put snapping on hold
-
- Geom::Point event_pos(event->x, event->y);
- guint32 event_t = gdk_event_get_time ( (GdkEvent *) event );
-
- if (prev_pos) {
- Geom::Coord dist = Geom::L2(event_pos - *prev_pos);
- guint32 delta_t = event_t - prev_time;
- gdouble speed = delta_t > 0 ? dist/delta_t : 1000;
- //std::cout << "Mouse speed = " << speed << " px/msec " << std::endl;
- if (speed > 0.02) { // Jitter threshold, might be needed for tablets
- // We're moving fast, so postpone any snapping until the next GDK_MOTION_NOTIFY event. We
- // will keep on postponing the snapping as long as the speed is high.
- // We must snap at some point in time though, so set a watchdog timer at some time from
- // now, just in case there's no future motion event that drops under the speed limit (when
- // stopping abruptly)
- delete ec->_delayed_snap_event;
- ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin); // watchdog is reset, i.e. pushed forward in time
- // If the watchdog expires before a new motion event is received, we will snap (as explained
- // above). This means however that when the timer is too short, we will always snap and that the
- // speed threshold is ineffective. In the extreme case the delay is set to zero, and snapping will
- // be immediate, as it used to be in the old days ;-).
- } else { // Speed is very low, so we're virtually at stand still
- // But if we're really standing still, then we should snap now. We could use some low-pass filtering,
- // otherwise snapping occurs for each jitter movement. For this filtering we'll leave the watchdog to expire,
- // snap, and set a new watchdog again.
- if (ec->_delayed_snap_event == NULL) { // no watchdog has been set
- // it might have already expired, so we'll set a new one; the snapping frequency will be limited by this
- ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin);
- } // else: watchdog has been set before and we'll wait for it to expire
- }
- } else {
- // This is the first GDK_MOTION_NOTIFY event, so postpone snapping and set the watchdog
- g_assert(ec->_delayed_snap_event == NULL);
- ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin);
- }
-
- prev_pos = event_pos;
- prev_time = event_t;
- }
+ // Inkscape will get stuck in an unresponsive state
+ bool const c3 = tools_isactive(ec->desktop, TOOLS_CALLIGRAPHIC);
+ // The snap delay will repeat the last motion event, which will lead to
+ // erroneous points in the calligraphy context. And because we don't snap
+ // in this context, we might just as well disable the snap delay all together
+
+ if (c1 || c2 || c3) {
+ // Make sure that we don't send any pending snap events to a context if we know in advance
+ // that we're not going to snap any way (e.g. while scrolling with middle mouse button)
+ // Any motion event might affect the state of the context, leading to unexpected behavior
+ sp_event_context_discard_delayed_snap_event(ec);
+ } else if (ec->desktop && ec->desktop->namedview->snap_manager.snapprefs.getSnapEnabledGlobally()) {
+ // Snap when speed drops below e.g. 0.02 px/msec, or when no motion events have occurred for some period.
+ // i.e. snap when we're at stand still. A speed threshold enforces snapping for tablets, which might never
+ // be fully at stand still and might keep spitting out motion events.
+ ec->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(true); // put snapping on hold
+
+ Geom::Point event_pos(event->x, event->y);
+ guint32 event_t = gdk_event_get_time ( (GdkEvent *) event );
+
+ if (prev_pos) {
+ Geom::Coord dist = Geom::L2(event_pos - *prev_pos);
+ guint32 delta_t = event_t - prev_time;
+ gdouble speed = delta_t > 0 ? dist/delta_t : 1000;
+ //std::cout << "Mouse speed = " << speed << " px/msec " << std::endl;
+ if (speed > 0.02) { // Jitter threshold, might be needed for tablets
+ // We're moving fast, so postpone any snapping until the next GDK_MOTION_NOTIFY event. We
+ // will keep on postponing the snapping as long as the speed is high.
+ // We must snap at some point in time though, so set a watchdog timer at some time from
+ // now, just in case there's no future motion event that drops under the speed limit (when
+ // stopping abruptly)
+ delete ec->_delayed_snap_event;
+ ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin); // watchdog is reset, i.e. pushed forward in time
+ // If the watchdog expires before a new motion event is received, we will snap (as explained
+ // above). This means however that when the timer is too short, we will always snap and that the
+ // speed threshold is ineffective. In the extreme case the delay is set to zero, and snapping will
+ // be immediate, as it used to be in the old days ;-).
+ } else { // Speed is very low, so we're virtually at stand still
+ // But if we're really standing still, then we should snap now. We could use some low-pass filtering,
+ // otherwise snapping occurs for each jitter movement. For this filtering we'll leave the watchdog to expire,
+ // snap, and set a new watchdog again.
+ if (ec->_delayed_snap_event == NULL) { // no watchdog has been set
+ // it might have already expired, so we'll set a new one; the snapping frequency will be limited this way
+ ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin);
+ } // else: watchdog has been set before and we'll wait for it to expire
+ }
+ } else {
+ // This is the first GDK_MOTION_NOTIFY event, so postpone snapping and set the watchdog
+ g_assert(ec->_delayed_snap_event == NULL);
+ ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin);
+ }
+
+ prev_pos = event_pos;
+ prev_time = event_t;
+ }
}
gboolean sp_event_context_snap_watchdog_callback(gpointer data)
{
- // Snap NOW! For this the "postponed" flag will be reset and the last motion event will be repeated
- DelayedSnapEvent *dse = reinterpret_cast<DelayedSnapEvent*>(data);
-
- if (dse == NULL) {
- // This might occur when this method is called directly, i.e. not through the timer
- // E.g. on GDK_BUTTON_RELEASE in sp_event_context_root_handler()
- return FALSE;
- }
-
- SPEventContext *ec = dse->getEventContext();
- if (ec == NULL || ec->desktop == NULL) {
- return false;
- }
-
- SPDesktop *dt = ec->desktop;
- dt->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
-
- switch (dse->getOrigin()) {
- case DelayedSnapEvent::EVENTCONTEXT_ROOT_HANDLER:
- sp_event_context_virtual_root_handler(ec, dse->getEvent());
- break;
- case DelayedSnapEvent::EVENTCONTEXT_ITEM_HANDLER:
- g_assert(dse->getItem() != NULL);
- sp_event_context_virtual_item_handler(ec, dse->getItem(), dse->getEvent());
- break;
- case DelayedSnapEvent::KNOT_HANDLER:
- g_assert(dse->getKnot() != NULL);
- sp_knot_handler_request_position(dse->getEvent(), dse->getKnot());
- break;
- default:
- g_warning("Origin of snap-delay event has not been defined!;");
- break;
- }
-
- ec->_delayed_snap_event = NULL;
- delete dse;
-
- return FALSE; //Kills the timer and stops it from executing this callback over and over again.
-}
+ // Snap NOW! For this the "postponed" flag will be reset and the last motion event will be repeated
+ DelayedSnapEvent *dse = reinterpret_cast<DelayedSnapEvent*>(data);
-void sp_event_context_snap_window_open(SPEventContext *ec, bool show_debug_warnings)
-{
- // Only when ec->_snap_window_open has been set, Inkscape will know that snapping is active
- // and will delay any snapping events (but only when asked to through the preferences)
-
- // When snapping is being delayed, then that will also mean that at some point the last event
- // might be re-triggered. This should only occur when Inkscape is still in the same tool or context,
- // and even more specifically, the tool should even be in the same state. If for example snapping is being delayed while
- // creating a rectangle, then the rect-context will be active and it will be in the "dragging" state
- // (see the static boolean variable "dragging" in the sp_rect_context_root_handler). The procedure is
- // as follows: call sp_event_context_snap_window_open(*, TRUE) when entering the "dragging" state, which will delay
- // snapping from that moment on, and call sp_event_context_snap_window_open(*, FALSE) when leaving the "dragging"
- // state. This last call will also make sure that any pending snap events will be canceled.
-
- //std::cout << "sp_event_context_snap_window_open" << std::endl;
- if (!ec) {
- if (show_debug_warnings) {
- g_warning("sp_event_context_snap_window_open() has been called without providing an event context!");
- }
- return;
- }
-
- if (ec->_snap_window_open == true && show_debug_warnings) {
- g_warning("Snap window was already open! This is a bug, please report it.");
- }
-
- ec->_snap_window_open = true;
+ if (dse == NULL) {
+ // This might occur when this method is called directly, i.e. not through the timer
+ // E.g. on GDK_BUTTON_RELEASE in sp_event_context_root_handler()
+ return FALSE;
+ }
+
+ SPEventContext *ec = dse->getEventContext();
+ if (ec == NULL || ec->desktop == NULL) {
+ return false;
+ }
+
+ SPDesktop *dt = ec->desktop;
+ dt->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
+
+ switch (dse->getOrigin()) {
+ case DelayedSnapEvent::EVENTCONTEXT_ROOT_HANDLER:
+ sp_event_context_virtual_root_handler(ec, dse->getEvent());
+ break;
+ case DelayedSnapEvent::EVENTCONTEXT_ITEM_HANDLER:
+ {
+ SPItem* item = NULL;
+ item = dse->getItem();
+ if (item && SP_IS_ITEM(item)) {
+ sp_event_context_virtual_item_handler(ec, item, dse->getEvent());
+ }
+ }
+ break;
+ case DelayedSnapEvent::KNOT_HANDLER:
+ {
+ SPKnot* knot = dse->getKnot();
+ if (knot && SP_IS_KNOT(knot)) {
+ sp_knot_handler_request_position(dse->getEvent(), knot);
+ }
+ }
+ break;
+ default:
+ g_warning("Origin of snap-delay event has not been defined!;");
+ break;
+ }
+
+ ec->_delayed_snap_event = NULL;
+ delete dse;
+
+ return FALSE; //Kills the timer and stops it from executing this callback over and over again.
}
-void sp_event_context_snap_window_closed(SPEventContext *ec, bool show_debug_warnings)
+void sp_event_context_discard_delayed_snap_event(SPEventContext *ec)
{
- //std::cout << "sp_event_context_snap_window_closed" << std::endl;
- if (!ec) {
- if (show_debug_warnings) {
- g_warning("sp_event_context_snap_window_closed() has been called without providing an event context!");
- }
- return;
- }
-
- if (ec->_snap_window_open == false && show_debug_warnings) {
- g_warning("Snap window was already closed! This is a bug, please report it.");
- }
-
- ec->_snap_window_open = false;
-
- delete ec->_delayed_snap_event;
- ec->_delayed_snap_event = NULL;
+ delete ec->_delayed_snap_event;
+ ec->_delayed_snap_event = NULL;
}