index 38b0ae995cd972e745961a655786a2a5b156fa27..fc68bcfc00a3c6ac304033832b183ab925738eab 100644 (file)
-#define __SP_CANVAS_C__
-
/** \file
* Port of GnomeCanvas for Inkscape needs
*
#include "helper/sp-marshal.h"
#include <helper/recthull.h>
-#include <display/sp-canvas.h>
-#include "display-forward.h"
+#include "display/sp-canvas.h"
+#include "display/sp-canvas-group.h"
#include <2geom/matrix.h>
-#include <libnr/nr-convex-hull.h>
+#include "libnr/nr-convex-hull.h"
#include "preferences.h"
#include "inkscape.h"
#include "sodipodi-ctrlrect.h"
/* SPCanvasItem */
enum {ITEM_EVENT, ITEM_LAST_SIGNAL};
+enum {PROP_0, PROP_VISIBLE};
static void sp_canvas_request_update (SPCanvas *canvas);
static void sp_canvas_item_construct (SPCanvasItem *item, SPCanvasGroup *parent, gchar const *first_arg_name, va_list args);
static int emit_event (SPCanvas *canvas, GdkEvent *event);
+static int pick_current_item (SPCanvas *canvas, GdkEvent *event);
static guint item_signals[ITEM_LAST_SIGNAL] = { 0 };
-static GtkObjectClass *item_parent_class;
-
/**
* Registers the SPCanvasItem class with Glib and returns its type number.
*/
{
GObjectClass *object_class = (GObjectClass *) klass;
- /* fixme: Derive from GObject */
- item_parent_class = (GtkObjectClass*)gtk_type_class (GTK_TYPE_OBJECT);
-
item_signals[ITEM_EVENT] = g_signal_new ("event",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
static void
sp_canvas_item_init (SPCanvasItem *item)
{
+ // TODO items should not be visible on creation - this causes kludges with items
+ // that should be initially invisible; examples of such items: node handles, the CtrlRect
+ // used for rubberbanding, path outline, etc.
item->flags |= SP_CANVAS_ITEM_VISIBLE;
item->xform = Geom::Matrix(Geom::identity());
}
group_remove (SP_CANVAS_GROUP (item->parent), item);
}
- G_OBJECT_CLASS (item_parent_class)->dispose (object);
+ G_OBJECT_CLASS (g_type_class_peek(g_type_parent(sp_canvas_item_get_type())))->dispose (object);
}
/**
item->canvas->need_repick = TRUE;
}
+bool
+sp_canvas_item_is_visible (SPCanvasItem *item)
+{
+ return item->flags & SP_CANVAS_ITEM_VISIBLE;
+}
+
+
/**
* Sets visible flag on item and requests a redraw.
*/
@@ -542,8 +547,13 @@ sp_canvas_item_grab (SPCanvasItem *item, guint event_mask, GdkCursor *cursor, gu
if (item->canvas->grabbed_item)
return -1;
- if (!(item->flags & SP_CANVAS_ITEM_VISIBLE))
- return -1;
+ // This test disallows grabbing events by an invisible item, which may be useful
+ // sometimes. An example is the hidden control point used for the selector component,
+ // where it is used for object selection and rubberbanding. There seems to be nothing
+ // preventing this except this test, so I removed it.
+ // -- Krzysztof KosiĆski, 2009.08.12
+ //if (!(item->flags & SP_CANVAS_ITEM_VISIBLE))
+ // return -1;
if (HAS_BROKEN_MOTION_HINTS) {
event_mask &= ~GDK_POINTER_MOTION_HINT_MASK;
@@ -946,10 +956,6 @@ static void sp_canvas_dirty_rect(SPCanvas* canvas, int nl, int nt, int nr, int n
static void sp_canvas_mark_rect(SPCanvas* canvas, int nl, int nt, int nr, int nb, uint8_t val);
static int do_update (SPCanvas *canvas);
-static gboolean sp_canvas_snap_watchdog_callback(gpointer data);
-static void sp_canvas_snap_watchdog_set(SPCanvas *canvas, GdkEventMotion *event);
-static void sp_canvas_snap_watchdog_kill(SPCanvas *canvas);
-
/**
* Registers the SPCanvas class if necessary, and returns the type ID
* associated to it.
// See comment at in sp-canvas.h.
canvas->gen_all_enter_events = false;
+
+ canvas->drawing_disabled = false;
canvas->tiles=NULL;
canvas->tLeft=canvas->tTop=canvas->tRight=canvas->tBottom=0;
#endif // ENABLE_LCMS
canvas->is_scrolling = false;
-
- canvas->watchdog_id = 0;
- canvas->watchdog_event = NULL;
- canvas->context_snap_delay_active = false;
}
/**
if (!(mask & canvas->grabbed_event_mask)) return FALSE;
}
- /* Convert to world coordinates -- we have two cases because of diferent
+ /* Convert to world coordinates -- we have two cases because of different
* offsets of the fields in the event structures.
*/
if (canvas->grabbed_item && !is_descendant (canvas->current_item, canvas->grabbed_item)) {
item = canvas->grabbed_item;
} else {
+ // Make sure that current_item is up-to-date. If a snap indicator was just deleted, then
+ // sp_canvas_item_dispose has been called and there is no current_item specified. We need
+ // that though because otherwise we don't know where to send this event to, leading to a
+ // lost event. We can't wait for idle events to have current_item updated, we need it now!
+ // Otherwise, scrolling when hovering above a pre-snap indicator won't work (for example)
+ // See this bug report: https://bugs.launchpad.net/inkscape/+bug/522335/comments/8
+ if (canvas->need_repick && !canvas->in_repick && event->type == GDK_SCROLL) {
+ // To avoid side effects, we'll only do this for scroll events, because this is the
+ // only thing we want to fix here. An example of a reported side effect is that
+ // otherwise selection of nodes in the node editor by dragging a rectangle using a
+ // tablet will break
+ canvas->need_repick = FALSE;
+ pick_current_item (canvas, (GdkEvent *) event);
+ }
item = canvas->current_item;
}
retval = emit_event (canvas, &new_event);
}
+
+
return retval;
}
sp_canvas_button (GtkWidget *widget, GdkEventButton *event)
{
SPCanvas *canvas = SP_CANVAS (widget);
- SPDesktop *dt = SP_ACTIVE_DESKTOP;
int retval = FALSE;
- /* dispatch normally regardless of the event's window if an item has
+ /* dispatch normally regardless of the event's window if an item
has a pointer grab in effect */
if (!canvas->grabbed_item &&
event->window != SP_CANVAS_WINDOW (canvas))
case GDK_BUTTON_PRESS:
case GDK_2BUTTON_PRESS:
case GDK_3BUTTON_PRESS:
- if (dt) {
- // Snapping will be on hold if we're moving the mouse at high speeds. When starting
- // drawing a new shape we really should snap though.
- dt->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
- }
-
/* Pick the current item as if the button were not pressed, and
* then process the event.
*/
break;
case GDK_BUTTON_RELEASE:
- sp_canvas_snap_watchdog_callback(canvas); // If we have any pending snapping action, then invoke it now
-
- /* Process the event as if the button were pressed, then repick
+ /* Process the event as if the button were pressed, then repick
* after the button has been released
*/
canvas->state = event->state;
static int
sp_canvas_motion (GtkWidget *widget, GdkEventMotion *event)
{
- static guint32 prev_time;
- static boost::optional<Geom::Point> prev_pos;
-
- int status;
+ int status;
SPCanvas *canvas = SP_CANVAS (widget);
track_latency((GdkEvent *)event);
if (canvas->pixmap_gc == NULL) // canvas being deleted
return FALSE;
- SPDesktop *dt = SP_ACTIVE_DESKTOP;
-
- if (canvas->context_snap_delay_active && dt && dt->namedview->snap_manager.snapprefs.getSnapEnabledGlobally()) {
- // Snap when speed drops below e.g. 0.02 px/msec, or when no motion events have occurred for some period.
- // i.e. snap when we're at stand still. A speed threshold enforces snapping for tablets, which might never
- // be fully at stand still and might keep spitting out motion events.
- dt->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(true); // put snapping on hold
-
- Geom::Point event_pos(event->x, event->y);
- guint32 event_t = gdk_event_get_time ( (GdkEvent *) event );
-
- if (prev_pos) {
- Geom::Coord dist = Geom::L2(event_pos - *prev_pos);
- guint32 delta_t = event_t - prev_time;
- gdouble speed = delta_t > 0 ? dist/delta_t : 1000;
- if (speed > 0.02) { // Jitter threshold, might be needed for tablets
- // We're moving fast, so postpone any snapping until the next GDK_MOTION_NOTIFY event. We
- // will keep on postponing the snapping as long as the speed is high.
- // We must snap at some point in time though, so set a watchdog timer at some time from
- // now, just in case there's no future motion event that drops under the speed limit (when
- // stopping abruptly)
- sp_canvas_snap_watchdog_kill(canvas);
- sp_canvas_snap_watchdog_set(canvas, event); // watchdog is reset, i.e. pushed forward in time
- // If the watchdog expires before a new motion event is received, we will snap (as explained
- // above). This means however that when the timer is too short, we will always snap and that the
- // speed threshold is ineffective. In the extreme case the delay is set to zero, and snapping will
- // be immediate, as it used to be in the old days ;-).
- } else { // Speed is very low, so we're virtually at stand still
- // But if we're really standing still, then we should snap now. We could use some low-pass filtering,
- // otherwise snapping occurs for each jitter movement. For this filtering we'll leave the watchdog to expire,
- // snap, and set a new watchdog again.
- if (canvas->watchdog_id == 0) { // no watchdog has been set
- // it might have already expired, so we'll set a new one; the snapping frequency will be limited by this
- sp_canvas_snap_watchdog_set(canvas, event);
- } // else: watchdog has been set before and we'll wait for it to expire
- }
- } else {
- // This is the first GDK_MOTION_NOTIFY event, so postpone snapping and set the watchdog
- sp_canvas_snap_watchdog_set(canvas, event);
- }
-
- prev_pos = event_pos;
- prev_time = event_t;
- }
-
canvas->state = event->state;
- pick_current_item (canvas, (GdkEvent *) event);
- status = emit_event (canvas, (GdkEvent *) event);
- if (event->is_hint) {
- request_motions(widget->window, event);
- }
-
- return status;
-}
-
-gboolean sp_canvas_snap_watchdog_callback(gpointer data)
-{
- // Snap NOW! For this the "postponed" flag will be reset and an the last motion event will be repeated
- SPCanvas *canvas = reinterpret_cast<SPCanvas *>(data);
- if (!canvas->watchdog_event) {
- // This might occur when this method is called directly, i.e. not through the timer
- return FALSE;
- }
-
- SPDesktop *dt = SP_ACTIVE_DESKTOP;
- if (dt) {
- dt->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
- }
-
- emit_event(canvas, canvas->watchdog_event);
- gdk_event_free(canvas->watchdog_event);
- canvas->watchdog_event = NULL;
- canvas->watchdog_id = 0;
-
- return FALSE;
-}
-
-void sp_canvas_snap_watchdog_set(SPCanvas *canvas, GdkEventMotion *event)
-{
- Inkscape::Preferences *prefs = Inkscape::Preferences::get();
- double value = prefs->getDoubleLimited("/options/snapdelay/value", 0, 0, 1000);
- g_assert(canvas->watchdog_id == 0);
- canvas->watchdog_id = g_timeout_add(value, &sp_canvas_snap_watchdog_callback, canvas);
- g_assert(canvas->watchdog_event == NULL);
- canvas->watchdog_event = gdk_event_copy( (GdkEvent *) event);
-}
-
-void sp_canvas_snap_watchdog_kill(SPCanvas *canvas)
-{
- if (canvas->watchdog_id) {
- g_source_remove(canvas->watchdog_id); // Kill the watchdog
- canvas->watchdog_id = 0;
+ pick_current_item (canvas, (GdkEvent *) event);
+ status = emit_event (canvas, (GdkEvent *) event);
+ if (event->is_hint) {
+ request_motions(widget->window, event);
}
- if (canvas->watchdog_event) {
- gdk_event_free(canvas->watchdog_event);
- canvas->watchdog_event = NULL;
- }
-}
-
-void sp_canvas_set_snap_delay_active(SPCanvas *canvas, bool snapping)
-{
- // Only when canvas->context_snap_delay_active has been set, Inkscape will know that snapping is active
- // and will delay any snapping events (but only when asked to through the preferences)
-
- // When snapping is being delayed, then that will also mean that at some point the last event
- // might be re-triggered. This should only occur when Inkscape is still in the same tool or context,
- // and even more specifically, the tool should even be in the same state. If for example snapping is being delayed while
- // creating a rectangle, then the rect-context will be active and it will be in the "dragging" state
- // (see the static boolean variable "dragging" in the sp_rect_context_root_handler). The procedure is
- // as follows: call sp_canvas_set_snap_delay_active(*, TRUE) when entering the "dragging" state, which will delay
- // snapping from that moment on, and call sp_canvas_set_snap_delay_active(*, FALSE) when leaving the "dragging"
- // state. This last call will also make sure that any pending snap events will be canceled.
-
- if (!canvas) {
- g_warning("sp_canvas_set_snap_delay_active() has been called without providing a canvas!");
- return;
- }
-
- if (canvas->context_snap_delay_active == snapping) {
- g_warning("Snapping was already allowed or disallowed! This is a bug, please report it.");
- }
-
- canvas->context_snap_delay_active = snapping;
-
- if (snapping == false) {
- sp_canvas_snap_watchdog_kill(canvas); // kill any pending snapping events
- }
+ return status;
}
static void
static int
do_update (SPCanvas *canvas)
{
- if (!canvas->root || !canvas->pixmap_gc) // canvas may have already be destroyed by closing desktop durring interrupted display!
+ if (!canvas->root || !canvas->pixmap_gc) // canvas may have already be destroyed by closing desktop during interrupted display!
+ return TRUE;
+
+ if (canvas->drawing_disabled)
return TRUE;
/* Cause the update if necessary */
@@ -2324,6 +2215,7 @@ sp_canvas_scroll_to (SPCanvas *canvas, double cx, double cy, unsigned int clear,
} else {
// scrolling as part of zoom; do nothing here - the next do_update will perform full redraw
}
+
}
/**
@@ -2558,4 +2450,4 @@ void sp_canvas_mark_rect(SPCanvas* canvas, int nl, int nt, int nr, int nb, uint8
fill-column:99
End:
*/
-// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :