index d1d7221f00cd39608273fe7a2df95023b287b1f2..edd429f0d10b2a40cd4a2dc7aefef865172eaf68 100644 (file)
@@ -495,7 +495,7 @@ sp_canvas_item_grab (SPCanvasItem *item, guint event_mask, GdkCursor *cursor, gu
/* fixme: But Canvas actualle does get key events, so all we need is routing these here */
gdk_pointer_grab (SP_CANVAS_WINDOW (item->canvas), FALSE,
(GdkEventMask)(event_mask & (~(GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK))),
- NULL, cursor, etime);
+ NULL, cursor, etime);
item->canvas->grabbed_item = item;
item->canvas->grabbed_event_mask = event_mask;
ev.focus_change.window = SP_CANVAS_WINDOW (item->canvas);
ev.focus_change.send_event = FALSE;
ev.focus_change.in = TRUE;
-
+
emit_event (item->canvas, &ev);
}
}
canvas->need_repick = TRUE;
+ // See comment at in sp-canvas.h.
+ canvas->gen_all_enter_events = false;
+
canvas->tiles=NULL;
canvas->tLeft=canvas->tTop=canvas->tRight=canvas->tBottom=0;
canvas->tileH=canvas->tileV=0;
canvas->tiles=NULL;
canvas->tLeft=canvas->tTop=canvas->tRight=canvas->tBottom=0;
canvas->tileH=canvas->tileV=0;
-
+
if (canvas->grabbed_item) {
canvas->grabbed_item = NULL;
gdk_pointer_ungrab (GDK_CURRENT_TIME);
static int
pick_current_item (SPCanvas *canvas, GdkEvent *event)
{
+ int button_down = 0;
double x, y;
int retval = FALSE;
+ if (canvas->gen_all_enter_events == false) {
+ // If a button is down, we'll perform enter and leave events on the
+ // current item, but not enter on any other item. This is more or
+ // less like X pointer grabbing for canvas items.
+ //
+ button_down = canvas->state & (GDK_BUTTON1_MASK | GDK_BUTTON2_MASK |
+ GDK_BUTTON3_MASK | GDK_BUTTON4_MASK | GDK_BUTTON5_MASK);
+
+ if (!button_down) canvas->left_grabbed_item = FALSE;
+ }
+
/* Save the event in the canvas. This is used to synthesize enter and
* leave events in case the current item changes. It is also used to
* re-pick the current item if the current one gets deleted. Also,
canvas->in_repick = FALSE;
}
+ if (canvas->gen_all_enter_events == false) {
+ // new_current_item may have been set to NULL during the call to
+ // emit_event() above
+ if ((canvas->new_current_item != canvas->current_item) && button_down) {
+ canvas->left_grabbed_item = TRUE;
+ return retval;
+ }
+ }
+
/* Handle the rest of cases */
canvas->left_grabbed_item = FALSE;
buf.rect.y0 = y0;
buf.rect.x1 = x1;
buf.rect.y1 = y1;
+ buf.visible_rect.x0 = draw_x1;
+ buf.visible_rect.y0 = draw_y1;
+ buf.visible_rect.x1 = draw_x2;
+ buf.visible_rect.y1 = draw_y2;
GdkColor *color = &widget->style->bg[GTK_STATE_NORMAL];
buf.bg_color = (((color->red & 0xff00) << 8)
| (color->green & 0xff00)
@@ -1825,7 +1853,7 @@ sp_canvas_scroll_to (SPCanvas *canvas, double cx, double cy, unsigned int clear)
canvas->y0 = iy;
sp_canvas_resize_tiles(canvas,canvas->x0,canvas->y0,canvas->x0+canvas->widget.allocation.width,canvas->y0+canvas->widget.allocation.height);
-
+
if (!clear) {
// scrolling without zoom; redraw only the newly exposed areas
if ((dx != 0) || (dy != 0)) {
g_return_if_fail (canvas != NULL);
g_return_if_fail (SP_IS_CANVAS (canvas));
- if (!(canvas->need_update ||
+ if (!(canvas->need_update ||
canvas->need_redraw))
return;
if ( tr > canvas->tRight ) tr=canvas->tRight;
if ( tt < canvas->tTop ) tt=canvas->tTop;
if ( tb > canvas->tBottom ) tb=canvas->tBottom;
-
+
canvas->need_redraw = TRUE;
-
+
for (int i=tl;i<tr;i++) {
for (int j=tt;j<tb;j++) {
canvas->tiles[(i-canvas->tLeft)+(j-canvas->tTop)*canvas->tileH]=1;