index 68c38c4b22b5a0daac9c17fbf484ef71637129f3..d45f6e916ca5fb4eaddab38329420fae4e0aacac 100644 (file)
#include "display/nr-filter-skeleton.h"
#include "display/nr-filter-slot.h"
+#include "display/nr-filter-units.h"
#include "libnr/nr-pixblock.h"
#include "libnr/nr-matrix.h"
FilterSkeleton::~FilterSkeleton()
{}
-int FilterSkeleton::render(FilterSlot &slot, Matrix const &trans) {
- NRPixBlock *in = slot.get(_input);
- NRPixBlock *out;
+int FilterSkeleton::render(FilterSlot &slot,
+ FilterUnits const &/*units*/) {
+ //NRPixBlock *in = slot.get(_input);
+ NRPixBlock *out = new NRPixBlock();
/* Insert rendering code here */