index fba4c634419484fc1b83c50a3c277161ce49e357..74b41211bb3acddf13829c3f03d7d1a3365b855f 100644 (file)
#include "display/nr-filter-slot.h"
#include "libnr/nr-pixblock.h"
-#include "libnr/nr-matrix.h"
#include "libnr/nr-rect-l.h"
#include "svg/svg-length.h"
-namespace NR {
+namespace Inkscape {
+namespace Filters {
/*
* Different filter effects need different types of inputs. This is what
virtual ~FilterPrimitive();
virtual int render(FilterSlot &slot, FilterUnits const &units) = 0;
- virtual void area_enlarge(NRRectL &area, Matrix const &m);
+ virtual void area_enlarge(NRRectL &area, Geom::Matrix const &m);
/**
* Sets the input slot number 'slot' to be used as input in rendering
};
-} /* namespace NR */
+} /* namespace Filters */
+} /* namespace Inkscape */