diff --git a/src/display/nr-filter-displacement-map.cpp b/src/display/nr-filter-displacement-map.cpp
index 5d454e6cdd5fd87cbb1500f923a27f236d9a9dff..886ee118e12f7cc0ef9c1c80493cdede17752342 100644 (file)
#include "display/nr-filter-displacement-map.h"
#include "display/nr-filter-types.h"
#include "display/nr-filter-units.h"
+#include "libnr/nr-blit.h"
+#include "libnr/nr-matrix-fns.h"
#include "libnr/nr-pixops.h"
namespace NR {
if (map->area.x1 <= map->area.x0 || map->area.y1 <= map->area.y0) return 0; //nothing to do!
NRPixBlock *out = new NRPixBlock;
-
- //are these checks really necessary?
- if (out_w > map->area.x1 - out_x0) out_w = map->area.x1 - out_x0;
- if (out_h > map->area.y1 - out_y0) out_h = map->area.y1 - out_y0;
- if (out_x0 < map->area.x0){
- out_x0 = map->area.x0;
- out_w -= (map->area.x0 - out_x0);
- }
- if (out_y0 < map->area.y0){
- out_y0 = map->area.y0;
- out_h -= (map->area.y0 - out_y0);
- }
+
+ out_x0 = map->area.x0;
+ out_y0 = map->area.y0;
+ out_w = map->area.x1 - map->area.x0;
+ out_h = map->area.y1 - map->area.y0;
out->area.x0 = out_x0;
out->area.y0 = out_y0;
out->area.x1 = out_x0 + out_w;
out->area.y1 = out_y0 + out_h;
- nr_pixblock_setup_fast(out, map->mode, out->area.x0, out->area.y0, out->area.x1, out->area.y1, true);
+ nr_pixblock_setup_fast(out, texture->mode, out->area.x0, out->area.y0, out->area.x1, out->area.y1, true);
+
+ // this primitive is defined for non-premultiplied RGBA values,
+ // thus convert them to that format
+ bool free_map_on_exit = false;
+ if (map->mode != NR_PIXBLOCK_MODE_R8G8B8A8N) {
+ NRPixBlock *original_map = map;
+ map = new NRPixBlock;
+ nr_pixblock_setup_fast(map, NR_PIXBLOCK_MODE_R8G8B8A8N,
+ original_map->area.x0, original_map->area.y0,
+ original_map->area.x1, original_map->area.y1,
+ false);
+ nr_blit_pixblock_pixblock(map, original_map);
+ free_map_on_exit = true;
+ }
unsigned char *map_data = NR_PIXBLOCK_PX(map);
unsigned char *texture_data = NR_PIXBLOCK_PX(texture);
double coordx, coordy;
Matrix trans = units.get_matrix_primitiveunits2pb();
- double scalex = scale*trans.expansionX();
- double scaley = scale*trans.expansionY();
+ double scalex = scale*NR::expansionX(trans);
+ double scaley = scale*NR::expansionY(trans);
for (x=0; x < out_w; x++){
for (y=0; y < out_h; y++){
- if (x+out_x0-map->area.x0 >= 0 &&
- x+out_x0-map->area.x0 < in_w &&
- y+out_y0-map->area.y0 >= 0 &&
- y+out_y0-map->area.y0 < in_h){
-
- coordx = out_x0 - map->area.x0 + x + scalex * ( double(map_data[4*((x+out_x0-map->area.x0) + in_w*(y+out_y0-map->area.y0)) + Xchannel])/255 - 0.5);
- coordy = out_y0 - map->area.y0 + y + scaley * ( double(map_data[4*((x+out_x0-map->area.x0) + in_w*(y+out_y0-map->area.y0)) + Ychannel])/255 - 0.5);
-
- if (coordx>=0 && coordx<in_w && coordy>=0 && coordy<in_h){
- out_data[4*(x + out_w*y)] = texture_data[4*(int(coordx) + int(coordy)*in_w)];
- out_data[4*(x + out_w*y) + 1] = texture_data[4*(int(coordx) + int(coordy)*in_w) + 1];
- out_data[4*(x + out_w*y) + 2] = texture_data[4*(int(coordx) + int(coordy)*in_w) + 2];
- out_data[4*(x + out_w*y) + 3] = texture_data[4*(int(coordx) + int(coordy)*in_w) + 3];
- } else {
- out_data[4*(x + out_w*y)] = 255;
- out_data[4*(x + out_w*y) + 1] = 255;
- out_data[4*(x + out_w*y) + 2] = 255;
- out_data[4*(x + out_w*y) + 3] = 0;
- }
+ int xmap = x+out_x0-map->area.x0;
+ int ymap = y+out_y0-map->area.y0;
+ if (xmap >= 0 &&
+ xmap < in_w &&
+ ymap >= 0 &&
+ ymap < in_h){
+
+ coordx = xmap + scalex * ( double(map_data[4*(xmap + in_w*ymap) + Xchannel]-128.)/256);
+ coordy = ymap + scaley * ( double(map_data[4*(xmap + in_w*ymap) + Ychannel]-128.)/256);
+
+ if (coordx>=0 && coordx<in_w && coordy>=0 && coordy<in_h){
+ out_data[4*(x + out_w*y) ] = texture_data[4*(int(coordx) + int(coordy)*in_w) ];
+ out_data[4*(x + out_w*y) + 1] = texture_data[4*(int(coordx) + int(coordy)*in_w) + 1];
+ out_data[4*(x + out_w*y) + 2] = texture_data[4*(int(coordx) + int(coordy)*in_w) + 2];
+ out_data[4*(x + out_w*y) + 3] = texture_data[4*(int(coordx) + int(coordy)*in_w) + 3];
+ } else {
+ out_data[4*(x + out_w*y) ] = 255;
+ out_data[4*(x + out_w*y) + 1] = 255;
+ out_data[4*(x + out_w*y) + 2] = 255;
+ out_data[4*(x + out_w*y) + 3] = 0;
+ }
}
}
}
+ if (free_map_on_exit) {
+ nr_pixblock_release(map);
+ delete map;
+ }
+
out->empty = FALSE;
slot.set(_output, out);
return 0;
@@ -127,18 +143,17 @@ void FilterDisplacementMap::set_channel_selector(int s, FilterDisplacementMapCha
void FilterDisplacementMap::area_enlarge(NRRectL &area, Matrix const &trans)
{
- out_x0 = area.x0;
- out_y0 = area.y0;
- out_w = area.x1 - area.x0;
- out_h = area.y1 - area.y0;
+ //I assume scale is in user coordinates (?!?)
+ //FIXME: trans should be multiplied by some primitiveunits2user, shouldn't it?
- double scalex = scale*trans.expansionX();
- double scaley = scale*trans.expansionY();
-
- area.x0 -= (int)(scalex/2);
- area.x1 += (int)(scalex/2);
- area.y0 -= (int)(scaley/2);
- area.y1 += (int)(scaley/2);
+ double scalex = scale/2.*(std::fabs(trans[0])+std::fabs(trans[1]));
+ double scaley = scale/2.*(std::fabs(trans[2])+std::fabs(trans[3]));
+
+ //FIXME: no +2 should be there!... (noticable only for big scales at big zoom factor)
+ area.x0 -= (int)(scalex)+2;
+ area.x1 += (int)(scalex)+2;
+ area.y0 -= (int)(scaley)+2;
+ area.y1 += (int)(scaley)+2;
}
FilterTraits FilterDisplacementMap::get_input_traits() {