diff --git a/src/display/nr-filter-displacement-map.cpp b/src/display/nr-filter-displacement-map.cpp
index 4de5e658cd3909a111ca661f1eeaaf77894abe0c..863927f4b3f5d85e17ab851048c912d3501d26b0 100644 (file)
static inline pixel_t pixelValue(NRPixBlock const* pb, int x, int y) {
if ( x < pb->area.x0 || x >= pb->area.x1 || y < pb->area.y0 || y >= pb->area.y1 ) return pixel_t::blank(); // This assumes anything outside the defined range is (0,0,0,0)
- pixel_t const* data = reinterpret_cast<pixel_t const*>(NR_PIXBLOCK_PX(pb));
- int offset = (x-pb->area.x0) + (pb->area.x1-pb->area.x0)*(y-pb->area.y0);
- return data[offset];
+ pixel_t const* rowData = reinterpret_cast<pixel_t const*>(NR_PIXBLOCK_PX(pb) + (y-pb->area.y0)*pb->rs);
+ return rowData[x-pb->area.x0];
}
template<bool PREMULTIPLIED>
* We might as well avoid premultiplication in this case, which still gives us a fully
* transparent result, but with interpolated RGB parts. */
- /* First calculate interpolated alpha value. */
- unsigned ra = 0;
- if (!PREMULTIPLIED) {
- unsigned const y0 = sf*p00[3] + xf*(p01[3]-p00[3]); // range [0,a*sf]
- unsigned const y1 = sf*p10[3] + xf*(p11[3]-p10[3]);
- ra = sf*y0 + yf*(y1-y0); // range [0,a*sf*sf]
- }
-
pixel_t r;
- if (ra == 0) {
- /* Either premultiplied or the interpolated alpha value is zero,
- * so do simple interpolation. */
+ if (PREMULTIPLIED) {
+ /* Premultiplied, so do simple interpolation. */
for (unsigned i = 0; i != 4; ++i) {
// y0,y1 have range [0,a*sf]
unsigned const y0 = sf*p00[i] + xf*((unsigned int)p01[i]-(unsigned int)p00[i]);
r[i] = (ri + sf2h)>>(2*sfl); // range [0,a]
}
} else {
- /* Do premultiplication ourselves. */
- for (unsigned i = 0; i != 3; ++i) {
- // Premultiplied versions. Range [0,255*a].
- unsigned const c00 = p00[i]*p00[3];
- unsigned const c01 = p01[i]*p01[3];
- unsigned const c10 = p10[i]*p10[3];
- unsigned const c11 = p11[i]*p11[3];
-
- // Interpolation.
- unsigned const y0 = sf*c00 + xf*(c01-c00); // range [0,255*a*sf]
- unsigned const y1 = sf*c10 + xf*(c11-c10); // range [0,255*a*sf]
- unsigned const ri = sf*y0 + yf*(y1-y0); // range [0,255*a*sf*sf]
- r[i] = (ri + ra/2) / ra; // range [0,255]
+ /* First calculate interpolated alpha value. */
+ unsigned const y0 = sf*p00[3] + xf*((unsigned int)p01[3]-(unsigned int)p00[3]); // range [0,a*sf]
+ unsigned const y1 = sf*p10[3] + xf*((unsigned int)p11[3]-(unsigned int)p10[3]);
+ unsigned const ra = sf*y0 + yf*(y1-y0); // range [0,a*sf*sf]
+
+ if (ra==0) {
+ /* Fully transparent, so do simple interpolation. */
+ for (unsigned i = 0; i != 3; ++i) {
+ // y0,y1 have range [0,255*sf]
+ unsigned const y0 = sf*p00[i] + xf*((unsigned int)p01[i]-(unsigned int)p00[i]);
+ unsigned const y1 = sf*p10[i] + xf*((unsigned int)p11[i]-(unsigned int)p10[i]);
+
+ unsigned const ri = sf*y0 + yf*(y1-y0); // range [0,255*sf*sf]
+ r[i] = (ri + sf2h)>>(2*sfl); // range [0,255]
+ }
+ r[3] = 0;
+ } else {
+ /* Do premultiplication ourselves. */
+ for (unsigned i = 0; i != 3; ++i) {
+ // Premultiplied versions. Range [0,255*a].
+ unsigned const c00 = p00[i]*p00[3];
+ unsigned const c01 = p01[i]*p01[3];
+ unsigned const c10 = p10[i]*p10[3];
+ unsigned const c11 = p11[i]*p11[3];
+
+ // Interpolation.
+ unsigned const y0 = sf*c00 + xf*(c01-c00); // range [0,255*a*sf]
+ unsigned const y1 = sf*c10 + xf*(c11-c10); // range [0,255*a*sf]
+ unsigned const ri = sf*y0 + yf*(y1-y0); // range [0,255*a*sf*sf]
+ r[i] = (ri + ra/2) / ra; // range [0,255]
+ }
+ r[3] = (ra + sf2h)>>(2*sfl); // range [0,a]
}
- r[3] = (ra + sf2h)>>(2*sfl); // range [0,a]
}
return r;
template<bool MAP_PREMULTIPLIED, bool DATA_PREMULTIPLIED>
static void performDisplacement(NRPixBlock const* texture, NRPixBlock const* map, int Xchannel, int Ychannel, NRPixBlock* out, double scalex, double scaley) {
- pixel_t *out_data = reinterpret_cast<pixel_t*>(NR_PIXBLOCK_PX(out));
-
bool Xneedsdemul = MAP_PREMULTIPLIED && Xchannel<3;
bool Yneedsdemul = MAP_PREMULTIPLIED && Ychannel<3;
if (!Xneedsdemul) scalex /= 255.0;
if (!Yneedsdemul) scaley /= 255.0;
for (int yout=out->area.y0; yout < out->area.y1; yout++){
+ pixel_t const* mapRowData = reinterpret_cast<pixel_t const*>(NR_PIXBLOCK_PX(map) + (yout-map->area.y0)*map->rs);
+ pixel_t* outRowData = reinterpret_cast<pixel_t*>(NR_PIXBLOCK_PX(out) + (yout-out->area.y0)*out->rs);
for (int xout=out->area.x0; xout < out->area.x1; xout++){
- int xmap = xout;
- int ymap = yout;
+ pixel_t const mapValue = mapRowData[xout-map->area.x0];
- pixel_t mapValue = pixelValue(map, xmap, ymap);
double xtex = xout + (Xneedsdemul ? // Although the value of the pixel corresponds to the MIDDLE of the pixel, no +0.5 is needed because we're interpolating pixels anyway (so to get the actual pixel locations 0.5 would have to be subtracted again).
(mapValue[3]==0?0:(scalex * (mapValue[Xchannel] - mapValue[3]*0.5) / mapValue[3])) :
(scalex * (mapValue[Xchannel] - 127.5)));
@@ -137,7 +143,7 @@ static void performDisplacement(NRPixBlock const* texture, NRPixBlock const* map
(mapValue[3]==0?0:(scaley * (mapValue[Ychannel] - mapValue[3]*0.5) / mapValue[3])) :
(scaley * (mapValue[Ychannel] - 127.5)));
- out_data[(xout-out->area.x0) + (out->area.x1-out->area.x0)*(yout-out->area.y0)] = interpolatePixels<DATA_PREMULTIPLIED>(texture, xtex, ytex);
+ outRowData[xout-out->area.x0] = interpolatePixels<DATA_PREMULTIPLIED>(texture, xtex, ytex);
}
}
}
@@ -152,8 +158,14 @@ int FilterDisplacementMap::render(FilterSlot &slot, FilterUnits const &units) {
return 1;
}
- //TODO: check whether do we really need this check:
- if (map->area.x1 <= map->area.x0 || map->area.y1 <= map->area.y0) return 0; //nothing to do!
+ NR::IRect area = units.get_pixblock_filterarea_paraller();
+ int x0 = std::max(map->area.x0,area.min()[NR::X]);
+ int y0 = std::max(map->area.y0,area.min()[NR::Y]);
+ int x1 = std::min(map->area.x1,area.max()[NR::X]);
+ int y1 = std::min(map->area.y1,area.max()[NR::Y]);
+
+ //TODO: check whether we really need this check:
+ if (x1 <= x0 || y1 <= y0) return 0; //nothing to do!
if (texture->mode != NR_PIXBLOCK_MODE_R8G8B8A8N && texture->mode != NR_PIXBLOCK_MODE_R8G8B8A8P) {
g_warning("Source images without an alpha channel are not supported by feDisplacementMap at the moment.");
@@ -161,13 +173,7 @@ int FilterDisplacementMap::render(FilterSlot &slot, FilterUnits const &units) {
}
NRPixBlock *out = new NRPixBlock;
-
- out->area.x0 = map->area.x0;
- out->area.y0 = map->area.y0;
- out->area.x1 = map->area.x1;
- out->area.y1 = map->area.y1;
-
- nr_pixblock_setup_fast(out, texture->mode, out->area.x0, out->area.y0, out->area.x1, out->area.y1, true);
+ nr_pixblock_setup_fast(out, texture->mode, x0, y0, x1, y1, true);
// convert to a suitable format
bool free_map_on_exit = false;
fill-column:99
End:
*/
-// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :