index f1a991434866b8c92a8d23daeca0161c8239c392..f813a03c9add89c90afcc9949cc880a3dc2261fe 100644 (file)
// from here the sw/sh calculation, the loop, and creating the intermediate buffer, allowing arena
// just render into buf in one go.
- if (arena->arena->rendermode != RENDERMODE_OUTLINE) { // use 256K as a compromise to not slow down gradients
+ if (arena->arena->rendermode != Inkscape::RENDERMODE_OUTLINE) { // use 256K as a compromise to not slow down gradients
/* 256K is the cached buffer and we need 4 channels */
if (bw * bh < 65536) { // 256K/4
/* We can go with single buffer */
if (pb.empty == FALSE) {
- if (arena->arena->rendermode == RENDERMODE_OUTLINE) {
+ if (arena->arena->rendermode == Inkscape::RENDERMODE_OUTLINE) {
// currently we only use cairo in outline mode
// ENDIANNESS FIX