Code

use touchpath selection when rubberbanding with Alt; do move-selected with Alt only...
[inkscape.git] / src / desktop-style.cpp
index 4f5ab982edaf33d1aa68a2cb8e5fbf2b4754b456..9c7cbb35ffc59bdd4b5fb788177b7daad8a9ab30 100644 (file)
@@ -413,8 +413,8 @@ objects_query_fillstroke (GSList *objects, SPStyle *style_res, bool const isfill
     c[0] = c[1] = c[2] = c[3] = 0.0;
     gint num = 0;
 
-    gfloat prev[4];
-    prev[0] = prev[1] = prev[2] = prev[3] = 0.0;
+    gfloat prev[3];
+    prev[0] = prev[1] = prev[2] = 0.0;
     bool same_color = true;
 
     for (GSList const *i = objects; i != NULL; i = i->next) {
@@ -484,9 +484,8 @@ objects_query_fillstroke (GSList *objects, SPStyle *style_res, bool const isfill
                 prev[0] = d[0];
                 prev[1] = d[1];
                 prev[2] = d[2];
-                prev[3] = d[3];
             } else {
-                if (same_color && (prev[0] != d[0] || prev[1] != d[1] || prev[2] != d[2] || prev[3] != d[3]))
+                if (same_color && (prev[0] != d[0] || prev[1] != d[1] || prev[2] != d[2]))
                     same_color = false;
             }
 
@@ -1032,6 +1031,7 @@ objects_query_blur (GSList *objects, SPStyle *style_res)
         SPObject *obj = SP_OBJECT (i->data);
         SPStyle *style = SP_OBJECT_STYLE (obj);
         if (!style) continue;
+        if (!SP_IS_ITEM(obj)) continue;
 
         NR::Matrix i2d = sp_item_i2d_affine (SP_ITEM(obj));