diff --git a/src/context-fns.cpp b/src/context-fns.cpp
index f11b2fcfa80fad5f732c4a0f9fda85212563641c..8a131b081952a7b7d595eabf2af09e5222c48ece 100644 (file)
--- a/src/context-fns.cpp
+++ b/src/context-fns.cpp
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
#include <glibmm/i18n.h>
#include "sp-item.h"
#include "desktop.h"
@@ -108,11 +112,11 @@ NR::Rect Inkscape::snap_rectangular_box(SPDesktop const *desktop, SPItem *item,
Inkscape::SnappedPoint s[2];
/* Try to snap p[0] (the opposite corner) along the constraint vector */
- s[0] = m.constrainedSnap(Inkscape::Snapper::SNAP_POINT, p[0],
+ s[0] = m.constrainedSnap(Inkscape::Snapper::SNAPPOINT_NODE, p[0],
Inkscape::Snapper::ConstraintLine(p[0] - p[1]), item);
/* Try to snap p[1] (the dragged corner) along the constraint vector */
- s[1] = m.constrainedSnap(Inkscape::Snapper::SNAP_POINT, p[1],
+ s[1] = m.constrainedSnap(Inkscape::Snapper::SNAPPOINT_NODE, p[1],
Inkscape::Snapper::ConstraintLine(p[1] - p[0]), item);
/* Choose the best snap and update points accordingly */
/* Our origin is the opposite corner. Snap the drag point along the constraint vector */
p[0] = center;
- p[1] = m.constrainedSnap(Inkscape::Snapper::SNAP_POINT, p[1],
+ p[1] = m.constrainedSnap(Inkscape::Snapper::SNAPPOINT_NODE, p[1],
Inkscape::Snapper::ConstraintLine(p[1] - p[0]), item).getPoint();
}
Inkscape::SnappedPoint s[2];
- s[0] = m.freeSnap(Inkscape::Snapper::SNAP_POINT, p[0], item);
- s[1] = m.freeSnap(Inkscape::Snapper::SNAP_POINT, p[1], item);
+ s[0] = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, p[0], item);
+ s[1] = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, p[1], item);
if (s[0].getDistance() < s[1].getDistance()) {
p[0] = s[0].getPoint();
/* There's no constraint on the corner point, so just snap it to anything */
p[0] = center;
- p[1] = m.freeSnap(Inkscape::Snapper::SNAP_POINT, pt, item).getPoint();
+ p[1] = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, pt, item).getPoint();
}
p[0] = sp_desktop_dt2root_xy_point(desktop, p[0]);