diff --git a/src/box3d.cpp b/src/box3d.cpp
index db06359ecf92dbea9e4cc258f0a73e95c7dfc68d..f4921bc1a31dcf6b930abc9e3521f4cef1595de4 100644 (file)
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
static void box3d_release(SPObject *object);
static void box3d_set(SPObject *object, unsigned int key, const gchar *value);
static void box3d_update(SPObject *object, SPCtx *ctx, guint flags);
-static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
+static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags);
static gchar *box3d_description(SPItem *item);
static NR::Matrix box3d_set_transform(SPItem *item, NR::Matrix const &xform);
}
-static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
+static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Document *xml_doc, Inkscape::XML::Node *repr, guint flags)
{
SPBox3D *box = SP_BOX3D(object);
if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
// this is where we end up when saving as plain SVG (also in other circumstances?)
// thus we don' set "sodipodi:type" so that the box is only saved as an ordinary svg:g
- Inkscape::XML::Document *xml_doc = sp_document_repr_doc(SP_OBJECT_DOCUMENT(object));
repr = xml_doc->createElement("svg:g");
}
@@ -302,7 +301,7 @@ static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Node *r
}
if (((SPObjectClass *) (parent_class))->write) {
- ((SPObjectClass *) (parent_class))->write(object, repr, flags);
+ ((SPObjectClass *) (parent_class))->write(object, xml_doc, repr, flags);
}
return repr;