diff --git a/src/box3d.cpp b/src/box3d.cpp
index 127ffa8483bb1056ee55f883e0ce665d91266395..c9c03ea9cefc88e666fb0f6b5052ea033ff44a06 100644 (file)
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
* Released under GNU GPL, read the file 'COPYING' for more information
*/
+#include <glibmm/i18n.h>
+#include "attributes.h"
+#include "svg/stringstream.h"
#include "box3d.h"
static void sp_3dbox_class_init(SP3DBoxClass *klass);
static void sp_3dbox_init(SP3DBox *box3d);
static void sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
+static void sp_3dbox_release (SPObject *object);
static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value);
static void sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags);
static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
-//static gchar *sp_3dbox_description(SPItem *item);
+static gchar *sp_3dbox_description(SPItem *item);
//static void sp_3dbox_set_shape(SPShape *shape);
-static void sp_3dbox_set_shape(SP3DBox *box3d);
+//static void sp_3dbox_set_shape(SP3DBox *box3d);
+
+static void sp_3dbox_update_corner_with_value_from_svg (SPObject *object, guint corner_id, const gchar *value);
+static void sp_3dbox_update_perspective (Box3D::Perspective3D *persp, const gchar *value);
+static gchar * sp_3dbox_get_corner_coords_string (SP3DBox *box, guint id);
+static std::pair<gdouble, gdouble> sp_3dbox_get_coord_pair_from_string (const gchar *);
+static gchar * sp_3dbox_get_perspective_string (SP3DBox *box);
static SPGroupClass *parent_class;
+static gint counter = 0;
+
GType
sp_3dbox_get_type(void)
{
sp_object_class->set = sp_3dbox_set;
sp_object_class->write = sp_3dbox_write;
sp_object_class->update = sp_3dbox_update;
+ sp_object_class->release = sp_3dbox_release;
- //item_class->description = sp_3dbox_description;
+ item_class->description = sp_3dbox_description;
}
static void
-sp_3dbox_init(SP3DBox *box3d)
+sp_3dbox_init(SP3DBox *box)
{
- box3d->face1 = Box3DFace (box3d);
- box3d->face2 = Box3DFace (box3d);
- box3d->face3 = Box3DFace (box3d);
- box3d->face4 = Box3DFace (box3d);
- box3d->face5 = Box3DFace (box3d);
- box3d->face6 = Box3DFace (box3d);
+ for (int i = 0; i < 8; ++i) box->corners[i] = NR::Point(0,0);
+ for (int i = 0; i < 6; ++i) box->faces[i] = NULL;
}
static void
@@ -90,20 +99,115 @@ sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr
((SPObjectClass *) (parent_class))->build(object, document, repr);
}
- //sp_object_read_attr(object, "width");
+ SP3DBox *box = SP_3DBOX (object);
+
+ box->my_counter = counter++;
+
+ /* we initialize the z-orders to zero so that they are updated during dragging */
+ for (int i = 0; i < 6; ++i) {
+ box->z_orders[i] = 0;
+ }
+
+ box->front_bits = 0x0;
+
+
+ if (repr->attribute ("inkscape:perspective") == NULL) {
+ // we are creating a new box; link it to the current perspective
+ document->current_perspective->add_box (box);
+ } else {
+ // create a new perspective that we can compare with existing ones
+ Box3D::Perspective3D *persp = new Box3D::Perspective3D (Box3D::VanishingPoint (0,0),
+ Box3D::VanishingPoint (0,0),
+ Box3D::VanishingPoint (0,0),
+ document);
+ sp_3dbox_update_perspective (persp, repr->attribute ("inkscape:perspective"));
+ Box3D::Perspective3D *comp = document->find_perspective (persp);
+ if (comp == NULL) {
+ // perspective doesn't exist yet
+ document->add_perspective (persp);
+ persp->add_box (box);
+ } else {
+ // link the box to the existing perspective and delete the temporary one
+ comp->add_box (box);
+ delete persp;
+ //g_assert (Box3D::get_persp_of_box (box) == comp);
+
+ // FIXME: If the paths of the box's faces do not correspond to the svg representation of the perspective
+ // the box is shown with a "wrong" initial shape that is only corrected after dragging.
+ // Should we "repair" this by updating the paths at the end of sp_3dbox_build()?
+ // Maybe it would be better to simply destroy and rebuild them in sp_3dbox_link_to_existing_paths().
+ }
+ }
+
+ sp_object_read_attr(object, "inkscape:box3dcornerA");
+ sp_object_read_attr(object, "inkscape:box3dcornerB");
+ sp_object_read_attr(object, "inkscape:box3dcornerC");
+
+ // TODO: We create all faces in the beginning, but only the non-degenerate ones
+ // should be written to the svg representation later in sp_3dbox_write.
+ Box3D::Axis cur_plane, axis, dir1, dir2;
+ Box3D::FrontOrRear cur_pos;
+ for (int i = 0; i < 3; ++i) {
+ for (int j = 0; j < 2; ++j) {
+ cur_plane = Box3D::planes[i];
+ cur_pos = Box3D::face_positions[j];
+ // FIXME: The following code could theoretically be moved to
+ // the constructor of Box3DFace (but see the comment there).
+ axis = (cur_pos == Box3D::FRONT ? Box3D::NONE : Box3D::third_axis_direction (cur_plane));
+ dir1 = extract_first_axis_direction (cur_plane);
+ dir2 = extract_second_axis_direction (cur_plane);
+
+ box->faces[Box3D::face_to_int(cur_plane ^ cur_pos)] =
+ new Box3DFace (box, box->corners[axis], box->corners[axis ^ dir1],
+ box->corners[axis ^ dir1 ^ dir2], box->corners[axis ^ dir2],
+ cur_plane, cur_pos);
+ }
+ }
+
+ // Check whether the paths of the faces of the box need to be linked to existing paths in the
+ // document (e.g., after a 'redo' operation or after opening a file) and do so if necessary.
+ sp_3dbox_link_to_existing_paths (box, repr);
+
+ sp_3dbox_set_ratios (box, Box3D::XYZ);
}
-static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value)
+static void
+sp_3dbox_release (SPObject *object)
{
- //SP3DBox *box3d = SP_3DBOX(object);
+ SP3DBox *box = SP_3DBOX(object);
+ for (int i = 0; i < 6; ++i) {
+ if (box->faces[i]) {
+ delete box->faces[i]; // FIXME: Anything else to do? Do we need to clean up the face first?
+ }
+ }
+
+ // FIXME: We do not duplicate perspectives if they are the same for several boxes.
+ // Thus, don't delete the perspective when deleting a box but rather unlink the box from it.
+ SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->remove_box (box);
+
+ if (((SPObjectClass *) parent_class)->release) {
+ ((SPObjectClass *) parent_class)->release (object);
+ }
+}
+static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value)
+{
switch (key) {
- /***
- case SP_ATTR_WIDTH:
- rect->width.readOrUnset(value);
- object->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
+ case SP_ATTR_INKSCAPE_3DBOX_CORNER_A:
+ sp_3dbox_update_corner_with_value_from_svg (object, 2, value);
+ break;
+ case SP_ATTR_INKSCAPE_3DBOX_CORNER_B:
+ sp_3dbox_update_corner_with_value_from_svg (object, 1, value);
break;
- ***/
+ case SP_ATTR_INKSCAPE_3DBOX_CORNER_C:
+ sp_3dbox_update_corner_with_value_from_svg (object, 5, value);
+ break;
+ case SP_ATTR_INKSCAPE_3DBOX_PERSPECTIVE:
+ {
+ SP3DBox *box = SP_3DBOX (object);
+ sp_3dbox_update_perspective (SP_OBJECT_DOCUMENT (object)->get_persp_of_box (box), value);
+ break;
+ }
default:
if (((SPObjectClass *) (parent_class))->set) {
((SPObjectClass *) (parent_class))->set(object, key, value);
@@ -112,47 +216,61 @@ static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value)
}
}
-
static void
sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags)
{
- //SP3DBox *box3d = SP_3DBOX(object);
+ if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG | SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) {
+ SP3DBox *box = SP_3DBOX(object);
+ sp_3dbox_link_to_existing_paths (box, SP_OBJECT_REPR(object));
+ }
/* Invoke parent method */
if (((SPObjectClass *) (parent_class))->update)
((SPObjectClass *) (parent_class))->update(object, ctx, flags);
-
- //sp_3dbox_set_shape (box3d);
}
static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
{
- SP3DBox *box3d = SP_3DBOX(object);
+ SP3DBox *box = SP_3DBOX(object);
// FIXME: How to handle other contexts???
// FIXME: Is tools_isactive(..) more recommended to check for the current context/tool?
if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
return repr;
- SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
Inkscape::XML::Document *xml_doc = sp_document_repr_doc(SP_OBJECT_DOCUMENT(object));
repr = xml_doc->createElement("svg:g");
repr->setAttribute("sodipodi:type", "inkscape:3dbox");
+ /* Hook paths to the faces of the box */
+ for (int i = 0; i < 6; ++i) {
+ box->faces[i]->hook_path_to_3dbox();
+ }
}
+ for (int i = 0; i < 6; ++i) {
+ box->faces[i]->set_path_repr();
+ }
- box3d->face1.set_path_repr();
- if (bc->extruded) {
- NR::Point corner1, corner2, corner3, corner4;
- sp_3dbox_compute_specific_corners (bc, corner1, corner2, corner3, corner4);
- box3d->face2.set_path_repr();
- box3d->face3.set_path_repr();
- box3d->face4.set_path_repr();
- box3d->face5.set_path_repr();
- box3d->face6.set_path_repr();
+ if (flags & SP_OBJECT_WRITE_EXT) {
+ gchar *str;
+ str = sp_3dbox_get_corner_coords_string (box, 2);
+ repr->setAttribute("inkscape:box3dcornerA", str);
+
+ str = sp_3dbox_get_corner_coords_string (box, 1);
+ repr->setAttribute("inkscape:box3dcornerB", str);
+
+ str = sp_3dbox_get_corner_coords_string (box, 5);
+ repr->setAttribute("inkscape:box3dcornerC", str);
+
+ str = sp_3dbox_get_perspective_string (box);
+ repr->setAttribute("inkscape:perspective", str);
+ sp_3dbox_set_ratios (box);
+
+ g_free ((void *) str);
}
+
if (((SPObjectClass *) (parent_class))->write) {
((SPObjectClass *) (parent_class))->write(object, repr, flags);
}
@@ -160,6 +278,44 @@ static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node
return repr;
}
+static gchar *
+sp_3dbox_description(SPItem *item)
+{
+ g_return_val_if_fail(SP_IS_3DBOX(item), NULL);
+
+ return g_strdup(_("<b>3D Box</b>"));
+}
+
+void sp_3dbox_set_ratios (SP3DBox *box, Box3D::Axis axes)
+{
+ Box3D::Perspective3D *persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
+ NR::Point pt;
+
+ if (axes & Box3D::X) {
+ pt = persp->get_vanishing_point (Box3D::X)->get_pos();
+ box->ratio_x = NR::L2 (pt - box->corners[2]) / NR::L2 (pt - box->corners[3]);
+ }
+
+ if (axes & Box3D::Y) {
+ pt = persp->get_vanishing_point (Box3D::Y)->get_pos();
+ box->ratio_y = NR::L2 (pt - box->corners[2]) / NR::L2 (pt - box->corners[0]);
+ }
+
+ if (axes & Box3D::Z) {
+ pt = persp->get_vanishing_point (Box3D::Z)->get_pos();
+ box->ratio_z = NR::L2 (pt - box->corners[4]) / NR::L2 (pt - box->corners[0]);
+ }
+}
+
+void
+sp_3dbox_switch_front_face (SP3DBox *box, Box3D::Axis axis)
+{
+ if (SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->get_vanishing_point (axis)->is_finite()) {
+ box->front_bits = box->front_bits ^ axis;
+ }
+}
+
+
void
sp_3dbox_position_set (SP3DBoxContext &bc)
{
***/
}
-static void
+//static
+void
// FIXME: Note that this is _not_ the virtual set_shape() method inherited from SPShape,
// since SP3DBox is inherited from SPGroup. The following method is "artificially"
// called from sp_3dbox_update().
//sp_3dbox_set_shape(SPShape *shape)
-sp_3dbox_set_shape(SP3DBox *box3d)
+sp_3dbox_set_shape(SP3DBox *box3d, bool use_previous_corners)
{
// FIXME: How to handle other contexts???
// FIXME: Is tools_isactive(..) more recommended to check for the current context/tool?
return;
SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
- // FIXME: Why must the coordinates be flipped vertically???
- //SPDocument *doc = SP_OBJECT_DOCUMENT(box3d);
- //gdouble height = sp_document_height(doc);
+ /* Only update the curves during dragging; setting the svg representations
+ is expensive and only done once at the end */
+ if (!use_previous_corners) {
+ sp_3dbox_recompute_corners (box3d, bc->drag_origin, bc->drag_ptB, bc->drag_ptC);
+ } else {
+ sp_3dbox_recompute_corners (box3d, box3d->corners[2], box3d->corners[1], box3d->corners[5]);
+ }
+ if (bc->extruded) {
+ box3d->faces[0]->set_corners (box3d->corners[0], box3d->corners[4], box3d->corners[6], box3d->corners[2]);
+ box3d->faces[1]->set_corners (box3d->corners[1], box3d->corners[5], box3d->corners[7], box3d->corners[3]);
+ box3d->faces[2]->set_corners (box3d->corners[0], box3d->corners[1], box3d->corners[5], box3d->corners[4]);
+ box3d->faces[3]->set_corners (box3d->corners[2], box3d->corners[3], box3d->corners[7], box3d->corners[6]);
+ box3d->faces[5]->set_corners (box3d->corners[4], box3d->corners[5], box3d->corners[7], box3d->corners[6]);
+ }
+ box3d->faces[4]->set_corners (box3d->corners[0], box3d->corners[1], box3d->corners[3], box3d->corners[2]);
- /* Curve-adaption variant: */
- NR::Point corner1, corner2, corner3, corner4;
- corner1 = bc->drag_origin;
+ sp_3dbox_update_curves (box3d);
+}
- if (bc->extruded) {
- sp_3dbox_compute_specific_corners (bc, corner1, corner2, corner3, corner4);
- box3d->face3.set_shape(bc->drag_origin, corner4, Box3D::Y, Box3D::Z);
- box3d->face3.set_curve();
- box3d->face4.set_shape(corner2, corner4, Box3D::X, Box3D::Z);
- box3d->face4.set_curve();
- box3d->face5.set_shape(bc->drag_origin, corner2, Box3D::X, Box3D::Y);
- box3d->face5.set_curve();
- box3d->face6.set_shape(bc->drag_ptB, corner4, Box3D::X, Box3D::Y);
- box3d->face6.set_curve();
- box3d->face2.set_shape(corner1, bc->drag_ptC, Box3D::Y, Box3D::Z);
- box3d->face2.set_curve();
+void sp_3dbox_recompute_corners (SP3DBox *box, NR::Point const A, NR::Point const B, NR::Point const C)
+{
+ sp_3dbox_move_corner_in_XY_plane (box, 2, A);
+ sp_3dbox_move_corner_in_XY_plane (box, 1, B);
+ sp_3dbox_move_corner_in_Z_direction (box, 5, C);
+}
+
+inline static double
+normalized_angle (double angle) {
+ if (angle < -M_PI) {
+ return angle + 2*M_PI;
+ } else if (angle > M_PI) {
+ return angle - 2*M_PI;
+ }
+ return angle;
+}
+
+static gdouble
+sp_3dbox_corner_angle_to_VP (SP3DBox *box, Box3D::Axis axis, guint extreme_corner)
+{
+ Box3D::VanishingPoint *vp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->get_vanishing_point (axis);
+ NR::Point dir;
+
+ if (vp->is_finite()) {
+ dir = NR::unit_vector (vp->get_pos() - box->corners[extreme_corner]);
+ } else {
+ dir = NR::unit_vector (vp->v_dir);
+ }
+
+ return atan2 (dir[NR::Y], dir[NR::X]);
+}
+
+
+bool sp_3dbox_recompute_z_orders (SP3DBox *box)
+{
+ guint new_z_orders[6];
+
+ Box3D::Perspective3D *persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
+
+ // TODO: Determine the front corner depending on the distance from VPs and/or the user presets
+ guint front_corner = sp_3dbox_get_front_corner_id (box);
+
+ gdouble dir_1x = sp_3dbox_corner_angle_to_VP (box, Box3D::X, front_corner);
+ gdouble dir_3x = sp_3dbox_corner_angle_to_VP (box, Box3D::X, front_corner ^ Box3D::Y);
+
+ gdouble dir_1y = sp_3dbox_corner_angle_to_VP (box, Box3D::Y, front_corner);
+ gdouble dir_0y = sp_3dbox_corner_angle_to_VP (box, Box3D::Y, front_corner ^ Box3D::X);
+
+ gdouble dir_1z = sp_3dbox_corner_angle_to_VP (box, Box3D::Z, front_corner);
+ gdouble dir_3z = sp_3dbox_corner_angle_to_VP (box, Box3D::Z, front_corner ^ Box3D::Y);
+
+ // Still not perfect, but only fails in some rather degenerate cases.
+ // I suspect that there is a more elegant model, though. :)
+ new_z_orders[0] = Box3D::face_containing_corner (Box3D::XY, front_corner);
+ if (normalized_angle (dir_1y - dir_1z) > 0) {
+ new_z_orders[1] = Box3D::face_containing_corner (Box3D::YZ, front_corner);
+ if (normalized_angle (dir_1x - dir_1z) > 0) {
+ new_z_orders[2] = Box3D::face_containing_corner (Box3D::XZ, front_corner ^ Box3D::Y);
+ } else {
+ new_z_orders[2] = Box3D::face_containing_corner (Box3D::XZ, front_corner);
+ }
+ } else {
+ if (normalized_angle (dir_3x - dir_3z) > 0) {
+ new_z_orders[1] = Box3D::face_containing_corner (Box3D::XZ, front_corner ^ Box3D::Y);
+ new_z_orders[2] = Box3D::face_containing_corner (Box3D::YZ, front_corner ^ Box3D::X);
+ } else {
+ if (normalized_angle (dir_1x - dir_1z) > 0) {
+ new_z_orders[1] = Box3D::face_containing_corner (Box3D::YZ, front_corner ^ Box3D::X);
+ new_z_orders[2] = Box3D::face_containing_corner (Box3D::XZ, front_corner);
+ } else {
+ new_z_orders[1] = Box3D::face_containing_corner (Box3D::XZ, front_corner);
+ new_z_orders[2] = Box3D::face_containing_corner (Box3D::YZ, front_corner ^ Box3D::X);
+ }
+ }
+ }
+
+ new_z_orders[3] = Box3D::opposite_face (new_z_orders[2]);
+ new_z_orders[4] = Box3D::opposite_face (new_z_orders[1]);
+ new_z_orders[5] = Box3D::opposite_face (new_z_orders[0]);
+
+ /* We only need to look for changes among the topmost three faces because the order
+ of the other ones is just inverted. */
+ if ((box->z_orders[0] != new_z_orders[0]) ||
+ (box->z_orders[1] != new_z_orders[1]) ||
+ (box->z_orders[2] != new_z_orders[2]))
+ {
+ for (int i = 0; i < 6; ++i) {
+ box->z_orders[i] = new_z_orders[i];
+ }
+ return true;
+ }
+
+ return false;
+}
+
+void sp_3dbox_set_z_orders (SP3DBox *box)
+{
+ GSList *items = sp_item_group_item_list(SP_GROUP(box));
+
+ // For efficiency reasons, we only set the new z-orders if something really changed
+ if (sp_3dbox_recompute_z_orders (box)) {
+ box->faces[box->z_orders[0]]->lower_to_bottom ();
+ box->faces[box->z_orders[1]]->lower_to_bottom ();
+ box->faces[box->z_orders[2]]->lower_to_bottom ();
+ box->faces[box->z_orders[3]]->lower_to_bottom ();
+ box->faces[box->z_orders[4]]->lower_to_bottom ();
+ box->faces[box->z_orders[5]]->lower_to_bottom ();
+ }
+}
+
+void
+sp_3dbox_update_curves (SP3DBox *box) {
+ for (int i = 0; i < 6; ++i) {
+ if (box->faces[i]) box->faces[i]->set_curve();
}
- box3d->face1.set_shape(bc->drag_origin, bc->drag_ptB, Box3D::X, Box3D::Z);
- box3d->face1.set_curve();
}
+/**
+ * In some situations (e.g., after cloning boxes, undo & redo, or reading boxes from a file) there are
+ * paths already present in the document which correspond to the faces of newly created boxes, but their
+ * 'path' members don't link to them yet. The following function corrects this if necessary.
+ */
+void
+sp_3dbox_link_to_existing_paths (SP3DBox *box, Inkscape::XML::Node *repr) {
+ // TODO: We should probably destroy the existing paths and recreate them because we don't know
+ // precisely which path corresponds to which face. Does this make a difference?
+ // In sp_3dbox_write we write the correct paths anyway, don't we? But we could get into
+ // trouble at a later stage when we only write single faces for degenerate boxes.
+
+ SPDocument *document = SP_OBJECT_DOCUMENT(box);
+ guint face_id = 0;
+
+ for (Inkscape::XML::Node *i = sp_repr_children(repr); i != NULL; i = sp_repr_next(i)) {
+ if (face_id > 5) {
+ g_warning ("SVG representation of 3D boxes must contain 6 paths or less.\n");
+ break;
+ }
+
+ SPObject *face_object = document->getObjectByRepr((Inkscape::XML::Node *) i);
+ if (!SP_IS_PATH(face_object)) {
+ g_warning ("SVG representation of 3D boxes should only contain paths.\n");
+ continue;
+ }
+ box->faces[face_id]->hook_path_to_3dbox(SP_PATH(face_object));
+ ++face_id;
+ }
+ if (face_id < 6) {
+ //g_warning ("SVG representation of 3D boxes should contain exactly 6 paths (degenerate boxes are not yet supported).\n");
+ // TODO: Check whether it is safe to add the remaining paths to the box and do so in case it is.
+ // (But we also land here for newly created boxes where we shouldn't add any paths because
+ // This is done in sp_3dbox_write later on.
+ }
+}
void
-sp_3dbox_compute_specific_corners (SP3DBoxContext *box3d_context, NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4)
+sp_3dbox_move_corner_in_XY_plane (SP3DBox *box, guint id, NR::Point pt, Box3D::Axis axes)
{
- // TODO: Check for numerical stability and handle "wrong" cases more gracefully.
- // (This now mostly applies to the intersection code in the PerspectiveLine class)
- Box3D::PerspectiveLine pl1 (box3d_context->drag_origin, Box3D::X);
- Box3D::PerspectiveLine pl2 (box3d_context->drag_ptB, Box3D::Z);
- corner1 = pl1.meet(pl2);
+ Box3D::Perspective3D * persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
+
+ NR::Point A (box->corners[id ^ Box3D::XY]);
+ if (Box3D::is_single_axis_direction (axes)) {
+ pt = Box3D::PerspectiveLine (box->corners[id], axes, persp).closest_to(pt);
+ }
+
+ /* set the 'front' corners */
+ box->corners[id] = pt;
+
+ Box3D::PerspectiveLine pl_one (A, Box3D::Y, persp);
+ Box3D::PerspectiveLine pl_two (pt, Box3D::X, persp);
+ box->corners[id ^ Box3D::X] = pl_one.meet(pl_two);
- Box3D::PerspectiveLine pl3 (corner1, Box3D::Y);
- Box3D::PerspectiveLine pl4 (box3d_context->drag_ptC, Box3D::Z);
- corner2 = pl3.meet(pl4);
+ pl_one = Box3D::PerspectiveLine (A, Box3D::X, persp);
+ pl_two = Box3D::PerspectiveLine (pt, Box3D::Y, persp);
+ box->corners[id ^ Box3D::Y] = pl_one.meet(pl_two);
- Box3D::PerspectiveLine pl5 (corner2, Box3D::X);
- Box3D::PerspectiveLine pl6 (box3d_context->drag_origin, Box3D::Y);
- corner3 = pl5.meet(pl6);
+ /* set the 'rear' corners */
+ NR::Point B (box->corners[id ^ Box3D::XYZ]);
- Box3D::PerspectiveLine pl7 (box3d_context->drag_ptC, Box3D::X);
- Box3D::PerspectiveLine pl8 (corner3, Box3D::Z);
- corner4 = pl7.meet(pl8);
+ pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::X], Box3D::Z, persp);
+ pl_two = Box3D::PerspectiveLine (B, Box3D::Y, persp);
+ box->corners[id ^ Box3D::XZ] = pl_one.meet(pl_two);
+
+ pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::XZ], Box3D::X, persp);
+ pl_two = Box3D::PerspectiveLine (pt, Box3D::Z, persp);
+ box->corners[id ^ Box3D::Z] = pl_one.meet(pl_two);
+
+ pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::Z], Box3D::Y, persp);
+ pl_two = Box3D::PerspectiveLine (B, Box3D::X, persp);
+ box->corners[id ^ Box3D::YZ] = pl_one.meet(pl_two);
+
+}
+
+void
+sp_3dbox_move_corner_in_Z_direction (SP3DBox *box, guint id, NR::Point pt, bool constrained)
+{
+ if (!constrained) sp_3dbox_move_corner_in_XY_plane (box, id, pt, Box3D::XY);
+
+ Box3D::Perspective3D * persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
+
+ /* set the four corners of the face containing corners[id] */
+ box->corners[id] = Box3D::PerspectiveLine (box->corners[id], Box3D::Z, persp).closest_to(pt);
+
+ Box3D::PerspectiveLine pl_one (box->corners[id], Box3D::X, persp);
+ Box3D::PerspectiveLine pl_two (box->corners[id ^ Box3D::XZ], Box3D::Z, persp);
+ box->corners[id ^ Box3D::X] = pl_one.meet(pl_two);
+
+ pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::X], Box3D::Y, persp);
+ pl_two = Box3D::PerspectiveLine (box->corners[id ^ Box3D::XYZ], Box3D::Z, persp);
+ box->corners[id ^ Box3D::XY] = pl_one.meet(pl_two);
+
+ pl_one = Box3D::PerspectiveLine (box->corners[id], Box3D::Y, persp);
+ pl_two = Box3D::PerspectiveLine (box->corners[id ^ Box3D::YZ], Box3D::Z, persp);
+ box->corners[id ^ Box3D::Y] = pl_one.meet(pl_two);
+}
+
+static void
+sp_3dbox_reshape_edge_after_VP_toggling (SP3DBox *box, const guint corner, const Box3D::Axis axis, Box3D::Perspective3D *persp)
+{
+ /* Hmm, perhaps we should simply use one of the corners as the pivot point.
+ But this way we minimize the amount of reshaping.
+ On second thought, we need to find a way to ensure that all boxes sharing the same
+ perspective are updated consistently _as a group_. That is, they should also retain
+ their relative positions towards each other. */
+ NR::Maybe<NR::Point> pt = sp_3dbox_get_midpoint_between_corners (box, corner, corner ^ axis);
+ g_return_if_fail (pt);
+
+ Box3D::Axis axis2 = ((axis == Box3D::Y) ? Box3D::X : Box3D::Y);
+
+ Box3D::PerspectiveLine line1 (box->corners[corner], axis2, persp);
+ Box3D::PerspectiveLine line2 (box->corners[corner ^ axis], axis2, persp);
+
+ Box3D::PerspectiveLine line3 (*pt, axis, persp);
+
+ NR::Point new_corner1 = line1.meet (line3);
+ NR::Point new_corner2 = line2.meet (line3);
+
+ box->corners[corner] = new_corner1;
+ box->corners[corner ^ axis] = new_corner2;
+}
+
+void
+sp_3dbox_reshape_after_VP_toggling (SP3DBox *box, Box3D::Axis axis)
+{
+ Box3D::Perspective3D *persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
+ std::pair<Box3D::Axis, Box3D::Axis> dirs = Box3D::get_remaining_axes (axis);
+
+ sp_3dbox_reshape_edge_after_VP_toggling (box, 0, axis, persp);
+ sp_3dbox_reshape_edge_after_VP_toggling (box, 0 ^ dirs.first, axis, persp);
+ sp_3dbox_reshape_edge_after_VP_toggling (box, 0 ^ dirs.first ^ dirs.second, axis, persp);
+ sp_3dbox_reshape_edge_after_VP_toggling (box, 0 ^ dirs.second, axis, persp);
+}
+
+NR::Maybe<NR::Point>
+sp_3dbox_get_center (SP3DBox *box)
+{
+ return sp_3dbox_get_midpoint_between_corners (box, 0, 7);
+}
+
+// TODO: The following function can probably be rewritten in a much more elegant and robust way
+// by using projective coordinates for all points and using the cross ratio.
+NR::Maybe<NR::Point>
+sp_3dbox_get_midpoint_between_corners (SP3DBox *box, guint id_corner1, guint id_corner2)
+{
+ Box3D::Axis corner_axes = (Box3D::Axis) (id_corner1 ^ id_corner2);
+
+ // Is all this sufficiently precise also for degenerate cases?
+ if (sp_3dbox_corners_are_adjacent (id_corner1, id_corner2)) {
+ Box3D::Axis orth_dir = get_perpendicular_axis_direction (corner_axes);
+
+ Box3D::Line diag1 (box->corners[id_corner1], box->corners[id_corner2 ^ orth_dir]);
+ Box3D::Line diag2 (box->corners[id_corner1 ^ orth_dir], box->corners[id_corner2]);
+ NR::Maybe<NR::Point> adjacent_face_center = diag1.intersect(diag2);
+
+ if (!adjacent_face_center) return NR::Nothing();
+
+ Box3D::Perspective3D * persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
+
+ Box3D::PerspectiveLine pl (*adjacent_face_center, orth_dir, persp);
+ return pl.intersect(Box3D::PerspectiveLine(box->corners[id_corner1], corner_axes, persp));
+ } else {
+ Box3D::Axis dir = Box3D::extract_first_axis_direction (corner_axes);
+ Box3D::Line diag1 (box->corners[id_corner1], box->corners[id_corner2]);
+ Box3D::Line diag2 (box->corners[id_corner1 ^ dir], box->corners[id_corner2 ^ dir]);
+ return diag1.intersect(diag2);
+ }
+}
+
+static gchar *
+sp_3dbox_get_corner_coords_string (SP3DBox *box, guint id)
+{
+ id = id % 8;
+ Inkscape::SVGOStringStream os;
+ os << box->corners[id][NR::X] << "," << box->corners[id][NR::Y];
+ return g_strdup(os.str().c_str());
+}
+
+static std::pair<gdouble, gdouble>
+sp_3dbox_get_coord_pair_from_string (const gchar *coords)
+{
+ gchar **coordpair = g_strsplit( coords, ",", 0);
+ // We might as well rely on g_ascii_strtod to convert the NULL pointer to 0.0,
+ // but we include the following test anyway
+ if (coordpair[0] == NULL || coordpair[1] == NULL) {
+ g_strfreev (coordpair);
+ g_warning ("Coordinate conversion failed.\n");
+ return std::make_pair(0.0, 0.0);
+ }
+
+ gdouble coord1 = g_ascii_strtod(coordpair[0], NULL);
+ gdouble coord2 = g_ascii_strtod(coordpair[1], NULL);
+ g_strfreev (coordpair);
+
+ return std::make_pair(coord1, coord2);
+}
+
+static gchar *
+sp_3dbox_get_perspective_string (SP3DBox *box)
+{
+
+ return sp_3dbox_get_svg_descr_of_persp (SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box));
+}
+
+gchar *
+sp_3dbox_get_svg_descr_of_persp (Box3D::Perspective3D *persp)
+{
+ // FIXME: We should move this code to perspective3d.cpp, but this yields compiler errors. Why?
+ Inkscape::SVGOStringStream os;
+
+ Box3D::VanishingPoint vp = *(persp->get_vanishing_point (Box3D::X));
+ os << vp[NR::X] << "," << vp[NR::Y] << ",";
+ os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
+ if (vp.is_finite()) {
+ os << "finite,";
+ } else {
+ os << "infinite,";
+ }
+
+ vp = *(persp->get_vanishing_point (Box3D::Y));
+ os << vp[NR::X] << "," << vp[NR::Y] << ",";
+ os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
+ if (vp.is_finite()) {
+ os << "finite,";
+ } else {
+ os << "infinite,";
+ }
+
+ vp = *(persp->get_vanishing_point (Box3D::Z));
+ os << vp[NR::X] << "," << vp[NR::Y] << ",";
+ os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
+ if (vp.is_finite()) {
+ os << "finite";
+ } else {
+ os << "infinite";
+ }
+
+ return g_strdup(os.str().c_str());
+}
+
+void sp_3dbox_update_perspective_lines()
+{
+ SPEventContext *ec = inkscape_active_event_context();
+ if (!SP_IS_3DBOX_CONTEXT (ec))
+ return;
+
+ SP_3DBOX_CONTEXT (ec)->_vpdrag->updateLines();
+}
+
+/*
+ * Manipulates corner1 through corner4 to contain the indices of the corners
+ * from which the perspective lines in the direction of 'axis' emerge
+ */
+void sp_3dbox_corners_for_perspective_lines (const SP3DBox * box, Box3D::Axis axis,
+ NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4)
+{
+ // along which axis to switch when takint
+ Box3D::Axis switch_axis;
+ if (axis == Box3D::X || axis == Box3D::Y) {
+ switch_axis = (box->front_bits & axis) ? Box3D::Z : Box3D::NONE;
+ } else {
+ switch_axis = (box->front_bits & axis) ? Box3D::X : Box3D::NONE;
+ }
+
+ switch (axis) {
+ case Box3D::X:
+ corner1 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
+ corner2 = sp_3dbox_get_corner_along_edge (box, 2 ^ switch_axis, axis, Box3D::REAR);
+ corner3 = sp_3dbox_get_corner_along_edge (box, 4 ^ switch_axis, axis, Box3D::REAR);
+ corner4 = sp_3dbox_get_corner_along_edge (box, 6 ^ switch_axis, axis, Box3D::REAR);
+ break;
+ case Box3D::Y:
+ corner1 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
+ corner2 = sp_3dbox_get_corner_along_edge (box, 1 ^ switch_axis, axis, Box3D::REAR);
+ corner3 = sp_3dbox_get_corner_along_edge (box, 4 ^ switch_axis, axis, Box3D::REAR);
+ corner4 = sp_3dbox_get_corner_along_edge (box, 5 ^ switch_axis, axis, Box3D::REAR);
+ break;
+ case Box3D::Z:
+ corner1 = sp_3dbox_get_corner_along_edge (box, 1 ^ switch_axis, axis, Box3D::REAR);
+ corner2 = sp_3dbox_get_corner_along_edge (box, 3 ^ switch_axis, axis, Box3D::REAR);
+ corner3 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
+ corner4 = sp_3dbox_get_corner_along_edge (box, 2 ^ switch_axis, axis, Box3D::REAR);
+ break;
+ }
+}
+
+/**
+ * Returns the id of the corner on the edge along 'axis' and passing through 'corner' that
+ * lies on the front/rear face in this direction.
+ */
+guint
+sp_3dbox_get_corner_id_along_edge (const SP3DBox *box, guint corner, Box3D::Axis axis, Box3D::FrontOrRear rel_pos)
+{
+ guint result;
+ guint other_corner = corner ^ axis;
+ Box3D::VanishingPoint *vp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->get_vanishing_point(axis);
+ if (vp->is_finite()) {
+ result = ( NR::L2 (vp->get_pos() - box->corners[corner])
+ < NR::L2 (vp->get_pos() - box->corners[other_corner]) ? other_corner : corner);
+ } else {
+ // clear the axis bit and switch to the appropriate corner along axis, depending on the value of front_bits
+ result = ((corner & (0xF ^ axis)) ^ (box->front_bits & axis));
+ }
+
+ if (rel_pos == Box3D::FRONT) {
+ return result;
+ } else {
+ return result ^ axis;
+ }
+}
+
+NR::Point
+sp_3dbox_get_corner_along_edge (const SP3DBox *box, guint corner, Box3D::Axis axis, Box3D::FrontOrRear rel_pos)
+{
+ return box->corners[sp_3dbox_get_corner_id_along_edge (box, corner, axis, rel_pos)];
}
+guint
+sp_3dbox_get_front_corner_id (const SP3DBox *box)
+{
+ guint front_corner = 1; // this could in fact be any corner, but we choose the one that is normally in front
+ front_corner = sp_3dbox_get_corner_id_along_edge (box, front_corner, Box3D::X, Box3D::FRONT);
+ front_corner = sp_3dbox_get_corner_id_along_edge (box, front_corner, Box3D::Y, Box3D::FRONT);
+ front_corner = sp_3dbox_get_corner_id_along_edge (box, front_corner, Box3D::Z, Box3D::FRONT);
+ return front_corner;
+}
+
+// auxiliary functions
+static void
+sp_3dbox_update_corner_with_value_from_svg (SPObject *object, guint corner_id, const gchar *value)
+{
+ if (value == NULL) return;
+ SP3DBox *box = SP_3DBOX(object);
+
+ std::pair<gdouble, gdouble> coord_pair = sp_3dbox_get_coord_pair_from_string (value);
+ box->corners[corner_id] = NR::Point (coord_pair.first, coord_pair.second);
+ sp_3dbox_recompute_corners (box, box->corners[2], box->corners[1], box->corners[5]);
+ object->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
+}
+
+static void
+sp_3dbox_update_perspective (Box3D::Perspective3D *persp, const gchar *value)
+{
+ // WARNING! This function changes the perspective associated to 'box'. Since there may be
+ // many other boxes linked to the same perspective, their perspective is also changed.
+ // If this behaviour is not desired in all cases, we need a different function.
+ if (value == NULL) return;
+
+ gchar **vps = g_strsplit( value, ",", 0);
+ for (int i = 0; i < 15; ++i) {
+ if (vps[i] == NULL) {
+ g_warning ("Malformed svg attribute 'perspective'\n");
+ return;
+ }
+ }
+ persp->set_vanishing_point (Box3D::X, g_ascii_strtod (vps[0], NULL), g_ascii_strtod (vps[1], NULL),
+ g_ascii_strtod (vps[2], NULL), g_ascii_strtod (vps[3], NULL),
+ strcmp (vps[4], "finite") == 0 ? Box3D::VP_FINITE : Box3D::VP_INFINITE);
+ persp->set_vanishing_point (Box3D::Y, g_ascii_strtod (vps[5], NULL), g_ascii_strtod (vps[6], NULL),
+ g_ascii_strtod (vps[7], NULL), g_ascii_strtod (vps[8], NULL),
+ strcmp (vps[9], "finite") == 0 ? Box3D::VP_FINITE : Box3D::VP_INFINITE);
+ persp->set_vanishing_point (Box3D::Z, g_ascii_strtod (vps[10], NULL), g_ascii_strtod (vps[11], NULL),
+ g_ascii_strtod (vps[12], NULL), g_ascii_strtod (vps[13], NULL),
+ strcmp (vps[14], "finite") == 0 ? Box3D::VP_FINITE : Box3D::VP_INFINITE);
+
+ // update the other boxes linked to the same perspective
+ persp->reshape_boxes (Box3D::XYZ);
+}
/*
Local Variables: