diff --git a/src/box3d.cpp b/src/box3d.cpp
index c9f3bb7d296b63b2533f1cdad606838d2caf921e..5beee4accab9e3fb439ddb846bdadb88c99ea5fd 100644 (file)
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
#include "persp3d-reference.h"
#include "uri.h"
#include "2geom/geom.h"
+#include "sp-guide.h"
+#include "sp-namedview.h"
+#include "prefs-utils.h"
#include "desktop.h"
#include "macros.h"
static gchar *box3d_description(SPItem *item);
static NR::Matrix box3d_set_transform(SPItem *item, NR::Matrix const &xform);
+static void box3d_convert_to_guides(SPItem *item);
static void box3d_ref_changed(SPObject *old_ref, SPObject *ref, SPBox3D *box);
-static void box3d_ref_modified(SPObject *href, guint flags, SPBox3D *box);
-//static void box3d_ref_changed(SPObject *old_ref, SPObject *ref, Persp3D *persp);
-//static void box3d_ref_modified(SPObject *href, guint flags, Persp3D *persp);
static SPGroupClass *parent_class;
item_class->description = box3d_description;
item_class->set_transform = box3d_set_transform;
+ item_class->convert_to_guides = box3d_convert_to_guides;
}
static void
{
box->persp_href = NULL;
box->persp_ref = new Persp3DReference(SP_OBJECT(box));
- new (&box->modified_connection) sigc::connection();
}
static void
g_print ("No document for the box!!!!\n");
return;
}
- /**
- if (!box->persp3d) {
- g_print ("Box seems to be newly created since no perspective is referenced yet. We reference the current perspective.\n");
- box->persp3d = doc->current_persp3d;
- }
- **/
box->persp_ref->changedSignal().connect(sigc::bind(sigc::ptr_fun(box3d_ref_changed), box));
box->persp_ref = NULL;
}
- box->modified_connection.disconnect();
- box->modified_connection.~connection();
-
- //persp3d_remove_box (box->persp_ref->getObject(), box);
+ //persp3d_remove_box (box3d_get_perspective(box), box);
if (((SPObjectClass *) parent_class)->release)
((SPObjectClass *) parent_class)->release(object);
} else {
// Detach, which emits the changed signal.
box->persp_ref->detach();
- // TODO: Clean this up (also w.r.t the surrounding if construct)
- /***
- g_print ("No perspective given. Attaching to current perspective instead.\n");
- g_free(box->persp_href);
- Inkscape::XML::Node *repr = SP_OBJECT_REPR(inkscape_active_document()->current_persp3d);
- box->persp_href = g_strdup(repr->attribute("id"));
- box->persp_ref->attach(Inkscape::URI(box->persp_href));
- ***/
}
}
}
break;
}
- //object->updateRepr(); // This ensures correct update of the box after undo/redo. FIXME: Why is this not present in sp-rect.cpp and similar files?
}
/**
if (old_ref) {
sp_signal_disconnect_by_data(old_ref, box);
persp3d_remove_box (SP_PERSP3D(old_ref), box);
+ /* Note: This sometimes leads to attempts to remove boxes twice from the list of selected/transformed
+ boxes in a perspectives, but this should be uncritical. */
+ persp3d_remove_box_transform (SP_PERSP3D(old_ref), box);
}
if ( SP_IS_PERSP3D(ref) && ref != box ) // FIXME: Comparisons sane?
{
- box->modified_connection.disconnect();
- box->modified_connection = ref->connectModified(sigc::bind(sigc::ptr_fun(&box3d_ref_modified), box));
- box3d_ref_modified(ref, 0, box);
persp3d_add_box (SP_PERSP3D(ref), box);
+ /* Note: This sometimes leads to attempts to add boxes twice to the list of selected/transformed
+ boxes in a perspectives, but this should be uncritical. */
+ persp3d_add_box_transform (SP_PERSP3D(ref), box);
}
}
@@ -274,10 +260,10 @@ static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Node *r
SPBox3D *box = SP_BOX3D(object);
if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
- g_print ("Do we ever end up here?\n");
+ // this is where we end up when saving as plain SVG (also in other circumstances?)
+ // thus we don' set "sodipodi:type" so that the box is only saved as an ordinary svg:g
Inkscape::XML::Document *xml_doc = sp_document_repr_doc(SP_OBJECT_DOCUMENT(object));
repr = xml_doc->createElement("svg:g");
- repr->setAttribute("sodipodi:type", "inkscape:box3d");
}
if (flags & SP_OBJECT_WRITE_EXT) {
@@ -292,7 +278,6 @@ static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Node *r
repr->setAttribute("inkscape:perspectiveID", uri_string);
g_free(uri_string);
} else if (doc) {
- //persp3d_add_box (doc->current_persp3d, box);
Inkscape::XML::Node *persp_repr = SP_OBJECT_REPR(doc->current_persp3d);
const gchar *persp_id = persp_repr->attribute("id");
gchar *href = g_strdup_printf("#%s", persp_id);
{
SPBox3D *box = SP_BOX3D(item);
- Persp3D *persp = box->persp_ref->getObject();
+ /* check whether we need to unlink any boxes from their perspectives */
+ Persp3D *persp = box3d_get_perspective(box);
+ Persp3D *transf_persp;
+
+ if (!persp3d_has_all_boxes_in_selection (persp)) {
+ std::list<SPBox3D *> sel = persp3d_selected_boxes (persp);
+
+ /* create a new perspective as a copy of the current one and link the selected boxes to it */
+ transf_persp = persp3d_create_xml_element (SP_OBJECT_DOCUMENT(persp), persp);
+
+ for (std::list<SPBox3D *>::iterator b = sel.begin(); b != sel.end(); ++b) {
+ box3d_switch_perspectives(*b, persp, transf_persp);
+ }
+ } else {
+ transf_persp = persp;
+ }
+
+ /* only transform the perspective once, even if it has several selected boxes */
+ if(!persp3d_was_transformed (transf_persp)) {
+ /* concatenate the affine transformation with the perspective mapping; this
+ function also triggers repr updates of boxes and the perspective itself */
+ persp3d_apply_affine_transformation(transf_persp, xform);
+ }
- persp3d_apply_affine_transformation(persp, xform); // also triggers repr updates
+ box3d_mark_transformed(box);
+
+ if (persp3d_all_transformed(transf_persp)) {
+ /* all boxes were transformed; make perspective sensitive for further transformations */
+ persp3d_unset_transforms(transf_persp);
+ }
- /***
- // FIXME: We somehow have to apply the transformation to strokes, patterns, and gradients. How?
NR::Matrix ret(NR::transform(xform));
gdouble const sw = hypot(ret[0], ret[1]);
gdouble const sh = hypot(ret[2], ret[3]);
// Adjust gradient fill
sp_item_adjust_gradient(sideitem, xform);
+
+ // Adjust LPE
+ sp_item_adjust_livepatheffect(item, xform);
}
- ***/
return NR::identity();
}
-
-/**
- * Gets called when persp(?) repr contents change: i.e. parameter change.
- */
-static void
-box3d_ref_modified(SPObject *href, guint flags, SPBox3D *box)
-{
- /***
- g_print ("FIXME: box3d_ref_modified was called. What should we do?\n");
- g_print ("Here is at least the the href's id: %s\n", SP_OBJECT_REPR(href)->attribute("id"));
- g_print (" ... and the box's, too: %s\n", SP_OBJECT_REPR(box)->attribute("id"));
- ***/
-
-}
-
Proj::Pt3
box3d_get_proj_corner (guint id, Proj::Pt3 const &c0, Proj::Pt3 const &c7) {
return Proj::Pt3 ((id & Box3D::X) ? c7[Proj::X] : c0[Proj::X],
NR::Point
box3d_get_corner_screen (SPBox3D const *box, guint id) {
Proj::Pt3 proj_corner (box3d_get_proj_corner (box, id));
- if (!box->persp_ref->getObject()) {
- //g_print ("No perspective present in box!! Should we simply use the currently active perspective?\n");
+ if (!box3d_get_perspective(box)) {
return NR::Point (NR_HUGE, NR_HUGE);
}
- return box->persp_ref->getObject()->tmat.image(proj_corner).affine();
+ return box3d_get_perspective(box)->tmat.image(proj_corner).affine();
}
Proj::Pt3
NR::Point
box3d_get_center_screen (SPBox3D *box) {
Proj::Pt3 proj_center (box3d_get_proj_center (box));
- if (!box->persp_ref->getObject()) {
- //g_print ("No perspective present in box!! Should we simply use the currently active perspective?\n");
+ if (!box3d_get_perspective(box)) {
return NR::Point (NR_HUGE, NR_HUGE);
}
- return box->persp_ref->getObject()->tmat.image(proj_center).affine();
+ return box3d_get_perspective(box)->tmat.image(proj_center).affine();
}
-/*
+/*
* To keep the snappoint from jumping randomly between the two lines when the mouse pointer is close to
* their intersection, we remember the last snapped line and keep snapping to this specific line as long
* as the distance from the intersection to the mouse pointer is less than remember_snap_threshold.
// Should we make the threshold settable in the preferences?
static double remember_snap_threshold = 30;
-//static guint remember_snap_index = 0;
-static guint remember_snap_index_center = 0;
+static guint remember_snap_index = 0;
static Proj::Pt3
box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &start_pt) {
@@ -460,12 +454,13 @@ box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &sta
Proj::Pt3 D_proj (x_coord, y_coord + diff_y, z_coord, 1.0);
Proj::Pt3 E_proj (x_coord - diff_x, y_coord + diff_y, z_coord, 1.0);
- NR::Point A = box->persp_ref->getObject()->tmat.image(A_proj).affine();
- NR::Point B = box->persp_ref->getObject()->tmat.image(B_proj).affine();
- NR::Point C = box->persp_ref->getObject()->tmat.image(C_proj).affine();
- NR::Point D = box->persp_ref->getObject()->tmat.image(D_proj).affine();
- NR::Point E = box->persp_ref->getObject()->tmat.image(E_proj).affine();
- NR::Point pt = box->persp_ref->getObject()->tmat.image(pt_proj).affine();
+ Persp3D *persp = box3d_get_perspective(box);
+ NR::Point A = persp->tmat.image(A_proj).affine();
+ NR::Point B = persp->tmat.image(B_proj).affine();
+ NR::Point C = persp->tmat.image(C_proj).affine();
+ NR::Point D = persp->tmat.image(D_proj).affine();
+ NR::Point E = persp->tmat.image(E_proj).affine();
+ NR::Point pt = persp->tmat.image(pt_proj).affine();
// TODO: Replace these lines between corners with lines from a corner to a vanishing point
// (this might help to prevent rounding errors if the box is small)
@@ -516,12 +511,12 @@ box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &sta
// if we are within tolerance of the starting point)
NR::Point result;
if (within_tolerance) {
- result = snap_pts[remember_snap_index_center];
+ result = snap_pts[remember_snap_index];
} else {
- remember_snap_index_center = snap_index;
+ remember_snap_index = snap_index;
result = snap_pts[snap_index];
}
- return box->persp_ref->getObject()->tmat.preimage (result, z_coord, Proj::Z);
+ return box3d_get_perspective(box)->tmat.preimage (result, z_coord, Proj::Z);
}
void
/* update corners 0 and 7 according to which handle was moved and to the axes of movement */
if (!(movement & Box3D::Z)) {
- Proj::Pt3 pt_proj (box->persp_ref->getObject()->tmat.preimage (new_pos, (id < 4) ? box->orig_corner0[Proj::Z] :
- box->orig_corner7[Proj::Z],
- Proj::Z));
+ Proj::Pt3 pt_proj (box3d_get_perspective(box)->tmat.preimage (new_pos, (id < 4) ? box->orig_corner0[Proj::Z] :
+ box->orig_corner7[Proj::Z], Proj::Z));
if (constrained) {
pt_proj = box3d_snap (box, id, pt_proj, box3d_get_proj_corner (id, box->save_corner0, box->save_corner7));
}
@@ -551,12 +545,12 @@ box3d_set_corner (SPBox3D *box, const guint id, NR::Point const &new_pos, const
box->save_corner7[Proj::Z],
1.0);
} else {
- Box3D::PerspectiveLine pl(box->persp_ref->getObject()->tmat.image(
+ Persp3D *persp = box3d_get_perspective(box);
+ Box3D::PerspectiveLine pl(persp->tmat.image(
box3d_get_proj_corner (id, box->save_corner0, box->save_corner7)).affine(),
- Proj::Z, box->persp_ref->getObject());
+ Proj::Z, persp);
NR::Point new_pos_snapped(pl.closest_to(new_pos));
- Proj::Pt3 pt_proj (box->persp_ref->getObject()->
- tmat.preimage (new_pos_snapped,
+ Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped,
box3d_get_proj_corner (box, id)[(movement & Box3D::Y) ? Proj::X : Proj::Y],
(movement & Box3D::Y) ? Proj::X : Proj::Y));
bool corner0_move_x = !(id & Box3D::X) && (movement & Box3D::X);
bool corner7_move_x = (id & Box3D::X) && (movement & Box3D::X);
bool corner7_move_y = (id & Box3D::Y) && (movement & Box3D::Y);
// normalizing pt_proj is essential because we want to mingle affine coordinates
- pt_proj.normalize();
+ pt_proj.normalize();
box->orig_corner0 = Proj::Pt3 (corner0_move_x ? pt_proj[Proj::X] : box->orig_corner0[Proj::X],
corner0_move_y ? pt_proj[Proj::Y] : box->orig_corner0[Proj::Y],
(id & Box3D::Z) ? box->orig_corner0[Proj::Z] : pt_proj[Proj::Z],
@@ -580,18 +574,23 @@ box3d_set_corner (SPBox3D *box, const guint id, NR::Point const &new_pos, const
void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const &old_pos, const Box3D::Axis movement, bool constrained) {
g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ));
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
+
+ Persp3D *persp = box3d_get_perspective(box);
if (!(movement & Box3D::Z)) {
double coord = (box->orig_corner0[Proj::Z] + box->orig_corner7[Proj::Z]) / 2;
double radx = (box->orig_corner7[Proj::X] - box->orig_corner0[Proj::X]) / 2;
double rady = (box->orig_corner7[Proj::Y] - box->orig_corner0[Proj::Y]) / 2;
- Proj::Pt3 pt_proj (box->persp_ref->getObject()->tmat.preimage (new_pos, coord, Proj::Z));
+ Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos, coord, Proj::Z));
if (constrained) {
- Proj::Pt3 old_pos_proj (box->persp_ref->getObject()->tmat.preimage (old_pos, coord, Proj::Z));
+ Proj::Pt3 old_pos_proj (persp->tmat.preimage (old_pos, coord, Proj::Z));
+ old_pos_proj.normalize();
pt_proj = box3d_snap (box, -1, pt_proj, old_pos_proj);
}
// normalizing pt_proj is essential because we want to mingle affine coordinates
- pt_proj.normalize();
+ pt_proj.normalize();
box->orig_corner0 = Proj::Pt3 ((movement & Box3D::X) ? pt_proj[Proj::X] - radx : box->orig_corner0[Proj::X],
(movement & Box3D::Y) ? pt_proj[Proj::Y] - rady : box->orig_corner0[Proj::Y],
box->orig_corner0[Proj::Z],
@@ -604,12 +603,12 @@ void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const &
double coord = (box->orig_corner0[Proj::X] + box->orig_corner7[Proj::X]) / 2;
double radz = (box->orig_corner7[Proj::Z] - box->orig_corner0[Proj::Z]) / 2;
- Box3D::PerspectiveLine pl(old_pos, Proj::Z, box->persp_ref->getObject());
+ Box3D::PerspectiveLine pl(old_pos, Proj::Z, persp);
NR::Point new_pos_snapped(pl.closest_to(new_pos));
- Proj::Pt3 pt_proj (box->persp_ref->getObject()->tmat.preimage (new_pos_snapped, coord, Proj::X));
+ Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped, coord, Proj::X));
/* normalizing pt_proj is essential because we want to mingle affine coordinates */
- pt_proj.normalize();
+ pt_proj.normalize();
box->orig_corner0 = Proj::Pt3 (box->orig_corner0[Proj::X],
box->orig_corner0[Proj::Y],
pt_proj[Proj::Z] - radz,
@@ -625,10 +624,11 @@ void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const &
* Manipulates corner1 through corner4 to contain the indices of the corners
* from which the perspective lines in the direction of 'axis' emerge
*/
-void box3d_corners_for_PLs (const SPBox3D * box, Proj::Axis axis,
+void box3d_corners_for_PLs (const SPBox3D * box, Proj::Axis axis,
NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4)
{
- g_return_if_fail (box->persp_ref->getObject());
+ Persp3D *persp = box3d_get_perspective(box);
+ g_return_if_fail (persp);
//box->orig_corner0.normalize();
//box->orig_corner7.normalize();
double coord = (box->orig_corner0[axis] > box->orig_corner7[axis]) ?
default:
return;
}
- corner1 = box->persp_ref->getObject()->tmat.image(c1).affine();
- corner2 = box->persp_ref->getObject()->tmat.image(c2).affine();
- corner3 = box->persp_ref->getObject()->tmat.image(c3).affine();
- corner4 = box->persp_ref->getObject()->tmat.image(c4).affine();
+ corner1 = persp->tmat.image(c1).affine();
+ corner2 = persp->tmat.image(c2).affine();
+ corner3 = persp->tmat.image(c3).affine();
+ corner4 = persp->tmat.image(c4).affine();
}
/* Auxiliary function: Checks whether the half-line from A to B crosses the line segment joining C and D */
@@ -698,7 +698,7 @@ box3d_half_line_crosses_joining_line (Geom::Point const &A, Geom::Point const &B
static bool
box3d_XY_axes_are_swapped (SPBox3D *box) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
g_return_val_if_fail(persp, false);
Box3D::PerspectiveLine l1(box3d_get_corner_screen(box, 3), Proj::X, persp);
Box3D::PerspectiveLine l2(box3d_get_corner_screen(box, 3), Proj::Y, persp);
}
/*
- * In der Standard-Perspektive:
- * 2 = vorne
- * 1 = oben
- * 0 = links
- * 3 = rechts
- * 4 = unten
- * 5 = hinten
+ * In standard perspective we have:
+ * 2 = front face
+ * 1 = top face
+ * 0 = left face
+ * 3 = right face
+ * 4 = bottom face
+ * 5 = rear face
*/
/* All VPs infinite */
static void
box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
NR::Point xdir(persp3d_get_infinite_dir(persp, Proj::X));
NR::Point ydir(persp3d_get_infinite_dir(persp, Proj::Y));
NR::Point zdir(persp3d_get_infinite_dir(persp, Proj::Z));
bool swapped = box3d_XY_axes_are_swapped(box);
- //g_print ("3 infinite VPs; ");
switch(central_axis) {
case Box3D::X:
if (!swapped) {
- //g_print ("central axis X (case a)");
box3d_aux_set_z_orders (z_orders, 2, 0, 4, 1, 3, 5);
} else {
- //g_print ("central axis X (case b)");
box3d_aux_set_z_orders (z_orders, 3, 1, 5, 2, 4, 0);
}
break;
case Box3D::Y:
if (!swapped) {
- //g_print ("central axis Y (case a)");
box3d_aux_set_z_orders (z_orders, 2, 3, 1, 4, 0, 5);
} else {
- //g_print ("central axis Y (case b)");
box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
}
break;
case Box3D::Z:
if (!swapped) {
- //g_print ("central axis Z (case a)");
box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
} else {
- //g_print ("central axis Z (case b)");
box3d_aux_set_z_orders (z_orders, 5, 3, 4, 1, 0, 2);
}
break;
case Box3D::NONE:
if (!swapped) {
- //g_print ("central axis NONE (case a)");
box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
} else {
- //g_print ("central axis NONE (case b)");
box3d_aux_set_z_orders (z_orders, 5, 0, 1, 4, 3, 2);
}
break;
@@ -792,62 +783,41 @@ box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[6], Box3D::Axis central
g_assert_not_reached();
break;
}
- /**
- if (swapped) {
- g_print ("; swapped");
- }
- g_print ("\n");
- **/
}
/* Precisely one finite VP */
static void
box3d_set_new_z_orders_case1 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis fin_axis) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
NR::Point vp(persp3d_get_VP(persp, Box3D::toProj(fin_axis)).affine());
// note: in some of the case distinctions below we rely upon the fact that oaxis1 and oaxis2 are ordered
Box3D::Axis oaxis1 = Box3D::get_remaining_axes(fin_axis).first;
Box3D::Axis oaxis2 = Box3D::get_remaining_axes(fin_axis).second;
- //g_print ("oaxis1 = %s, oaxis2 = %s\n", Box3D::string_from_axes(oaxis1), Box3D::string_from_axes(oaxis2));
int inside1 = 0;
int inside2 = 0;
inside1 = box3d_pt_lies_in_PL_sector (box, vp, 3, 3 ^ oaxis2, oaxis1);
inside2 = box3d_pt_lies_in_PL_sector (box, vp, 3, 3 ^ oaxis1, oaxis2);
- //g_print ("inside1 = %d, inside2 = %d\n", inside1, inside2);
bool swapped = box3d_XY_axes_are_swapped(box);
- //g_print ("2 infinite VPs; ");
- //g_print ("finite axis: %s; ", Box3D::string_from_axes(fin_axis));
switch(central_axis) {
case Box3D::X:
if (!swapped) {
- //g_print ("central axis X (case a)");
box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
} else {
- //if (inside2) {
- //g_print ("central axis X (case b)");
- box3d_aux_set_z_orders (z_orders, 5, 3, 1, 0, 2, 4);
- //} else {
- //g_print ("central axis X (case c)");
- //box3d_aux_set_z_orders (z_orders, 5, 3, 1, 2, 0, 4);
- //}
+ box3d_aux_set_z_orders (z_orders, 5, 3, 1, 0, 2, 4);
}
break;
case Box3D::Y:
if (inside2 > 0) {
- //g_print ("central axis Y (case a)");
box3d_aux_set_z_orders (z_orders, 1, 2, 3, 0, 5, 4);
} else if (inside2 < 0) {
- //g_print ("central axis Y (case b)");
box3d_aux_set_z_orders (z_orders, 2, 3, 1, 4, 0, 5);
} else {
if (!swapped) {
- //g_print ("central axis Y (case c1)");
box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
} else {
- //g_print ("central axis Y (case c2)");
box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
}
}
@@ -855,58 +825,41 @@ box3d_set_new_z_orders_case1 (SPBox3D *box, int z_orders[6], Box3D::Axis central
case Box3D::Z:
if (inside2) {
if (!swapped) {
- //g_print ("central axis Z (case a1)");
box3d_aux_set_z_orders (z_orders, 2, 1, 3, 0, 4, 5);
} else {
- //g_print ("central axis Z (case a2)");
box3d_aux_set_z_orders (z_orders, 5, 3, 4, 0, 1, 2);
}
} else if (inside1) {
if (!swapped) {
- //g_print ("central axis Z (case b1)");
box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
} else {
- //g_print ("central axis Z (case b2)");
box3d_aux_set_z_orders (z_orders, 5, 3, 4, 1, 0, 2);
- //box3d_aux_set_z_orders (z_orders, 5, 3, 0, 1, 2, 4);
- }
+ }
} else {
// "regular" case
if (!swapped) {
- //g_print ("central axis Z (case c1)");
box3d_aux_set_z_orders (z_orders, 0, 1, 2, 5, 4, 3);
} else {
- //g_print ("central axis Z (case c2)");
box3d_aux_set_z_orders (z_orders, 5, 3, 4, 0, 2, 1);
- //box3d_aux_set_z_orders (z_orders, 5, 3, 4, 0, 2, 1);
}
}
break;
case Box3D::NONE:
if (!swapped) {
- //g_print ("central axis NONE (case a)");
box3d_aux_set_z_orders (z_orders, 2, 3, 4, 5, 0, 1);
} else {
- //g_print ("central axis NONE (case b)");
box3d_aux_set_z_orders (z_orders, 5, 0, 1, 3, 2, 4);
- //box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
}
break;
default:
g_assert_not_reached();
}
- /**
- if (swapped) {
- g_print ("; swapped");
- }
- g_print ("\n");
- **/
}
/* Precisely 2 finite VPs */
static void
-box3d_set_new_z_orders_case2 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis infinite_axis) {
- Persp3D *persp = box->persp_ref->getObject();
+box3d_set_new_z_orders_case2 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis /*infinite_axis*/) {
+ Persp3D *persp = box3d_get_perspective(box);
NR::Point c3(box3d_get_corner_screen(box, 3));
NR::Point xdir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::X));
@@ -916,42 +869,36 @@ box3d_set_new_z_orders_case2 (SPBox3D *box, int z_orders[6], Box3D::Axis central
bool swapped = box3d_XY_axes_are_swapped(box);
int insidexy = box3d_VP_lies_in_PL_sector (box, Proj::X, 3, 3 ^ Box3D::Z, Box3D::Y);
- int insidexz = box3d_VP_lies_in_PL_sector (box, Proj::X, 3, 3 ^ Box3D::Y, Box3D::Z);
+ //int insidexz = box3d_VP_lies_in_PL_sector (box, Proj::X, 3, 3 ^ Box3D::Y, Box3D::Z);
int insideyx = box3d_VP_lies_in_PL_sector (box, Proj::Y, 3, 3 ^ Box3D::Z, Box3D::X);
int insideyz = box3d_VP_lies_in_PL_sector (box, Proj::Y, 3, 3 ^ Box3D::X, Box3D::Z);
- int insidezx = box3d_VP_lies_in_PL_sector (box, Proj::Z, 3, 3 ^ Box3D::Y, Box3D::X);
+ //int insidezx = box3d_VP_lies_in_PL_sector (box, Proj::Z, 3, 3 ^ Box3D::Y, Box3D::X);
int insidezy = box3d_VP_lies_in_PL_sector (box, Proj::Z, 3, 3 ^ Box3D::X, Box3D::Y);
- //g_print ("Insides: xy = %d, xz = %d, yx = %d, yz = %d, zx = %d, zy = %d\n",
- // insidexy, insidexz, insideyx, insideyz, insidezx, insidezy);
-
- //g_print ("1 infinite VP; ");
switch(central_axis) {
case Box3D::X:
if (!swapped) {
if (insidezy == -1) {
- //g_print ("central axis X (case a1)");
box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
} else if (insidexy == 1) {
- //g_print ("central axis X (case a2)");
box3d_aux_set_z_orders (z_orders, 2, 4, 0, 5, 1, 3);
} else {
- //g_print ("central axis X (case a3)");
box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
}
} else {
if (insideyz == -1) {
- //g_print ("central axis X (case b1)");
box3d_aux_set_z_orders (z_orders, 3, 1, 5, 0, 2, 4);
} else {
if (!swapped) {
- //g_print ("central axis X (case b2)");
box3d_aux_set_z_orders (z_orders, 3, 1, 5, 2, 4, 0);
} else {
- //g_print ("central axis X (case b3)");
- box3d_aux_set_z_orders (z_orders, 1, 3, 5, 0, 2, 4);
+ if (insidexy == 0) {
+ box3d_aux_set_z_orders (z_orders, 3, 5, 1, 0, 2, 4);
+ } else {
+ box3d_aux_set_z_orders (z_orders, 3, 1, 5, 0, 2, 4);
+ }
}
}
}
@@ -959,40 +906,35 @@ box3d_set_new_z_orders_case2 (SPBox3D *box, int z_orders[6], Box3D::Axis central
case Box3D::Y:
if (!swapped) {
if (insideyz == 1) {
- //g_print ("central axis Y (case a1)");
box3d_aux_set_z_orders (z_orders, 2, 3, 1, 0, 5, 4);
} else {
- //g_print ("central axis Y (case a2)");
box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
}
} else {
- //g_print ("central axis Y (case b)");
- box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
+ if (insideyx == 1) {
+ box3d_aux_set_z_orders (z_orders, 4, 0, 5, 1, 3, 2);
+ } else {
+ box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
+ }
}
break;
case Box3D::Z:
if (!swapped) {
if (insidezy == 1) {
- //g_print ("central axis Z (case a1)");
box3d_aux_set_z_orders (z_orders, 2, 1, 0, 4, 3, 5);
} else if (insidexy == -1) {
- //g_print ("central axis Z (case a2)");
box3d_aux_set_z_orders (z_orders, 2, 1, 0, 5, 4, 3);
} else {
- //g_print ("central axis Z (case a3)");
box3d_aux_set_z_orders (z_orders, 2, 0, 1, 5, 3, 4);
}
} else {
- //g_print ("central axis Z (case b)");
- box3d_aux_set_z_orders (z_orders, 5, 3, 4, 1, 0, 2);
+ box3d_aux_set_z_orders (z_orders, 3, 4, 5, 1, 0, 2);
}
break;
case Box3D::NONE:
if (!swapped) {
- //g_print ("central axis NONE (case a)");
box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
} else {
- //g_print ("central axis NONE (case b)");
box3d_aux_set_z_orders (z_orders, 5, 0, 1, 4, 3, 2);
}
break;
@@ -1000,12 +942,6 @@ box3d_set_new_z_orders_case2 (SPBox3D *box, int z_orders[6], Box3D::Axis central
g_assert_not_reached();
break;
}
- /**
- if (swapped) {
- g_print ("; swapped");
- }
- g_print ("\n");
- **/
}
/*
bool
box3d_recompute_z_orders (SPBox3D *box) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
- //g_return_val_if_fail(persp, false);
if (!persp)
return false;
} else if (box3d_half_line_crosses_joining_line (corner3, vpz, vpx, vpy)) {
central_axis = Box3D::Z;
}
- //g_print ("Crossing: %s\n", Box3D::string_from_axes(central_axis));
unsigned int central_corner = 3 ^ central_axis;
if (central_axis == Box3D::Z) {
central_corner = central_corner ^ Box3D::XYZ;
}
if (box3d_XY_axes_are_swapped(box)) {
- //g_print ("Axes X and Y are swapped\n");
central_corner = central_corner ^ Box3D::XYZ;
}
box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
} else {
// degenerate case
- //g_print ("Degenerate case #1\n");
box3d_aux_set_z_orders (z_orders, 2, 1, 3, 0, 5, 4);
}
break;
case Box3D::Z:
if (box3d_half_line_crosses_joining_line(vpx, vpz, corner3, corner1)) {
// degenerate case
- //g_print ("Degenerate case #2\n");
box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
} else if (box3d_half_line_crosses_joining_line(vpx, vpy, corner3, corner7)) {
// degenerate case
- //g_print ("Degenerate case #3\n");
box3d_aux_set_z_orders (z_orders, 2, 1, 0, 5, 3, 4);
} else {
box3d_aux_set_z_orders (z_orders, 2, 1, 0, 3, 4, 5);
case Box3D::X:
if (box3d_half_line_crosses_joining_line(vpz, vpx, corner3, corner1)) {
// degenerate case
- //g_print ("Degenerate case #4\n");
box3d_aux_set_z_orders (z_orders, 2, 1, 0, 4, 5, 3);
} else {
box3d_aux_set_z_orders (z_orders, 2, 4, 0, 5, 1, 3);
SP_ITEM((*side).second)->lowerToBottom();
}
}
- /**
- g_print ("Resetting z-orders: ");
- for (int i = 0; i < 6; ++i) {
- g_print ("%d ", box->z_orders[i]);
- }
- g_print ("\n");
- **/
}
}
// can use it for VPs and perhaps merge the case distinctions during z-order recomputation.
int
box3d_pt_lies_in_PL_sector (SPBox3D const *box, NR::Point const &pt, int id1, int id2, Box3D::Axis axis) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
// the two corners
NR::Point c1(box3d_get_corner_screen(box, id1));
@@ -1273,7 +1195,6 @@ box3d_pt_lies_in_PL_sector (SPBox3D const *box, NR::Point const &pt, int id1, in
NR::Point v2(c2 - vp);
NR::Point w(pt - vp);
ret = static_cast<int>(Box3D::lies_in_sector(v1, v2, w));
- //g_print ("Case 0 - returning %d\n", ret);
} else {
Box3D::PerspectiveLine pl1(c1, Box3D::toProj(axis), persp);
Box3D::PerspectiveLine pl2(c2, Box3D::toProj(axis), persp);
@@ -1287,14 +1208,13 @@ box3d_pt_lies_in_PL_sector (SPBox3D const *box, NR::Point const &pt, int id1, in
ret = -1;
}
}
- //g_print ("Case 1 - returning %d\n", ret);
}
return ret;
}
int
box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
if (!persp3d_VP_is_finite(persp, vpdir)) {
return 0;
box->orig_corner0[axis] = box->orig_corner7[axis];
box->orig_corner7[axis] = tmp;
}
- // FIXME: Should we also swap the coordinates of save_corner0 and save_corner7?
+ // Should we also swap the coordinates of save_corner0 and save_corner7?
}
/* ensure that the coordinates of corner0 and corner7 are in the correct order (to prevent everted boxes) */
box3d_swap_coords(box, Proj::Z, true);
}
+static void
+box3d_check_for_swapped_coords(SPBox3D *box, Proj::Axis axis, bool smaller) {
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
+
+ if ((box->orig_corner0[axis] < box->orig_corner7[axis]) != smaller) {
+ box->swapped = (Box3D::Axis) (box->swapped | Proj::toAffine(axis));
+ } else {
+ box->swapped = (Box3D::Axis) (box->swapped & ~Proj::toAffine(axis));
+ }
+}
+
+static void
+box3d_exchange_coords(SPBox3D *box) {
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
+
+ for (int i = 0; i < 3; ++i) {
+ if (box->swapped & Box3D::axes[i]) {
+ double tmp = box->orig_corner0[i];
+ box->orig_corner0[i] = box->orig_corner7[i];
+ box->orig_corner7[i] = tmp;
+ }
+ }
+}
+
+void
+box3d_check_for_swapped_coords(SPBox3D *box) {
+ box3d_check_for_swapped_coords(box, Proj::X, false);
+ box3d_check_for_swapped_coords(box, Proj::Y, false);
+ box3d_check_for_swapped_coords(box, Proj::Z, true);
+
+ box3d_exchange_coords(box);
+}
+
+void
+box3d_add_to_selection(SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
+ g_return_if_fail(persp);
+ persp3d_add_box_transform(persp, box);
+}
+
+void
+box3d_remove_from_selection(SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
+ if (!persp) {
+ /* this can happen if a box is deleted through undo and the persp_ref is already detached;
+ should we rebuild the boxes of each perspective in this case or is it safe to leave it alone? */
+ return;
+ }
+ persp3d_remove_box_transform(persp, box);
+}
+
+void
+box3d_mark_transformed(SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
+ g_return_if_fail(persp);
+ persp3d_set_box_transformed(persp, box, true);
+}
+
+Persp3D *
+box3d_get_perspective(SPBox3D const *box) {
+ return box->persp_ref->getObject();
+}
+
+void
+box3d_switch_perspectives(SPBox3D *box, Persp3D *old_persp, Persp3D *new_persp, bool recompute_corners) {
+ if (recompute_corners) {
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
+ double z0 = box->orig_corner0[Proj::Z];
+ double z7 = box->orig_corner7[Proj::Z];
+ NR::Point corner0_screen = box3d_get_corner_screen(box, 0);
+ NR::Point corner7_screen = box3d_get_corner_screen(box, 7);
+
+ box->orig_corner0 = new_persp->tmat.preimage(corner0_screen, z0, Proj::Z);
+ box->orig_corner7 = new_persp->tmat.preimage(corner7_screen, z7, Proj::Z);
+ }
+
+ persp3d_remove_box (old_persp, box);
+ persp3d_add_box (new_persp, box);
+
+ persp3d_remove_box_transform (old_persp, box);
+ persp3d_add_box_transform (new_persp, box);
+
+ gchar *href = g_strdup_printf("#%s", SP_OBJECT_REPR(new_persp)->attribute("id"));
+ SP_OBJECT_REPR(box)->setAttribute("inkscape:perspectiveID", href);
+ g_free(href);
+}
+
+/* Converts the 3D box to an ordinary SPGroup, adds it to the XML tree at the same position as
+ the original box and deletes the latter */
+Inkscape::XML::Node *
+box3d_convert_to_group(SPBox3D *box) {
+ SPDocument *doc = SP_OBJECT_DOCUMENT(box);
+ Inkscape::XML::Document *xml_doc = sp_document_repr_doc(doc);
+
+ // remember position of the box
+ int pos = SP_OBJECT_REPR(box)->position();
+
+ // remember important attributes
+ Inkscape::XML::Node *repr_source = SP_OBJECT_REPR(box);
+ gchar const *id = repr_source->attribute("id");
+ gchar const *style = repr_source->attribute("style");
+ gchar const *mask = repr_source->attribute("mask");
+ gchar const *clip_path = repr_source->attribute("clip-path");
+
+ // create a new group and add the sides (converted to ordinary paths) as its children
+ Inkscape::XML::Node *grepr = xml_doc->createElement("svg:g");
+
+ Inkscape::XML::Node *repr;
+ for (SPObject *child = sp_object_first_child(SP_OBJECT(box)); child != NULL; child = SP_OBJECT_NEXT(child) ) {
+ if (SP_IS_BOX3D_SIDE(child)) {
+ repr = box3d_side_convert_to_path(SP_BOX3D_SIDE(child));
+ grepr->appendChild(repr);
+ } else {
+ g_warning("Non-side item encountered as child of a 3D box.");
+ }
+ }
+
+ // add the new group to the box's parent and set remembered position
+ SPObject *parent = SP_OBJECT_PARENT(box);
+ SP_OBJECT_REPR(parent)->appendChild(grepr);
+ grepr->setPosition(pos);
+ grepr->setAttribute("style", style);
+ if (mask)
+ grepr->setAttribute("mask", mask);
+ if (clip_path)
+ grepr->setAttribute("clip-path", clip_path);
+
+ SP_OBJECT(box)->deleteObject(true);
+
+ grepr->setAttribute("id", id);
+
+ return grepr;
+}
+
+static inline void
+box3d_push_back_corner_pair(SPBox3D *box, std::list<std::pair<Geom::Point, Geom::Point> > &pts, int c1, int c2) {
+ pts.push_back(std::make_pair(box3d_get_corner_screen(box, c1).to_2geom(),
+ box3d_get_corner_screen(box, c2).to_2geom()));
+}
+
+void
+box3d_convert_to_guides(SPItem *item) {
+ SPBox3D *box = SP_BOX3D(item);
+
+ if (prefs_get_int_attribute("tools.shapes.3dbox", "convertguides", 1) == 0) {
+ sp_item_convert_to_guides(SP_ITEM(box));
+ return;
+ }
+
+ SPDocument *doc = SP_OBJECT_DOCUMENT(box);
+
+ std::list<std::pair<Geom::Point, Geom::Point> > pts;
+
+ /* perspective lines in X direction */
+ box3d_push_back_corner_pair(box, pts, 0, 1);
+ box3d_push_back_corner_pair(box, pts, 2, 3);
+ box3d_push_back_corner_pair(box, pts, 4, 5);
+ box3d_push_back_corner_pair(box, pts, 6, 7);
+
+ /* perspective lines in Y direction */
+ box3d_push_back_corner_pair(box, pts, 0, 2);
+ box3d_push_back_corner_pair(box, pts, 1, 3);
+ box3d_push_back_corner_pair(box, pts, 4, 6);
+ box3d_push_back_corner_pair(box, pts, 5, 7);
+
+ /* perspective lines in Z direction */
+ box3d_push_back_corner_pair(box, pts, 0, 4);
+ box3d_push_back_corner_pair(box, pts, 1, 5);
+ box3d_push_back_corner_pair(box, pts, 2, 6);
+ box3d_push_back_corner_pair(box, pts, 3, 7);
+
+ sp_guide_pt_pairs_to_guides(doc, pts);
+}
+
/*
Local Variables:
mode:c++