diff --git a/src/box3d.cpp b/src/box3d.cpp
index 5e67f46ab33b148e2a14833968c50fd8c2fc9369..3fe9787e37dd5e8dbfc2a05a63efd1435b6cd0da 100644 (file)
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
-#define __SP_3DBOX_C__
+#define __SP_BOX3D_C__
/*
* SVG <box3d> implementation
*
* Authors:
+ * Maximilian Albert <Anhalter42@gmx.de>
* Lauris Kaplinski <lauris@kaplinski.com>
* bulia byak <buliabyak@users.sf.net>
- * Maximilian Albert <Anhalter42@gmx.de>
*
* Copyright (C) 2007 Authors
* Copyright (C) 1999-2002 Lauris Kaplinski
#include <glibmm/i18n.h>
#include "attributes.h"
-#include "svg/stringstream.h"
-#include "box3d.h"
-#include "desktop-handles.h"
-
-static void sp_3dbox_class_init(SP3DBoxClass *klass);
-static void sp_3dbox_init(SP3DBox *box3d);
-
-static void sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
-static void sp_3dbox_release (SPObject *object);
-static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value);
-static void sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags);
-static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
-
-static gchar *sp_3dbox_description(SPItem *item);
-
-//static void sp_3dbox_set_shape(SPShape *shape);
-//static void sp_3dbox_set_shape(SP3DBox *box3d);
+#include "xml/document.h"
+#include "xml/repr.h"
-static void sp_3dbox_update_corner_with_value_from_svg (SPObject *object, guint corner_id, const gchar *value);
-static void sp_3dbox_update_perspective (Box3D::Perspective3D *persp, const gchar *value);
-static gchar * sp_3dbox_get_corner_coords_string (SP3DBox *box, guint id);
-static std::pair<gdouble, gdouble> sp_3dbox_get_coord_pair_from_string (const gchar *);
-static gchar * sp_3dbox_get_perspective_string (SP3DBox *box);
+#include "box3d.h"
+#include "box3d-side.h"
+#include "box3d-context.h"
+#include "proj_pt.h"
+#include "transf_mat_3x4.h"
+#include "perspective-line.h"
+#include "inkscape.h"
+#include "persp3d.h"
+#include "line-geometry.h"
+#include "persp3d-reference.h"
+#include "uri.h"
+#include "2geom/geom.h"
+
+#include "desktop.h"
+#include "macros.h"
+
+static void box3d_class_init(SPBox3DClass *klass);
+static void box3d_init(SPBox3D *box3d);
+
+static void box3d_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
+static void box3d_release(SPObject *object);
+static void box3d_set(SPObject *object, unsigned int key, const gchar *value);
+static void box3d_update(SPObject *object, SPCtx *ctx, guint flags);
+static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
+
+static gchar *box3d_description(SPItem *item);
+static NR::Matrix box3d_set_transform(SPItem *item, NR::Matrix const &xform);
+
+static void box3d_ref_changed(SPObject *old_ref, SPObject *ref, SPBox3D *box);
+static void box3d_ref_modified(SPObject *href, guint flags, SPBox3D *box);
+//static void box3d_ref_changed(SPObject *old_ref, SPObject *ref, Persp3D *persp);
+//static void box3d_ref_modified(SPObject *href, guint flags, Persp3D *persp);
static SPGroupClass *parent_class;
static gint counter = 0;
GType
-sp_3dbox_get_type(void)
+box3d_get_type(void)
{
static GType type = 0;
if (!type) {
GTypeInfo info = {
- sizeof(SP3DBoxClass),
+ sizeof(SPBox3DClass),
NULL, /* base_init */
NULL, /* base_finalize */
- (GClassInitFunc) sp_3dbox_class_init,
+ (GClassInitFunc) box3d_class_init,
NULL, /* class_finalize */
NULL, /* class_data */
- sizeof(SP3DBox),
+ sizeof(SPBox3D),
16, /* n_preallocs */
- (GInstanceInitFunc) sp_3dbox_init,
+ (GInstanceInitFunc) box3d_init,
NULL, /* value_table */
};
- type = g_type_register_static(SP_TYPE_GROUP, "SP3DBox", &info, (GTypeFlags) 0);
+ type = g_type_register_static(SP_TYPE_GROUP, "SPBox3D", &info, (GTypeFlags) 0);
}
return type;
}
static void
-sp_3dbox_class_init(SP3DBoxClass *klass)
+box3d_class_init(SPBox3DClass *klass)
{
SPObjectClass *sp_object_class = (SPObjectClass *) klass;
SPItemClass *item_class = (SPItemClass *) klass;
parent_class = (SPGroupClass *) g_type_class_ref(SP_TYPE_GROUP);
- sp_object_class->build = sp_3dbox_build;
- sp_object_class->set = sp_3dbox_set;
- sp_object_class->write = sp_3dbox_write;
- sp_object_class->update = sp_3dbox_update;
- sp_object_class->release = sp_3dbox_release;
+ sp_object_class->build = box3d_build;
+ sp_object_class->release = box3d_release;
+ sp_object_class->set = box3d_set;
+ sp_object_class->write = box3d_write;
+ sp_object_class->update = box3d_update;
- item_class->description = sp_3dbox_description;
+ item_class->description = box3d_description;
+ item_class->set_transform = box3d_set_transform;
}
static void
-sp_3dbox_init(SP3DBox *box)
+box3d_init(SPBox3D *box)
{
- for (int i = 0; i < 8; ++i) box->corners[i] = NR::Point(0,0);
- for (int i = 0; i < 6; ++i) box->faces[i] = NULL;
+ box->persp_href = NULL;
+ box->persp_ref = new Persp3DReference(SP_OBJECT(box));
+ new (&box->modified_connection) sigc::connection();
}
static void
-sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
+box3d_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) (parent_class))->build) {
((SPObjectClass *) (parent_class))->build(object, document, repr);
}
- SP3DBox *box = SP_3DBOX (object);
-
+ SPBox3D *box = SP_BOX3D (object);
box->my_counter = counter++;
/* we initialize the z-orders to zero so that they are updated during dragging */
@@ -109,189 +122,205 @@ sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr
box->z_orders[i] = 0;
}
- box->front_bits = 0x0;
+ // TODO: Create/link to the correct perspective
-
- if (repr->attribute ("inkscape:perspective") == NULL) {
- // we are creating a new box; link it to the current perspective
- document->current_perspective->add_box (box);
- } else {
- // create a new perspective that we can compare with existing ones
- Box3D::Perspective3D *persp = new Box3D::Perspective3D (Box3D::VanishingPoint (0,0),
- Box3D::VanishingPoint (0,0),
- Box3D::VanishingPoint (0,0),
- document);
- sp_3dbox_update_perspective (persp, repr->attribute ("inkscape:perspective"));
- Box3D::Perspective3D *comp = document->find_perspective (persp);
- if (comp == NULL) {
- // perspective doesn't exist yet
- document->add_perspective (persp);
- persp->add_box (box);
- } else {
- // link the box to the existing perspective and delete the temporary one
- comp->add_box (box);
- delete persp;
- //g_assert (Box3D::get_persp_of_box (box) == comp);
-
- // FIXME: If the paths of the box's faces do not correspond to the svg representation of the perspective
- // the box is shown with a "wrong" initial shape that is only corrected after dragging.
- // Should we "repair" this by updating the paths at the end of sp_3dbox_build()?
- // Maybe it would be better to simply destroy and rebuild them in sp_3dbox_link_to_existing_paths().
- }
+ SPDocument *doc = SP_OBJECT_DOCUMENT(box);
+ if (!doc) {
+ g_print ("No document for the box!!!!\n");
+ return;
}
-
- sp_object_read_attr(object, "inkscape:box3dcornerA");
- sp_object_read_attr(object, "inkscape:box3dcornerB");
- sp_object_read_attr(object, "inkscape:box3dcornerC");
-
- // TODO: We create all faces in the beginning, but only the non-degenerate ones
- // should be written to the svg representation later in sp_3dbox_write.
- Box3D::Axis cur_plane, axis, dir1, dir2;
- Box3D::FrontOrRear cur_pos;
- for (int i = 0; i < 3; ++i) {
- for (int j = 0; j < 2; ++j) {
- cur_plane = Box3D::planes[i];
- cur_pos = Box3D::face_positions[j];
- // FIXME: The following code could theoretically be moved to
- // the constructor of Box3DFace (but see the comment there).
- axis = (cur_pos == Box3D::FRONT ? Box3D::NONE : Box3D::third_axis_direction (cur_plane));
- dir1 = extract_first_axis_direction (cur_plane);
- dir2 = extract_second_axis_direction (cur_plane);
-
- box->faces[Box3D::face_to_int(cur_plane ^ cur_pos)] =
- new Box3DFace (box, box->corners[axis], box->corners[axis ^ dir1],
- box->corners[axis ^ dir1 ^ dir2], box->corners[axis ^ dir2],
- cur_plane, cur_pos);
- }
+ /**
+ if (!box->persp3d) {
+ g_print ("Box seems to be newly created since no perspective is referenced yet. We reference the current perspective.\n");
+ box->persp3d = doc->current_persp3d;
}
+ **/
- // Check whether the paths of the faces of the box need to be linked to existing paths in the
- // document (e.g., after a 'redo' operation or after opening a file) and do so if necessary.
- sp_3dbox_link_to_existing_paths (box, repr);
+ box->persp_ref->changedSignal().connect(sigc::bind(sigc::ptr_fun(box3d_ref_changed), box));
- sp_3dbox_set_ratios (box, Box3D::XYZ);
-
- // Store the center (if it already exists) and certain corners for later use during center-dragging
- NR::Maybe<NR::Point> cen = sp_3dbox_get_center (box);
- if (cen) {
- box->old_center = *cen;
- }
- box->old_corner2 = box->corners[2];
- box->old_corner1 = box->corners[1];
- box->old_corner0 = box->corners[0];
- box->old_corner3 = box->corners[3];
- box->old_corner5 = box->corners[5];
- box->old_corner7 = box->corners[7];
+ sp_object_read_attr(object, "inkscape:perspectiveID");
+ sp_object_read_attr(object, "inkscape:corner0");
+ sp_object_read_attr(object, "inkscape:corner7");
}
+/**
+ * Virtual release of SPBox3D members before destruction.
+ */
static void
-sp_3dbox_release (SPObject *object)
+box3d_release(SPObject *object)
{
- SP3DBox *box = SP_3DBOX(object);
- for (int i = 0; i < 6; ++i) {
- if (box->faces[i]) {
- delete box->faces[i]; // FIXME: Anything else to do? Do we need to clean up the face first?
- }
- }
+ SPBox3D *box = (SPBox3D *) object;
+
+ if (box->persp_href) {
+ g_free(box->persp_href);
+ }
+ if (box->persp_ref) {
+ box->persp_ref->detach();
+ delete box->persp_ref;
+ box->persp_ref = NULL;
+ }
- // FIXME: We do not duplicate perspectives if they are the same for several boxes.
- // Thus, don't delete the perspective when deleting a box but rather unlink the box from it.
- SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->remove_box (box);
+ box->modified_connection.disconnect();
+ box->modified_connection.~connection();
- if (((SPObjectClass *) parent_class)->release) {
- ((SPObjectClass *) parent_class)->release (object);
- }
+ //persp3d_remove_box (box3d_get_perspective(box), box);
+
+ if (((SPObjectClass *) parent_class)->release)
+ ((SPObjectClass *) parent_class)->release(object);
}
-static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value)
+static void
+box3d_set(SPObject *object, unsigned int key, const gchar *value)
{
+ SPBox3D *box = SP_BOX3D(object);
+
switch (key) {
- case SP_ATTR_INKSCAPE_3DBOX_CORNER_A:
- sp_3dbox_update_corner_with_value_from_svg (object, 2, value);
- break;
- case SP_ATTR_INKSCAPE_3DBOX_CORNER_B:
- sp_3dbox_update_corner_with_value_from_svg (object, 1, value);
+ case SP_ATTR_INKSCAPE_BOX3D_PERSPECTIVE_ID:
+ if ( value && box->persp_href && ( strcmp(value, box->persp_href) == 0 ) ) {
+ /* No change, do nothing. */
+ } else {
+ if (box->persp_href) {
+ g_free(box->persp_href);
+ box->persp_href = NULL;
+ }
+ if (value) {
+ box->persp_href = g_strdup(value);
+
+ // Now do the attaching, which emits the changed signal.
+ try {
+ box->persp_ref->attach(Inkscape::URI(value));
+ } catch (Inkscape::BadURIException &e) {
+ g_warning("%s", e.what());
+ box->persp_ref->detach();
+ }
+ } else {
+ // Detach, which emits the changed signal.
+ box->persp_ref->detach();
+ // TODO: Clean this up (also w.r.t the surrounding if construct)
+ /***
+ g_print ("No perspective given. Attaching to current perspective instead.\n");
+ g_free(box->persp_href);
+ Inkscape::XML::Node *repr = SP_OBJECT_REPR(inkscape_active_document()->current_persp3d);
+ box->persp_href = g_strdup(repr->attribute("id"));
+ box->persp_ref->attach(Inkscape::URI(box->persp_href));
+ ***/
+ }
+ }
+
+ // FIXME: Is the following update doubled by some call in either persp3d.cpp or vanishing_point_new.cpp?
+ box3d_position_set(box);
break;
- case SP_ATTR_INKSCAPE_3DBOX_CORNER_C:
- sp_3dbox_update_corner_with_value_from_svg (object, 5, value);
+ case SP_ATTR_INKSCAPE_BOX3D_CORNER0:
+ if (value && strcmp(value, "0 : 0 : 0 : 0")) {
+ box->orig_corner0 = Proj::Pt3(value);
+ box->save_corner0 = box->orig_corner0;
+ box3d_position_set(box);
+ }
break;
- case SP_ATTR_INKSCAPE_3DBOX_PERSPECTIVE:
- {
- SP3DBox *box = SP_3DBOX (object);
- sp_3dbox_update_perspective (SP_OBJECT_DOCUMENT (object)->get_persp_of_box (box), value);
+ case SP_ATTR_INKSCAPE_BOX3D_CORNER7:
+ if (value && strcmp(value, "0 : 0 : 0 : 0")) {
+ box->orig_corner7 = Proj::Pt3(value);
+ box->save_corner7 = box->orig_corner7;
+ box3d_position_set(box);
+ }
break;
- }
default:
if (((SPObjectClass *) (parent_class))->set) {
((SPObjectClass *) (parent_class))->set(object, key, value);
}
break;
}
+ //object->updateRepr(); // This ensures correct update of the box after undo/redo. FIXME: Why is this not present in sp-rect.cpp and similar files?
}
+/**
+ * Gets called when (re)attached to another perspective.
+ */
static void
-sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags)
+box3d_ref_changed(SPObject *old_ref, SPObject *ref, SPBox3D *box)
+{
+ if (old_ref) {
+ sp_signal_disconnect_by_data(old_ref, box);
+ persp3d_remove_box (SP_PERSP3D(old_ref), box);
+ /* Note: This sometimes leads to attempts to remove boxes twice from the list of selected/transformed
+ boxes in a perspectives, but this should be uncritical. */
+ persp3d_remove_box_transform (SP_PERSP3D(old_ref), box);
+ }
+ if ( SP_IS_PERSP3D(ref) && ref != box ) // FIXME: Comparisons sane?
+ {
+ box->modified_connection.disconnect();
+ box->modified_connection = ref->connectModified(sigc::bind(sigc::ptr_fun(&box3d_ref_modified), box));
+ box3d_ref_modified(ref, 0, box);
+ persp3d_add_box (SP_PERSP3D(ref), box);
+ /* Note: This sometimes leads to attempts to add boxes twice to the list of selected/transformed
+ boxes in a perspectives, but this should be uncritical. */
+ persp3d_add_box_transform (SP_PERSP3D(ref), box);
+ }
+}
+
+static void
+box3d_update(SPObject *object, SPCtx *ctx, guint flags)
{
if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG | SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) {
- SP3DBox *box = SP_3DBOX(object);
- sp_3dbox_link_to_existing_paths (box, SP_OBJECT_REPR(object));
+
+ /* FIXME?: Perhaps the display updates of box sides should be instantiated from here, but this
+ causes evil update loops so it's all done from box3d_position_set, which is called from
+ various other places (like the handlers in object-edit.cpp, vanishing-point.cpp, etc. */
+
}
- /* Invoke parent method */
+ // Invoke parent method
if (((SPObjectClass *) (parent_class))->update)
((SPObjectClass *) (parent_class))->update(object, ctx, flags);
}
-static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
+
+static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
{
- SP3DBox *box = SP_3DBOX(object);
- // FIXME: How to handle other contexts???
- // FIXME: Is tools_isactive(..) more recommended to check for the current context/tool?
- if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
- return repr;
+ SPBox3D *box = SP_BOX3D(object);
if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
+ // this is where we end up when saving as plain SVG (also in other circumstances?)
+ // thus we don' set "sodipodi:type" so that the box is only saved as an ordinary svg:g
Inkscape::XML::Document *xml_doc = sp_document_repr_doc(SP_OBJECT_DOCUMENT(object));
repr = xml_doc->createElement("svg:g");
- repr->setAttribute("sodipodi:type", "inkscape:3dbox");
- /* Hook paths to the faces of the box */
- for (int i = 0; i < 6; ++i) {
- box->faces[i]->hook_path_to_3dbox();
- }
- }
-
- for (int i = 0; i < 6; ++i) {
- box->faces[i]->set_path_repr();
}
if (flags & SP_OBJECT_WRITE_EXT) {
- gchar *str;
- str = sp_3dbox_get_corner_coords_string (box, 2);
- repr->setAttribute("inkscape:box3dcornerA", str);
- str = sp_3dbox_get_corner_coords_string (box, 1);
- repr->setAttribute("inkscape:box3dcornerB", str);
-
- str = sp_3dbox_get_corner_coords_string (box, 5);
- repr->setAttribute("inkscape:box3dcornerC", str);
+ if (box->persp_href) {
+ repr->setAttribute("inkscape:perspectiveID", box->persp_href);
+ } else {
+ /* box is not yet linked to a perspective; use the document's current perspective */
+ SPDocument *doc = inkscape_active_document();
+ if (box->persp_ref->getURI()) {
+ gchar *uri_string = box->persp_ref->getURI()->toString();
+ repr->setAttribute("inkscape:perspectiveID", uri_string);
+ g_free(uri_string);
+ } else if (doc) {
+ //persp3d_add_box (doc->current_persp3d, box);
+ Inkscape::XML::Node *persp_repr = SP_OBJECT_REPR(doc->current_persp3d);
+ const gchar *persp_id = persp_repr->attribute("id");
+ gchar *href = g_strdup_printf("#%s", persp_id);
+ repr->setAttribute("inkscape:perspectiveID", href);
+ g_free(href);
+ } else {
+ g_print ("No active document while creating perspective!!!\n");
+ }
+ }
- str = sp_3dbox_get_perspective_string (box);
- repr->setAttribute("inkscape:perspective", str);
- sp_3dbox_set_ratios (box);
+ gchar *coordstr0 = box->orig_corner0.coord_string();
+ gchar *coordstr7 = box->orig_corner7.coord_string();
+ repr->setAttribute("inkscape:corner0", coordstr0);
+ repr->setAttribute("inkscape:corner7", coordstr7);
+ g_free(coordstr0);
+ g_free(coordstr7);
- g_free ((void *) str);
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
- /* store center and construction-corners for later use during center-dragging */
- NR::Maybe<NR::Point> cen = sp_3dbox_get_center (box);
- if (cen) {
- box->old_center = *cen;
- }
- box->old_corner2 = box->corners[2];
- box->old_corner1 = box->corners[1];
- box->old_corner0 = box->corners[0];
- box->old_corner3 = box->corners[3];
- box->old_corner5 = box->corners[5];
- box->old_corner7 = box->corners[7];
+ box->save_corner0 = box->orig_corner0;
+ box->save_corner7 = box->orig_corner7;
}
if (((SPObjectClass *) (parent_class))->write) {
@@ -302,973 +331,1128 @@ static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node
}
static gchar *
-sp_3dbox_description(SPItem *item)
+box3d_description(SPItem *item)
{
- g_return_val_if_fail(SP_IS_3DBOX(item), NULL);
+ g_return_val_if_fail(SP_IS_BOX3D(item), NULL);
return g_strdup(_("<b>3D Box</b>"));
}
-void sp_3dbox_set_ratios (SP3DBox *box, Box3D::Axis axes)
+void
+box3d_position_set (SPBox3D *box)
+{
+ /* This draws the curve and calls requestDisplayUpdate() for each side (the latter is done in
+ box3d_side_position_set() to avoid update conflicts with the parent box) */
+ for (SPObject *child = sp_object_first_child(SP_OBJECT (box)); child != NULL; child = SP_OBJECT_NEXT(child) ) {
+ box3d_side_position_set (SP_BOX3D_SIDE (child));
+ }
+}
+
+static NR::Matrix
+box3d_set_transform(SPItem *item, NR::Matrix const &xform)
{
- Box3D::Perspective3D *persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
- NR::Point pt;
+ SPBox3D *box = SP_BOX3D(item);
- if (axes & Box3D::X) {
- pt = persp->get_vanishing_point (Box3D::X)->get_pos();
- box->ratio_x = NR::L2 (pt - box->corners[2]) / NR::L2 (pt - box->corners[3]);
- }
+ /* check whether we need to unlink any boxes from their perspectives */
+ Persp3D *persp = box3d_get_perspective(box);
+ Persp3D *transf_persp;
- if (axes & Box3D::Y) {
- pt = persp->get_vanishing_point (Box3D::Y)->get_pos();
- box->ratio_y = NR::L2 (pt - box->corners[2]) / NR::L2 (pt - box->corners[0]);
- }
+ if (!persp3d_has_all_boxes_in_selection (persp)) {
+ std::list<SPBox3D *> sel = persp3d_selected_boxes (persp);
+
+ /* create a new perspective as a copy of the current one and link the selected boxes to it */
+ transf_persp = persp3d_create_xml_element (SP_OBJECT_DOCUMENT(persp), persp);
- if (axes & Box3D::Z) {
- pt = persp->get_vanishing_point (Box3D::Z)->get_pos();
- box->ratio_z = NR::L2 (pt - box->corners[4]) / NR::L2 (pt - box->corners[0]);
+ for (std::list<SPBox3D *>::iterator b = sel.begin(); b != sel.end(); ++b) {
+ box3d_switch_perspectives(*b, persp, transf_persp);
+ }
+ } else {
+ transf_persp = persp;
}
-}
-void
-sp_3dbox_switch_front_face (SP3DBox *box, Box3D::Axis axis)
-{
- if (SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->get_vanishing_point (axis)->is_finite()) {
- box->front_bits = box->front_bits ^ axis;
+ /* only transform the perspective once, even if it has several selected boxes */
+ if(!persp3d_was_transformed (transf_persp)) {
+ /* concatenate the affine transformation with the perspective mapping; this
+ function also triggers repr updates of boxes and the perspective itself */
+ persp3d_apply_affine_transformation(transf_persp, xform);
}
-}
+ box3d_mark_transformed(box);
-void
-sp_3dbox_position_set (SP3DBoxContext &bc)
-{
- SP3DBox *box3d = SP_3DBOX(bc.item);
+ if (persp3d_all_transformed(transf_persp)) {
+ /* all boxes were transformed; make perspective sensitive for further transformations */
+ persp3d_unset_transforms(transf_persp);
+ }
- sp_3dbox_set_shape(box3d);
+ NR::Matrix ret(NR::transform(xform));
+ gdouble const sw = hypot(ret[0], ret[1]);
+ gdouble const sh = hypot(ret[2], ret[3]);
- // FIXME: Why does the following call not automatically update the children
- // of box3d (which is an SPGroup, which should do this)?
- //SP_OBJECT(box3d)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
+ SPItem *sideitem = NULL;
+ for (SPObject *side = sp_object_first_child(box); side != NULL; side = SP_OBJECT_NEXT(side)) {
+ sideitem = SP_ITEM(side);
- /**
- SP_OBJECT(box3d->path_face1)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
- SP_OBJECT(box3d->path_face2)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
- SP_OBJECT(box3d->path_face3)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
- SP_OBJECT(box3d->path_face4)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
- SP_OBJECT(box3d->path_face5)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
- SP_OBJECT(box3d->path_face6)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
- ***/
-}
+ // Adjust stroke width
+ sp_item_adjust_stroke(sideitem, sqrt(fabs(sw * sh)));
-static void
-sp_3dbox_set_shape_from_points (SP3DBox *box, NR::Point const &cornerA, NR::Point const &cornerB, NR::Point const &cornerC)
-{
- sp_3dbox_recompute_corners (box, cornerA, cornerB, cornerC);
+ // Adjust pattern fill
+ sp_item_adjust_pattern(sideitem, xform);
- // FIXME: How to handle other contexts???
- // FIXME: Is tools_isactive(..) more recommended to check for the current context/tool?
- if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
- return;
- SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
-
- if (bc->extruded) {
- box->faces[0]->set_corners (box->corners[0], box->corners[4], box->corners[6], box->corners[2]);
- box->faces[1]->set_corners (box->corners[1], box->corners[5], box->corners[7], box->corners[3]);
- box->faces[2]->set_corners (box->corners[0], box->corners[1], box->corners[5], box->corners[4]);
- box->faces[3]->set_corners (box->corners[2], box->corners[3], box->corners[7], box->corners[6]);
- box->faces[5]->set_corners (box->corners[4], box->corners[5], box->corners[7], box->corners[6]);
+ // Adjust gradient fill
+ sp_item_adjust_gradient(sideitem, xform);
+
+ // Adjust LPE
+ sp_item_adjust_livepatheffect(item, xform);
}
- box->faces[4]->set_corners (box->corners[0], box->corners[1], box->corners[3], box->corners[2]);
- sp_3dbox_update_curves (box);
+ return NR::identity();
}
-void
-// FIXME: Note that this is _not_ the virtual set_shape() method inherited from SPShape,
-// since SP3DBox is inherited from SPGroup. The following method is "artificially"
-// called from sp_3dbox_update().
-//sp_3dbox_set_shape(SPShape *shape)
-sp_3dbox_set_shape(SP3DBox *box, bool use_previous_corners)
+
+/**
+ * Gets called when persp(?) repr contents change: i.e. parameter change.
+ */
+static void
+box3d_ref_modified(SPObject */*href*/, guint /*flags*/, SPBox3D */*box*/)
{
- if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
- return;
- SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
+ /***
+ g_print ("FIXME: box3d_ref_modified was called. What should we do?\n");
+ g_print ("Here is at least the the href's id: %s\n", SP_OBJECT_REPR(href)->attribute("id"));
+ g_print (" ... and the box's, too: %s\n", SP_OBJECT_REPR(box)->attribute("id"));
+ ***/
- if (!use_previous_corners) {
- sp_3dbox_set_shape_from_points (box, bc->drag_origin, bc->drag_ptB, bc->drag_ptC);
- } else {
- sp_3dbox_set_shape_from_points (box, box->corners[2], box->corners[1], box->corners[5]);
- }
}
+Proj::Pt3
+box3d_get_proj_corner (guint id, Proj::Pt3 const &c0, Proj::Pt3 const &c7) {
+ return Proj::Pt3 ((id & Box3D::X) ? c7[Proj::X] : c0[Proj::X],
+ (id & Box3D::Y) ? c7[Proj::Y] : c0[Proj::Y],
+ (id & Box3D::Z) ? c7[Proj::Z] : c0[Proj::Z],
+ 1.0);
+}
-void sp_3dbox_recompute_corners (SP3DBox *box, NR::Point const A, NR::Point const B, NR::Point const C)
-{
- sp_3dbox_move_corner_in_XY_plane (box, 2, A);
- sp_3dbox_move_corner_in_XY_plane (box, 1, B);
- sp_3dbox_move_corner_in_Z_direction (box, 5, C);
+Proj::Pt3
+box3d_get_proj_corner (SPBox3D const *box, guint id) {
+ return Proj::Pt3 ((id & Box3D::X) ? box->orig_corner7[Proj::X] : box->orig_corner0[Proj::X],
+ (id & Box3D::Y) ? box->orig_corner7[Proj::Y] : box->orig_corner0[Proj::Y],
+ (id & Box3D::Z) ? box->orig_corner7[Proj::Z] : box->orig_corner0[Proj::Z],
+ 1.0);
}
-inline static double
-normalized_angle (double angle) {
- if (angle < -M_PI) {
- return angle + 2*M_PI;
- } else if (angle > M_PI) {
- return angle - 2*M_PI;
+NR::Point
+box3d_get_corner_screen (SPBox3D const *box, guint id) {
+ Proj::Pt3 proj_corner (box3d_get_proj_corner (box, id));
+ if (!box3d_get_perspective(box)) {
+ //g_print ("No perspective present in box!! Should we simply use the currently active perspective?\n");
+ return NR::Point (NR_HUGE, NR_HUGE);
}
- return angle;
+ return box3d_get_perspective(box)->tmat.image(proj_corner).affine();
}
-static gdouble
-sp_3dbox_corner_angle_to_VP (SP3DBox *box, Box3D::Axis axis, guint extreme_corner)
-{
- Box3D::VanishingPoint *vp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->get_vanishing_point (axis);
- NR::Point dir;
+Proj::Pt3
+box3d_get_proj_center (SPBox3D *box) {
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
+ return Proj::Pt3 ((box->orig_corner0[Proj::X] + box->orig_corner7[Proj::X]) / 2,
+ (box->orig_corner0[Proj::Y] + box->orig_corner7[Proj::Y]) / 2,
+ (box->orig_corner0[Proj::Z] + box->orig_corner7[Proj::Z]) / 2,
+ 1.0);
+}
- if (vp->is_finite()) {
- dir = NR::unit_vector (vp->get_pos() - box->corners[extreme_corner]);
- } else {
- dir = NR::unit_vector (vp->v_dir);
+NR::Point
+box3d_get_center_screen (SPBox3D *box) {
+ Proj::Pt3 proj_center (box3d_get_proj_center (box));
+ if (!box3d_get_perspective(box)) {
+ //g_print ("No perspective present in box!! Should we simply use the currently active perspective?\n");
+ return NR::Point (NR_HUGE, NR_HUGE);
}
-
- return atan2 (dir[NR::Y], dir[NR::X]);
+ return box3d_get_perspective(box)->tmat.image(proj_center).affine();
}
+/*
+ * To keep the snappoint from jumping randomly between the two lines when the mouse pointer is close to
+ * their intersection, we remember the last snapped line and keep snapping to this specific line as long
+ * as the distance from the intersection to the mouse pointer is less than remember_snap_threshold.
+ */
-bool sp_3dbox_recompute_z_orders (SP3DBox *box)
-{
- gint new_z_orders[6];
-
- // TODO: Determine the front corner depending on the distance from VPs and/or the user presets
- guint front_corner = sp_3dbox_get_front_corner_id (box);
-
- gdouble dir_1x = sp_3dbox_corner_angle_to_VP (box, Box3D::X, front_corner);
- gdouble dir_3x = sp_3dbox_corner_angle_to_VP (box, Box3D::X, front_corner ^ Box3D::Y);
+// Should we make the threshold settable in the preferences?
+static double remember_snap_threshold = 30;
+//static guint remember_snap_index = 0;
+static guint remember_snap_index_center = 0;
+
+static Proj::Pt3
+box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &start_pt) {
+ double z_coord = start_pt[Proj::Z];
+ double diff_x = box->save_corner7[Proj::X] - box->save_corner0[Proj::X];
+ double diff_y = box->save_corner7[Proj::Y] - box->save_corner0[Proj::Y];
+ double x_coord = start_pt[Proj::X];
+ double y_coord = start_pt[Proj::Y];
+ Proj::Pt3 A_proj (x_coord, y_coord, z_coord, 1.0);
+ Proj::Pt3 B_proj (x_coord + diff_x, y_coord, z_coord, 1.0);
+ Proj::Pt3 C_proj (x_coord + diff_x, y_coord + diff_y, z_coord, 1.0);
+ Proj::Pt3 D_proj (x_coord, y_coord + diff_y, z_coord, 1.0);
+ Proj::Pt3 E_proj (x_coord - diff_x, y_coord + diff_y, z_coord, 1.0);
+
+ Persp3D *persp = box3d_get_perspective(box);
+ NR::Point A = persp->tmat.image(A_proj).affine();
+ NR::Point B = persp->tmat.image(B_proj).affine();
+ NR::Point C = persp->tmat.image(C_proj).affine();
+ NR::Point D = persp->tmat.image(D_proj).affine();
+ NR::Point E = persp->tmat.image(E_proj).affine();
+ NR::Point pt = persp->tmat.image(pt_proj).affine();
+
+ // TODO: Replace these lines between corners with lines from a corner to a vanishing point
+ // (this might help to prevent rounding errors if the box is small)
+ Box3D::Line pl1(A, B);
+ Box3D::Line pl2(A, D);
+ Box3D::Line diag1(A, (id == -1 || (!(id & Box3D::X) == !(id & Box3D::Y))) ? C : E);
+ Box3D::Line diag2(A, E); // diag2 is only taken into account if id equals -1, i.e., if we are snapping the center
+
+ int num_snap_lines = (id != -1) ? 3 : 4;
+ NR::Point snap_pts[num_snap_lines];
+
+ snap_pts[0] = pl1.closest_to (pt);
+ snap_pts[1] = pl2.closest_to (pt);
+ snap_pts[2] = diag1.closest_to (pt);
+ if (id == -1) {
+ snap_pts[3] = diag2.closest_to (pt);
+ }
- gdouble dir_1y = sp_3dbox_corner_angle_to_VP (box, Box3D::Y, front_corner);
- //gdouble dir_0y = sp_3dbox_corner_angle_to_VP (box, Box3D::Y, front_corner ^ Box3D::X);
+ gdouble const zoom = inkscape_active_desktop()->current_zoom();
- gdouble dir_1z = sp_3dbox_corner_angle_to_VP (box, Box3D::Z, front_corner);
- gdouble dir_3z = sp_3dbox_corner_angle_to_VP (box, Box3D::Z, front_corner ^ Box3D::Y);
+ // determine the distances to all potential snapping points
+ double snap_dists[num_snap_lines];
+ for (int i = 0; i < num_snap_lines; ++i) {
+ snap_dists[i] = NR::L2 (snap_pts[i] - pt) * zoom;
+ }
- // Still not perfect, but only fails in some rather degenerate cases.
- // I suspect that there is a more elegant model, though. :)
- new_z_orders[0] = Box3D::face_containing_corner (Box3D::XY, front_corner);
- if (normalized_angle (dir_1y - dir_1z) > 0) {
- new_z_orders[1] = Box3D::face_containing_corner (Box3D::YZ, front_corner);
- if (normalized_angle (dir_1x - dir_1z) > 0) {
- new_z_orders[2] = Box3D::face_containing_corner (Box3D::XZ, front_corner ^ Box3D::Y);
- } else {
- new_z_orders[2] = Box3D::face_containing_corner (Box3D::XZ, front_corner);
- }
- } else {
- if (normalized_angle (dir_3x - dir_3z) > 0) {
- new_z_orders[1] = Box3D::face_containing_corner (Box3D::XZ, front_corner ^ Box3D::Y);
- new_z_orders[2] = Box3D::face_containing_corner (Box3D::YZ, front_corner ^ Box3D::X);
- } else {
- if (normalized_angle (dir_1x - dir_1z) > 0) {
- new_z_orders[1] = Box3D::face_containing_corner (Box3D::YZ, front_corner ^ Box3D::X);
- new_z_orders[2] = Box3D::face_containing_corner (Box3D::XZ, front_corner);
- } else {
- new_z_orders[1] = Box3D::face_containing_corner (Box3D::XZ, front_corner);
- new_z_orders[2] = Box3D::face_containing_corner (Box3D::YZ, front_corner ^ Box3D::X);
- }
+ // while we are within a given tolerance of the starting point,
+ // keep snapping to the same point to avoid jumping
+ bool within_tolerance = true;
+ for (int i = 0; i < num_snap_lines; ++i) {
+ if (snap_dists[i] > remember_snap_threshold) {
+ within_tolerance = false;
+ break;
}
}
- new_z_orders[3] = Box3D::opposite_face (new_z_orders[2]);
- new_z_orders[4] = Box3D::opposite_face (new_z_orders[1]);
- new_z_orders[5] = Box3D::opposite_face (new_z_orders[0]);
-
- /* We only need to look for changes among the topmost three faces because the order
- of the other ones is just inverted. */
- if ((box->z_orders[0] != new_z_orders[0]) ||
- (box->z_orders[1] != new_z_orders[1]) ||
- (box->z_orders[2] != new_z_orders[2]))
- {
- for (int i = 0; i < 6; ++i) {
- box->z_orders[i] = new_z_orders[i];
+ // find the closest snapping point
+ int snap_index = -1;
+ double snap_dist = NR_HUGE;
+ for (int i = 0; i < num_snap_lines; ++i) {
+ if (snap_dists[i] < snap_dist) {
+ snap_index = i;
+ snap_dist = snap_dists[i];
}
- return true;
}
- return false;
-}
-
-// convenience
-static bool sp_3dbox_is_subset_or_superset (std::vector<gint> const &list1, std::vector<gint> const &list2)
-{
- return (std::includes (list1.begin(), list1.end(), list2.begin(), list2.end()) ||
- std::includes (list2.begin(), list2.end(), list1.begin(), list1.end()));
+ // snap to the closest point (or the previously remembered one
+ // if we are within tolerance of the starting point)
+ NR::Point result;
+ if (within_tolerance) {
+ result = snap_pts[remember_snap_index_center];
+ } else {
+ remember_snap_index_center = snap_index;
+ result = snap_pts[snap_index];
+ }
+ return box3d_get_perspective(box)->tmat.preimage (result, z_coord, Proj::Z);
}
-static bool sp_3dbox_differ_by_opposite_faces (std::vector<gint> const &list1, std::vector<gint> const &list2)
-{
- std::vector<gint> diff1;
- std::vector<gint> diff2;
- std::set_difference (list1.begin(), list1.end(), list2.begin(), list2.end(),
- std::insert_iterator<std::vector<gint> >(diff1, diff1.begin()));
- std::set_difference (list2.begin(), list2.end(), list1.begin(), list1.end(),
- std::insert_iterator<std::vector<gint> >(diff2, diff2.begin()));
-
- if (diff1.size() == 3 || diff1.size() != diff2.size())
- return false;
-
- for (guint i = 0; i < diff1.size(); ++i) {
- if (std::find (diff2.begin(), diff2.end(), Box3D::opposite_face (diff1[i])) == diff2.end()) {
- return false;
+void
+box3d_set_corner (SPBox3D *box, const guint id, NR::Point const &new_pos, const Box3D::Axis movement, bool constrained) {
+ g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ));
+
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
+
+ /* update corners 0 and 7 according to which handle was moved and to the axes of movement */
+ if (!(movement & Box3D::Z)) {
+ Proj::Pt3 pt_proj (box3d_get_perspective(box)->tmat.preimage (new_pos, (id < 4) ? box->orig_corner0[Proj::Z] :
+ box->orig_corner7[Proj::Z], Proj::Z));
+ if (constrained) {
+ pt_proj = box3d_snap (box, id, pt_proj, box3d_get_proj_corner (id, box->save_corner0, box->save_corner7));
}
- }
- return true;
-}
-static gint
-sp_3dbox_face_containing_diagonal_corners (guint corner1, guint corner2)
-{
- Box3D::Axis plane = (Box3D::Axis) (corner1 ^ corner2);
- if (!Box3D::is_plane (plane)) {
- g_warning ("Corners %d and %d should span a plane.\n", corner1, corner2);
- return 0;
+ // normalizing pt_proj is essential because we want to mingle affine coordinates
+ pt_proj.normalize();
+ box->orig_corner0 = Proj::Pt3 ((id & Box3D::X) ? box->save_corner0[Proj::X] : pt_proj[Proj::X],
+ (id & Box3D::Y) ? box->save_corner0[Proj::Y] : pt_proj[Proj::Y],
+ box->save_corner0[Proj::Z],
+ 1.0);
+ box->orig_corner7 = Proj::Pt3 ((id & Box3D::X) ? pt_proj[Proj::X] : box->save_corner7[Proj::X],
+ (id & Box3D::Y) ? pt_proj[Proj::Y] : box->save_corner7[Proj::Y],
+ box->save_corner7[Proj::Z],
+ 1.0);
+ } else {
+ Persp3D *persp = box3d_get_perspective(box);
+ Box3D::PerspectiveLine pl(persp->tmat.image(
+ box3d_get_proj_corner (id, box->save_corner0, box->save_corner7)).affine(),
+ Proj::Z, persp);
+ NR::Point new_pos_snapped(pl.closest_to(new_pos));
+ Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped,
+ box3d_get_proj_corner (box, id)[(movement & Box3D::Y) ? Proj::X : Proj::Y],
+ (movement & Box3D::Y) ? Proj::X : Proj::Y));
+ bool corner0_move_x = !(id & Box3D::X) && (movement & Box3D::X);
+ bool corner0_move_y = !(id & Box3D::Y) && (movement & Box3D::Y);
+ bool corner7_move_x = (id & Box3D::X) && (movement & Box3D::X);
+ bool corner7_move_y = (id & Box3D::Y) && (movement & Box3D::Y);
+ // normalizing pt_proj is essential because we want to mingle affine coordinates
+ pt_proj.normalize();
+ box->orig_corner0 = Proj::Pt3 (corner0_move_x ? pt_proj[Proj::X] : box->orig_corner0[Proj::X],
+ corner0_move_y ? pt_proj[Proj::Y] : box->orig_corner0[Proj::Y],
+ (id & Box3D::Z) ? box->orig_corner0[Proj::Z] : pt_proj[Proj::Z],
+ 1.0);
+ box->orig_corner7 = Proj::Pt3 (corner7_move_x ? pt_proj[Proj::X] : box->orig_corner7[Proj::X],
+ corner7_move_y ? pt_proj[Proj::Y] : box->orig_corner7[Proj::Y],
+ (id & Box3D::Z) ? pt_proj[Proj::Z] : box->orig_corner7[Proj::Z],
+ 1.0);
}
-
- return Box3D::face_containing_corner (plane, corner1);
+ // FIXME: Should we update the box here? If so, how?
}
-static std::vector<gint> sp_3dbox_adjacent_faces_of_edge (guint corner1, guint corner2) {
- std::vector<gint> adj_faces;
- Box3D::Axis edge = (Box3D::Axis) (corner1 ^ corner2);
- if (!Box3D::is_single_axis_direction (edge)) {
- return adj_faces;
- }
+void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const &old_pos, const Box3D::Axis movement, bool constrained) {
+ g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ));
- Box3D::Axis plane = Box3D::orth_plane_or_axis (edge);
- Box3D::Axis axis1 = Box3D::extract_first_axis_direction (plane);
- Box3D::Axis axis2 = Box3D::extract_second_axis_direction (plane);
- adj_faces.push_back (Box3D::face_containing_corner ((Box3D::Axis) (edge ^ axis1), corner1));
- adj_faces.push_back (Box3D::face_containing_corner ((Box3D::Axis) (edge ^ axis2), corner1));
- return adj_faces;
-}
+ Persp3D *persp = box3d_get_perspective(box);
+ if (!(movement & Box3D::Z)) {
+ double coord = (box->orig_corner0[Proj::Z] + box->orig_corner7[Proj::Z]) / 2;
+ double radx = (box->orig_corner7[Proj::X] - box->orig_corner0[Proj::X]) / 2;
+ double rady = (box->orig_corner7[Proj::Y] - box->orig_corner0[Proj::Y]) / 2;
-static std::vector<gint> sp_3dbox_faces_meeting_in_corner (guint corner) {
- std::vector<gint> faces;
- for (int i = 0; i < 3; ++i) {
- faces.push_back (sp_3dbox_face_containing_diagonal_corners (corner, corner ^ Box3D::planes[i]));
- }
- return faces;
-}
-
-static void sp_3dbox_remaining_faces (std::vector<gint> const &faces, std::vector<gint> &rem_faces)
-{
- rem_faces.clear();
- for (gint i = 0; i < 6; ++i) {
- if (std::find (faces.begin(), faces.end(), i) == faces.end()) {
- rem_faces.push_back (i);
+ Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos, coord, Proj::Z));
+ if (constrained) {
+ Proj::Pt3 old_pos_proj (persp->tmat.preimage (old_pos, coord, Proj::Z));
+ pt_proj = box3d_snap (box, -1, pt_proj, old_pos_proj);
}
+ // normalizing pt_proj is essential because we want to mingle affine coordinates
+ pt_proj.normalize();
+ box->orig_corner0 = Proj::Pt3 ((movement & Box3D::X) ? pt_proj[Proj::X] - radx : box->orig_corner0[Proj::X],
+ (movement & Box3D::Y) ? pt_proj[Proj::Y] - rady : box->orig_corner0[Proj::Y],
+ box->orig_corner0[Proj::Z],
+ 1.0);
+ box->orig_corner7 = Proj::Pt3 ((movement & Box3D::X) ? pt_proj[Proj::X] + radx : box->orig_corner7[Proj::X],
+ (movement & Box3D::Y) ? pt_proj[Proj::Y] + rady : box->orig_corner7[Proj::Y],
+ box->orig_corner7[Proj::Z],
+ 1.0);
+ } else {
+ double coord = (box->orig_corner0[Proj::X] + box->orig_corner7[Proj::X]) / 2;
+ double radz = (box->orig_corner7[Proj::Z] - box->orig_corner0[Proj::Z]) / 2;
+
+ Box3D::PerspectiveLine pl(old_pos, Proj::Z, persp);
+ NR::Point new_pos_snapped(pl.closest_to(new_pos));
+ Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped, coord, Proj::X));
+
+ /* normalizing pt_proj is essential because we want to mingle affine coordinates */
+ pt_proj.normalize();
+ box->orig_corner0 = Proj::Pt3 (box->orig_corner0[Proj::X],
+ box->orig_corner0[Proj::Y],
+ pt_proj[Proj::Z] - radz,
+ 1.0);
+ box->orig_corner7 = Proj::Pt3 (box->orig_corner7[Proj::X],
+ box->orig_corner7[Proj::Y],
+ pt_proj[Proj::Z] + radz,
+ 1.0);
}
}
/*
- * Given two adjacent edges (\a c2,\a c1) and (\a c2, \a c3) of \a box (with common corner \a c2),
- * check whether both lie on the convex hull of the point configuration given by \a box's corners.
+ * Manipulates corner1 through corner4 to contain the indices of the corners
+ * from which the perspective lines in the direction of 'axis' emerge
*/
-static bool
-sp_3dbox_is_border_edge_pair (SP3DBox *box, guint const c1, guint const c2, guint const c3)
+void box3d_corners_for_PLs (const SPBox3D * box, Proj::Axis axis,
+ NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4)
{
- Box3D::Axis edge21 = (Box3D::Axis) (c2 ^ c1);
- Box3D::Axis edge23 = (Box3D::Axis) (c2 ^ c3);
- Box3D::Axis rear_axis = Box3D::orth_plane_or_axis ((Box3D::Axis) (edge21 ^ edge23));
-
- NR::Point corner2 = box->corners[c2];
- NR::Point dir21 = box->corners[c1] - corner2;
- NR::Point dir23 = box->corners[c3] - corner2;
-
- if (!Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ edge21 ^ edge23] - corner2) ||
- !Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis] - corner2) ||
- !Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis ^ edge21] - corner2) ||
- !Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis ^ edge21 ^ edge23] - corner2) ||
- !Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis ^ edge23] - corner2)) {
- // corner triple c1, c2, c3 doesn't bound the convex hull
- return false;
+ Persp3D *persp = box3d_get_perspective(box);
+ g_return_if_fail (persp);
+ //box->orig_corner0.normalize();
+ //box->orig_corner7.normalize();
+ double coord = (box->orig_corner0[axis] > box->orig_corner7[axis]) ?
+ box->orig_corner0[axis] :
+ box->orig_corner7[axis];
+
+ Proj::Pt3 c1, c2, c3, c4;
+ // FIXME: This can certainly be done more elegantly/efficiently than by a case-by-case analysis.
+ switch (axis) {
+ case Proj::X:
+ c1 = Proj::Pt3 (coord, box->orig_corner0[Proj::Y], box->orig_corner0[Proj::Z], 1.0);
+ c2 = Proj::Pt3 (coord, box->orig_corner7[Proj::Y], box->orig_corner0[Proj::Z], 1.0);
+ c3 = Proj::Pt3 (coord, box->orig_corner7[Proj::Y], box->orig_corner7[Proj::Z], 1.0);
+ c4 = Proj::Pt3 (coord, box->orig_corner0[Proj::Y], box->orig_corner7[Proj::Z], 1.0);
+ break;
+ case Proj::Y:
+ c1 = Proj::Pt3 (box->orig_corner0[Proj::X], coord, box->orig_corner0[Proj::Z], 1.0);
+ c2 = Proj::Pt3 (box->orig_corner7[Proj::X], coord, box->orig_corner0[Proj::Z], 1.0);
+ c3 = Proj::Pt3 (box->orig_corner7[Proj::X], coord, box->orig_corner7[Proj::Z], 1.0);
+ c4 = Proj::Pt3 (box->orig_corner0[Proj::X], coord, box->orig_corner7[Proj::Z], 1.0);
+ break;
+ case Proj::Z:
+ c1 = Proj::Pt3 (box->orig_corner7[Proj::X], box->orig_corner7[Proj::Y], coord, 1.0);
+ c2 = Proj::Pt3 (box->orig_corner7[Proj::X], box->orig_corner0[Proj::Y], coord, 1.0);
+ c3 = Proj::Pt3 (box->orig_corner0[Proj::X], box->orig_corner0[Proj::Y], coord, 1.0);
+ c4 = Proj::Pt3 (box->orig_corner0[Proj::X], box->orig_corner7[Proj::Y], coord, 1.0);
+ break;
+ default:
+ return;
}
- // corner triple c1, c2, c3 bounds the convex hull
- return true;
+ corner1 = persp->tmat.image(c1).affine();
+ corner2 = persp->tmat.image(c2).affine();
+ corner3 = persp->tmat.image(c3).affine();
+ corner4 = persp->tmat.image(c4).affine();
}
-/*
- * Test whether there are any adjacent corners of \a corner (i.e., connected with it along one of the axes)
- * such that the corresponding edges bound the convex hull of the box (as a point configuration in the plane)
- * If this is the case, return the corresponding two adjacent corners; otherwise return (-1, -1).
- */
-static Box3D::Axis
-sp_3dbox_axis_pair_bounding_convex_hull (SP3DBox *box, guint corner)
- {
- guint adj1 = corner ^ Box3D::X;
- guint adj2 = corner ^ Box3D::Y;
- guint adj3 = corner ^ Box3D::Z;
-
- if (sp_3dbox_is_border_edge_pair (box, adj1, corner, adj2)) {
- return Box3D::XY;
+/* Auxiliary function: Checks whether the half-line from A to B crosses the line segment joining C and D */
+static bool
+box3d_half_line_crosses_joining_line (Geom::Point const &A, Geom::Point const &B,
+ Geom::Point const &C, Geom::Point const &D) {
+ Geom::Point E; // the point of intersection
+ Geom::Point n0 = (B - A).ccw();
+ double d0 = dot(n0,A);
+
+ Geom::Point n1 = (D - C).ccw();
+ double d1 = dot(n1,C);
+ Geom::IntersectorKind intersects = Geom::line_intersection(n0, d0, n1, d1, E);
+ if (intersects == Geom::coincident || intersects == Geom::parallel) {
+ return false;
}
- if (sp_3dbox_is_border_edge_pair (box, adj1, corner, adj3)) {
- return Box3D::XZ;
+
+ if ((dot(C,n0) < d0) == (dot(D,n0) < d0)) {
+ // C and D lie on the same side of the line AB
+ return false;
}
- if (sp_3dbox_is_border_edge_pair (box, adj2, corner, adj3)) {
- return Box3D::YZ;
+ if ((dot(A,n1) < d1) != (dot(B,n1) < d1)) {
+ // A and B lie on different sides of the line CD
+ return true;
+ } else if (Geom::distance(E,A) < Geom::distance(E,B)) {
+ // The line CD passes on the "wrong" side of A
+ return false;
}
- return Box3D::NONE;
+
+ // The line CD passes on the "correct" side of A
+ return true;
}
-// inside_hull is modified 'in place' by the following function
-static void sp_3dbox_corner_configuration (SP3DBox *box, std::vector<gint> &on_hull, std::vector<gint> &inside_hull)
-{
- for (int i = 0; i < 8; ++i) {
- Box3D::Axis bounding_edges = sp_3dbox_axis_pair_bounding_convex_hull (box, i);
- if (bounding_edges != Box3D::NONE) {
- on_hull.push_back (i);
- } else {
- inside_hull.push_back (i);
- }
+static bool
+box3d_XY_axes_are_swapped (SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
+ g_return_val_if_fail(persp, false);
+ Box3D::PerspectiveLine l1(box3d_get_corner_screen(box, 3), Proj::X, persp);
+ Box3D::PerspectiveLine l2(box3d_get_corner_screen(box, 3), Proj::Y, persp);
+ NR::Point v1(l1.direction());
+ NR::Point v2(l2.direction());
+ v1.normalize();
+ v2.normalize();
+
+ return (v1[NR::X]*v2[NR::Y] - v1[NR::Y]*v2[NR::X] > 0);
+}
+
+static inline void
+box3d_aux_set_z_orders (int z_orders[6], int a, int b, int c, int d, int e, int f) {
+ z_orders[0] = a;
+ z_orders[1] = b;
+ z_orders[2] = c;
+ z_orders[3] = d;
+ z_orders[4] = e;
+ z_orders[5] = f;
+}
+
+static inline void
+box3d_swap_z_orders (int z_orders[6]) {
+ int tmp;
+ for (int i = 0; i < 3; ++i) {
+ tmp = z_orders[i];
+ z_orders[i] = z_orders[5-i];
+ z_orders[5-i] = tmp;
}
}
-/* returns true if there was a change in the z-orders (which triggers an update of the repr) */
-static bool sp_3dbox_recompute_z_orders_by_corner_configuration (SP3DBox *box)
-{
- gint new_z_orders[6];
- Box3D::Axis front_rear_axis = Box3D::Z;
+/*
+ * In der Standard-Perspektive:
+ * 2 = vorne
+ * 1 = oben
+ * 0 = links
+ * 3 = rechts
+ * 4 = unten
+ * 5 = hinten
+ */
- std::vector<gint> on_hull;
- std::vector<gint> inside_hull;
- std::vector<gint> visible_faces;
+/* All VPs infinite */
+static void
+box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis) {
+ Persp3D *persp = box3d_get_perspective(box);
+ NR::Point xdir(persp3d_get_infinite_dir(persp, Proj::X));
+ NR::Point ydir(persp3d_get_infinite_dir(persp, Proj::Y));
+ NR::Point zdir(persp3d_get_infinite_dir(persp, Proj::Z));
- sp_3dbox_corner_configuration (box, on_hull, inside_hull);
+ bool swapped = box3d_XY_axes_are_swapped(box);
- switch (on_hull.size()) {
- case 4:
- {
- // the following works because on_hull is sorted
- gint front_face = sp_3dbox_face_containing_diagonal_corners (on_hull[0], on_hull[3]);
- visible_faces.push_back (front_face);
+ //g_print ("3 infinite VPs; ");
+ switch(central_axis) {
+ case Box3D::X:
+ if (!swapped) {
+ //g_print ("central axis X (case a)");
+ box3d_aux_set_z_orders (z_orders, 2, 0, 4, 1, 3, 5);
+ } else {
+ //g_print ("central axis X (case b)");
+ box3d_aux_set_z_orders (z_orders, 3, 1, 5, 2, 4, 0);
}
break;
-
- case 6:
- {
- guint c1 = inside_hull[0] ^ Box3D::XYZ;
- guint c2 = inside_hull[1] ^ Box3D::XYZ;
- Box3D::Axis edge = (Box3D::Axis) (c1 ^ c2);
- if (Box3D::is_single_axis_direction (edge)) {
- visible_faces = sp_3dbox_adjacent_faces_of_edge (c1, c2);
- } else if (c1 == c2 ^ Box3D::XYZ) {
- guint c_cmp = sp_3dbox_get_corner_id_along_edge (box, 0, front_rear_axis, Box3D::FRONT);
- guint visible_front_corner = (((c_cmp & front_rear_axis) == (c1 & front_rear_axis)) ? c1 : c2);
- visible_faces = sp_3dbox_faces_meeting_in_corner (visible_front_corner);
+ case Box3D::Y:
+ if (!swapped) {
+ //g_print ("central axis Y (case a)");
+ box3d_aux_set_z_orders (z_orders, 2, 3, 1, 4, 0, 5);
} else {
- /* Under what conditions do we end up here? Can we safely ignore this case? */
- return false;
+ //g_print ("central axis Y (case b)");
+ box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
}
break;
- }
-
- default:
- /* Under what conditions do we end up here? Can we safely ignore this case? */
- return false;
- }
-
- /* catch weird corner configurations; these should be theoretically impossible, but maybe
- occur in (almost) degenerate cases due to rounding errors, for example */
- if (std::find (visible_faces.begin(), visible_faces.end(), -1) != visible_faces.end()) {
- return false;
- }
-
- /* sort the list of visible faces for later use (although it may be already sorted anyway) */
- std::sort (visible_faces.begin(), visible_faces.end());
-
- std::vector<gint> invisible_faces;
- sp_3dbox_remaining_faces (visible_faces, invisible_faces);
-
-
- if (!sp_3dbox_is_subset_or_superset (visible_faces, box->currently_visible_faces) &&
- !sp_3dbox_differ_by_opposite_faces (visible_faces, box->currently_visible_faces)) {
- std::swap (visible_faces, invisible_faces);
- if (!sp_3dbox_is_subset_or_superset (visible_faces, box->currently_visible_faces) &&
- !sp_3dbox_differ_by_opposite_faces (visible_faces, box->currently_visible_faces)) {
- /* Hopefully this case is only caused by rounding errors or something similar;
- does it need further investigation? */
- return false;
- }
- }
-
- box->currently_visible_faces = visible_faces;
-
- // set new z-orders according to the visible/invisible faces
- guint vis_size = visible_faces.size();
- for (guint i = 0; i < vis_size; ++i) {
- new_z_orders[i] = visible_faces[i];
- }
- for (guint i = 0; i < invisible_faces.size(); ++i) {
- new_z_orders[vis_size + i] = invisible_faces[i];
- }
-
- // test whether any z-orders actually changed and indicate this in the return status
- for (int i = 0; i < 6; ++i) {
- if (box->z_orders[i] != new_z_orders[i]) {
- // we update the z-orders starting from the index where the change occurs
- for (int j = i; j < 6; ++j) {
- box->z_orders[j] = new_z_orders[j];
+ case Box3D::Z:
+ if (!swapped) {
+ //g_print ("central axis Z (case a)");
+ box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
+ } else {
+ //g_print ("central axis Z (case b)");
+ box3d_aux_set_z_orders (z_orders, 5, 3, 4, 1, 0, 2);
}
- return true;
- }
- }
- return false;
-}
-
-// FIXME: Can we unify this and the next function for setting the z-orders?
-void sp_3dbox_set_z_orders_in_the_first_place (SP3DBox *box)
-{
- // For efficiency reasons, we only set the new z-orders if something really changed
- if (sp_3dbox_recompute_z_orders (box)) {
- box->faces[box->z_orders[0]]->lower_to_bottom ();
- box->faces[box->z_orders[1]]->lower_to_bottom ();
- box->faces[box->z_orders[2]]->lower_to_bottom ();
- box->faces[box->z_orders[3]]->lower_to_bottom ();
- box->faces[box->z_orders[4]]->lower_to_bottom ();
- box->faces[box->z_orders[5]]->lower_to_bottom ();
- }
-}
-
-void sp_3dbox_set_z_orders_later_on (SP3DBox *box)
-{
- // For efficiency reasons, we only set the new z-orders if something really changed
- if (sp_3dbox_recompute_z_orders_by_corner_configuration (box)) {
- box->faces[box->z_orders[0]]->lower_to_bottom ();
- box->faces[box->z_orders[1]]->lower_to_bottom ();
- box->faces[box->z_orders[2]]->lower_to_bottom ();
- box->faces[box->z_orders[3]]->lower_to_bottom ();
- box->faces[box->z_orders[4]]->lower_to_bottom ();
- box->faces[box->z_orders[5]]->lower_to_bottom ();
+ break;
+ case Box3D::NONE:
+ if (!swapped) {
+ //g_print ("central axis NONE (case a)");
+ box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
+ } else {
+ //g_print ("central axis NONE (case b)");
+ box3d_aux_set_z_orders (z_orders, 5, 0, 1, 4, 3, 2);
+ }
+ break;
+ default:
+ g_assert_not_reached();
+ break;
}
-}
-
-void
-sp_3dbox_update_curves (SP3DBox *box) {
- for (int i = 0; i < 6; ++i) {
- if (box->faces[i]) box->faces[i]->set_curve();
+ /**
+ if (swapped) {
+ g_print ("; swapped");
}
+ g_print ("\n");
+ **/
}
-/**
- * In some situations (e.g., after cloning boxes, undo & redo, or reading boxes from a file) there are
- * paths already present in the document which correspond to the faces of newly created boxes, but their
- * 'path' members don't link to them yet. The following function corrects this if necessary.
- */
-void
-sp_3dbox_link_to_existing_paths (SP3DBox *box, Inkscape::XML::Node *repr) {
- // TODO: We should probably destroy the existing paths and recreate them because we don't know
- // precisely which path corresponds to which face. Does this make a difference?
- // In sp_3dbox_write we write the correct paths anyway, don't we? But we could get into
- // trouble at a later stage when we only write single faces for degenerate boxes.
-
- SPDocument *document = SP_OBJECT_DOCUMENT(box);
- guint face_id = 0;
-
- for (Inkscape::XML::Node *i = sp_repr_children(repr); i != NULL; i = sp_repr_next(i)) {
- if (face_id > 5) {
- g_warning ("SVG representation of 3D boxes must contain 6 paths or less.\n");
+/* Precisely one finite VP */
+static void
+box3d_set_new_z_orders_case1 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis fin_axis) {
+ Persp3D *persp = box3d_get_perspective(box);
+ NR::Point vp(persp3d_get_VP(persp, Box3D::toProj(fin_axis)).affine());
+
+ // note: in some of the case distinctions below we rely upon the fact that oaxis1 and oaxis2 are ordered
+ Box3D::Axis oaxis1 = Box3D::get_remaining_axes(fin_axis).first;
+ Box3D::Axis oaxis2 = Box3D::get_remaining_axes(fin_axis).second;
+ //g_print ("oaxis1 = %s, oaxis2 = %s\n", Box3D::string_from_axes(oaxis1), Box3D::string_from_axes(oaxis2));
+ int inside1 = 0;
+ int inside2 = 0;
+ inside1 = box3d_pt_lies_in_PL_sector (box, vp, 3, 3 ^ oaxis2, oaxis1);
+ inside2 = box3d_pt_lies_in_PL_sector (box, vp, 3, 3 ^ oaxis1, oaxis2);
+ //g_print ("inside1 = %d, inside2 = %d\n", inside1, inside2);
+
+ bool swapped = box3d_XY_axes_are_swapped(box);
+
+ //g_print ("2 infinite VPs; ");
+ //g_print ("finite axis: %s; ", Box3D::string_from_axes(fin_axis));
+ switch(central_axis) {
+ case Box3D::X:
+ if (!swapped) {
+ //g_print ("central axis X (case a)");
+ box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
+ } else {
+ //if (inside2) {
+ //g_print ("central axis X (case b)");
+ box3d_aux_set_z_orders (z_orders, 5, 3, 1, 0, 2, 4);
+ //} else {
+ //g_print ("central axis X (case c)");
+ //box3d_aux_set_z_orders (z_orders, 5, 3, 1, 2, 0, 4);
+ //}
+ }
break;
- }
-
- SPObject *face_object = document->getObjectByRepr((Inkscape::XML::Node *) i);
- if (!SP_IS_PATH(face_object)) {
- g_warning ("SVG representation of 3D boxes should only contain paths.\n");
- continue;
- }
- // TODO: Currently we don't check whether all paths are being linked to different faces.
- // This is no problem with valid SVG files. It may lead to crashes, however,
- // in case a file is corrupt (e.g., two or more faces have identical descriptions).
- gint id = Box3DFace::descr_to_id (i->attribute ("inkscape:box3dface"));
- box->faces[id]->hook_path_to_3dbox(SP_PATH(face_object));
- ++face_id;
+ case Box3D::Y:
+ if (inside2 > 0) {
+ //g_print ("central axis Y (case a)");
+ box3d_aux_set_z_orders (z_orders, 1, 2, 3, 0, 5, 4);
+ } else if (inside2 < 0) {
+ //g_print ("central axis Y (case b)");
+ box3d_aux_set_z_orders (z_orders, 2, 3, 1, 4, 0, 5);
+ } else {
+ if (!swapped) {
+ //g_print ("central axis Y (case c1)");
+ box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
+ } else {
+ //g_print ("central axis Y (case c2)");
+ box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
+ }
+ }
+ break;
+ case Box3D::Z:
+ if (inside2) {
+ if (!swapped) {
+ //g_print ("central axis Z (case a1)");
+ box3d_aux_set_z_orders (z_orders, 2, 1, 3, 0, 4, 5);
+ } else {
+ //g_print ("central axis Z (case a2)");
+ box3d_aux_set_z_orders (z_orders, 5, 3, 4, 0, 1, 2);
+ }
+ } else if (inside1) {
+ if (!swapped) {
+ //g_print ("central axis Z (case b1)");
+ box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
+ } else {
+ //g_print ("central axis Z (case b2)");
+ box3d_aux_set_z_orders (z_orders, 5, 3, 4, 1, 0, 2);
+ //box3d_aux_set_z_orders (z_orders, 5, 3, 0, 1, 2, 4);
+ }
+ } else {
+ // "regular" case
+ if (!swapped) {
+ //g_print ("central axis Z (case c1)");
+ box3d_aux_set_z_orders (z_orders, 0, 1, 2, 5, 4, 3);
+ } else {
+ //g_print ("central axis Z (case c2)");
+ box3d_aux_set_z_orders (z_orders, 5, 3, 4, 0, 2, 1);
+ //box3d_aux_set_z_orders (z_orders, 5, 3, 4, 0, 2, 1);
+ }
+ }
+ break;
+ case Box3D::NONE:
+ if (!swapped) {
+ //g_print ("central axis NONE (case a)");
+ box3d_aux_set_z_orders (z_orders, 2, 3, 4, 5, 0, 1);
+ } else {
+ //g_print ("central axis NONE (case b)");
+ box3d_aux_set_z_orders (z_orders, 5, 0, 1, 3, 2, 4);
+ //box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
+ }
+ break;
+ default:
+ g_assert_not_reached();
}
- if (face_id < 6) {
- //g_warning ("SVG representation of 3D boxes should contain exactly 6 paths (degenerate boxes are not yet supported).\n");
- // TODO: Check whether it is safe to add the remaining paths to the box and do so in case it is.
- // (But we also land here for newly created boxes where we shouldn't add any paths because
- // This is done in sp_3dbox_write later on.
+ /**
+ if (swapped) {
+ g_print ("; swapped");
}
+ g_print ("\n");
+ **/
}
-void
-sp_3dbox_move_corner_in_XY_plane (SP3DBox *box, guint id, NR::Point pt, Box3D::Axis axes)
-{
- Box3D::Perspective3D * persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
-
- NR::Point A (box->corners[id ^ Box3D::XY]);
- if (Box3D::is_single_axis_direction (axes)) {
- pt = Box3D::PerspectiveLine (box->corners[id], axes, persp).closest_to(pt);
- }
+/* Precisely 2 finite VPs */
+static void
+box3d_set_new_z_orders_case2 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis /*infinite_axis*/) {
+ Persp3D *persp = box3d_get_perspective(box);
- /* set the 'front' corners */
- box->corners[id] = pt;
+ NR::Point c3(box3d_get_corner_screen(box, 3));
+ NR::Point xdir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::X));
+ NR::Point ydir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::Y));
+ NR::Point zdir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::Z));
- Box3D::PerspectiveLine pl_one (A, Box3D::Y, persp);
- Box3D::PerspectiveLine pl_two (pt, Box3D::X, persp);
- box->corners[id ^ Box3D::X] = pl_one.meet(pl_two);
+ bool swapped = box3d_XY_axes_are_swapped(box);
- pl_one = Box3D::PerspectiveLine (A, Box3D::X, persp);
- pl_two = Box3D::PerspectiveLine (pt, Box3D::Y, persp);
- box->corners[id ^ Box3D::Y] = pl_one.meet(pl_two);
+ int insidexy = box3d_VP_lies_in_PL_sector (box, Proj::X, 3, 3 ^ Box3D::Z, Box3D::Y);
+ int insidexz = box3d_VP_lies_in_PL_sector (box, Proj::X, 3, 3 ^ Box3D::Y, Box3D::Z);
- /* set the 'rear' corners */
- NR::Point B (box->corners[id ^ Box3D::XYZ]);
+ int insideyx = box3d_VP_lies_in_PL_sector (box, Proj::Y, 3, 3 ^ Box3D::Z, Box3D::X);
+ int insideyz = box3d_VP_lies_in_PL_sector (box, Proj::Y, 3, 3 ^ Box3D::X, Box3D::Z);
- pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::X], Box3D::Z, persp);
- pl_two = Box3D::PerspectiveLine (B, Box3D::Y, persp);
- box->corners[id ^ Box3D::XZ] = pl_one.meet(pl_two);
+ int insidezx = box3d_VP_lies_in_PL_sector (box, Proj::Z, 3, 3 ^ Box3D::Y, Box3D::X);
+ int insidezy = box3d_VP_lies_in_PL_sector (box, Proj::Z, 3, 3 ^ Box3D::X, Box3D::Y);
- pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::XZ], Box3D::X, persp);
- pl_two = Box3D::PerspectiveLine (pt, Box3D::Z, persp);
- box->corners[id ^ Box3D::Z] = pl_one.meet(pl_two);
+ //g_print ("Insides: xy = %d, xz = %d, yx = %d, yz = %d, zx = %d, zy = %d\n",
+ // insidexy, insidexz, insideyx, insideyz, insidezx, insidezy);
+ (void)insidexz;
+ (void)insideyx;
+ (void)insidezx;
- pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::Z], Box3D::Y, persp);
- pl_two = Box3D::PerspectiveLine (B, Box3D::X, persp);
- box->corners[id ^ Box3D::YZ] = pl_one.meet(pl_two);
-
+ //g_print ("1 infinite VP; ");
+ switch(central_axis) {
+ case Box3D::X:
+ if (!swapped) {
+ if (insidezy == -1) {
+ //g_print ("central axis X (case a1)");
+ box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
+ } else if (insidexy == 1) {
+ //g_print ("central axis X (case a2)");
+ box3d_aux_set_z_orders (z_orders, 2, 4, 0, 5, 1, 3);
+ } else {
+ //g_print ("central axis X (case a3)");
+ box3d_aux_set_z_orders (z_orders, 2, 4, 0, 1, 3, 5);
+ }
+ } else {
+ if (insideyz == -1) {
+ //g_print ("central axis X (case b1)");
+ box3d_aux_set_z_orders (z_orders, 3, 1, 5, 0, 2, 4);
+ } else {
+ if (!swapped) {
+ //g_print ("central axis X (case b2)");
+ box3d_aux_set_z_orders (z_orders, 3, 1, 5, 2, 4, 0);
+ } else {
+ //g_print ("central axis X (case b3)");
+ box3d_aux_set_z_orders (z_orders, 1, 3, 5, 0, 2, 4);
+ }
+ }
+ }
+ break;
+ case Box3D::Y:
+ if (!swapped) {
+ if (insideyz == 1) {
+ //g_print ("central axis Y (case a1)");
+ box3d_aux_set_z_orders (z_orders, 2, 3, 1, 0, 5, 4);
+ } else {
+ //g_print ("central axis Y (case a2)");
+ box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
+ }
+ } else {
+ //g_print ("central axis Y (case b)");
+ box3d_aux_set_z_orders (z_orders, 5, 0, 4, 1, 3, 2);
+ }
+ break;
+ case Box3D::Z:
+ if (!swapped) {
+ if (insidezy == 1) {
+ //g_print ("central axis Z (case a1)");
+ box3d_aux_set_z_orders (z_orders, 2, 1, 0, 4, 3, 5);
+ } else if (insidexy == -1) {
+ //g_print ("central axis Z (case a2)");
+ box3d_aux_set_z_orders (z_orders, 2, 1, 0, 5, 4, 3);
+ } else {
+ //g_print ("central axis Z (case a3)");
+ box3d_aux_set_z_orders (z_orders, 2, 0, 1, 5, 3, 4);
+ }
+ } else {
+ //g_print ("central axis Z (case b)");
+ box3d_aux_set_z_orders (z_orders, 5, 3, 4, 1, 0, 2);
+ }
+ break;
+ case Box3D::NONE:
+ if (!swapped) {
+ //g_print ("central axis NONE (case a)");
+ box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
+ } else {
+ //g_print ("central axis NONE (case b)");
+ box3d_aux_set_z_orders (z_orders, 5, 0, 1, 4, 3, 2);
+ }
+ break;
+ default:
+ g_assert_not_reached();
+ break;
+ }
+ /**
+ if (swapped) {
+ g_print ("; swapped");
+ }
+ g_print ("\n");
+ **/
}
-void
-sp_3dbox_move_corner_in_Z_direction (SP3DBox *box, guint id, NR::Point pt, bool constrained)
-{
- if (!constrained) sp_3dbox_move_corner_in_XY_plane (box, id, pt, Box3D::XY);
-
- Box3D::Perspective3D * persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
-
- /* set the four corners of the face containing corners[id] */
- box->corners[id] = Box3D::PerspectiveLine (box->corners[id], Box3D::Z, persp).closest_to(pt);
+/*
+ * It can happen that during dragging the box is everted.
+ * In this case the opposite sides in this direction need to be swapped
+ */
+static Box3D::Axis
+box3d_everted_directions (SPBox3D *box) {
+ Box3D::Axis ev = Box3D::NONE;
- Box3D::PerspectiveLine pl_one (box->corners[id], Box3D::X, persp);
- Box3D::PerspectiveLine pl_two (box->corners[id ^ Box3D::XZ], Box3D::Z, persp);
- box->corners[id ^ Box3D::X] = pl_one.meet(pl_two);
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
- pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::X], Box3D::Y, persp);
- pl_two = Box3D::PerspectiveLine (box->corners[id ^ Box3D::XYZ], Box3D::Z, persp);
- box->corners[id ^ Box3D::XY] = pl_one.meet(pl_two);
+ if (box->orig_corner0[Proj::X] < box->orig_corner7[Proj::X])
+ ev = (Box3D::Axis) (ev ^ Box3D::X);
+ if (box->orig_corner0[Proj::Y] < box->orig_corner7[Proj::Y])
+ ev = (Box3D::Axis) (ev ^ Box3D::Y);
+ if (box->orig_corner0[Proj::Z] > box->orig_corner7[Proj::Z]) // FIXME: Remove the need to distinguish signs among the cases
+ ev = (Box3D::Axis) (ev ^ Box3D::Z);
- pl_one = Box3D::PerspectiveLine (box->corners[id], Box3D::Y, persp);
- pl_two = Box3D::PerspectiveLine (box->corners[id ^ Box3D::YZ], Box3D::Z, persp);
- box->corners[id ^ Box3D::Y] = pl_one.meet(pl_two);
+ return ev;
}
static void
-sp_3dbox_reshape_edge_after_VP_toggling (SP3DBox *box, const guint corner, const Box3D::Axis axis, Box3D::Perspective3D *persp)
-{
- /* Hmm, perhaps we should simply use one of the corners as the pivot point.
- But this way we minimize the amount of reshaping.
- On second thought, we need to find a way to ensure that all boxes sharing the same
- perspective are updated consistently _as a group_. That is, they should also retain
- their relative positions towards each other. */
- NR::Maybe<NR::Point> pt = sp_3dbox_get_midpoint_between_corners (box, corner, corner ^ axis);
- g_return_if_fail (pt);
-
- Box3D::Axis axis2 = ((axis == Box3D::Y) ? Box3D::X : Box3D::Y);
-
- Box3D::PerspectiveLine line1 (box->corners[corner], axis2, persp);
- Box3D::PerspectiveLine line2 (box->corners[corner ^ axis], axis2, persp);
+box3d_swap_sides(int z_orders[6], Box3D::Axis axis) {
+ int pos1 = -1;
+ int pos2 = -1;
- Box3D::PerspectiveLine line3 (*pt, axis, persp);
-
- NR::Point new_corner1 = line1.meet (line3);
- NR::Point new_corner2 = line2.meet (line3);
+ for (int i = 0; i < 6; ++i) {
+ if (!(Box3D::int_to_face(z_orders[i]) & axis)) {
+ if (pos1 == -1) {
+ pos1 = i;
+ } else {
+ pos2 = i;
+ break;
+ }
+ }
+ }
- box->corners[corner] = new_corner1;
- box->corners[corner ^ axis] = new_corner2;
+ int tmp = z_orders[pos1];
+ z_orders[pos1] = z_orders[pos2];
+ z_orders[pos2] = tmp;
}
-void
-sp_3dbox_reshape_after_VP_toggling (SP3DBox *box, Box3D::Axis axis)
-{
- Box3D::Perspective3D *persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
- std::pair<Box3D::Axis, Box3D::Axis> dirs = Box3D::get_remaining_axes (axis);
- sp_3dbox_reshape_edge_after_VP_toggling (box, 0, axis, persp);
- sp_3dbox_reshape_edge_after_VP_toggling (box, 0 ^ dirs.first, axis, persp);
- sp_3dbox_reshape_edge_after_VP_toggling (box, 0 ^ dirs.first ^ dirs.second, axis, persp);
- sp_3dbox_reshape_edge_after_VP_toggling (box, 0 ^ dirs.second, axis, persp);
-}
+bool
+box3d_recompute_z_orders (SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
-NR::Maybe<NR::Point>
-sp_3dbox_get_center (SP3DBox *box)
-{
- return sp_3dbox_get_midpoint_between_corners (box, 0, 7);
-}
+ //g_return_val_if_fail(persp, false);
+ if (!persp)
+ return false;
-NR::Point
-sp_3dbox_get_midpoint_in_axis_direction (NR::Point const &C, NR::Point const &D, Box3D::Axis axis, Box3D::Perspective3D *persp)
-{
- Box3D::PerspectiveLine pl (D, axis, persp);
- return pl.pt_with_given_cross_ratio (C, D, -1.0);
-}
+ int z_orders[6];
-// TODO: The following function can probably be rewritten in a much more elegant and robust way
-// by using projective coordinates for all points and using the cross ratio.
-NR::Maybe<NR::Point>
-sp_3dbox_get_midpoint_between_corners (SP3DBox *box, guint id_corner1, guint id_corner2)
-{
- Box3D::Axis corner_axes = (Box3D::Axis) (id_corner1 ^ id_corner2);
+ NR::Point c3(box3d_get_corner_screen(box, 3));
- // Is all this sufficiently precise also for degenerate cases?
- if (sp_3dbox_corners_are_adjacent (id_corner1, id_corner2)) {
- Box3D::Axis orth_dir = get_perpendicular_axis_direction (corner_axes);
+ // determine directions from corner3 to the VPs
+ int num_finite = 0;
+ Box3D::Axis axis_finite = Box3D::NONE;
+ Box3D::Axis axis_infinite = Box3D::NONE;
+ NR::Point dirs[3];
+ for (int i = 0; i < 3; ++i) {
+ dirs[i] = persp3d_get_PL_dir_from_pt(persp, c3, Box3D::toProj(Box3D::axes[i]));
+ if (persp3d_VP_is_finite(persp, Proj::axes[i])) {
+ num_finite++;
+ axis_finite = Box3D::axes[i];
+ } else {
+ axis_infinite = Box3D::axes[i];
+ }
+ }
- Box3D::Line diag1 (box->corners[id_corner1], box->corners[id_corner2 ^ orth_dir]);
- Box3D::Line diag2 (box->corners[id_corner1 ^ orth_dir], box->corners[id_corner2]);
- NR::Maybe<NR::Point> adjacent_face_center = diag1.intersect(diag2);
+ // determine the "central" axis (if there is one)
+ Box3D::Axis central_axis = Box3D::NONE;
+ if(Box3D::lies_in_sector(dirs[0], dirs[1], dirs[2])) {
+ central_axis = Box3D::Z;
+ } else if(Box3D::lies_in_sector(dirs[1], dirs[2], dirs[0])) {
+ central_axis = Box3D::X;
+ } else if(Box3D::lies_in_sector(dirs[2], dirs[0], dirs[1])) {
+ central_axis = Box3D::Y;
+ }
- if (!adjacent_face_center) return NR::Nothing();
+ switch (num_finite) {
+ case 0:
+ // TODO: Remark: In this case (and maybe one of the others, too) the z-orders for all boxes
+ // coincide, hence only need to be computed once in a more central location.
+ box3d_set_new_z_orders_case0(box, z_orders, central_axis);
+ break;
+ case 1:
+ box3d_set_new_z_orders_case1(box, z_orders, central_axis, axis_finite);
+ break;
+ case 2:
+ case 3:
+ box3d_set_new_z_orders_case2(box, z_orders, central_axis, axis_infinite);
+ break;
+ default:
+ /*
+ * For each VP F, check wether the half-line from the corner3 to F crosses the line segment
+ * joining the other two VPs. If this is the case, it determines the "central" corner from
+ * which the visible sides can be deduced. Otherwise, corner3 is the central corner.
+ */
+ // FIXME: We should eliminate the use of NR::Point altogether
+ Box3D::Axis central_axis = Box3D::NONE;
+ NR::Point vp_x = persp3d_get_VP(persp, Proj::X).affine();
+ NR::Point vp_y = persp3d_get_VP(persp, Proj::Y).affine();
+ NR::Point vp_z = persp3d_get_VP(persp, Proj::Z).affine();
+ Geom::Point vpx(vp_x[NR::X], vp_x[NR::Y]);
+ Geom::Point vpy(vp_y[NR::X], vp_y[NR::Y]);
+ Geom::Point vpz(vp_z[NR::X], vp_z[NR::Y]);
+
+ NR::Point c3 = box3d_get_corner_screen(box, 3);
+ Geom::Point corner3(c3[NR::X], c3[NR::Y]);
+
+ if (box3d_half_line_crosses_joining_line (corner3, vpx, vpy, vpz)) {
+ central_axis = Box3D::X;
+ } else if (box3d_half_line_crosses_joining_line (corner3, vpy, vpz, vpx)) {
+ central_axis = Box3D::Y;
+ } else if (box3d_half_line_crosses_joining_line (corner3, vpz, vpx, vpy)) {
+ central_axis = Box3D::Z;
+ }
+ //g_print ("Crossing: %s\n", Box3D::string_from_axes(central_axis));
- Box3D::Perspective3D * persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
+ unsigned int central_corner = 3 ^ central_axis;
+ if (central_axis == Box3D::Z) {
+ central_corner = central_corner ^ Box3D::XYZ;
+ }
+ if (box3d_XY_axes_are_swapped(box)) {
+ //g_print ("Axes X and Y are swapped\n");
+ central_corner = central_corner ^ Box3D::XYZ;
+ }
- Box3D::PerspectiveLine pl (*adjacent_face_center, orth_dir, persp);
- return pl.intersect(Box3D::PerspectiveLine(box->corners[id_corner1], corner_axes, persp));
- } else {
- Box3D::Axis dir = Box3D::extract_first_axis_direction (corner_axes);
- Box3D::Line diag1 (box->corners[id_corner1], box->corners[id_corner2]);
- Box3D::Line diag2 (box->corners[id_corner1 ^ dir], box->corners[id_corner2 ^ dir]);
- return diag1.intersect(diag2);
+ NR::Point c1(box3d_get_corner_screen(box, 1));
+ NR::Point c2(box3d_get_corner_screen(box, 2));
+ NR::Point c7(box3d_get_corner_screen(box, 7));
+
+ Geom::Point corner1(c1[NR::X], c1[NR::Y]);
+ Geom::Point corner2(c2[NR::X], c2[NR::Y]);
+ Geom::Point corner7(c7[NR::X], c7[NR::Y]);
+ // FIXME: At present we don't use the information about central_corner computed above.
+ switch (central_axis) {
+ case Box3D::Y:
+ if (!box3d_half_line_crosses_joining_line(vpz, vpy, corner3, corner2)) {
+ box3d_aux_set_z_orders (z_orders, 2, 3, 1, 5, 0, 4);
+ } else {
+ // degenerate case
+ //g_print ("Degenerate case #1\n");
+ box3d_aux_set_z_orders (z_orders, 2, 1, 3, 0, 5, 4);
+ }
+ break;
+
+ case Box3D::Z:
+ if (box3d_half_line_crosses_joining_line(vpx, vpz, corner3, corner1)) {
+ // degenerate case
+ //g_print ("Degenerate case #2\n");
+ box3d_aux_set_z_orders (z_orders, 2, 0, 1, 4, 3, 5);
+ } else if (box3d_half_line_crosses_joining_line(vpx, vpy, corner3, corner7)) {
+ // degenerate case
+ //g_print ("Degenerate case #3\n");
+ box3d_aux_set_z_orders (z_orders, 2, 1, 0, 5, 3, 4);
+ } else {
+ box3d_aux_set_z_orders (z_orders, 2, 1, 0, 3, 4, 5);
+ }
+ break;
+
+ case Box3D::X:
+ if (box3d_half_line_crosses_joining_line(vpz, vpx, corner3, corner1)) {
+ // degenerate case
+ //g_print ("Degenerate case #4\n");
+ box3d_aux_set_z_orders (z_orders, 2, 1, 0, 4, 5, 3);
+ } else {
+ box3d_aux_set_z_orders (z_orders, 2, 4, 0, 5, 1, 3);
+ }
+ break;
+
+ case Box3D::NONE:
+ box3d_aux_set_z_orders (z_orders, 2, 3, 4, 1, 0, 5);
+ break;
+
+ default:
+ g_assert_not_reached();
+ break;
+ } // end default case
}
-}
-static gchar *
-sp_3dbox_get_corner_coords_string (SP3DBox *box, guint id)
-{
- id = id % 8;
- Inkscape::SVGOStringStream os;
- os << box->corners[id][NR::X] << "," << box->corners[id][NR::Y];
- return g_strdup(os.str().c_str());
+ // TODO: If there are still errors in z-orders of everted boxes, we need to choose a variable corner
+ // instead of the hard-coded corner #3 in the computations above
+ Box3D::Axis ev = box3d_everted_directions(box);
+ for (int i = 0; i < 3; ++i) {
+ if (ev & Box3D::axes[i]) {
+ box3d_swap_sides(z_orders, Box3D::axes[i]);
+ }
+ }
+
+ // Check whether anything actually changed
+ for (int i = 0; i < 6; ++i) {
+ if (box->z_orders[i] != z_orders[i]) {
+ for (int j = i; j < 6; ++j) {
+ box->z_orders[j] = z_orders[j];
+ }
+ return true;
+ }
+ }
+ return false;
}
-static std::pair<gdouble, gdouble>
-sp_3dbox_get_coord_pair_from_string (const gchar *coords)
-{
- gchar **coordpair = g_strsplit( coords, ",", 0);
- // We might as well rely on g_ascii_strtod to convert the NULL pointer to 0.0,
- // but we include the following test anyway
- if (coordpair[0] == NULL || coordpair[1] == NULL) {
- g_strfreev (coordpair);
- g_warning ("Coordinate conversion failed.\n");
- return std::make_pair(0.0, 0.0);
+static std::map<int, Box3DSide *>
+box3d_get_sides (SPBox3D *box) {
+ std::map<int, Box3DSide *> sides;
+ for (SPObject *side = sp_object_first_child(box); side != NULL; side = SP_OBJECT_NEXT(side)) {
+ sides[Box3D::face_to_int(sp_repr_get_int_attribute(SP_OBJECT_REPR(side),
+ "inkscape:box3dsidetype", -1))] = SP_BOX3D_SIDE(side);
}
+ sides.erase(-1);
+ return sides;
+}
- gdouble coord1 = g_ascii_strtod(coordpair[0], NULL);
- gdouble coord2 = g_ascii_strtod(coordpair[1], NULL);
- g_strfreev (coordpair);
- return std::make_pair(coord1, coord2);
+// TODO: Check whether the box is everted in any direction and swap the sides opposite to this direction
+void
+box3d_set_z_orders (SPBox3D *box) {
+ // For efficiency reasons, we only set the new z-orders if something really changed
+ if (box3d_recompute_z_orders (box)) {
+ std::map<int, Box3DSide *> sides = box3d_get_sides(box);
+ std::map<int, Box3DSide *>::iterator side;
+ for (unsigned int i = 0; i < 6; ++i) {
+ side = sides.find(box->z_orders[i]);
+ if (side != sides.end()) {
+ SP_ITEM((*side).second)->lowerToBottom();
+ }
+ }
+ /**
+ g_print ("Resetting z-orders: ");
+ for (int i = 0; i < 6; ++i) {
+ g_print ("%d ", box->z_orders[i]);
+ }
+ g_print ("\n");
+ **/
+ }
}
-static gchar *
-sp_3dbox_get_perspective_string (SP3DBox *box)
-{
-
- return sp_3dbox_get_svg_descr_of_persp (SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box));
-}
-
-gchar *
-sp_3dbox_get_svg_descr_of_persp (Box3D::Perspective3D *persp)
-{
- // FIXME: We should move this code to perspective3d.cpp, but this yields compiler errors. Why?
- Inkscape::SVGOStringStream os;
-
- Box3D::VanishingPoint vp = *(persp->get_vanishing_point (Box3D::X));
- os << vp[NR::X] << "," << vp[NR::Y] << ",";
- os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
- if (vp.is_finite()) {
- os << "finite,";
+/*
+ * Auxiliary function for z-order recomputing:
+ * Determines whether \a pt lies in the sector formed by the two PLs from the corners with IDs
+ * \a i21 and \a id2 to the VP in direction \a axis. If the VP is infinite, we say that \a pt
+ * lies in the sector if it lies between the two (parallel) PLs.
+ * \ret * 0 if \a pt doesn't lie in the sector
+ * * 1 if \a pt lies in the sector and either VP is finite of VP is infinite and the direction
+ * from the edge between the two corners to \a pt points towards the VP
+ * * -1 otherwise
+ */
+// TODO: Maybe it would be useful to have a similar method for projective points pt because then we
+// can use it for VPs and perhaps merge the case distinctions during z-order recomputation.
+int
+box3d_pt_lies_in_PL_sector (SPBox3D const *box, NR::Point const &pt, int id1, int id2, Box3D::Axis axis) {
+ Persp3D *persp = box3d_get_perspective(box);
+
+ // the two corners
+ NR::Point c1(box3d_get_corner_screen(box, id1));
+ NR::Point c2(box3d_get_corner_screen(box, id2));
+
+ int ret = 0;
+ if (persp3d_VP_is_finite(persp, Box3D::toProj(axis))) {
+ NR::Point vp(persp3d_get_VP(persp, Box3D::toProj(axis)).affine());
+ NR::Point v1(c1 - vp);
+ NR::Point v2(c2 - vp);
+ NR::Point w(pt - vp);
+ ret = static_cast<int>(Box3D::lies_in_sector(v1, v2, w));
+ //g_print ("Case 0 - returning %d\n", ret);
} else {
- os << "infinite,";
+ Box3D::PerspectiveLine pl1(c1, Box3D::toProj(axis), persp);
+ Box3D::PerspectiveLine pl2(c2, Box3D::toProj(axis), persp);
+ if (pl1.lie_on_same_side(pt, c2) && pl2.lie_on_same_side(pt, c1)) {
+ // test whether pt lies "towards" or "away from" the VP
+ Box3D::Line edge(c1,c2);
+ NR::Point c3(box3d_get_corner_screen(box, id1 ^ axis));
+ if (edge.lie_on_same_side(pt, c3)) {
+ ret = 1;
+ } else {
+ ret = -1;
+ }
+ }
+ //g_print ("Case 1 - returning %d\n", ret);
}
+ return ret;
+}
- vp = *(persp->get_vanishing_point (Box3D::Y));
- os << vp[NR::X] << "," << vp[NR::Y] << ",";
- os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
- if (vp.is_finite()) {
- os << "finite,";
- } else {
- os << "infinite,";
- }
+int
+box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) {
+ Persp3D *persp = box3d_get_perspective(box);
- vp = *(persp->get_vanishing_point (Box3D::Z));
- os << vp[NR::X] << "," << vp[NR::Y] << ",";
- os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
- if (vp.is_finite()) {
- os << "finite";
+ if (!persp3d_VP_is_finite(persp, vpdir)) {
+ return 0;
} else {
- os << "infinite";
+ return box3d_pt_lies_in_PL_sector(box, persp3d_get_VP(persp, vpdir).affine(), id1, id2, axis);
}
-
- return g_strdup(os.str().c_str());
}
-// auxiliary function
-static std::pair<NR::Point, NR::Point>
-sp_3dbox_new_midpoints (Box3D::Perspective3D *persp, Box3D::Axis axis, NR::Point const &M0, NR::Point const &M, NR::Point const &A, NR::Point const &B)
-{
- double cr1 = Box3D::cross_ratio (*persp->get_vanishing_point (axis), M0, M, A);
- double cr2 = Box3D::cross_ratio (*persp->get_vanishing_point (axis), M, B, M0);
- if (fabs (cr1 - 1) < Box3D::epsilon) {
- // FIXME: cr == 1 is a degenerate case; how should we deal with it?
- return std::make_pair (NR::Point (0,0), NR::Point (0,0));
- }
- if (cr1 == NR_HUGE) {
- return std::make_pair (A, B);
+/* swap the coordinates of corner0 and corner7 along the specified axis */
+static void
+box3d_swap_coords(SPBox3D *box, Proj::Axis axis, bool smaller = true) {
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
+ if ((box->orig_corner0[axis] < box->orig_corner7[axis]) != smaller) {
+ double tmp = box->orig_corner0[axis];
+ box->orig_corner0[axis] = box->orig_corner7[axis];
+ box->orig_corner7[axis] = tmp;
}
- Box3D::PerspectiveLine pl (M0, axis, persp);
- NR::Point B_new = pl.pt_with_given_cross_ratio (M0, M, cr1 / (cr1 - 1));
- NR::Point A_new = pl.pt_with_given_cross_ratio (M0, M, 1 - cr2);
- return std::make_pair (A_new, B_new);
+ // FIXME: Should we also swap the coordinates of save_corner0 and save_corner7?
}
-void sp_3dbox_recompute_Z_corners_from_new_center (SP3DBox *box, NR::Point const new_center)
-{
- // TODO: Clean this function up
-
- Box3D::Perspective3D *persp = sp_desktop_document (inkscape_active_desktop())->get_persp_of_box (box);
- NR::Point old_center = box->old_center;
-
- Box3D::PerspectiveLine aux_line1 (old_center, Box3D::Z, persp);
- Box3D::PerspectiveLine aux_line2 (new_center, Box3D::Y, persp);
- NR::Point Z1 = aux_line1.meet (aux_line2);
-
- NR::Point A0 (sp_3dbox_get_midpoint_in_axis_direction (box->old_corner2, box->old_corner0, Box3D::Y, persp));
- NR::Point B0 (sp_3dbox_get_midpoint_in_axis_direction (box->old_corner7, box->old_corner5, Box3D::Y, persp));
- Box3D::PerspectiveLine aux_line3 (A0, Box3D::X, persp);
- Box3D::PerspectiveLine aux_line4 (B0, Box3D::X, persp);
-
- NR::Point C0 = aux_line3.meet (aux_line1);
- NR::Point D0 = aux_line4.meet (aux_line1);
-
- std::pair<NR::Point, NR::Point> new_midpts = sp_3dbox_new_midpoints (persp, Box3D::Z, old_center, Z1, C0, D0);
- NR::Point C1 (new_midpts.first);
- NR::Point D1 (new_midpts.second);
- Box3D::PerspectiveLine aux_line5 (C1, Box3D::X, persp);
- Box3D::PerspectiveLine aux_line6 (D1, Box3D::X, persp);
-
- Box3D::PerspectiveLine aux_line7 (A0, Box3D::Z, persp);
- Box3D::PerspectiveLine aux_line8 (B0, Box3D::Z, persp);
-
- NR::Point A1 = aux_line5.meet (aux_line7);
- NR::Point B1 = aux_line6.meet (aux_line8);
-
- Box3D::PerspectiveLine aux_line9 (box->old_corner2, Box3D::Z, persp);
- Box3D::PerspectiveLine aux_line10 (box->old_corner5, Box3D::Z, persp);
-
- Box3D::PerspectiveLine aux_line11 (A1, Box3D::Y, persp);
- Box3D::PerspectiveLine aux_line12 (B1, Box3D::Y, persp);
-
- NR::Point new_corner2 = aux_line9.meet (aux_line11);
- NR::Point new_corner5 = aux_line10.meet (aux_line12);
-
- Box3D::PerspectiveLine aux_line13 (A1, Box3D::X, persp);
- NR::Point E1 = aux_line13.meet (aux_line8);
- Box3D::PerspectiveLine aux_line14 (E1, Box3D::Y, persp);
-
- NR::Point new_corner1 = aux_line10.meet (aux_line14);
-
- sp_3dbox_set_shape_from_points (box, new_corner2, new_corner1, new_corner5);
+/* ensure that the coordinates of corner0 and corner7 are in the correct order (to prevent everted boxes) */
+void
+box3d_relabel_corners(SPBox3D *box) {
+ box3d_swap_coords(box, Proj::X, false);
+ box3d_swap_coords(box, Proj::Y, false);
+ box3d_swap_coords(box, Proj::Z, true);
}
-void sp_3dbox_recompute_XY_corners_from_new_center (SP3DBox *box, NR::Point const new_center)
-{
- // TODO: Clean this function up
-
- Box3D::Perspective3D *persp = sp_desktop_document (inkscape_active_desktop())->get_persp_of_box (box);
- NR::Point old_center = box->old_center;
-
- NR::Point A0 (sp_3dbox_get_midpoint_in_axis_direction (box->old_corner2, box->old_corner0, Box3D::Y, persp));
- NR::Point B0 (sp_3dbox_get_midpoint_in_axis_direction (box->old_corner1, box->old_corner3, Box3D::Y, persp));
-
- /* we first move the box along the X-axis ... */
- Box3D::PerspectiveLine aux_line1 (old_center, Box3D::X, persp);
- Box3D::PerspectiveLine aux_line2 (new_center, Box3D::Y, persp);
- NR::Point Z1 = aux_line1.meet (aux_line2);
-
- Box3D::PerspectiveLine ref_line (B0, Box3D::X, persp);
- Box3D::PerspectiveLine pline2 (old_center, Box3D::Z, persp);
- Box3D::PerspectiveLine pline3 (Z1, Box3D::Z, persp);
- NR::Point M0 = ref_line.meet (pline2);
- NR::Point M1 = ref_line.meet (pline3);
-
- std::pair<NR::Point, NR::Point> new_midpts = sp_3dbox_new_midpoints (persp, Box3D::X, M0, M1, A0, B0);
- NR::Point A1 (new_midpts.first);
- NR::Point B1 (new_midpts.second);
-
- /* ... and then along the Y-axis */
- Box3D::PerspectiveLine pline4 (box->old_corner1, Box3D::X, persp);
- Box3D::PerspectiveLine pline5 (box->old_corner3, Box3D::X, persp);
- Box3D::PerspectiveLine aux_line3 (M1, Box3D::Y, persp);
- NR::Point C1 = aux_line3.meet (pline4);
- NR::Point D1 = aux_line3.meet (pline5);
-
- Box3D::PerspectiveLine aux_line4 (new_center, Box3D::Z, persp);
- NR::Point M2 = aux_line4.meet (aux_line3);
-
- std::pair<NR::Point, NR::Point> other_new_midpts = sp_3dbox_new_midpoints (persp, Box3D::Y, M1, M2, C1, D1);
- NR::Point C2 (other_new_midpts.first);
- NR::Point D2 (other_new_midpts.second);
-
- Box3D::PerspectiveLine plXC (C2, Box3D::X, persp);
- Box3D::PerspectiveLine plXD (D2, Box3D::X, persp);
- Box3D::PerspectiveLine plYA (A1, Box3D::Y, persp);
- Box3D::PerspectiveLine plYB (B1, Box3D::Y, persp);
-
- NR::Point new_corner2 (plXD.meet (plYA));
- NR::Point new_corner1 (plXC.meet (plYB));
-
- NR::Point tmp_corner1 (pline4.meet (plYB));
- Box3D::PerspectiveLine pline6 (box->old_corner5, Box3D::X, persp);
- Box3D::PerspectiveLine pline7 (tmp_corner1, Box3D::Z, persp);
- NR::Point tmp_corner5 (pline6.meet (pline7));
-
- Box3D::PerspectiveLine pline8 (tmp_corner5, Box3D::Y, persp);
- Box3D::PerspectiveLine pline9 (new_corner1, Box3D::Z, persp);
- NR::Point new_corner5 (pline8.meet (pline9));
+static void
+box3d_check_for_swapped_coords(SPBox3D *box, Proj::Axis axis, bool smaller) {
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
- sp_3dbox_set_shape_from_points (box, new_corner2, new_corner1, new_corner5);
+ if ((box->orig_corner0[axis] < box->orig_corner7[axis]) != smaller) {
+ box->swapped = (Box3D::Axis) (box->swapped | Proj::toAffine(axis));
+ } else {
+ box->swapped = (Box3D::Axis) (box->swapped & ~Proj::toAffine(axis));
+ }
}
-void sp_3dbox_update_perspective_lines()
-{
- SPEventContext *ec = inkscape_active_event_context();
- if (!SP_IS_3DBOX_CONTEXT (ec))
- return;
+static void
+box3d_exchange_coords(SPBox3D *box) {
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
- SP_3DBOX_CONTEXT (ec)->_vpdrag->updateLines();
+ for (int i = 0; i < 3; ++i) {
+ if (box->swapped & Box3D::axes[i]) {
+ double tmp = box->orig_corner0[i];
+ box->orig_corner0[i] = box->orig_corner7[i];
+ box->orig_corner7[i] = tmp;
+ }
+ }
}
-/*
- * Manipulates corner1 through corner4 to contain the indices of the corners
- * from which the perspective lines in the direction of 'axis' emerge
- */
-void sp_3dbox_corners_for_perspective_lines (const SP3DBox * box, Box3D::Axis axis,
- NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4)
-{
- // along which axis to switch when takint
- Box3D::Axis switch_axis;
- if (axis == Box3D::X || axis == Box3D::Y) {
- switch_axis = (box->front_bits & axis) ? Box3D::Z : Box3D::NONE;
- } else {
- switch_axis = (box->front_bits & axis) ? Box3D::X : Box3D::NONE;
- }
+void
+box3d_check_for_swapped_coords(SPBox3D *box) {
+ box3d_check_for_swapped_coords(box, Proj::X, false);
+ box3d_check_for_swapped_coords(box, Proj::Y, false);
+ box3d_check_for_swapped_coords(box, Proj::Z, true);
- switch (axis) {
- case Box3D::X:
- corner1 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
- corner2 = sp_3dbox_get_corner_along_edge (box, 2 ^ switch_axis, axis, Box3D::REAR);
- corner3 = sp_3dbox_get_corner_along_edge (box, 4 ^ switch_axis, axis, Box3D::REAR);
- corner4 = sp_3dbox_get_corner_along_edge (box, 6 ^ switch_axis, axis, Box3D::REAR);
- break;
- case Box3D::Y:
- corner1 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
- corner2 = sp_3dbox_get_corner_along_edge (box, 1 ^ switch_axis, axis, Box3D::REAR);
- corner3 = sp_3dbox_get_corner_along_edge (box, 4 ^ switch_axis, axis, Box3D::REAR);
- corner4 = sp_3dbox_get_corner_along_edge (box, 5 ^ switch_axis, axis, Box3D::REAR);
- break;
- case Box3D::Z:
- corner1 = sp_3dbox_get_corner_along_edge (box, 1 ^ switch_axis, axis, Box3D::REAR);
- corner2 = sp_3dbox_get_corner_along_edge (box, 3 ^ switch_axis, axis, Box3D::REAR);
- corner3 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
- corner4 = sp_3dbox_get_corner_along_edge (box, 2 ^ switch_axis, axis, Box3D::REAR);
- break;
- default:
- // do nothing
- break;
- }
+ box3d_exchange_coords(box);
}
-/**
- * Returns the id of the corner on the edge along 'axis' and passing through 'corner' that
- * lies on the front/rear face in this direction.
- */
-guint
-sp_3dbox_get_corner_id_along_edge (const SP3DBox *box, guint corner, Box3D::Axis axis, Box3D::FrontOrRear rel_pos)
-{
- guint result;
- guint other_corner = corner ^ axis;
- Box3D::VanishingPoint *vp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->get_vanishing_point(axis);
- if (vp->is_finite()) {
- result = ( NR::L2 (vp->get_pos() - box->corners[corner])
- < NR::L2 (vp->get_pos() - box->corners[other_corner]) ? other_corner : corner);
- } else {
- // clear the axis bit and switch to the appropriate corner along axis, depending on the value of front_bits
- result = ((corner & (0xF ^ axis)) ^ (box->front_bits & axis));
- }
+void
+box3d_add_to_selection(SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
+ g_return_if_fail(persp);
+ persp3d_add_box_transform(persp, box);
+}
- if (rel_pos == Box3D::FRONT) {
- return result;
- } else {
- return result ^ axis;
+void
+box3d_remove_from_selection(SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
+ if (!persp) {
+ /* this can happen if a box is deleted through undo and the persp_ref is already detached;
+ should we rebuild the boxes of each perspective in this case or is it safe to leave it alone? */
+ return;
}
+ persp3d_remove_box_transform(persp, box);
}
-NR::Point
-sp_3dbox_get_corner_along_edge (const SP3DBox *box, guint corner, Box3D::Axis axis, Box3D::FrontOrRear rel_pos)
-{
- return box->corners[sp_3dbox_get_corner_id_along_edge (box, corner, axis, rel_pos)];
+void
+box3d_mark_transformed(SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
+ g_return_if_fail(persp);
+ persp3d_set_box_transformed(persp, box, true);
}
-guint
-sp_3dbox_get_front_corner_id (const SP3DBox *box)
-{
- guint front_corner = 1; // this could in fact be any corner, but we choose the one that is normally in front
- front_corner = sp_3dbox_get_corner_id_along_edge (box, front_corner, Box3D::X, Box3D::FRONT);
- front_corner = sp_3dbox_get_corner_id_along_edge (box, front_corner, Box3D::Y, Box3D::FRONT);
- front_corner = sp_3dbox_get_corner_id_along_edge (box, front_corner, Box3D::Z, Box3D::FRONT);
- return front_corner;
+Persp3D *
+box3d_get_perspective(SPBox3D const *box) {
+ return box->persp_ref->getObject();
}
-// auxiliary functions
-static void
-sp_3dbox_update_corner_with_value_from_svg (SPObject *object, guint corner_id, const gchar *value)
-{
- if (value == NULL) return;
- SP3DBox *box = SP_3DBOX(object);
+void
+box3d_switch_perspectives(SPBox3D *box, Persp3D *old_persp, Persp3D *new_persp, bool recompute_corners) {
+ if (recompute_corners) {
+ box->orig_corner0.normalize();
+ box->orig_corner7.normalize();
+ double z0 = box->orig_corner0[Proj::Z];
+ double z7 = box->orig_corner7[Proj::Z];
+ NR::Point corner0_screen = box3d_get_corner_screen(box, 0);
+ NR::Point corner7_screen = box3d_get_corner_screen(box, 7);
+
+ box->orig_corner0 = new_persp->tmat.preimage(corner0_screen, z0, Proj::Z);
+ box->orig_corner7 = new_persp->tmat.preimage(corner7_screen, z7, Proj::Z);
+ }
- std::pair<gdouble, gdouble> coord_pair = sp_3dbox_get_coord_pair_from_string (value);
- box->corners[corner_id] = NR::Point (coord_pair.first, coord_pair.second);
- sp_3dbox_recompute_corners (box, box->corners[2], box->corners[1], box->corners[5]);
- object->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
-}
+ persp3d_remove_box (old_persp, box);
+ persp3d_add_box (new_persp, box);
-static void
-sp_3dbox_update_perspective (Box3D::Perspective3D *persp, const gchar *value)
-{
- // WARNING! This function changes the perspective associated to 'box'. Since there may be
- // many other boxes linked to the same perspective, their perspective is also changed.
- // If this behaviour is not desired in all cases, we need a different function.
- if (value == NULL) return;
-
- gchar **vps = g_strsplit( value, ",", 0);
- for (int i = 0; i < 15; ++i) {
- if (vps[i] == NULL) {
- g_warning ("Malformed svg attribute 'perspective'\n");
- return;
- }
- }
+ persp3d_remove_box_transform (old_persp, box);
+ persp3d_add_box_transform (new_persp, box);
- persp->set_vanishing_point (Box3D::X, g_ascii_strtod (vps[0], NULL), g_ascii_strtod (vps[1], NULL),
- g_ascii_strtod (vps[2], NULL), g_ascii_strtod (vps[3], NULL),
- strcmp (vps[4], "finite") == 0 ? Box3D::VP_FINITE : Box3D::VP_INFINITE);
- persp->set_vanishing_point (Box3D::Y, g_ascii_strtod (vps[5], NULL), g_ascii_strtod (vps[6], NULL),
- g_ascii_strtod (vps[7], NULL), g_ascii_strtod (vps[8], NULL),
- strcmp (vps[9], "finite") == 0 ? Box3D::VP_FINITE : Box3D::VP_INFINITE);
- persp->set_vanishing_point (Box3D::Z, g_ascii_strtod (vps[10], NULL), g_ascii_strtod (vps[11], NULL),
- g_ascii_strtod (vps[12], NULL), g_ascii_strtod (vps[13], NULL),
- strcmp (vps[14], "finite") == 0 ? Box3D::VP_FINITE : Box3D::VP_INFINITE);
-
- // update the other boxes linked to the same perspective
- persp->reshape_boxes (Box3D::XYZ);
+ gchar *href = g_strdup_printf("#%s", SP_OBJECT_REPR(new_persp)->attribute("id"));
+ SP_OBJECT_REPR(box)->setAttribute("inkscape:perspectiveID", href);
+ g_free(href);
}
+
/*
Local Variables:
mode:c++