diff --git a/src/box3d-side.cpp b/src/box3d-side.cpp
index e3d661e1823a7d39cf2b7ce7652fa920c7ba5504..69bae53d93b696fb1f362d85b7ac2bee9650a1f3 100644 (file)
--- a/src/box3d-side.cpp
+++ b/src/box3d-side.cpp
#include "inkscape.h"
#include "persp3d.h"
#include "box3d-context.h"
-#include "prefs-utils.h"
+#include "preferences.h"
#include "desktop-style.h"
#include "box3d.h"
static void box3d_side_init (Box3DSide *side);
static void box3d_side_build (SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
-static Inkscape::XML::Node *box3d_side_write (SPObject *object, Inkscape::XML::Node *repr, guint flags);
+static Inkscape::XML::Node *box3d_side_write (SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags);
static void box3d_side_set (SPObject *object, unsigned int key, const gchar *value);
static void box3d_side_update (SPObject *object, SPCtx *ctx, guint flags);
static void box3d_side_set_shape (SPShape *shape);
-static Proj::Pt3 box3d_side_corner (Box3DSide *side, guint index);
-static std::vector<Proj::Pt3> box3d_side_corners (Box3DSide *side);
+static void box3d_side_compute_corner_ids(Box3DSide *side, unsigned int corners[4]);
static SPShapeClass *parent_class;
@@ -104,14 +103,13 @@ box3d_side_build (SPObject * object, SPDocument * document, Inkscape::XML::Node
}
static Inkscape::XML::Node *
-box3d_side_write (SPObject *object, Inkscape::XML::Node *repr, guint flags)
+box3d_side_write (SPObject *object, Inkscape::XML::Document *xml_doc, Inkscape::XML::Node *repr, guint flags)
{
Box3DSide *side = SP_BOX3D_SIDE (object);
if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
// this is where we end up when saving as plain SVG (also in other circumstances?)
// thus we don' set "sodipodi:type" so that the box is only saved as an ordinary svg:path
- Inkscape::XML::Document *xml_doc = sp_document_repr_doc(SP_OBJECT_DOCUMENT(object));
repr = xml_doc->createElement("svg:path");
}
sp_shape_set_shape ((SPShape *) object);
/* Duplicate the path */
- SPCurve *curve = ((SPShape *) object)->curve;
+ SPCurve const *curve = ((SPShape *) object)->curve;
//Nulls might be possible if this called iteratively
if ( !curve ) {
return NULL;
}
- NArtBpath *bpath = SP_CURVE_BPATH(curve);
- if ( !bpath ) {
- return NULL;
- }
- char *d = sp_svg_write_path ( bpath );
+ char *d = sp_svg_write_path ( curve->get_pathvector() );
repr->setAttribute("d", d);
g_free (d);
if (((SPObjectClass *) (parent_class))->write)
- ((SPObjectClass *) (parent_class))->write (object, repr, flags);
+ ((SPObjectClass *) (parent_class))->write (object, xml_doc, repr, flags);
return repr;
}
return;
}
- if (!SP_IS_BOX3D(SP_OBJECT(side)->parent)) {
+ SPObject *parent = SP_OBJECT(side)->parent;
+ if (!SP_IS_BOX3D(parent)) {
g_warning ("Parent of 3D box side is not a 3D box.\n");
return;
}
+ SPBox3D *box = SP_BOX3D(parent);
Persp3D *persp = box3d_side_perspective(side);
if (!persp) {
return;
}
- SPCurve *c = sp_curve_new ();
// TODO: Draw the correct quadrangle here
// To do this, determine the perspective of the box, the orientation of the side (e.g., XY-FRONT)
// compute the coordinates of the corners in P^3, project them onto the canvas, and draw the
// resulting path.
- std::vector<Proj::Pt3> corners = box3d_side_corners (side);
+ unsigned int corners[4];
+ box3d_side_compute_corner_ids(side, corners);
- NR::Matrix const i2d (sp_item_i2d_affine (SP_ITEM(shape)));
+ SPCurve *c = new SPCurve();
- // FIXME: This can better be implemented by using box3d_get_corner
- sp_curve_moveto (c, persp->tmat.image(corners[0]).affine() * i2d);
- sp_curve_lineto (c, persp->tmat.image(corners[1]).affine() * i2d);
- sp_curve_lineto (c, persp->tmat.image(corners[2]).affine() * i2d);
- sp_curve_lineto (c, persp->tmat.image(corners[3]).affine() * i2d);
+ if (!box3d_get_corner_screen(box, corners[0]).isFinite() ||
+ !box3d_get_corner_screen(box, corners[1]).isFinite() ||
+ !box3d_get_corner_screen(box, corners[2]).isFinite() ||
+ !box3d_get_corner_screen(box, corners[3]).isFinite() )
+ {
+ g_warning ("Trying to draw a 3D box side with invalid coordinates.\n");
+ return;
+ }
- sp_curve_closepath (c);
- sp_shape_set_curve_insync (SP_SHAPE (side), c, TRUE);
- sp_curve_unref (c);
+ c->moveto(box3d_get_corner_screen(box, corners[0]));
+ c->lineto(box3d_get_corner_screen(box, corners[1]));
+ c->lineto(box3d_get_corner_screen(box, corners[2]));
+ c->lineto(box3d_get_corner_screen(box, corners[3]));
+ c->closepath();
+
+ /* Reset the shape'scurve to the "original_curve"
+ * This is very important for LPEs to work properly! (the bbox might be recalculated depending on the curve in shape)*/
+ sp_shape_set_curve_insync (shape, c, TRUE);
+ if (sp_lpe_item_has_path_effect(SP_LPE_ITEM(shape)) && sp_lpe_item_path_effects_enabled(SP_LPE_ITEM(shape))) {
+ SPCurve *c_lpe = c->copy();
+ bool success = sp_lpe_item_perform_path_effect(SP_LPE_ITEM (shape), c_lpe);
+ if (success) {
+ sp_shape_set_curve_insync (shape, c_lpe, TRUE);
+ }
+ c_lpe->unref();
+ }
+ c->unref();
}
void
box3d_side_apply_style (Box3DSide *side) {
Inkscape::XML::Node *repr_face = SP_OBJECT_REPR(SP_OBJECT(side));
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
- gchar *descr = g_strconcat ("desktop.", box3d_side_axes_string (side), NULL);
- const gchar * cur_style = prefs_get_string_attribute(descr, "style");
- g_free (descr);
+ Glib::ustring descr = "/desktop/";
+ descr += box3d_side_axes_string(side);
+ descr += "/style";
+ Glib::ustring cur_style = prefs->getString(descr);
SPDesktop *desktop = inkscape_active_desktop();
- bool use_current = prefs_get_int_attribute("tools.shapes.3dbox", "usecurrent", 0);
- if (use_current && cur_style !=NULL) {
+ bool use_current = prefs->getBool("/tools/shapes/3dbox/usecurrent", false);
+ if (use_current && !cur_style.empty()) {
/* use last used style */
- repr_face->setAttribute("style", cur_style);
+ repr_face->setAttribute("style", cur_style.data());
} else {
/* use default style */
GString *pstring = g_string_new("");
- g_string_printf (pstring, "tools.shapes.3dbox.%s", box3d_side_axes_string(side));
+ g_string_printf (pstring, "/tools/shapes/3dbox/%s", box3d_side_axes_string(side));
sp_desktop_apply_style_tool (desktop, repr_face, pstring->str, false);
}
}
return pstring->str;
}
-static Proj::Pt3
-box3d_side_corner (Box3DSide *side, guint index) {
- SPBox3D *box = SP_BOX3D(SP_OBJECT_PARENT(side));
- return Proj::Pt3 ((index & 0x1) ? box->orig_corner7[Proj::X] : box->orig_corner0[Proj::X],
- (index & 0x2) ? box->orig_corner7[Proj::Y] : box->orig_corner0[Proj::Y],
- (index & 0x4) ? box->orig_corner7[Proj::Z] : box->orig_corner0[Proj::Z],
- 1.0);
-}
-
-static std::vector<Proj::Pt3>
-box3d_side_corners (Box3DSide *side) {
- std::vector<Proj::Pt3> corners;
+static void
+box3d_side_compute_corner_ids(Box3DSide *side, unsigned int corners[4]) {
Box3D::Axis orth = Box3D::third_axis_direction (side->dir1, side->dir2);
- unsigned int i0 = (side->front_or_rear ? orth : 0);
- unsigned int i1 = i0 ^ side->dir1;
- unsigned int i2 = i0 ^ side->dir1 ^ side->dir2;
- unsigned int i3 = i0 ^ side->dir2;
-
- corners.push_back (box3d_side_corner (side, i0));
- corners.push_back (box3d_side_corner (side, i1));
- corners.push_back (box3d_side_corner (side, i2));
- corners.push_back (box3d_side_corner (side, i3));
- return corners;
+
+ corners[0] = (side->front_or_rear ? orth : 0);
+ corners[1] = corners[0] ^ side->dir1;
+ corners[2] = corners[0] ^ side->dir1 ^ side->dir2;
+ corners[3] = corners[0] ^ side->dir2;
}
Persp3D *