diff --git a/src/box3d-face.cpp b/src/box3d-face.cpp
index 02a49b4e40ab5e920eb2334a5d5b163ae71642e7..096e7d7a6bbbd9868bbef2e94c6699f95b1f3178 100644 (file)
--- a/src/box3d-face.cpp
+++ b/src/box3d-face.cpp
* Released under GNU GPL, read the file 'COPYING' for more information
*/
+#include "svg/svg.h"
#include "box3d-face.h"
-#include <iostream>
// FIXME: It's quite redundant to pass the box plus the corners plus the axes. At least the corners can
// theoretically be reconstructed from the box and the axes, but in order to do this we need
} else {
if (align_along_PL) {
Box3D::Axis dir3 = Box3D::third_axis_direction (dir1, dir2);
- Box3D::Line line1(*SP3DBoxContext::current_perspective->get_vanishing_point(dir1), lr);
- Box3D::Line line2(*pt_align, *SP3DBoxContext::current_perspective->get_vanishing_point(dir3));
+ Box3D::Line line1(*Box3D::Perspective3D::current_perspective->get_vanishing_point(dir1), lr);
+ Box3D::Line line2(*pt_align, *Box3D::Perspective3D::current_perspective->get_vanishing_point(dir3));
corners[2] = *line1.intersect(line2);
} else {
- corners[2] = Box3D::Line(*pt_align, *SP3DBoxContext::current_perspective->get_vanishing_point(dir1)).closest_to(lr);
+ corners[2] = Box3D::Line(*pt_align, *Box3D::Perspective3D::current_perspective->get_vanishing_point(dir1)).closest_to(lr);
}
}
*
* Note that several other functions rely on this precise order.
*/
+/***
void
Box3DFace::set_face (NR::Point const A, NR::Point const C, Box3D::Axis const axis1, Box3D::Axis const axis2)
{
@@ -130,12 +131,12 @@ Box3DFace::set_face (NR::Point const A, NR::Point const C, Box3D::Axis const axi
return;
SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
- Box3D::PerspectiveLine line1 (A, axis1);
- Box3D::PerspectiveLine line2 (C, axis2);
+ Box3D::PerspectiveLine line1 (A, axis1, Box3D::Perspective3D::current_perspective);
+ Box3D::PerspectiveLine line2 (C, axis2, Box3D::Perspective3D::current_perspective);
NR::Maybe<NR::Point> B = line1.intersect(line2);
- Box3D::PerspectiveLine line3 (*corners[0], axis2);
- Box3D::PerspectiveLine line4 (*corners[2], axis1);
+ Box3D::PerspectiveLine line3 (*corners[0], axis2, Box3D::Perspective3D::current_perspective);
+ Box3D::PerspectiveLine line4 (*corners[2], axis1, Box3D::Perspective3D::current_perspective);
NR::Maybe<NR::Point> D = line3.intersect(line4);
// FIXME: How to handle the case if one of the intersections doesn't exist?
@@ -149,7 +150,7 @@ Box3DFace::set_face (NR::Point const A, NR::Point const C, Box3D::Axis const axi
this->dir1 = axis1;
this->dir2 = axis2;
}
-
+***/
NR::Point Box3DFace::operator[](unsigned int i)
{
*/
void Box3DFace::set_path_repr()
{
- SP_OBJECT(this->path)->repr->setAttribute("d", svg_repr_string());
+ NR::Matrix const i2d (sp_item_i2d_affine (SP_ITEM (this->parent_box3d)));
+ SPCurve * curve = sp_curve_new();
+ sp_curve_moveto (curve, ((*corners[0]) * i2d)[NR::X], ((*corners[0]) * i2d)[NR::Y]);
+ sp_curve_lineto (curve, ((*corners[1]) * i2d)[NR::X], ((*corners[1]) * i2d)[NR::Y]);
+ sp_curve_lineto (curve, ((*corners[2]) * i2d)[NR::X], ((*corners[2]) * i2d)[NR::Y]);
+ sp_curve_lineto (curve, ((*corners[3]) * i2d)[NR::X], ((*corners[3]) * i2d)[NR::Y]);
+ sp_curve_closepath (curve);
+ SP_OBJECT(this->path)->repr->setAttribute("d", sp_svg_write_path (SP_CURVE_BPATH(curve)));
}
void Box3DFace::set_curve()
return pstring->str;
}
-gchar * Box3DFace::svg_repr_string()
-{
- NR::Matrix const i2d (sp_item_i2d_affine (SP_ITEM (this->parent_box3d)));
- GString *pstring = g_string_new("");
- gchar str[G_ASCII_DTOSTR_BUF_SIZE];
-
- g_string_append_printf (pstring, "M ");
- g_string_append_printf (pstring, "%s", g_ascii_dtostr (str, sizeof (str), ((*corners[0]) * i2d)[NR::X]));
- g_string_append_printf (pstring, ",");
- g_string_append_printf (pstring, "%s", g_ascii_dtostr (str, sizeof (str), ((*corners[0]) * i2d)[NR::Y]));
-
- g_string_append_printf (pstring, " L ");
- g_string_append_printf (pstring, "%s", g_ascii_dtostr (str, sizeof (str), ((*corners[1]) * i2d)[NR::X]));
- g_string_append_printf (pstring, ",");
- g_string_append_printf (pstring, "%s", g_ascii_dtostr (str, sizeof (str), ((*corners[1]) * i2d)[NR::Y]));
-
- g_string_append_printf (pstring, " L ");
- g_string_append_printf (pstring, "%s", g_ascii_dtostr (str, sizeof (str), ((*corners[2]) * i2d)[NR::X]));
- g_string_append_printf (pstring, ",");
- g_string_append_printf (pstring, "%s", g_ascii_dtostr (str, sizeof (str), ((*corners[2]) * i2d)[NR::Y]));
-
- g_string_append_printf (pstring, " L ");
- g_string_append_printf (pstring, "%s", g_ascii_dtostr (str, sizeof (str), ((*corners[3]) * i2d)[NR::X]));
- g_string_append_printf (pstring, ",");
- g_string_append_printf (pstring, "%s", g_ascii_dtostr (str, sizeof (str), ((*corners[3]) * i2d)[NR::Y]));
-
- g_string_append_printf (pstring, " z");
-
- return pstring->str;
-}
-
/*
Local Variables:
mode:c++