index 2755d6fb35c94cb4bd8d0bde7258d862b706e6e1..ea7f3412d0de9fae0f60e6f434972fe4c8330525 100644 (file)
*/
/* Authors:
* Krzysztof Kosiński <tweenk.pl@gmail.com>
*/
/* Authors:
* Krzysztof Kosiński <tweenk.pl@gmail.com>
+ * Abhishek Sharma
*
* Copyright (C) 2009 Authors
* Released under GNU GPL, read the file 'COPYING' for more information
*
* Copyright (C) 2009 Authors
* Released under GNU GPL, read the file 'COPYING' for more information
*/
class PathManipulatorObserver : public Inkscape::XML::NodeObserver {
public:
*/
class PathManipulatorObserver : public Inkscape::XML::NodeObserver {
public:
- PathManipulatorObserver(PathManipulator *p) : _pm(p), _blocked(false) {}
- virtual void notifyAttributeChanged(Inkscape::XML::Node &, GQuark attr,
+ PathManipulatorObserver(PathManipulator *p, Inkscape::XML::Node *node)
+ : _pm(p)
+ , _node(node)
+ , _blocked(false)
+ {
+ Inkscape::GC::anchor(_node);
+ _node->addObserver(*this);
+ }
+
+ ~PathManipulatorObserver() {
+ _node->removeObserver(*this);
+ Inkscape::GC::release(_node);
+ }
+
+ virtual void notifyAttributeChanged(Inkscape::XML::Node &/*node*/, GQuark attr,
Util::ptr_shared<char>, Util::ptr_shared<char>)
{
// do nothing if blocked
Util::ptr_shared<char>, Util::ptr_shared<char>)
{
// do nothing if blocked
_pm->_externalChange(PATH_CHANGE_TRANSFORM);
}
}
_pm->_externalChange(PATH_CHANGE_TRANSFORM);
}
}
+
void block() { _blocked = true; }
void unblock() { _blocked = false; }
private:
PathManipulator *_pm;
void block() { _blocked = true; }
void unblock() { _blocked = false; }
private:
PathManipulator *_pm;
+ Inkscape::XML::Node *_node;
bool _blocked;
};
bool _blocked;
};
, _subpaths(*this)
, _multi_path_manipulator(mpm)
, _path(path)
, _subpaths(*this)
, _multi_path_manipulator(mpm)
, _path(path)
- , _spcurve(NULL)
+ , _spcurve(new SPCurve())
, _dragpoint(new CurveDragPoint(*this))
, _dragpoint(new CurveDragPoint(*this))
- , _observer(new PathManipulatorObserver(this))
+ , /* XML Tree being used here directly while it shouldn't be*/_observer(new PathManipulatorObserver(this, SP_OBJECT(path)->getRepr()))
, _edit_transform(et)
, _edit_transform(et)
+ , _num_selected(0)
, _show_handles(true)
, _show_outline(false)
, _show_handles(true)
, _show_outline(false)
+ , _show_path_direction(false)
+ , _live_outline(true)
+ , _live_objects(true)
, _lpe_key(lpe_key)
{
, _lpe_key(lpe_key)
{
- /* Because curve drag point is always created first, it does not cover nodes */
if (_lpe_key.empty()) {
if (_lpe_key.empty()) {
- _i2d_transform = sp_item_i2d_affine(SP_ITEM(path));
+ _i2d_transform = SP_ITEM(path)->i2d_affine();
} else {
_i2d_transform = Geom::identity();
}
} else {
_i2d_transform = Geom::identity();
}
SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(_outline), 0, SP_WIND_RULE_NONZERO);
SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(_outline), 0, SP_WIND_RULE_NONZERO);
- _subpaths.signal_insert_node.connect(
- sigc::mem_fun(*this, &PathManipulator::_attachNodeHandlers));
- _subpaths.signal_remove_node.connect(
- sigc::mem_fun(*this, &PathManipulator::_removeNodeHandlers));
_selection.signal_update.connect(
sigc::mem_fun(*this, &PathManipulator::update));
_selection.signal_point_changed.connect(
sigc::mem_fun(*this, &PathManipulator::_selectionChanged));
_selection.signal_update.connect(
sigc::mem_fun(*this, &PathManipulator::update));
_selection.signal_point_changed.connect(
sigc::mem_fun(*this, &PathManipulator::_selectionChanged));
- _dragpoint->signal_update.connect(
- sigc::mem_fun(*this, &PathManipulator::update));
_desktop->signal_zoom_changed.connect(
sigc::hide( sigc::mem_fun(*this, &PathManipulator::_updateOutlineOnZoomChange)));
_createControlPointsFromGeometry();
_desktop->signal_zoom_changed.connect(
sigc::hide( sigc::mem_fun(*this, &PathManipulator::_updateOutlineOnZoomChange)));
_createControlPointsFromGeometry();
-
- _path->repr->addObserver(*_observer);
}
PathManipulator::~PathManipulator()
{
delete _dragpoint;
}
PathManipulator::~PathManipulator()
{
delete _dragpoint;
- if (_path) _path->repr->removeObserver(*_observer);
delete _observer;
gtk_object_destroy(_outline);
delete _observer;
gtk_object_destroy(_outline);
- if (_spcurve) _spcurve->unref();
+ _spcurve->unref();
clear();
}
clear();
}
/** Store the changes to the path in XML. */
void PathManipulator::writeXML()
{
/** Store the changes to the path in XML. */
void PathManipulator::writeXML()
{
+ if (!_live_outline)
+ _updateOutline();
+ if (!_live_objects)
+ _setGeometry();
+
if (!_path) return;
_observer->block();
if (!empty()) {
if (!_path) return;
_observer->block();
if (!empty()) {
/** Select all nodes in subpaths that have something selected. */
void PathManipulator::selectSubpaths()
{
/** Select all nodes in subpaths that have something selected. */
void PathManipulator::selectSubpaths()
{
- for (std::list<SubpathPtr>::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
NodeList::iterator sp_start = (*i)->begin(), sp_end = (*i)->end();
for (NodeList::iterator j = sp_start; j != sp_end; ++j) {
if (j->selected()) {
NodeList::iterator sp_start = (*i)->begin(), sp_end = (*i)->end();
for (NodeList::iterator j = sp_start; j != sp_end; ++j) {
if (j->selected()) {
}
}
}
}
-/** Select all nodes in the path. */
-void PathManipulator::selectAll()
-{
- for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
- for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
- _selection.insert(j.ptr());
- }
- }
-}
-
-/** Select points inside the given rectangle. If all points inside it are already selected,
- * they will be deselected.
- * @param area Area to select
- */
-void PathManipulator::selectArea(Geom::Rect const &area)
-{
- bool nothing_selected = true;
- std::vector<Node*> in_area;
- for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
- for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
- if (area.contains(j->position())) {
- in_area.push_back(j.ptr());
- if (!j->selected()) {
- _selection.insert(j.ptr());
- nothing_selected = false;
- }
- }
- }
- }
- if (nothing_selected) {
- for (std::vector<Node*>::iterator i = in_area.begin(); i != in_area.end(); ++i) {
- _selection.erase(*i);
- }
- }
-}
-
-/** Move the selection forward or backward by one node in each subpath, based on the sign
- * of the parameter. */
-void PathManipulator::shiftSelection(int dir)
-{
- if (dir == 0) return;
- // We cannot do any tricks here, like iterating in different directions based on
- // the sign and only setting the selection of nodes behind us, because it would break
- // for closed paths.
- for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
- std::deque<bool> sels; // I hope this is specialized for bools!
- unsigned num = 0;
-
- for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
- sels.push_back(j->selected());
- _selection.erase(j.ptr());
- ++num;
- }
- if (num == 0) continue; // should never happen!
-
- num = 0;
- // In closed subpath, shift the selection cyclically. In an open one,
- // let the selection 'slide into nothing' at ends.
- if (dir > 0) {
- if ((*i)->closed()) {
- bool last = sels.back();
- sels.pop_back();
- sels.push_front(last);
- } else {
- sels.push_front(false);
- }
- } else {
- if ((*i)->closed()) {
- bool first = sels.front();
- sels.pop_front();
- sels.push_back(first);
- } else {
- sels.push_back(false);
- num = 1;
- }
- }
-
- for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
- if (sels[num]) _selection.insert(j.ptr());
- ++num;
- }
- }
-}
-
-/** Invert selection in the entire path. */
-void PathManipulator::invertSelection()
-{
- for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
- for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
- if (j->selected()) _selection.erase(j.ptr());
- else _selection.insert(j.ptr());
- }
- }
-}
-
/** Invert selection in the selected subpaths. */
void PathManipulator::invertSelectionInSubpaths()
{
/** Invert selection in the selected subpaths. */
void PathManipulator::invertSelectionInSubpaths()
{
/** Insert a new node in the middle of each selected segment. */
void PathManipulator::insertNodes()
{
/** Insert a new node in the middle of each selected segment. */
void PathManipulator::insertNodes()
{
- if (!_num_selected) return;
+ if (_num_selected < 2) return;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
}
}
}
}
+/** Insert new nodes exactly at the positions of selected nodes while preserving shape.
+ * This is equivalent to breaking, except that it doesn't split into subpaths. */
+void PathManipulator::duplicateNodes()
+{
+ if (_num_selected == 0) return;
+
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ if (j->selected()) {
+ NodeList::iterator k = j.next();
+ Node *n = new Node(_multi_path_manipulator._path_data.node_data, *j);
+
+ if (k) {
+ // Move the new node to the bottom of the Z-order. This way you can drag all
+ // nodes that were selected before this operation without deselecting
+ // everything because there is a new node above.
+ n->sink();
+ }
+
+ n->front()->setPosition(*j->front());
+ j->front()->retract();
+ j->setType(NODE_CUSP, false);
+ (*i)->insert(k, n);
+
+ if (k) {
+ // We need to manually call the selection change callback to refresh
+ // the handle display correctly.
+ // This call changes num_selected, but we call this once for a selected node
+ // and once for an unselected node, so in the end the number stays correct.
+ _selectionChanged(j.ptr(), true);
+ _selectionChanged(n, false);
+ } else {
+ // select the new end node instead of the node just before it
+ _selection.erase(j.ptr());
+ _selection.insert(n);
+ break; // this was the end node, nothing more to do
+ }
+ }
+ }
+ }
+}
+
/** Replace contiguous selections of nodes in each subpath with one node. */
void PathManipulator::weldNodes(NodeList::iterator preserve_pos)
{
/** Replace contiguous selections of nodes in each subpath with one node. */
void PathManipulator::weldNodes(NodeList::iterator preserve_pos)
{
- if (!_num_selected) return;
- _dragpoint->setVisible(false);
+ if (_num_selected < 2) return;
+ hideDragPoint();
bool pos_valid = preserve_pos;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
bool pos_valid = preserve_pos;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
}
// Start from unselected node in closed paths, so that we don't start in the middle
}
// Start from unselected node in closed paths, so that we don't start in the middle
- // of a contiguous selection
+ // of a selection
NodeList::iterator sel_beg = sp->begin(), sel_end;
if (sp->closed()) {
while (sel_beg->selected()) ++sel_beg;
}
NodeList::iterator sel_beg = sp->begin(), sel_end;
if (sp->closed()) {
while (sel_beg->selected()) ++sel_beg;
}
- // Main loop
+ // Work loop
while (num_selected > 0) {
// Find selected node
while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next();
if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, "
"but there are still nodes to process!");
while (num_selected > 0) {
// Find selected node
while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next();
if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, "
"but there are still nodes to process!");
+ // note: this is initialized to zero, because the loop below counts sel_beg as well
+ // the loop conditions are simpler that way
unsigned num_points = 0;
bool use_pos = false;
Geom::Point back_pos, front_pos;
unsigned num_points = 0;
bool use_pos = false;
Geom::Point back_pos, front_pos;
/** Remove nodes in the middle of selected segments. */
void PathManipulator::weldSegments()
{
/** Remove nodes in the middle of selected segments. */
void PathManipulator::weldSegments()
{
- // TODO
+ if (_num_selected < 2) return;
+ hideDragPoint();
+
+ for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
+ SubpathPtr sp = *i;
+ unsigned num_selected = 0, num_unselected = 0;
+ for (NodeList::iterator j = sp->begin(); j != sp->end(); ++j) {
+ if (j->selected()) ++num_selected;
+ else ++num_unselected;
+ }
+ if (num_selected < 3) continue;
+ if (num_unselected == 0 && sp->closed()) {
+ // if all nodes in a closed subpath are selected, the operation doesn't make much sense
+ continue;
+ }
+
+ // Start from unselected node in closed paths, so that we don't start in the middle
+ // of a selection
+ NodeList::iterator sel_beg = sp->begin(), sel_end;
+ if (sp->closed()) {
+ while (sel_beg->selected()) ++sel_beg;
+ }
+
+ // Work loop
+ while (num_selected > 0) {
+ // Find selected node
+ while (sel_beg && !sel_beg->selected()) sel_beg = sel_beg.next();
+ if (!sel_beg) throw std::logic_error("Join nodes: end of open path reached, "
+ "but there are still nodes to process!");
+
+ // note: this is initialized to zero, because the loop below counts sel_beg as well
+ // the loop conditions are simpler that way
+ unsigned num_points = 0;
+
+ // find the end of selected segment
+ for (sel_end = sel_beg; sel_end && sel_end->selected(); sel_end = sel_end.next()) {
+ ++num_points;
+ }
+ if (num_points > 2) {
+ // remove nodes in the middle
+ sel_beg = sel_beg.next();
+ while (sel_beg != sel_end.prev()) {
+ NodeList::iterator next = sel_beg.next();
+ sp->erase(sel_beg);
+ sel_beg = next;
+ }
+ sel_beg = sel_end;
+ }
+ num_selected -= num_points;
+ }
+ }
}
/** Break the subpath at selected nodes. It also works for single node closed paths. */
}
/** Break the subpath at selected nodes. It also works for single node closed paths. */
* in a way that attempts to preserve the original shape of the curve. */
void PathManipulator::deleteNodes(bool keep_shape)
{
* in a way that attempts to preserve the original shape of the curve. */
void PathManipulator::deleteNodes(bool keep_shape)
{
- if (!_num_selected) return;
+ if (_num_selected == 0) return;
hideDragPoint();
hideDragPoint();
-
- unsigned const samples_per_segment = 10;
- double const t_step = 1.0 / samples_per_segment;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end();) {
SubpathPtr sp = *i;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end();) {
SubpathPtr sp = *i;
sel_end = sel_beg;
while (num_selected > 0) {
sel_end = sel_beg;
while (num_selected > 0) {
- while (!sel_beg->selected()) sel_beg = sel_beg.next();
+ while (sel_beg && !sel_beg->selected()) {
+ sel_beg = sel_beg.next();
+ }
sel_end = sel_beg;
sel_end = sel_beg;
- unsigned del_len = 0;
+
while (sel_end && sel_end->selected()) {
while (sel_end && sel_end->selected()) {
- ++del_len;
sel_end = sel_end.next();
}
sel_end = sel_end.next();
}
- // set surrounding node types to cusp if:
- // 1. keep_shape is on, or
- // 2. we are deleting at the end or beginning of an open path
- // if !sel_end then sel_beg.prev() must be valid, otherwise the entire subpath
- // would be deleted before we get here
- if ((keep_shape || !sel_end) && sel_beg.prev()) sel_beg.prev()->setType(NODE_CUSP, false);
- if ((keep_shape || !sel_beg.prev()) && sel_end) sel_end->setType(NODE_CUSP, false);
-
- if (keep_shape && sel_beg.prev() && sel_end) {
- // Fill fit data
- unsigned num_samples = (del_len + 1) * samples_per_segment + 1;
- Geom::Point *bezier_data = new Geom::Point[num_samples];
- Geom::Point result[4];
- unsigned seg = 0;
-
- for (NodeList::iterator cur = sel_beg.prev(); cur != sel_end; cur = cur.next()) {
- Geom::CubicBezier bc(*cur, *cur->front(), *cur.next(), *cur.next()->back());
- for (unsigned s = 0; s < samples_per_segment; ++s) {
- bezier_data[seg * samples_per_segment + s] = bc.pointAt(t_step * s);
- }
- ++seg;
- }
- // Fill last point
- bezier_data[num_samples - 1] = sel_end->position();
- // Compute replacement bezier curve
- // TODO the fitting algorithm sucks - rewrite it to be awesome
- bezier_fit_cubic(result, bezier_data, num_samples, 0.5);
- delete[] bezier_data;
-
- sel_beg.prev()->front()->setPosition(result[1]);
- sel_end->back()->setPosition(result[2]);
- }
- // We cannot simply use sp->erase(sel_beg, sel_end), because it would break
- // for cases when the selected stretch crosses the beginning of the path
- while (sel_beg != sel_end) {
- NodeList::iterator next = sel_beg.next();
- sp->erase(sel_beg);
- sel_beg = next;
- }
- num_selected -= del_len;
+ num_selected -= _deleteStretch(sel_beg, sel_end, keep_shape);
+ sel_beg = sel_end;
}
++i;
}
}
}
++i;
}
}
+/** @brief Delete nodes between the two iterators.
+ * The given range can cross the beginning of the subpath in closed subpaths.
+ * @param start Beginning of the range to delete
+ * @param end End of the range
+ * @param keep_shape Whether to fit the handles at surrounding nodes to approximate
+ * the shape before deletion
+ * @return Number of deleted nodes */
+unsigned PathManipulator::_deleteStretch(NodeList::iterator start, NodeList::iterator end, bool keep_shape)
+{
+ unsigned const samples_per_segment = 10;
+ double const t_step = 1.0 / samples_per_segment;
+
+ unsigned del_len = 0;
+ for (NodeList::iterator i = start; i != end; i = i.next()) {
+ ++del_len;
+ }
+ if (del_len == 0) return 0;
+
+ // set surrounding node types to cusp if:
+ // 1. keep_shape is on, or
+ // 2. we are deleting at the end or beginning of an open path
+ if ((keep_shape || !end) && start.prev()) start.prev()->setType(NODE_CUSP, false);
+ if ((keep_shape || !start.prev()) && end) end->setType(NODE_CUSP, false);
+
+ if (keep_shape && start.prev() && end) {
+ unsigned num_samples = (del_len + 1) * samples_per_segment + 1;
+ Geom::Point *bezier_data = new Geom::Point[num_samples];
+ Geom::Point result[4];
+ unsigned seg = 0;
+
+ for (NodeList::iterator cur = start.prev(); cur != end; cur = cur.next()) {
+ Geom::CubicBezier bc(*cur, *cur->front(), *cur.next(), *cur.next()->back());
+ for (unsigned s = 0; s < samples_per_segment; ++s) {
+ bezier_data[seg * samples_per_segment + s] = bc.pointAt(t_step * s);
+ }
+ ++seg;
+ }
+ // Fill last point
+ bezier_data[num_samples - 1] = end->position();
+ // Compute replacement bezier curve
+ // TODO the fitting algorithm sucks - rewrite it to be awesome
+ bezier_fit_cubic(result, bezier_data, num_samples, 0.5);
+ delete[] bezier_data;
+
+ start.prev()->front()->setPosition(result[1]);
+ end->back()->setPosition(result[2]);
+ }
+
+ // We can't use nl->erase(start, end), because it would break when the stretch
+ // crosses the beginning of a closed subpath
+ NodeList &nl = start->nodeList();
+ while (start != end) {
+ NodeList::iterator next = start.next();
+ nl.erase(start);
+ start = next;
+ }
+
+ return del_len;
+}
+
/** Removes selected segments */
void PathManipulator::deleteSegments()
{
/** Removes selected segments */
void PathManipulator::deleteSegments()
{
}
}
}
}
-/** Reverse the subpaths that have anything selected. */
-void PathManipulator::reverseSubpaths()
+/** Reverse subpaths of the path.
+ * @param selected_only If true, only paths that have at least one selected node
+ * will be reversed. Otherwise all subpaths will be reversed. */
+void PathManipulator::reverseSubpaths(bool selected_only)
{
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
{
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
- for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
- if (j->selected()) {
- (*i)->reverse();
- break; // continue with the next subpath
+ if (selected_only) {
+ for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
+ if (j->selected()) {
+ (*i)->reverse();
+ break; // continue with the next subpath
+ }
}
}
+ } else {
+ (*i)->reverse();
}
}
}
}
}
}
/** Make selected segments curves / lines. */
void PathManipulator::setSegmentType(SegmentType type)
{
/** Make selected segments curves / lines. */
void PathManipulator::setSegmentType(SegmentType type)
{
- if (!_num_selected) return;
+ if (_num_selected == 0) return;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
NodeList::iterator k = j.next();
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
for (NodeList::iterator j = (*i)->begin(); j != (*i)->end(); ++j) {
NodeList::iterator k = j.next();
case SEGMENT_CUBIC_BEZIER:
if (!j->front()->isDegenerate() || !k->back()->isDegenerate())
break;
case SEGMENT_CUBIC_BEZIER:
if (!j->front()->isDegenerate() || !k->back()->isDegenerate())
break;
+ // move both handles to 1/3 of the line
j->front()->move(j->position() + (k->position() - j->position()) / 3);
k->back()->move(k->position() + (j->position() - k->position()) / 3);
break;
j->front()->move(j->position() + (k->position() - j->position()) / 3);
k->back()->move(k->position() + (j->position() - k->position()) / 3);
break;
}
}
}
}
+void PathManipulator::scaleHandle(Node *n, int which, int dir, bool pixel)
+{
+ if (n->type() == NODE_SYMMETRIC || n->type() == NODE_AUTO) {
+ n->setType(NODE_SMOOTH);
+ }
+ Handle *h = _chooseHandle(n, which);
+ double length_change;
+
+ if (pixel) {
+ length_change = 1.0 / _desktop->current_zoom() * dir;
+ } else {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ length_change = prefs->getDoubleLimited("/options/defaultscale/value", 2, 1, 1000);
+ length_change *= dir;
+ }
+
+ Geom::Point relpos;
+ if (h->isDegenerate()) {
+ if (dir < 0) return;
+ Node *nh = n->nodeToward(h);
+ if (!nh) return;
+ relpos = Geom::unit_vector(nh->position() - n->position()) * length_change;
+ } else {
+ relpos = h->relativePos();
+ double rellen = relpos.length();
+ relpos *= ((rellen + length_change) / rellen);
+ }
+ h->setRelativePos(relpos);
+ update();
+
+ gchar const *key = which < 0 ? "handle:scale:left" : "handle:scale:right";
+ _commit(_("Scale handle"), key);
+}
+
+void PathManipulator::rotateHandle(Node *n, int which, int dir, bool pixel)
+{
+ if (n->type() != NODE_CUSP) {
+ n->setType(NODE_CUSP);
+ }
+ Handle *h = _chooseHandle(n, which);
+ if (h->isDegenerate()) return;
+
+ double angle;
+ if (pixel) {
+ // Rotate by "one pixel"
+ angle = atan2(1.0 / _desktop->current_zoom(), h->length()) * dir;
+ } else {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
+ angle = M_PI * dir / snaps;
+ }
+
+ h->setRelativePos(h->relativePos() * Geom::Rotate(angle));
+ update();
+ gchar const *key = which < 0 ? "handle:rotate:left" : "handle:rotate:right";
+ _commit(_("Rotate handle"), key);
+}
+
+Handle *PathManipulator::_chooseHandle(Node *n, int which)
+{
+ NodeList::iterator i = NodeList::get_iterator(n);
+ Node *prev = i.prev().ptr();
+ Node *next = i.next().ptr();
+
+ // on an endnode, the remaining handle automatically wins
+ if (!next) return n->back();
+ if (!prev) return n->front();
+
+ // compare X coord ofline segments
+ Geom::Point npos = next->position();
+ Geom::Point ppos = prev->position();
+ if (which < 0) {
+ // pick left handle.
+ // we just swap the handles and pick the right handle below.
+ std::swap(npos, ppos);
+ }
+
+ if (npos[Geom::X] >= ppos[Geom::X]) {
+ return n->front();
+ } else {
+ return n->back();
+ }
+}
+
/** Set the visibility of handles. */
void PathManipulator::showHandles(bool show)
{
/** Set the visibility of handles. */
void PathManipulator::showHandles(bool show)
{
_updateOutline();
}
_updateOutline();
}
+void PathManipulator::setLiveOutline(bool set)
+{
+ _live_outline = set;
+}
+
+void PathManipulator::setLiveObjects(bool set)
+{
+ _live_objects = set;
+}
+
void PathManipulator::setControlsTransform(Geom::Matrix const &tnew)
{
Geom::Matrix delta = _i2d_transform.inverse() * _edit_transform.inverse() * tnew * _i2d_transform;
void PathManipulator::setControlsTransform(Geom::Matrix const &tnew)
{
Geom::Matrix delta = _i2d_transform.inverse() * _edit_transform.inverse() * tnew * _i2d_transform;
_createGeometryFromControlPoints();
}
_createGeometryFromControlPoints();
}
+/** Hide the curve drag point until the next motion event.
+ * This should be called at the beginning of every method that can delete nodes.
+ * Otherwise the invalidated iterator in the dragpoint can cause crashes. */
void PathManipulator::hideDragPoint()
{
_dragpoint->setVisible(false);
void PathManipulator::hideDragPoint()
{
_dragpoint->setVisible(false);
/** Called by the XML observer when something else than us modifies the path. */
void PathManipulator::_externalChange(unsigned type)
{
/** Called by the XML observer when something else than us modifies the path. */
void PathManipulator::_externalChange(unsigned type)
{
+ hideDragPoint();
+
switch (type) {
case PATH_CHANGE_D: {
_getGeometry();
switch (type) {
case PATH_CHANGE_D: {
_getGeometry();
} break;
case PATH_CHANGE_TRANSFORM: {
Geom::Matrix i2d_change = _d2i_transform;
} break;
case PATH_CHANGE_TRANSFORM: {
Geom::Matrix i2d_change = _d2i_transform;
- _i2d_transform = sp_item_i2d_affine(SP_ITEM(_path));
+ _i2d_transform = SP_ITEM(_path)->i2d_affine();
_d2i_transform = _i2d_transform.inverse();
i2d_change *= _i2d_transform;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
_d2i_transform = _i2d_transform.inverse();
i2d_change *= _i2d_transform;
for (SubpathList::iterator i = _subpaths.begin(); i != _subpaths.end(); ++i) {
// so that _updateDragPoint doesn't crash on paths with naked movetos
Geom::PathVector pathv = pathv_to_linear_and_cubic_beziers(_spcurve->get_pathvector());
for (Geom::PathVector::iterator i = pathv.begin(); i != pathv.end(); ) {
// so that _updateDragPoint doesn't crash on paths with naked movetos
Geom::PathVector pathv = pathv_to_linear_and_cubic_beziers(_spcurve->get_pathvector());
for (Geom::PathVector::iterator i = pathv.begin(); i != pathv.end(); ) {
- if (i->empty()) pathv.erase(i++);
- else ++i;
+ // NOTE: this utilizes the fact that Geom::PathVector is an std::vector.
+ // When we erase an element, the next one slides into position,
+ // so we do not increment the iterator even though it is theoretically invalidated.
+ if (i->empty()) {
+ pathv.erase(i);
+ } else {
+ ++i;
+ }
}
_spcurve->set_pathvector(pathv);
}
_spcurve->set_pathvector(pathv);
// we need to set the nodetypes after all the handles are in place,
// so that pickBestType works correctly
// TODO maybe migrate to inkscape:node-types?
// we need to set the nodetypes after all the handles are in place,
// so that pickBestType works correctly
// TODO maybe migrate to inkscape:node-types?
- gchar const *nts_raw = _path ? _path->repr->attribute(_nodetypesKey().data()) : 0;
+ // TODO move this into SPPath - do not manipulate directly
+
+ //XML Tree being used here directly while it shouldn't be.
+ gchar const *nts_raw = _path ? _path->getRepr()->attribute(_nodetypesKey().data()) : 0;
std::string nodetype_string = nts_raw ? nts_raw : "";
/* Calculate the needed length of the nodetype string.
* For closed paths, the entry is duplicated for the starting node,
std::string nodetype_string = nts_raw ? nts_raw : "";
/* Calculate the needed length of the nodetype string.
* For closed paths, the entry is duplicated for the starting node,
}
builder.finish();
_spcurve->set_pathvector(builder.peek() * (_edit_transform * _i2d_transform).inverse());
}
builder.finish();
_spcurve->set_pathvector(builder.peek() * (_edit_transform * _i2d_transform).inverse());
- _updateOutline();
- _setGeometry();
+ if (_live_outline)
+ _updateOutline();
+ if (_live_objects)
+ _setGeometry();
}
/** Build one segment of the geometric representation.
}
/** Build one segment of the geometric representation.
Effect *lpe = LIVEPATHEFFECT(_path)->get_lpe();
if (lpe) {
PathParam *pathparam = dynamic_cast<PathParam *>(lpe->getParameter(_lpe_key.data()));
Effect *lpe = LIVEPATHEFFECT(_path)->get_lpe();
if (lpe) {
PathParam *pathparam = dynamic_cast<PathParam *>(lpe->getParameter(_lpe_key.data()));
- if (!_spcurve)
- _spcurve = new SPCurve(pathparam->get_pathvector());
- else
- _spcurve->set_pathvector(pathparam->get_pathvector());
+ _spcurve->unref();
+ _spcurve = new SPCurve(pathparam->get_pathvector());
}
} else {
}
} else {
- if (_spcurve) _spcurve->unref();
+ _spcurve->unref();
_spcurve = sp_path_get_curve_for_edit(_path);
}
}
_spcurve = sp_path_get_curve_for_edit(_path);
}
}
LIVEPATHEFFECT(_path)->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
} else {
LIVEPATHEFFECT(_path)->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
} else {
- if (_path->repr->attribute("inkscape:original-d"))
- sp_path_set_original_curve(_path, _spcurve, true, false);
+ //XML Tree being used here directly while it shouldn't be.
+ if (_path->getRepr()->attribute("inkscape:original-d"))
+ sp_path_set_original_curve(_path, _spcurve, false, false);
else
else
- sp_shape_set_curve(SP_SHAPE(_path), _spcurve, false);
+ SP_SHAPE(_path)->setCurve(_spcurve, false);
}
}
}
}
* This method is wrong but necessary at the moment. */
Inkscape::XML::Node *PathManipulator::_getXMLNode()
{
* This method is wrong but necessary at the moment. */
Inkscape::XML::Node *PathManipulator::_getXMLNode()
{
- if (_lpe_key.empty()) return _path->repr;
- return LIVEPATHEFFECT(_path)->repr;
-}
-
-void PathManipulator::_attachNodeHandlers(Node *node)
-{
- Handle *handles[2] = { node->front(), node->back() };
- for (int i = 0; i < 2; ++i) {
- handles[i]->signal_update.connect(
- sigc::mem_fun(*this, &PathManipulator::update));
- handles[i]->signal_ungrabbed.connect(
- sigc::hide(
- sigc::mem_fun(*this, &PathManipulator::_handleUngrabbed)));
- handles[i]->signal_grabbed.connect(
- sigc::bind_return(
- sigc::hide(
- sigc::mem_fun(*this, &PathManipulator::_handleGrabbed)),
- false));
- handles[i]->signal_clicked.connect(
- sigc::bind<0>(
- sigc::mem_fun(*this, &PathManipulator::_handleClicked),
- handles[i]));
- }
- node->signal_clicked.connect(
- sigc::bind<0>(
- sigc::mem_fun(*this, &PathManipulator::_nodeClicked),
- node));
-}
-void PathManipulator::_removeNodeHandlers(Node *node)
-{
- // It is safe to assume that nobody else connected to handles' signals after us,
- // so we pop our slots from the back. This preserves existing connections
- // created by Node and Handle constructors.
- Handle *handles[2] = { node->front(), node->back() };
- for (int i = 0; i < 2; ++i) {
- handles[i]->signal_update.slots().pop_back();
- handles[i]->signal_grabbed.slots().pop_back();
- handles[i]->signal_ungrabbed.slots().pop_back();
- handles[i]->signal_clicked.slots().pop_back();
- }
- // Same for this one: CPS only connects to grab, drag, and ungrab
- node->signal_clicked.slots().pop_back();
+ //XML Tree being used here directly while it shouldn't be.
+ if (_lpe_key.empty()) return _path->getRepr();
+ //XML Tree being used here directly while it shouldn't be.
+ return LIVEPATHEFFECT(_path)->getRepr();
}
bool PathManipulator::_nodeClicked(Node *n, GdkEventButton *event)
{
}
bool PathManipulator::_nodeClicked(Node *n, GdkEventButton *event)
{
- // cycle between node types on ctrl+click
- if (event->button != 1 || !held_control(*event)) return false;
- if (n->isEndNode()) {
- if (n->type() == NODE_CUSP) {
- n->setType(NODE_SMOOTH);
+ if (event->button != 1) return false;
+ if (held_alt(*event) && held_control(*event)) {
+ // Ctrl+Alt+click: delete nodes
+ hideDragPoint();
+ NodeList::iterator iter = NodeList::get_iterator(n);
+ NodeList &nl = iter->nodeList();
+
+ if (nl.size() <= 1 || (nl.size() <= 2 && !nl.closed())) {
+ // Removing last node of closed path - delete it
+ nl.kill();
} else {
} else {
- n->setType(NODE_CUSP);
+ // In other cases, delete the node under cursor
+ _deleteStretch(iter, iter.next(), true);
}
}
- } else {
- n->setType(static_cast<NodeType>((n->type() + 1) % NODE_LAST_REAL_TYPE));
+
+ if (!empty()) {
+ update();
+ }
+ // We need to call MPM's method because it could have been our last node
+ _multi_path_manipulator._doneWithCleanup(_("Delete node"));
+
+ return true;
+ } else if (held_control(*event)) {
+ // Ctrl+click: cycle between node types
+ if (!n->isEndNode()) {
+ n->setType(static_cast<NodeType>((n->type() + 1) % NODE_LAST_REAL_TYPE));
+ update();
+ _commit(_("Cycle node type"));
+ }
+ return true;
}
}
- update();
- _commit(_("Cycle node type"));
- return true;
+ return false;
}
void PathManipulator::_handleGrabbed()
}
void PathManipulator::_handleGrabbed()
void PathManipulator::_selectionChanged(SelectableControlPoint *p, bool selected)
{
void PathManipulator::_selectionChanged(SelectableControlPoint *p, bool selected)
{
+ if (selected) ++_num_selected;
+ else --_num_selected;
+
// don't do anything if we do not show handles
if (!_show_handles) return;
// don't do anything if we do not show handles
if (!_show_handles) return;
@@ -1224,9 +1357,6 @@ void PathManipulator::_selectionChanged(SelectableControlPoint *p, bool selected
}
}
}
}
}
}
-
- if (selected) ++_num_selected;
- else --_num_selected;
}
/** Removes all nodes belonging to this manipulator from the control pont selection */
}
/** Removes all nodes belonging to this manipulator from the control pont selection */
void PathManipulator::_commit(Glib::ustring const &annotation)
{
writeXML();
void PathManipulator::_commit(Glib::ustring const &annotation)
{
writeXML();
- sp_document_done(sp_desktop_document(_desktop), SP_VERB_CONTEXT_NODE, annotation.data());
+ DocumentUndo::done(sp_desktop_document(_desktop), SP_VERB_CONTEXT_NODE, annotation.data());
+}
+
+void PathManipulator::_commit(Glib::ustring const &annotation, gchar const *key)
+{
+ writeXML();
+ DocumentUndo::maybeDone(sp_desktop_document(_desktop), key, SP_VERB_CONTEXT_NODE,
+ annotation.data());
}
/** Update the position of the curve drag point such that it is over the nearest
* point of the path. */
void PathManipulator::_updateDragPoint(Geom::Point const &evp)
{
}
/** Update the position of the curve drag point such that it is over the nearest
* point of the path. */
void PathManipulator::_updateDragPoint(Geom::Point const &evp)
{
- // TODO find a way to make this faster (no transform required)
- Geom::PathVector pv = _spcurve->get_pathvector() * (_edit_transform * _i2d_transform);
+ Geom::Matrix to_desktop = _edit_transform * _i2d_transform;
+ Geom::PathVector pv = _spcurve->get_pathvector();
boost::optional<Geom::PathVectorPosition> pvp
boost::optional<Geom::PathVectorPosition> pvp
- = Geom::nearestPoint(pv, _desktop->w2d(evp));
+ = Geom::nearestPoint(pv, _desktop->w2d(evp) * to_desktop.inverse());
if (!pvp) return;
if (!pvp) return;
- Geom::Point nearest_point = _desktop->d2w(pv.at(pvp->path_nr).pointAt(pvp->t));
+ Geom::Point nearest_point = _desktop->d2w(pv.at(pvp->path_nr).pointAt(pvp->t) * to_desktop);
double fracpart;
std::list<SubpathPtr>::iterator spi = _subpaths.begin();
double fracpart;
std::list<SubpathPtr>::iterator spi = _subpaths.begin();
NodeList::iterator first = (*spi)->before(pvp->t, &fracpart);
double stroke_tolerance = _getStrokeTolerance();
NodeList::iterator first = (*spi)->before(pvp->t, &fracpart);
double stroke_tolerance = _getStrokeTolerance();
- if (Geom::distance(evp, nearest_point) < stroke_tolerance) {
+ if (first && first.next() &&
+ fracpart != 0.0 &&
+ Geom::distance(evp, nearest_point) < stroke_tolerance)
+ {
_dragpoint->setVisible(true);
_dragpoint->setPosition(_desktop->w2d(nearest_point));
_dragpoint->setSize(2 * stroke_tolerance);
_dragpoint->setVisible(true);
_dragpoint->setPosition(_desktop->w2d(nearest_point));
_dragpoint->setSize(2 * stroke_tolerance);
* drag tolerance setting. */
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
double ret = prefs->getIntLimited("/options/dragtolerance/value", 2, 0, 100);
* drag tolerance setting. */
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
double ret = prefs->getIntLimited("/options/dragtolerance/value", 2, 0, 100);
- if (_path && !SP_OBJECT_STYLE(_path)->stroke.isNone()) {
+ if (_path && SP_OBJECT_STYLE(_path) && !SP_OBJECT_STYLE(_path)->stroke.isNone()) {
ret += SP_OBJECT_STYLE(_path)->stroke_width.computed * 0.5
* (_edit_transform * _i2d_transform).descrim() // scale to desktop coords
* _desktop->current_zoom(); // == _d2w.descrim() - scale to window coords
ret += SP_OBJECT_STYLE(_path)->stroke_width.computed * 0.5
* (_edit_transform * _i2d_transform).descrim() // scale to desktop coords
* _desktop->current_zoom(); // == _d2w.descrim() - scale to window coords
fill-column:99
End:
*/
fill-column:99
End:
*/
-// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :