diff --git a/src/snap.cpp b/src/snap.cpp
index 7a451f5d51a4d990abb39718390b8b687238dadd..edc30e21a13ca1feae8fbd23f0993364eb551dbf 100644 (file)
--- a/src/snap.cpp
+++ b/src/snap.cpp
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* Frank Felfe <innerspace@iname.com>
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* Frank Felfe <innerspace@iname.com>
+ * Nathan Hurst <njh@njhurst.com>
* Carl Hetherington <inkscape@carlh.net>
*
* Carl Hetherington <inkscape@carlh.net>
*
- * Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
+ * Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
+ * Copyrigth (C) 2004 Nathan Hurst
* Copyright (C) 1999-2002 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
* Copyright (C) 1999-2002 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
+#include <utility>
+
#include "sp-namedview.h"
#include "snap.h"
#include "sp-namedview.h"
#include "snap.h"
+#include "snapped-line.h"
#include <libnr/nr-point-fns.h>
#include <libnr/nr-scale-ops.h>
#include <libnr/nr-point-fns.h>
#include <libnr/nr-scale-ops.h>
_named_view(v),
_include_item_center(false)
{
_named_view(v),
_include_item_center(false)
{
-
+
}
}
/*
* The snappers have too many parameters to adjust individually. Therefore only
* two snapping modes are presented to the user: snapping bounding box corners (to
/*
* The snappers have too many parameters to adjust individually. Therefore only
* two snapping modes are presented to the user: snapping bounding box corners (to
- * other bounding boxes, grids or guides), and/or snapping nodes (to other nodes,
+ * other bounding boxes, grids or guides), and/or snapping nodes (to other nodes,
* paths, grids or guides). To select either of these modes (or both), use the
* methods defined below: setSnapModeBBox() and setSnapModeNode().
*
* paths, grids or guides). To select either of these modes (or both), use the
* methods defined below: setSnapModeBBox() and setSnapModeNode().
*
void SnapManager::setSnapModeBBox(bool enabled)
{
void SnapManager::setSnapModeBBox(bool enabled)
{
- //The default values are being set in sp_namedview_set() (in sp-namedview.cpp)
- guide.setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
-
- for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
+ //The default values are being set in sp_namedview_set() (in sp-namedview.cpp)
+ guide.setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
+
+ for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
grid->snapper->setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
}
Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
grid->snapper->setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
}
-
- object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
- object.setSnapToBBoxNode(enabled);
- object.setSnapToBBoxPath(enabled);
- object.setStrictSnapping(true); //don't snap bboxes to nodes/paths and vice versa
+
+ object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
+ //object.setSnapToBBoxNode(enabled); // On second thought, these should be controlled
+ //object.setSnapToBBoxPath(enabled); // separately by the snapping prefs dialog
+ object.setStrictSnapping(true); //don't snap bboxes to nodes/paths and vice versa
}
bool SnapManager::getSnapModeBBox() const
{
}
bool SnapManager::getSnapModeBBox() const
{
- return guide.getSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX);
+ return guide.getSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX);
}
void SnapManager::setSnapModeNode(bool enabled)
{
}
void SnapManager::setSnapModeNode(bool enabled)
{
- guide.setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
-
- for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
+ guide.setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
+
+ for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
grid->snapper->setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
}
Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
grid->snapper->setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
}
-
- object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
- //object.setSnapToItemNode(enabled); // On second thought, these should be controlled
- //object.setSnapToItemPath(enabled); // separately by the snapping prefs dialog
- object.setStrictSnapping(true);
+
+ object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
+ //object.setSnapToItemNode(enabled); // On second thought, these should be controlled
+ //object.setSnapToItemPath(enabled); // separately by the snapping prefs dialog
+ object.setStrictSnapping(true);
}
bool SnapManager::getSnapModeNode() const
{
}
bool SnapManager::getSnapModeNode() const
{
- return guide.getSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE);
+ return guide.getSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE);
}
void SnapManager::setSnapModeGuide(bool enabled)
{
}
void SnapManager::setSnapModeGuide(bool enabled)
{
- object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_GUIDE, enabled);
+ object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_GUIDE, enabled);
}
bool SnapManager::getSnapModeGuide() const
{
}
bool SnapManager::getSnapModeGuide() const
{
- return object.getSnapFrom(Inkscape::Snapper::SNAPPOINT_GUIDE);
+ return object.getSnapFrom(Inkscape::Snapper::SNAPPOINT_GUIDE);
}
/**
}
/**
return freeSnap(t, p, true, points_to_snap, lit);
}
return freeSnap(t, p, true, points_to_snap, lit);
}
-
-/**
- * Try to snap a point to any interested snappers.
- *
- * \param t Type of point.
- * \param p Point.
- * \param first_point If true then this point is the first one from a whole bunch of points
- * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
- * \param it List of items to ignore when snapping.
- * \return Snapped point.
- */
-
- Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
- NR::Point const &p,
- bool const &first_point,
- std::vector<NR::Point> &points_to_snap,
- std::list<SPItem const *> const &it) const
-{
- SnapperList const snappers = getSnappers();
-
- return freeSnap(t, p, first_point, points_to_snap, it, snappers);
-}
-
/**
* Try to snap a point to any of the specified snappers.
*
/**
* Try to snap a point to any of the specified snappers.
*
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
- std::list<SPItem const *> const &it,
- SnapperList const &snappers) const
+ std::list<SPItem const *> const &it) const
{
{
- Inkscape::SnappedPoint r(p, NR_HUGE);
+
+ SnappedConstraints sc;
+
+ SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
- Inkscape::SnappedPoint const s = (*i)->freeSnap(t, p, first_point, points_to_snap, it);
- if (s.getDistance() < r.getDistance()) {
- r = s;
- }
+ (*i)->freeSnap(sc, t, p, first_point, points_to_snap, it);
}
}
- return r;
+ return findBestSnap(p, sc);
}
/**
}
/**
std::list<SPItem const *> const &it,
SnapperList &snappers )
{
std::list<SPItem const *> const &it,
SnapperList &snappers )
{
- Inkscape::SnappedPoint r(p, NR_HUGE);
+
+ SnappedConstraints sc;
for (SnapperList::iterator i = snappers.begin(); i != snappers.end(); i++) {
gdouble const curr_gridsnap = (*i)->getDistance();
const_cast<Inkscape::Snapper*> (*i)->setDistance(NR_HUGE);
std::vector<NR::Point> points_to_snap;
for (SnapperList::iterator i = snappers.begin(); i != snappers.end(); i++) {
gdouble const curr_gridsnap = (*i)->getDistance();
const_cast<Inkscape::Snapper*> (*i)->setDistance(NR_HUGE);
std::vector<NR::Point> points_to_snap;
- points_to_snap.push_back(p);
- Inkscape::SnappedPoint const s = (*i)->freeSnap(t, p, true, points_to_snap, it);
+ points_to_snap.push_back(p);
+ (*i)->freeSnap(sc, t, p, true, points_to_snap, it);
const_cast<Inkscape::Snapper*> (*i)->setDistance(curr_gridsnap);
const_cast<Inkscape::Snapper*> (*i)->setDistance(curr_gridsnap);
-
- if (s.getDistance() < r.getDistance()) {
- r = s;
- }
}
}
- return r;
+ return findBestSnap(p, sc);
}
}
@@ -334,37 +312,38 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType
Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
bool const &first_point,
Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
bool const &first_point,
- std::vector<NR::Point> &points_to_snap,
+ std::vector<NR::Point> &points_to_snap,
Inkscape::Snapper::ConstraintLine const &c,
std::list<SPItem const *> const &it) const
{
Inkscape::Snapper::ConstraintLine const &c,
std::list<SPItem const *> const &it) const
{
- Inkscape::SnappedPoint r(p, NR_HUGE);
-
+
+ SnappedConstraints sc;
+
SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
- Inkscape::SnappedPoint const s = (*i)->constrainedSnap(t, p, first_point, points_to_snap, c, it);
- if (s.getDistance() < r.getDistance()) {
- r = s;
- }
+ (*i)->constrainedSnap(sc, t, p, first_point, points_to_snap, c, it);
}
}
- return r;
+ return findBestSnap(p, sc);
}
Inkscape::SnappedPoint SnapManager::guideSnap(NR::Point const &p,
}
Inkscape::SnappedPoint SnapManager::guideSnap(NR::Point const &p,
- SPGuide const &guide) const
+ NR::Point const &guide_normal) const
{
{
- Inkscape::ObjectSnapper::DimensionToSnap snap_dim;
- if (guide.normal == component_vectors[NR::Y]) {
- snap_dim = Inkscape::ObjectSnapper::SNAP_Y;
- } else if (guide.normal == component_vectors[NR::X]) {
- snap_dim = Inkscape::ObjectSnapper::SNAP_X;
- } else {
- g_warning("WARNING: snapping of angled guides is not supported yet!");
- snap_dim = Inkscape::ObjectSnapper::SNAP_XY;
- }
-
- return object.guideSnap(p, snap_dim);
+ Inkscape::ObjectSnapper::DimensionToSnap snap_dim;
+ if (guide_normal == component_vectors[NR::Y]) {
+ snap_dim = Inkscape::ObjectSnapper::SNAP_Y;
+ } else if (guide_normal == component_vectors[NR::X]) {
+ snap_dim = Inkscape::ObjectSnapper::SNAP_X;
+ } else {
+ g_warning("WARNING: snapping of angled guides is not supported yet!");
+ snap_dim = Inkscape::ObjectSnapper::SNAP_XY;
+ }
+
+ SnappedConstraints sc;
+ object.guideSnap(sc, p, snap_dim);
+
+ return findBestSnap(p, sc);
}
}
*/
double best_metric = NR_HUGE;
*/
double best_metric = NR_HUGE;
- std::vector<NR::Point>::const_iterator j = transformed_points.begin();
+ std::vector<NR::Point>::const_iterator j = transformed_points.begin();
+
+ // std::cout << std::endl;
for (std::vector<NR::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
for (std::vector<NR::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
Inkscape::SnappedPoint const snapped = constrained ?
constrainedSnap(type, *j, i == points.begin(), transformed_points, constraint, ignore) : freeSnap(type, *j, i == points.begin(), transformed_points, ignore);
Inkscape::SnappedPoint const snapped = constrained ?
constrainedSnap(type, *j, i == points.begin(), transformed_points, constraint, ignore) : freeSnap(type, *j, i == points.begin(), transformed_points, ignore);
+ NR::Point result;
+ NR::Coord metric;
+
if (snapped.getDistance() < NR_HUGE) {
/* We snapped. Find the transformation that describes where the snapped point has
** ended up, and also the metric for this transformation.
*/
if (snapped.getDistance() < NR_HUGE) {
/* We snapped. Find the transformation that describes where the snapped point has
** ended up, and also the metric for this transformation.
*/
- NR::Point result;
- NR::Coord metric;
switch (transformation_type) {
case TRANSLATION:
result = snapped.getPoint() - *i;
switch (transformation_type) {
case TRANSLATION:
result = snapped.getPoint() - *i;
- metric = NR::L2(result);
+ /* Consider the case in which a box is almost aligned with a grid in both
+ * horizontal and vertical directions. The distance to the intersection of
+ * the grid lines will always be larger then the distance to a single grid
+ * line. If we prefer snapping to an intersection instead of to a single
+ * grid line, then we cannot use "metric = NR::L2(result)". Therefore the
+ * snapped distance will be used as a metric. Please note that the snapped
+ * distance is defined as the distance to the nearest line of the intersection,
+ * and not to the intersection itself!
+ */
+ metric = snapped.getDistance(); //used to be: metric = NR::L2(result);
break;
case SCALE:
{
break;
case SCALE:
{
}
case STRETCH:
{
}
case STRETCH:
{
- for (int j = 0; j < 2; j++) {
- if (uniform || j == dim) {
- result[j] = (snapped.getPoint()[dim] - origin[dim]) / ((*i)[dim] - origin[dim]);
+ for (int a = 0; a < 2; a++) {
+ if (uniform || a == dim) {
+ result[a] = (snapped.getPoint()[dim] - origin[dim]) / ((*i)[dim] - origin[dim]);
} else {
} else {
- result[j] = 1;
+ result[a] = 1;
}
}
metric = std::abs(result[dim] - transformation[dim]);
}
}
metric = std::abs(result[dim] - transformation[dim]);
}
/* Note it if it's the best so far */
}
/* Note it if it's the best so far */
- if (metric < best_metric) {
+ if ((metric < best_metric) || ((metric == best_metric) && snapped.getAtIntersection() == true)) {
best_transformation = result;
best_metric = metric;
best_transformation = result;
best_metric = metric;
- }
+ // std::cout << "SEL ";;
+ } //else { std::cout << " ";}
}
}
+ // std::cout << "P_orig = " << (*i) << " | metric = " << metric << " | distance = " << snapped.getDistance() << " | P_snap = " << snapped.getPoint() << std::endl;
j++;
}
j++;
}
-
+
// Using " < 1e6" instead of " < NR::HUGE" for catching some rounding errors
// These rounding errors might be caused by NRRects, see bug #1584301
return std::make_pair(best_transformation, best_metric < 1e6);
// Using " < 1e6" instead of " < NR::HUGE" for catching some rounding errors
// These rounding errors might be caused by NRRects, see bug #1584301
return std::make_pair(best_transformation, best_metric < 1e6);
@@ -669,6 +662,98 @@ std::pair<NR::Coord, bool> SnapManager::freeSnapSkew(Inkscape::Snapper::PointTyp
return std::make_pair(r.first[d], r.second);
}
return std::make_pair(r.first[d], r.second);
}
+Inkscape::SnappedPoint SnapManager::findBestSnap(NR::Point const &p, SnappedConstraints &sc) const
+{
+ NR::Coord const guide_sens = guide.getDistance();
+ NR::Coord grid_sens = 0;
+
+ SnapManager::SnapperList const gs = getGridSnappers();
+ SnapperList::const_iterator i = gs.begin();
+ if (i != gs.end()) {
+ grid_sens = (*i)->getDistance();
+ }
+
+ // Store all snappoints, optionally together with their specific snapping range
+ std::list<std::pair<Inkscape::SnappedPoint, NR::Coord> > sp_list;
+ // Most of these snapped points are already within the snapping range, because
+ // they have already been filtered by their respective snappers. In that case
+ // we can set the snapping range to NR_HUGE here. If however we're looking at
+ // intersections of e.g. a grid and guide line, then we'll have to determine
+ // once again whether we're within snapping range. In this case we will set
+ // the snapping range to e.g. min(guide_sens, grid_sens)
+
+ // search for the closest snapped point
+ Inkscape::SnappedPoint closestPoint;
+ if (getClosestSP(sc.points, closestPoint)) {
+ sp_list.push_back(std::make_pair(closestPoint, NR_HUGE));
+ }
+
+ // search for the closest snapped line segment
+ Inkscape::SnappedLineSegment closestLineSegment;
+ if (getClosestSLS(sc.lines, closestLineSegment)) {
+ sp_list.push_back(std::make_pair(Inkscape::SnappedPoint(closestLineSegment), NR_HUGE));
+ }
+
+ if (_intersectionLS) {
+ // search for the closest snapped intersection of line segments
+ Inkscape::SnappedPoint closestLineSegmentIntersection;
+ if (getClosestIntersectionSLS(sc.lines, closestLineSegmentIntersection)) {
+ sp_list.push_back(std::make_pair(closestLineSegmentIntersection, NR_HUGE));
+ }
+ }
+
+ // search for the closest snapped grid line
+ Inkscape::SnappedLine closestGridLine;
+ if (getClosestSL(sc.grid_lines, closestGridLine)) {
+ sp_list.push_back(std::make_pair(Inkscape::SnappedPoint(closestGridLine), NR_HUGE));
+ }
+
+ // search for the closest snapped guide line
+ Inkscape::SnappedLine closestGuideLine;
+ if (getClosestSL(sc.guide_lines, closestGuideLine)) {
+ sp_list.push_back(std::make_pair(Inkscape::SnappedPoint(closestGuideLine), NR_HUGE));
+ }
+
+ // search for the closest snapped intersection of grid lines
+ Inkscape::SnappedPoint closestGridPoint;
+ if (getClosestIntersectionSL(sc.grid_lines, closestGridPoint)) {
+ sp_list.push_back(std::make_pair(closestGridPoint, NR_HUGE));
+ }
+
+ // search for the closest snapped intersection of guide lines
+ Inkscape::SnappedPoint closestGuidePoint;
+ if (getClosestIntersectionSL(sc.guide_lines, closestGuidePoint)) {
+ sp_list.push_back(std::make_pair(closestGuidePoint, NR_HUGE));
+ }
+
+ // search for the closest snapped intersection of grid with guide lines
+ if (_intersectionGG) {
+ Inkscape::SnappedPoint closestGridGuidePoint;
+ if (getClosestIntersectionSL(sc.grid_lines, sc.guide_lines, closestGridGuidePoint)) {
+ sp_list.push_back(std::make_pair(closestGridGuidePoint, std::min(guide_sens, grid_sens)));
+ }
+ }
+
+ // now let's see which snapped point gets a thumbs up
+ Inkscape::SnappedPoint bestPoint(p, NR_HUGE);
+ for (std::list<std::pair<Inkscape::SnappedPoint, NR::Coord> >::const_iterator i = sp_list.begin(); i != sp_list.end(); i++) {
+ // first find out if this snapped point is within snapping range
+ if ((*i).first.getDistance() <= (*i).second) {
+ // if it's the first point
+ bool c1 = (i == sp_list.begin());
+ // or, if it's closer
+ bool c2 = (*i).first.getDistance() < bestPoint.getDistance();
+ // or, if it's just as close but at an intersection
+ bool c3 = ((*i).first.getDistance() == bestPoint.getDistance()) && (*i).first.getAtIntersection();
+ // then prefer this point over the previous one
+ if (c1 || c2 || c3) {
+ bestPoint = (*i).first;
+ }
+ }
+ }
+ return bestPoint;
+}
+
/*
Local Variables:
mode:c++
/*
Local Variables:
mode:c++