diff --git a/src/persp3d.cpp b/src/persp3d.cpp
index 68c27c8e2629d5e22dc856efa5d16bc1b5428fae..e5cade661d151f3efb1c12e6417fdc221ca529ab 100644 (file)
--- a/src/persp3d.cpp
+++ b/src/persp3d.cpp
{
persp->tmat = Proj::TransfMat3x4 ();
{
persp->tmat = Proj::TransfMat3x4 ();
- //persp->boxes = NULL;
persp->boxes_transformed.clear();
persp->document = NULL;
persp->boxes_transformed.clear();
persp->document = NULL;
@@ -118,27 +117,13 @@ static void persp3d_build(SPObject *object, SPDocument *document, Inkscape::XML:
if (repr) {
repr->addListener (&persp3d_repr_events, object);
}
if (repr) {
repr->addListener (&persp3d_repr_events, object);
}
-
- // FIXME: What precisely does this do and is it necessary for perspectives?
- /* Register ourselves */
- //sp_document_add_resource(document, "persp3d", object);
}
/**
* Virtual release of Persp3D members before destruction.
*/
static void persp3d_release(SPObject *object) {
}
/**
* Virtual release of Persp3D members before destruction.
*/
static void persp3d_release(SPObject *object) {
- //Persp3D *persp = (Persp3D *) object;
-
SP_OBJECT_REPR(object)->removeListenerByData(object);
SP_OBJECT_REPR(object)->removeListenerByData(object);
-
- // FIXME: What precisely does this do and is it necessary for perspectives?
- /**
- if (SP_OBJECT_DOCUMENT(object)) {
- // Unregister ourselves
- sp_document_remove_resource(SP_OBJECT_DOCUMENT(object), "persp3d", SP_OBJECT(object));
- }
- **/
}
}
@@ -220,8 +205,29 @@ persp3d_create_xml_element (SPDocument *document, Persp3D *dup) {// if dup is gi
if (dup) {
repr = SP_OBJECT_REPR(dup)->duplicate (xml_doc);
} else {
if (dup) {
repr = SP_OBJECT_REPR(dup)->duplicate (xml_doc);
} else {
+ /* if no perspective is given, create a default one */
repr = xml_doc->createElement("inkscape:perspective");
repr->setAttribute("sodipodi:type", "inkscape:persp3d");
repr = xml_doc->createElement("inkscape:perspective");
repr->setAttribute("sodipodi:type", "inkscape:persp3d");
+
+ Proj::Pt2 proj_vp_x = Proj::Pt2 (0.0, sp_document_height(document)/2, 1.0);
+ Proj::Pt2 proj_vp_y = Proj::Pt2 ( 0.0,1000.0, 0.0);
+ Proj::Pt2 proj_vp_z = Proj::Pt2 (sp_document_width(document), sp_document_height(document)/2, 1.0);
+ Proj::Pt2 proj_origin = Proj::Pt2 (sp_document_width(document)/2, sp_document_height(document)/3, 1.0);
+
+ gchar *str = NULL;
+ str = proj_vp_x.coord_string();
+ repr->setAttribute("inkscape:vp_x", str);
+ g_free (str);
+ str = proj_vp_y.coord_string();
+ repr->setAttribute("inkscape:vp_y", str);
+ g_free (str);
+ str = proj_vp_z.coord_string();
+ repr->setAttribute("inkscape:vp_z", str);
+ g_free (str);
+ str = proj_origin.coord_string();
+ repr->setAttribute("inkscape:persp3d-origin", str);
+ g_free (str);
+ Inkscape::GC::release(repr);
}
/* Append the new persp3d to defs */
}
/* Append the new persp3d to defs */
@@ -231,17 +237,32 @@ persp3d_create_xml_element (SPDocument *document, Persp3D *dup) {// if dup is gi
return (Persp3D *) sp_object_get_child_by_repr (SP_OBJECT(defs), repr);
}
return (Persp3D *) sp_object_get_child_by_repr (SP_OBJECT(defs), repr);
}
+Persp3D *
+persp3d_document_first_persp (SPDocument *document) {
+ SPDefs *defs = (SPDefs *) SP_DOCUMENT_DEFS(document);
+ Inkscape::XML::Node *repr;
+ for (SPObject *child = sp_object_first_child(defs); child != NULL; child = SP_OBJECT_NEXT(child) ) {
+ repr = SP_OBJECT_REPR(child);
+ if (SP_IS_PERSP3D(child)) {
+ return SP_PERSP3D(child);
+ }
+ }
+ return NULL;
+}
+
/**
* Virtual write: write object attributes to repr.
*/
static Inkscape::XML::Node *
persp3d_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
{
/**
* Virtual write: write object attributes to repr.
*/
static Inkscape::XML::Node *
persp3d_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
{
- SPDocument *document = SP_OBJECT_DOCUMENT(object);
Persp3D *persp = SP_PERSP3D(object);
Persp3D *persp = SP_PERSP3D(object);
- if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
- repr = SP_OBJECT_REPR(persp3d_create_xml_element (document));
+ if ((flags & SP_OBJECT_WRITE_BUILD & SP_OBJECT_WRITE_EXT) && !repr) {
+ // this is where we end up when saving as plain SVG (also in other circumstances?);
+ // hence we don't set the sodipodi:type attribute
+ Inkscape::XML::Document *xml_doc = sp_document_repr_doc(SP_OBJECT_DOCUMENT(object));
+ repr = xml_doc->createElement("inkscape:perspective");
}
if (flags & SP_OBJECT_WRITE_EXT) {
}
if (flags & SP_OBJECT_WRITE_EXT) {
// On the other hand, vp_drag_sel_modified() would update all boxes;
// here we can confine ourselves to the boxes of this particular perspective.
persp3d_update_box_reprs (persp);
// On the other hand, vp_drag_sel_modified() would update all boxes;
// here we can confine ourselves to the boxes of this particular perspective.
persp3d_update_box_reprs (persp);
- persp3d_update_z_orders (persp);
SP_OBJECT(persp)->updateRepr(SP_OBJECT_WRITE_EXT);
if (set_undo) {
sp_document_done(sp_desktop_document(inkscape_active_desktop()), SP_VERB_CONTEXT_3DBOX,
SP_OBJECT(persp)->updateRepr(SP_OBJECT_WRITE_EXT);
if (set_undo) {
sp_document_done(sp_desktop_document(inkscape_active_desktop()), SP_VERB_CONTEXT_3DBOX,
void
persp3d_set_VP_state (Persp3D *persp, Proj::Axis axis, Proj::VPState state) {
void
persp3d_set_VP_state (Persp3D *persp, Proj::Axis axis, Proj::VPState state) {
- if (persp3d_VP_is_finite(persp, axis) != (state == Proj::FINITE)) {
+ if (persp3d_VP_is_finite(persp, axis) != (state == Proj::VP_FINITE)) {
persp3d_toggle_VP(persp, axis);
}
}
persp3d_toggle_VP(persp, axis);
}
}
@@ -346,7 +366,6 @@ persp3d_rotate_VP (Persp3D *persp, Proj::Axis axis, double angle, bool alt_press
persp->tmat.set_infinite_direction (axis, a);
persp3d_update_box_reprs (persp);
persp->tmat.set_infinite_direction (axis, a);
persp3d_update_box_reprs (persp);
- persp3d_update_z_orders (persp);
SP_OBJECT(persp)->updateRepr(SP_OBJECT_WRITE_EXT);
}
SP_OBJECT(persp)->updateRepr(SP_OBJECT_WRITE_EXT);
}
void
persp3d_add_box (Persp3D *persp, SPBox3D *box) {
if (!box) {
void
persp3d_add_box (Persp3D *persp, SPBox3D *box) {
if (!box) {
- //g_warning ("Trying to add NULL box to perspective.\n");
return;
}
if (std::find (persp->boxes.begin(), persp->boxes.end(), box) != persp->boxes.end()) {
return;
}
if (std::find (persp->boxes.begin(), persp->boxes.end(), box) != persp->boxes.end()) {
- //g_warning ("Attempting to add already existent box to perspective.\n");
return;
}
persp->boxes.push_back(box);
return;
}
persp->boxes.push_back(box);
- //SP_OBJECT_REPR(box)->setAttribute("inkscape:perspectiveID", SP_OBJECT_REPR(persp)->attribute("id"));
}
void
}
void
persp3d_add_box_transform (Persp3D *persp, SPBox3D *box) {
std::map<SPBox3D *, bool>::iterator i = persp->boxes_transformed.find(box);
if (i != persp->boxes_transformed.end() && (*i).second == true) {
persp3d_add_box_transform (Persp3D *persp, SPBox3D *box) {
std::map<SPBox3D *, bool>::iterator i = persp->boxes_transformed.find(box);
if (i != persp->boxes_transformed.end() && (*i).second == true) {
- g_print ("Warning! In %s (%d): trying to add transform status for box %d twice when it's already listed as true.\n",
- SP_OBJECT_REPR(persp)->attribute("id"), persp->my_counter,
- box->my_counter, persp->boxes_transformed[box]);
+ g_print ("Warning! In %s (%d): trying to add transform status for box %d twice when it's already listed as true.\n", SP_OBJECT_REPR(persp)->attribute("id"), persp->my_counter, box->my_counter);
return;
}
return;
}
persp3d_update_box_displays (Persp3D *persp) {
if (persp->boxes.empty())
return;
persp3d_update_box_displays (Persp3D *persp) {
if (persp->boxes.empty())
return;
- //g_print ("Requesting display update for %d boxes in the perspective.\n", persp->boxes.size());
for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) {
box3d_position_set(*i);
}
for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) {
box3d_position_set(*i);
}
persp3d_update_box_reprs (Persp3D *persp) {
if (persp->boxes.empty())
return;
persp3d_update_box_reprs (Persp3D *persp) {
if (persp->boxes.empty())
return;
- //g_print ("Requesting repr update for %d boxes in the perspective.\n", persp->boxes.size());
for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) {
SP_OBJECT(*i)->updateRepr(SP_OBJECT_WRITE_EXT);
for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) {
SP_OBJECT(*i)->updateRepr(SP_OBJECT_WRITE_EXT);
+ box3d_set_z_orders(*i);
}
}
}
}
// otherwise the loop below gets confused when perspectives are reattached.
std::list<SPBox3D *> boxes_of_persp2 = persp3d_list_of_boxes(persp2);
// otherwise the loop below gets confused when perspectives are reattached.
std::list<SPBox3D *> boxes_of_persp2 = persp3d_list_of_boxes(persp2);
- Inkscape::XML::Node *persp_repr = SP_OBJECT_REPR(persp1);
- const gchar *persp_id = persp_repr->attribute("id");
- gchar *href = g_strdup_printf("#%s", persp_id);
-
for (std::list<SPBox3D *>::iterator i = boxes_of_persp2.begin(); i != boxes_of_persp2.end(); ++i) {
for (std::list<SPBox3D *>::iterator i = boxes_of_persp2.begin(); i != boxes_of_persp2.end(); ++i) {
- SP_OBJECT_REPR(*i)->setAttribute("inkscape:perspectiveID", href);
+ box3d_switch_perspectives((*i), persp2, persp1, true);
+ SP_OBJECT(*i)->updateRepr(SP_OBJECT_WRITE_EXT); // so that undo/redo can do its job properly
}
}
- g_free(href);
-
- persp1->boxes.insert(persp1->boxes.begin(), persp2->boxes.begin(), persp2->boxes.end());
}
static void
}
static void
bool /*is_interactive*/,
void * data )
{
bool /*is_interactive*/,
void * data )
{
- //g_print("persp3d_on_repr_attr_changed!!!! TODO: Do we need to trigger any further updates than the box reprs?");
-
if (!data)
return;
Persp3D *persp = (Persp3D*) data;
persp3d_update_box_displays (persp);
if (!data)
return;
Persp3D *persp = (Persp3D*) data;
persp3d_update_box_displays (persp);
-
- //lpeobj->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
/* returns a std::set() of all perspectives of the currently selected boxes */
std::set<Persp3D *>
}
/* returns a std::set() of all perspectives of the currently selected boxes */
std::set<Persp3D *>
-persp3d_currently_selected_persps (SPEventContext *ec) {
- Inkscape::Selection *selection = sp_desktop_selection (ec->desktop);
+persp3d_currently_selected_persps () {
+ Inkscape::Selection *selection = sp_desktop_selection(inkscape_active_desktop());
std::set<Persp3D *> p;
for (GSList *i = (GSList *) selection->itemList(); i != NULL; i = i->next) {
std::set<Persp3D *> p;
for (GSList *i = (GSList *) selection->itemList(); i != NULL; i = i->next) {
return sel;
}
return sel;
}
+/* some debugging stuff follows */
+
void
persp3d_print_debugging_info (Persp3D *persp) {
g_print ("=== Info for Persp3D %d ===\n", persp->my_counter);
void
persp3d_print_debugging_info (Persp3D *persp) {
g_print ("=== Info for Persp3D %d ===\n", persp->my_counter);
void
persp3d_print_all_selected() {
void
persp3d_print_all_selected() {
- /**
- if (persp3d->boxes_transformed.empty()) {
- g_print ("No selected perspectives in document\n");
- return;
- }
- **/
g_print ("\n======================================\n");
g_print ("Selected perspectives and their boxes:\n");
g_print ("\n======================================\n");
g_print ("Selected perspectives and their boxes:\n");
- std::set<Persp3D *> sel_persps = persp3d_currently_selected_persps (inkscape_active_event_context());
+ std::set<Persp3D *> sel_persps = persp3d_currently_selected_persps();
for (std::set<Persp3D *>::iterator j = sel_persps.begin(); j != sel_persps.end(); ++j) {
Persp3D *persp = SP_PERSP3D(*j);
for (std::set<Persp3D *>::iterator j = sel_persps.begin(); j != sel_persps.end(); ++j) {
Persp3D *persp = SP_PERSP3D(*j);