diff --git a/src/object-edit.cpp b/src/object-edit.cpp
index 14539417b8f01b9bb3662fa1c66c00b321c184ef..63ccf827e740cf4b55c1a632686031a9f104bdcc 100644 (file)
--- a/src/object-edit.cpp
+++ b/src/object-edit.cpp
#include "sp-item.h"
#include "sp-rect.h"
#include "sp-item.h"
#include "sp-rect.h"
+#include "box3d.h"
#include "sp-ellipse.h"
#include "sp-star.h"
#include "sp-spiral.h"
#include "sp-ellipse.h"
#include "sp-star.h"
#include "sp-spiral.h"
#include "desktop-affine.h"
#include <style.h>
#include "desktop.h"
#include "desktop-affine.h"
#include <style.h>
#include "desktop.h"
+#include "desktop-handles.h"
#include "sp-namedview.h"
#include "sp-pattern.h"
#include "sp-namedview.h"
#include "sp-pattern.h"
#define sp_round(v,m) (((v) < 0.0) ? ((ceil((v) / (m) - 0.5)) * (m)) : ((floor((v) / (m) + 0.5)) * (m)))
static SPKnotHolder *sp_rect_knot_holder(SPItem *item, SPDesktop *desktop);
#define sp_round(v,m) (((v) < 0.0) ? ((ceil((v) / (m) - 0.5)) * (m)) : ((floor((v) / (m) + 0.5)) * (m)))
static SPKnotHolder *sp_rect_knot_holder(SPItem *item, SPDesktop *desktop);
+//static
+SPKnotHolder *sp_3dbox_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_arc_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_star_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_spiral_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_offset_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_arc_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_star_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_spiral_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_offset_knot_holder(SPItem *item, SPDesktop *desktop);
-static SPKnotHolder *sp_path_knot_holder(SPItem *item, SPDesktop *desktop);
+static SPKnotHolder *sp_misc_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_flowtext_knot_holder(SPItem *item, SPDesktop *desktop);
static void sp_pat_knot_holder(SPItem *item, SPKnotHolder *knot_holder);
static SPKnotHolder *sp_flowtext_knot_holder(SPItem *item, SPDesktop *desktop);
static void sp_pat_knot_holder(SPItem *item, SPKnotHolder *knot_holder);
{
if (SP_IS_RECT(item)) {
return sp_rect_knot_holder(item, desktop);
{
if (SP_IS_RECT(item)) {
return sp_rect_knot_holder(item, desktop);
+ } else if (SP_IS_3DBOX(item)) {
+ return sp_3dbox_knot_holder(item, desktop);
} else if (SP_IS_ARC(item)) {
return sp_arc_knot_holder(item, desktop);
} else if (SP_IS_STAR(item)) {
} else if (SP_IS_ARC(item)) {
return sp_arc_knot_holder(item, desktop);
} else if (SP_IS_STAR(item)) {
return sp_spiral_knot_holder(item, desktop);
} else if (SP_IS_OFFSET(item)) {
return sp_offset_knot_holder(item, desktop);
return sp_spiral_knot_holder(item, desktop);
} else if (SP_IS_OFFSET(item)) {
return sp_offset_knot_holder(item, desktop);
- } else if (SP_IS_PATH(item)) {
- return sp_path_knot_holder(item, desktop);
} else if (SP_IS_FLOWTEXT(item) && SP_FLOWTEXT(item)->has_internal_frame()) {
return sp_flowtext_knot_holder(item, desktop);
} else if (SP_IS_FLOWTEXT(item) && SP_FLOWTEXT(item)->has_internal_frame()) {
return sp_flowtext_knot_holder(item, desktop);
+ } else {
+ return sp_misc_knot_holder(item, desktop);
}
return NULL;
}
return NULL;
static NR::Point snap_knot_position(SPItem *item, NR::Point const &p)
{
SPDesktop const *desktop = inkscape_active_desktop();
static NR::Point snap_knot_position(SPItem *item, NR::Point const &p)
{
SPDesktop const *desktop = inkscape_active_desktop();
- NR::Point s = sp_desktop_dt2root_xy_point(desktop, p);
+ NR::Matrix const i2d (sp_item_i2d_affine (item));
+ NR::Point s = p * i2d;
SnapManager const &m = desktop->namedview->snap_manager;
SnapManager const &m = desktop->namedview->snap_manager;
- s = m.freeSnap(Inkscape::Snapper::BBOX_POINT | Inkscape::Snapper::SNAP_POINT, s, item).getPoint();
- return sp_desktop_root2dt_xy_point(desktop, s);
+ s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, s, item).getPoint();
+ return s * i2d.inverse();
}
static NR::Point sp_rect_rx_get(SPItem *item)
}
static NR::Point sp_rect_rx_get(SPItem *item)
@@ -233,15 +240,17 @@ static void sp_rect_rx_set(SPItem *item, NR::Point const &p, NR::Point const &or
{
SPRect *rect = SP_RECT(item);
{
SPRect *rect = SP_RECT(item);
- NR::Point const s = snap_knot_position(rect, p);
+ //In general we cannot just snap this radius to an arbitrary point, as we have only a single
+ //degree of freedom. For snapping to an arbitrary point we need two DOF. If we're going to snap
+ //the radius then we should have a constrained snap. snap_knot_position() is unconstrained
if (state & GDK_CONTROL_MASK) {
gdouble temp = MIN(rect->height.computed, rect->width.computed) / 2.0;
if (state & GDK_CONTROL_MASK) {
gdouble temp = MIN(rect->height.computed, rect->width.computed) / 2.0;
- rect->rx.computed = rect->ry.computed = CLAMP(rect->x.computed + rect->width.computed - s[NR::X], 0.0, temp);
+ rect->rx.computed = rect->ry.computed = CLAMP(rect->x.computed + rect->width.computed - p[NR::X], 0.0, temp);
rect->rx._set = rect->ry._set = true;
} else {
rect->rx._set = rect->ry._set = true;
} else {
- rect->rx.computed = CLAMP(rect->x.computed + rect->width.computed - s[NR::X], 0.0, rect->width.computed / 2.0);
+ rect->rx.computed = CLAMP(rect->x.computed + rect->width.computed - p[NR::X], 0.0, rect->width.computed / 2.0);
rect->rx._set = true;
}
rect->rx._set = true;
}
@@ -260,19 +269,21 @@ static void sp_rect_ry_set(SPItem *item, NR::Point const &p, NR::Point const &or
{
SPRect *rect = SP_RECT(item);
{
SPRect *rect = SP_RECT(item);
- NR::Point const s = snap_knot_position(rect, p);
+ //In general we cannot just snap this radius to an arbitrary point, as we have only a single
+ //degree of freedom. For snapping to an arbitrary point we need two DOF. If we're going to snap
+ //the radius then we should have a constrained snap. snap_knot_position() is unconstrained
if (state & GDK_CONTROL_MASK) {
gdouble temp = MIN(rect->height.computed, rect->width.computed) / 2.0;
if (state & GDK_CONTROL_MASK) {
gdouble temp = MIN(rect->height.computed, rect->width.computed) / 2.0;
- rect->rx.computed = rect->ry.computed = CLAMP(s[NR::Y] - rect->y.computed, 0.0, temp);
+ rect->rx.computed = rect->ry.computed = CLAMP(p[NR::Y] - rect->y.computed, 0.0, temp);
rect->ry._set = rect->rx._set = true;
} else {
if (!rect->rx._set || rect->rx.computed == 0) {
rect->ry._set = rect->rx._set = true;
} else {
if (!rect->rx._set || rect->rx.computed == 0) {
- rect->ry.computed = CLAMP(s[NR::Y] - rect->y.computed,
+ rect->ry.computed = CLAMP(p[NR::Y] - rect->y.computed,
0.0,
MIN(rect->height.computed / 2.0, rect->width.computed / 2.0));
} else {
0.0,
MIN(rect->height.computed / 2.0, rect->width.computed / 2.0));
} else {
- rect->ry.computed = CLAMP(s[NR::Y] - rect->y.computed,
+ rect->ry.computed = CLAMP(p[NR::Y] - rect->y.computed,
0.0,
rect->height.computed / 2.0);
}
0.0,
rect->height.computed / 2.0);
}
return knot_holder;
}
return knot_holder;
}
+/* 3D Box */
+
+static inline Box3D::Axis movement_axis_of_3dbox_corner (guint corner, guint state)
+{
+ // this function has the purpose to simplify a change in the resizing behaviour of boxes
+ switch (corner) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ return ((state & GDK_SHIFT_MASK) ? Box3D::Z : Box3D::XY);
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ return ((state & GDK_SHIFT_MASK) ? Box3D::XY : Box3D::Z);
+ }
+ return Box3D::NONE;
+}
+
+/*
+ * To keep the snappoint from jumping randomly between the two lines when the mouse pointer is close to
+ * their intersection, we remember the last snapped line and keep snapping to this specific line as long
+ * as the distance from the intersection to the mouse pointer is less than remember_snap_threshold.
+ */
+
+// Should we make the threshold settable in the preferences?
+static double remember_snap_threshold = 30;
+static guint remember_snap_index = 0;
+static guint remember_snap_index_center = 0;
+
+static NR::Point snap_knot_position_3dbox (SP3DBox *box, guint corner, Box3D::Axis direction, NR::Point const &origin, NR::Point const &p, guint state)
+{
+ SPDesktop * desktop = inkscape_active_desktop();
+ Box3D::Perspective3D *persp = sp_desktop_document (desktop)->get_persp_of_box (box);
+
+ if (is_single_axis_direction (direction)) return p;
+
+ Box3D::Axis axis1 = Box3D::extract_first_axis_direction (direction);
+ Box3D::Axis axis2 = Box3D::extract_second_axis_direction (direction);
+
+ NR::Matrix const i2d (sp_item_i2d_affine (SP_ITEM (box)));
+ NR::Point origin_dt = origin * i2d;
+ NR::Point p_dt = p * i2d;
+
+ Box3D::PerspectiveLine pl1 (origin_dt, axis1, persp);
+ Box3D::PerspectiveLine pl2 (origin_dt, axis2, persp);
+ Box3D::Line diag1 (origin_dt, box->corners[corner ^ Box3D::XY]);
+
+ int num_snap_lines = 3;
+ NR::Point snap_pts[num_snap_lines];
+
+ snap_pts[0] = pl1.closest_to (p_dt);
+ snap_pts[1] = pl2.closest_to (p_dt);
+ snap_pts[2] = diag1.closest_to (p_dt);
+
+ gdouble const zoom = desktop->current_zoom();
+
+ double snap_dists[num_snap_lines];
+
+ for (int i = 0; i < num_snap_lines; ++i) {
+ snap_dists[i] = NR::L2 (snap_pts[i] - p_dt) * zoom;
+ }
+
+ bool within_tolerance = true;
+ for (int i = 0; i < num_snap_lines; ++i) {
+ if (snap_dists[i] > remember_snap_threshold) {
+ within_tolerance = false;
+ break;
+ }
+ }
+
+ int snap_index = -1;
+ double snap_dist = NR_HUGE;
+ for (int i = 0; i < num_snap_lines; ++i) {
+ if (snap_dists[i] < snap_dist) {
+ snap_index = i;
+ snap_dist = snap_dists[i];
+ }
+ }
+
+ if (within_tolerance) {
+ return snap_pts[remember_snap_index] * i2d.inverse();
+ } else {
+ remember_snap_index = snap_index;
+ return snap_pts[snap_index] * i2d.inverse();
+ }
+}
+
+static NR::Point snap_center_position_3dbox (SP3DBox *box, NR::Point const &origin, NR::Point const &p)
+{
+ SPDesktop * desktop = inkscape_active_desktop();
+ Box3D::Perspective3D *persp = sp_desktop_document (desktop)->get_persp_of_box (box);
+
+ Box3D::Axis axis1 = Box3D::X;
+ Box3D::Axis axis2 = Box3D::Y;
+
+ NR::Matrix const i2d (sp_item_i2d_affine (SP_ITEM (box)));
+ NR::Point origin_dt = origin * i2d;
+ NR::Point p_dt = p * i2d;
+
+ Box3D::PerspectiveLine pl1 (origin_dt, axis1, persp);
+ Box3D::PerspectiveLine pl2 (origin_dt, axis2, persp);
+ NR::Point midpt1 = sp_3dbox_get_midpoint_in_axis_direction (box->old_corner1, box->old_corner5, Box3D::Z, persp);
+ NR::Point midpt2 = sp_3dbox_get_midpoint_in_axis_direction (box->old_corner3, box->old_corner7, Box3D::Z, persp);
+ Box3D::Line diag1 (origin_dt, midpt1);
+ Box3D::Line diag2 (origin_dt, midpt2);
+
+ int num_snap_lines = 4;
+ NR::Point snap_pts[num_snap_lines];
+
+ // should we snap to the closest point or to the projection along perspective lines?
+ snap_pts[0] = pl1.closest_to (p_dt);
+ snap_pts[1] = pl2.closest_to (p_dt);
+ snap_pts[2] = diag1.closest_to (p_dt);
+ snap_pts[3] = diag2.closest_to (p_dt);
+
+ gdouble const zoom = desktop->current_zoom();
+
+ double snap_dists[num_snap_lines];
+
+ for (int i = 0; i < num_snap_lines; ++i) {
+ snap_dists[i] = NR::L2 (snap_pts[i] - p_dt) * zoom;
+ }
+
+ bool within_tolerance = true;
+ for (int i = 0; i < num_snap_lines; ++i) {
+ if (snap_dists[i] > remember_snap_threshold) {
+ within_tolerance = false;
+ break;
+ }
+ }
+
+ int snap_index = -1;
+ double snap_dist = NR_HUGE;
+ for (int i = 0; i < num_snap_lines; ++i) {
+ if (snap_dists[i] < snap_dist) {
+ snap_index = i;
+ snap_dist = snap_dists[i];
+ }
+ }
+
+ if (within_tolerance) {
+ return snap_pts[remember_snap_index_center] * i2d.inverse();
+ } else {
+ remember_snap_index_center = snap_index;
+ return snap_pts[snap_index] * i2d.inverse();
+ }
+}
+
+static NR::Point sp_3dbox_knot_get(SPItem *item, guint knot_id)
+{
+ g_assert(item != NULL);
+ SP3DBox *box = SP_3DBOX(item);
+
+ NR::Matrix const i2d (sp_item_i2d_affine (item));
+ return sp_3dbox_get_corner(box, knot_id) * i2d;
+}
+
+static void sp_3dbox_knot_set(SPItem *item, guint knot_id, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ g_assert(item != NULL);
+ SP3DBox *box = SP_3DBOX(item);
+
+ NR::Matrix const i2d (sp_item_i2d_affine (item));
+ Box3D::Axis direction = movement_axis_of_3dbox_corner (knot_id, state);
+ if ((state & GDK_CONTROL_MASK) && !is_single_axis_direction (direction)) {
+ // snap if Ctrl is pressed and movement isn't already constrained to a single axis
+ NR::Point const s = snap_knot_position_3dbox (box, knot_id, direction, origin, new_pos, state);
+ sp_3dbox_move_corner_in_Z_direction (box, knot_id, s * i2d, false);
+ } else {
+ if (direction == Box3D::Z) {
+ sp_3dbox_move_corner_in_Z_direction (box, knot_id, new_pos * i2d, true);
+ } else {
+ sp_3dbox_move_corner_in_Z_direction (box, knot_id, new_pos * i2d, false);
+ }
+ }
+ sp_3dbox_update_curves (box);
+ sp_3dbox_set_ratios (box);
+ sp_3dbox_update_perspective_lines ();
+ sp_3dbox_set_z_orders_later_on (box);
+}
+
+static void sp_3dbox_knot_center_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ SP3DBox *box = SP_3DBOX(item);
+
+ NR::Matrix const i2d (sp_item_i2d_affine (item));
+ NR::Point new_pt (new_pos);
+
+ if ((state & GDK_CONTROL_MASK) && !(state & GDK_SHIFT_MASK)) {
+ // snap if Ctrl is pressed and movement isn't already constrained to a single axis
+ new_pt = snap_center_position_3dbox (box, origin, new_pos);
+ }
+
+ if (state & GDK_SHIFT_MASK) {
+ sp_3dbox_recompute_Z_corners_from_new_center (box, new_pt * i2d);
+ } else {
+ sp_3dbox_recompute_XY_corners_from_new_center (box, new_pt * i2d);
+ }
+
+ sp_3dbox_update_curves (box);
+ sp_3dbox_set_z_orders_later_on (box);
+}
+
+static NR::Point sp_3dbox_knot_center_get(SPItem *item)
+{
+ NR::Maybe<NR::Point> center = sp_3dbox_get_center(SP_3DBOX(item));
+ if (!center) return NR::Point (0, 0);
+ NR::Matrix const i2d (sp_item_i2d_affine (item));
+ return (*center) * i2d;
+}
+
+static void sp_3dbox_knot0_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set(item, 0, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot1_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set(item, 1, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot2_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set(item, 2, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot3_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set(item, 3, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot4_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set(item, 4, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot5_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set(item, 5, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot6_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set(item, 6, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot7_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set(item, 7, new_pos, origin, state);
+}
+
+static NR::Point sp_3dbox_knot0_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 0);
+}
+
+static NR::Point sp_3dbox_knot1_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 1);
+}
+
+static NR::Point sp_3dbox_knot2_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 2);
+}
+
+static NR::Point sp_3dbox_knot3_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 3);
+}
+
+static NR::Point sp_3dbox_knot4_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 4);
+}
+
+static NR::Point sp_3dbox_knot5_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 5);
+}
+
+static NR::Point sp_3dbox_knot6_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 6);
+}
+
+static NR::Point sp_3dbox_knot7_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 7);
+}
+
+
+//static
+SPKnotHolder *
+sp_3dbox_knot_holder(SPItem *item, SPDesktop *desktop)
+{
+ g_assert(item != NULL);
+ SPKnotHolder *knot_holder = sp_knot_holder_new(desktop, item, NULL);
+
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot0_set, sp_3dbox_knot0_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot1_set, sp_3dbox_knot1_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot2_set, sp_3dbox_knot2_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot3_set, sp_3dbox_knot3_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot4_set, sp_3dbox_knot4_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot5_set, sp_3dbox_knot5_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot6_set, sp_3dbox_knot6_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot7_set, sp_3dbox_knot7_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+
+ // center dragging
+ sp_knot_holder_add_full(knot_holder, sp_3dbox_knot_center_set, sp_3dbox_knot_center_get, NULL,
+ SP_KNOT_SHAPE_CROSS, SP_KNOT_MODE_XOR,_("Move the box in perspective."));
+
+ sp_pat_knot_holder(item, knot_holder);
+
+ return knot_holder;
+}
+
/* SPArc */
/*
/* SPArc */
/*
}
static SPKnotHolder *
}
static SPKnotHolder *
-sp_path_knot_holder(SPItem *item, SPDesktop *desktop) // FIXME: eliminate, instead make a pattern-drag similar to gradient-drag
+sp_misc_knot_holder(SPItem *item, SPDesktop *desktop) // FIXME: eliminate, instead make a pattern-drag similar to gradient-drag
{
{
- if ((SP_OBJECT(item)->style->fill.type == SP_PAINT_TYPE_PAINTSERVER)
+ if ((SP_OBJECT(item)->style->fill.isPaintserver())
&& SP_IS_PATTERN(SP_STYLE_FILL_SERVER(SP_OBJECT(item)->style)))
{
SPKnotHolder *knot_holder = sp_knot_holder_new(desktop, item, NULL);
&& SP_IS_PATTERN(SP_STYLE_FILL_SERVER(SP_OBJECT(item)->style)))
{
SPKnotHolder *knot_holder = sp_knot_holder_new(desktop, item, NULL);
@@ -1036,7 +1374,7 @@ sp_path_knot_holder(SPItem *item, SPDesktop *desktop) // FIXME: eliminate, inste
static void
sp_pat_knot_holder(SPItem *item, SPKnotHolder *knot_holder)
{
static void
sp_pat_knot_holder(SPItem *item, SPKnotHolder *knot_holder)
{
- if ((SP_OBJECT(item)->style->fill.type == SP_PAINT_TYPE_PAINTSERVER)
+ if ((SP_OBJECT(item)->style->fill.isPaintserver())
&& SP_IS_PATTERN(SP_STYLE_FILL_SERVER(SP_OBJECT(item)->style)))
{
sp_knot_holder_add_full(knot_holder, sp_pattern_xy_set, sp_pattern_xy_get, NULL, SP_KNOT_SHAPE_CROSS, SP_KNOT_MODE_XOR,
&& SP_IS_PATTERN(SP_STYLE_FILL_SERVER(SP_OBJECT(item)->style)))
{
sp_knot_holder_add_full(knot_holder, sp_pattern_xy_set, sp_pattern_xy_get, NULL, SP_KNOT_SHAPE_CROSS, SP_KNOT_MODE_XOR,