index 647f50c892cfebf5867b780c27c8e1e67443ca84..fd9dc0abaecd2cf8b75e700d89049d953748da6a 100644 (file)
-#ifndef INKSCAPE_LPE_SKELETON_H
-#define INKSCAPE_LPE_SKELETON_H
-
-/** \file
- * LPE <skeleton> implementation, see lpe-skeleton.cpp.
+/** @file
+ * @brief Minimal LPE effect, see lpe-skeleton.cpp.
*/
*/
-
-/*
- * Authors:
- * Johan Engelen
+/* Authors:
+ * Johan Engelen <j.b.c.engelen@utwente.nl>
*
*
- * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
+ * Copyright (C) 2007 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
+#ifndef INKSCAPE_LPE_SKELETON_H
+#define INKSCAPE_LPE_SKELETON_H
+
#include "live_effects/effect.h"
#include "live_effects/parameter/parameter.h"
#include "live_effects/effect.h"
#include "live_effects/parameter/parameter.h"
-#include "live_effects/parameter/point.h"
namespace Inkscape {
namespace LivePathEffect {
namespace Inkscape {
namespace LivePathEffect {
+// each knotholder handle for your LPE requires a separate class derived from KnotHolderEntity;
+// define it in lpe-skeleton.cpp and register it in the effect's constructor
+/**
+namespace Skeleton {
+ // we need a separate namespace to avoid clashes with other LPEs
+ class KnotHolderEntityMyHandle;
+}
+**/
+
class LPESkeleton : public Effect {
public:
LPESkeleton(LivePathEffectObject *lpeobject);
class LPESkeleton : public Effect {
public:
LPESkeleton(LivePathEffectObject *lpeobject);
// virtual std::vector<Geom::Path> doEffect_path (std::vector<Geom::Path> const & path_in);
virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
// virtual std::vector<Geom::Path> doEffect_path (std::vector<Geom::Path> const & path_in);
virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
+ /* the knotholder entity classes (if any) must be declared friends */
+ //friend class Skeleton::KnotHolderEntityMyHandle;
+
private:
// add the parameters for your effect here:
ScalarParam number;
private:
// add the parameters for your effect here:
ScalarParam number;
} //namespace Inkscape
#endif
} //namespace Inkscape
#endif
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :