Code

Move files from the src/dialogs/ directory to the places where they
[inkscape.git] / src / ui / dialog / dialog-manager.cpp
1 /** @file
2  * @brief Object for managing a set of dialogs, including their signals and
3  *        construction/caching/destruction of them.
4  */
5 /* Authors:
6  *   Bryce W. Harrington <bryce@bryceharrington.org>
7  *   Jon Phillips <jon@rejon.org>
8  *   Gustav Broberg <broberg@kth.se>
9  *
10  * Copyright (C) 2004-2007 Authors
11  *
12  * Released under GNU GPL.  Read the file 'COPYING' for more information.
13  */
15 #ifdef HAVE_CONFIG_H
16 # include <config.h>
17 #endif
19 #include "ui/dialog/dialog-manager.h"
21 #include "ui/dialog/align-and-distribute.h"
22 #include "ui/dialog/document-metadata.h"
23 #include "ui/dialog/document-properties.h"
24 #include "ui/dialog/extension-editor.h"
25 #include "ui/dialog/fill-and-stroke.h"
26 #include "ui/dialog/filter-effects-dialog.h"
27 #include "ui/dialog/find.h"
28 #include "ui/dialog/inkscape-preferences.h"
29 #include "ui/dialog/input.h"
30 #include "ui/dialog/livepatheffect-editor.h"
31 #include "ui/dialog/memory.h"
32 #include "ui/dialog/messages.h"
33 #include "ui/dialog/scriptdialog.h"
34 #include "ui/dialog/tile.h"
35 #include "ui/dialog/tracedialog.h"
36 #include "ui/dialog/transformation.h"
37 #include "ui/dialog/undo-history.h"
38 #include "ui/dialog/panel-dialog.h"
39 #include "ui/dialog/layers.h"
40 #include "ui/dialog/icon-preview.h"
41 #include "ui/dialog/floating-behavior.h"
42 #include "ui/dialog/dock-behavior.h"
43 #include "preferences.h"
45 #ifdef ENABLE_SVG_FONTS
46 #include "ui/dialog/svg-fonts-dialog.h"
47 #endif // ENABLE_SVG_FONTS
49 namespace Inkscape {
50 namespace UI {
51 namespace Dialog {
53 namespace {
55 using namespace Behavior;
57 template <typename T, typename B>
58 inline Dialog *create() { return PanelDialog<B>::template create<T>(); }
60 }
62 /**
63  *  This class is provided as a container for Inkscape's various
64  *  dialogs.  This allows Inkscape::Application to treat the various
65  *  dialogs it invokes, as abstractions.
66  *
67  *  DialogManager is essentially a cache of dialogs.  It lets us
68  *  initialize dialogs lazily - instead of constructing them during
69  *  application startup, they're constructed the first time they're
70  *  actually invoked by Inkscape::Application.  The constructed
71  *  dialog is held here after that, so future invokations of the
72  *  dialog don't need to get re-constructed each time.  The memory for
73  *  the dialogs are then reclaimed when the DialogManager is destroyed.
74  *
75  *  In addition, DialogManager also serves as a signal manager for
76  *  dialogs.  It provides a set of signals that can be sent to all
77  *  dialogs for doing things such as hiding/unhiding them, etc.
78  *  DialogManager ensures that every dialog it handles will listen
79  *  to these signals.
80  *
81  */
82 DialogManager::DialogManager() {
84     using namespace Behavior;
85     using namespace Inkscape::UI::Dialogs; // temporary
87     Inkscape::Preferences *prefs = Inkscape::Preferences::get();
88     int dialogs_type = prefs->getIntLimited("/options/dialogtype/value", DOCK, 0, 1);
90     if (dialogs_type == FLOATING) {
92         registerFactory("AlignAndDistribute",  &create<AlignAndDistribute,   FloatingBehavior>);
93         registerFactory("DocumentMetadata",    &create<DocumentMetadata,     FloatingBehavior>);
94         registerFactory("DocumentProperties",  &create<DocumentProperties,   FloatingBehavior>);
95         registerFactory("ExtensionEditor",     &create<ExtensionEditor,      FloatingBehavior>);
96         registerFactory("FillAndStroke",       &create<FillAndStroke,        FloatingBehavior>);
97         registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog,  FloatingBehavior>);
98         registerFactory("Find",                &create<Find,                 FloatingBehavior>);
99         registerFactory("IconPreviewPanel",    &create<IconPreviewPanel,     FloatingBehavior>);
100         registerFactory("InkscapePreferences", &create<InkscapePreferences,  FloatingBehavior>);
101         registerFactory("LayersPanel",         &create<LayersPanel,          FloatingBehavior>);
102         registerFactory("LivePathEffect",      &create<LivePathEffectEditor, FloatingBehavior>);
103         registerFactory("Memory",              &create<Memory,               FloatingBehavior>);
104         registerFactory("Messages",            &create<Messages,             FloatingBehavior>);
105         registerFactory("Script",              &create<ScriptDialog,         FloatingBehavior>);
106 #ifdef ENABLE_SVG_FONTS
107         registerFactory("SvgFontsDialog",      &create<SvgFontsDialog,       FloatingBehavior>);
108 #endif
109         registerFactory("Swatches",            &create<SwatchesPanel,        FloatingBehavior>);
110         registerFactory("TileDialog",          &create<TileDialog,           FloatingBehavior>);
111         registerFactory("Trace",               &create<TraceDialog,          FloatingBehavior>);
112         registerFactory("Transformation",      &create<Transformation,       FloatingBehavior>);
113         registerFactory("UndoHistory",         &create<UndoHistory,          FloatingBehavior>);
114         registerFactory("InputDevices",        &create<InputDialog,           FloatingBehavior>);
116     } else {
118         registerFactory("AlignAndDistribute",  &create<AlignAndDistribute,   DockBehavior>);
119         registerFactory("DocumentMetadata",    &create<DocumentMetadata,     DockBehavior>);
120         registerFactory("DocumentProperties",  &create<DocumentProperties,   DockBehavior>);
121         registerFactory("ExtensionEditor",     &create<ExtensionEditor,      DockBehavior>);
122         registerFactory("FillAndStroke",       &create<FillAndStroke,        DockBehavior>);
123         registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog,  DockBehavior>);
124         registerFactory("Find",                &create<Find,                 DockBehavior>);
125         registerFactory("IconPreviewPanel",    &create<IconPreviewPanel,     DockBehavior>);
126         registerFactory("InkscapePreferences", &create<InkscapePreferences,  DockBehavior>);
127         registerFactory("LayersPanel",         &create<LayersPanel,          DockBehavior>);
128         registerFactory("LivePathEffect",      &create<LivePathEffectEditor, DockBehavior>);
129         registerFactory("Memory",              &create<Memory,               DockBehavior>);
130         registerFactory("Messages",            &create<Messages,             DockBehavior>);
131         registerFactory("Script",              &create<ScriptDialog,         DockBehavior>);
132 #ifdef ENABLE_SVG_FONTS
133         registerFactory("SvgFontsDialog",      &create<SvgFontsDialog,       DockBehavior>);
134 #endif
135         registerFactory("Swatches",            &create<SwatchesPanel,        DockBehavior>);
136         registerFactory("TileDialog",          &create<TileDialog,           DockBehavior>);
137         registerFactory("Trace",               &create<TraceDialog,          DockBehavior>);
138         registerFactory("Transformation",      &create<Transformation,       DockBehavior>);
139         registerFactory("UndoHistory",         &create<UndoHistory,          DockBehavior>);
140         registerFactory("InputDevices",        &create<InputDialog,          DockBehavior>);
142     }
145 DialogManager::~DialogManager() {
146     // TODO:  Disconnect the signals
147     // TODO:  Do we need to explicitly delete the dialogs?
148     //        Appears to cause a segfault if we do
152 DialogManager &DialogManager::getInstance()
154     Inkscape::Preferences *prefs = Inkscape::Preferences::get();
155     int dialogs_type = prefs->getIntLimited("/options/dialogtype/value", DOCK, 0, 1);
157     /* Use singleton behavior for floating dialogs */
158     if (dialogs_type == FLOATING) {
159         static DialogManager *instance = 0;
160         
161         if (!instance)
162             instance = new DialogManager();
163         return *instance;
164     } 
166     return *new DialogManager();
169 /**
170  * Registers a dialog factory function used to create the named dialog.
171  */
172 void DialogManager::registerFactory(gchar const *name,
173                                     DialogManager::DialogFactory factory)
175     registerFactory(g_quark_from_string(name), factory);
178 /**
179  * Registers a dialog factory function used to create the named dialog.
180  */
181 void DialogManager::registerFactory(GQuark name,
182                                     DialogManager::DialogFactory factory)
184     _factory_map[name] = factory;
187 /**
188  * Fetches the named dialog, creating it if it has not already been
189  * created (assuming a factory has been registered for it).
190  */
191 Dialog *DialogManager::getDialog(gchar const *name) {
192     return getDialog(g_quark_from_string(name));
195 /**
196  * Fetches the named dialog, creating it if it has not already been
197  * created (assuming a factory has been registered for it).
198  */
199 Dialog *DialogManager::getDialog(GQuark name) {
200     DialogMap::iterator dialog_found;
201     dialog_found = _dialog_map.find(name);
203     Dialog *dialog=NULL;
204     if ( dialog_found != _dialog_map.end() ) {
205         dialog = dialog_found->second;
206     } else {
207         FactoryMap::iterator factory_found;
208         factory_found = _factory_map.find(name);
210         if ( factory_found != _factory_map.end() ) {
211             dialog = factory_found->second();
212             _dialog_map[name] = dialog;
213         }
214     }
216     return dialog;
219 /**
220  * Shows the named dialog, creating it if necessary.
221  */
222 void DialogManager::showDialog(gchar const *name) {
223     showDialog(g_quark_from_string(name));
226 /**
227  * Shows the named dialog, creating it if necessary.
228  */
229 void DialogManager::showDialog(GQuark name) {
230     Dialog *dialog=getDialog(name);
231     if (dialog) {
232         dialog->present();
233     }
236 } // namespace Dialog
237 } // namespace UI
238 } // namespace Inkscape
240 /*
241   Local Variables:
242   mode:c++
243   c-file-style:"stroustrup"
244   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
245   indent-tabs-mode:nil
246   fill-column:99
247   End:
248 */
249 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :