Code

adding a dialog for SVG Fonts
[inkscape.git] / src / ui / dialog / dialog-manager.cpp
1 /**
2  * \brief Object for managing a set of dialogs, including their signals and
3  *        construction/caching/destruction of them.
4  *
5  * Authors:
6  *   Bryce W. Harrington <bryce@bryceharrington.org>
7  *   Jon Phillips <jon@rejon.org>
8  *   Gustav Broberg <broberg@kth.se>
9  *
10  * Copyright (C) 2004--2007 Authors
11  *
12  * Released under GNU GPL.  Read the file 'COPYING' for more information.
13  */
15 #ifdef HAVE_CONFIG_H
16 # include <config.h>
17 #endif
19 #include "ui/dialog/dialog-manager.h"
21 #include "ui/dialog/align-and-distribute.h"
22 #include "ui/dialog/document-metadata.h"
23 #include "ui/dialog/document-properties.h"
24 #include "ui/dialog/export.h"
25 #include "ui/dialog/extension-editor.h"
26 #include "ui/dialog/fill-and-stroke.h"
27 #include "ui/dialog/filter-effects-dialog.h"
28 #include "ui/dialog/find.h"
29 #include "ui/dialog/inkscape-preferences.h"
30 #include "ui/dialog/input.h"
31 #include "ui/dialog/layer-editor.h"
32 #include "ui/dialog/livepatheffect-editor.h"
33 #include "ui/dialog/memory.h"
34 #include "ui/dialog/messages.h"
35 #include "ui/dialog/scriptdialog.h"
36 #include "ui/dialog/svg-fonts-dialog.h"
37 #include "ui/dialog/text-properties.h"
38 #include "ui/dialog/tracedialog.h"
39 #include "ui/dialog/transformation.h"
40 #include "ui/dialog/undo-history.h"
41 #include "ui/dialog/xml-editor.h"
42 #include "ui/dialog/panel-dialog.h"
44 #include "dialogs/layers-panel.h"
45 #include "dialogs/tiledialog.h"
46 #include "dialogs/iconpreview.h"
48 #include "ui/dialog/floating-behavior.h"
49 #include "ui/dialog/dock-behavior.h"
51 namespace Inkscape {
52 namespace UI {
53 namespace Dialog {
55 namespace {
57 using namespace Behavior;
59 template <typename T, typename B>
60 inline Dialog *create() { return PanelDialog<B>::template create<T>(); }
62 }
64 /**
65  *  This class is provided as a container for Inkscape's various
66  *  dialogs.  This allows Inkscape::Application to treat the various
67  *  dialogs it invokes, as abstractions.
68  *
69  *  DialogManager is essentially a cache of dialogs.  It lets us
70  *  initialize dialogs lazily - instead of constructing them during
71  *  application startup, they're constructed the first time they're
72  *  actually invoked by Inkscape::Application.  The constructed
73  *  dialog is held here after that, so future invokations of the
74  *  dialog don't need to get re-constructed each time.  The memory for
75  *  the dialogs are then reclaimed when the DialogManager is destroyed.
76  *
77  *  In addition, DialogManager also serves as a signal manager for
78  *  dialogs.  It provides a set of signals that can be sent to all
79  *  dialogs for doing things such as hiding/unhiding them, etc.
80  *  DialogManager ensures that every dialog it handles will listen
81  *  to these signals.
82  *
83  */
84 DialogManager::DialogManager() {
86     using namespace Behavior;
87     using namespace Inkscape::UI::Dialogs; // temporary
89     int dialogs_type = prefs_get_int_attribute_limited ("options.dialogtype", "value", DOCK, 0, 1);
91     if (dialogs_type == FLOATING) {
93         registerFactory("AlignAndDistribute",  &create<AlignAndDistribute,   FloatingBehavior>);
94         registerFactory("DocumentMetadata",    &create<DocumentMetadata,     FloatingBehavior>);
95         registerFactory("DocumentProperties",  &create<DocumentProperties,   FloatingBehavior>);
96         registerFactory("Export",              &create<Export,               FloatingBehavior>);
97         registerFactory("ExtensionEditor",     &create<ExtensionEditor,      FloatingBehavior>);
98         registerFactory("FillAndStroke",       &create<FillAndStroke,        FloatingBehavior>);
99         registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog,  FloatingBehavior>);
100         registerFactory("Find",                &create<Find,                 FloatingBehavior>);
101         registerFactory("IconPreviewPanel",    &create<IconPreviewPanel,     FloatingBehavior>);
102         registerFactory("InkscapePreferences", &create<InkscapePreferences,  FloatingBehavior>);
103         registerFactory("LayerEditor",         &create<LayerEditor,          FloatingBehavior>);
104         registerFactory("LayersPanel",         &create<LayersPanel,          FloatingBehavior>);
105         registerFactory("LivePathEffect",      &create<LivePathEffectEditor, FloatingBehavior>);
106         registerFactory("Memory",              &create<Memory,               FloatingBehavior>);
107         registerFactory("Messages",            &create<Messages,             FloatingBehavior>);
108         registerFactory("Script",              &create<ScriptDialog,         FloatingBehavior>);
109 #ifdef ENABLE_SVG_FONTS
110         registerFactory("SvgFontsDialog",      &create<SvgFontsDialog,       FloatingBehavior>);
111 #endif
112         registerFactory("Swatches",            &create<SwatchesPanel,        FloatingBehavior>);
113         registerFactory("TextProperties",      &create<TextProperties,       FloatingBehavior>);
114         registerFactory("TileDialog",          &create<TileDialog,           FloatingBehavior>);
115         registerFactory("Trace",               &create<TraceDialog,          FloatingBehavior>);
116         registerFactory("Transformation",      &create<Transformation,       FloatingBehavior>);
117         registerFactory("UndoHistory",         &create<UndoHistory,          FloatingBehavior>);
118         registerFactory("XmlEditor",           &create<XmlEditor,            FloatingBehavior>);
120         registerFactory("InputDevices",        &create<InputDialog,           FloatingBehavior>);
122     } else {
124         registerFactory("AlignAndDistribute",  &create<AlignAndDistribute,   DockBehavior>);
125         registerFactory("DocumentMetadata",    &create<DocumentMetadata,     DockBehavior>);
126         registerFactory("DocumentProperties",  &create<DocumentProperties,   DockBehavior>);
127         registerFactory("Export",              &create<Export,               DockBehavior>);
128         registerFactory("ExtensionEditor",     &create<ExtensionEditor,      DockBehavior>);
129         registerFactory("FillAndStroke",       &create<FillAndStroke,        DockBehavior>);
130         registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog,  DockBehavior>);
131         registerFactory("Find",                &create<Find,                 DockBehavior>);
132         registerFactory("IconPreviewPanel",    &create<IconPreviewPanel,     DockBehavior>);
133         registerFactory("InkscapePreferences", &create<InkscapePreferences,  DockBehavior>);
134         registerFactory("LayerEditor",         &create<LayerEditor,          DockBehavior>);
135         registerFactory("LayersPanel",         &create<LayersPanel,          DockBehavior>);
136         registerFactory("LivePathEffect",      &create<LivePathEffectEditor, DockBehavior>);
137         registerFactory("Memory",              &create<Memory,               DockBehavior>);
138         registerFactory("Messages",            &create<Messages,             DockBehavior>);
139         registerFactory("Script",              &create<ScriptDialog,         DockBehavior>);
140 #ifdef ENABLE_SVG_FONTS
141         registerFactory("SvgFontsDialog",      &create<SvgFontsDialog,       DockBehavior>);
142 #endif
143         registerFactory("Swatches",            &create<SwatchesPanel,        DockBehavior>);
144         registerFactory("TextProperties",      &create<TextProperties,       DockBehavior>);
145         registerFactory("TileDialog",          &create<TileDialog,           DockBehavior>);
146         registerFactory("Trace",               &create<TraceDialog,          DockBehavior>);
147         registerFactory("Transformation",      &create<Transformation,       DockBehavior>);
148         registerFactory("UndoHistory",         &create<UndoHistory,          DockBehavior>);
149         registerFactory("XmlEditor",           &create<XmlEditor,            DockBehavior>);
151         registerFactory("InputDevices",        &create<InputDialog,          DockBehavior>);
153     }
156 DialogManager::~DialogManager() {
157     // TODO:  Disconnect the signals
158     // TODO:  Do we need to explicitly delete the dialogs?
159     //        Appears to cause a segfault if we do
163 DialogManager &DialogManager::getInstance()
165     int dialogs_type = prefs_get_int_attribute_limited ("options.dialogtype", "value", DOCK, 0, 1);
167     /* Use singleton behavior for floating dialogs */
168     if (dialogs_type == FLOATING) {
169         static DialogManager *instance = 0;
170         
171         if (!instance)
172             instance = new DialogManager();
173         return *instance;
174     } 
176     return *new DialogManager();
179 /**
180  * Registers a dialog factory function used to create the named dialog.
181  */
182 void DialogManager::registerFactory(gchar const *name,
183                                     DialogManager::DialogFactory factory)
185     registerFactory(g_quark_from_string(name), factory);
188 /**
189  * Registers a dialog factory function used to create the named dialog.
190  */
191 void DialogManager::registerFactory(GQuark name,
192                                     DialogManager::DialogFactory factory)
194     _factory_map[name] = factory;
197 /**
198  * Fetches the named dialog, creating it if it has not already been
199  * created (assuming a factory has been registered for it).
200  */
201 Dialog *DialogManager::getDialog(gchar const *name) {
202     return getDialog(g_quark_from_string(name));
205 /**
206  * Fetches the named dialog, creating it if it has not already been
207  * created (assuming a factory has been registered for it).
208  */
209 Dialog *DialogManager::getDialog(GQuark name) {
210     DialogMap::iterator dialog_found;
211     dialog_found = _dialog_map.find(name);
213     Dialog *dialog=NULL;
214     if ( dialog_found != _dialog_map.end() ) {
215         dialog = dialog_found->second;
216     } else {
217         FactoryMap::iterator factory_found;
218         factory_found = _factory_map.find(name);
220         if ( factory_found != _factory_map.end() ) {
221             dialog = factory_found->second();
222             _dialog_map[name] = dialog;
223         }
224     }
226     return dialog;
229 /**
230  * Shows the named dialog, creating it if necessary.
231  */
232 void DialogManager::showDialog(gchar const *name) {
233     showDialog(g_quark_from_string(name));
236 /**
237  * Shows the named dialog, creating it if necessary.
238  */
239 void DialogManager::showDialog(GQuark name) {
240     Dialog *dialog=getDialog(name);
241     if (dialog) {
242         dialog->present();
243     }
246 } // namespace Dialog
247 } // namespace UI
248 } // namespace Inkscape
250 /*
251   Local Variables:
252   mode:c++
253   c-file-style:"stroustrup"
254   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
255   indent-tabs-mode:nil
256   fill-column:99
257   End:
258 */
259 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :