Code

Fix #1740146.
[inkscape.git] / src / ui / dialog / dialog-manager.cpp
1 /**
2  * \brief Object for managing a set of dialogs, including their signals and
3  *        construction/caching/destruction of them.
4  *
5  * Author:
6  *   Bryce W. Harrington <bryce@bryceharrington.org>
7  *   Jon Phillips <jon@rejon.org>
8  *
9  * Copyright (C) 2004, 2005 Authors
10  *
11  * Released under GNU GPL.  Read the file 'COPYING' for more information.
12  */
14 #ifdef HAVE_CONFIG_H
15 # include <config.h>
16 #endif
18 #include "ui/dialog/dialog-manager.h"
20 #include "ui/dialog/align-and-distribute.h"
21 #include "ui/dialog/document-metadata.h"
22 #include "ui/dialog/document-properties.h"
23 #include "ui/dialog/export.h"
24 #include "ui/dialog/extension-editor.h"
25 #include "ui/dialog/fill-and-stroke.h"
26 #include "ui/dialog/filter-effects-dialog.h"
27 #include "ui/dialog/find.h"
28 #include "ui/dialog/inkscape-preferences.h"
29 #include "ui/dialog/layer-editor.h"
30 #include "ui/dialog/memory.h"
31 #include "ui/dialog/messages.h"
32 #include "ui/dialog/scriptdialog.h"
33 #include "ui/dialog/text-properties.h"
34 #include "ui/dialog/tracedialog.h"
35 #include "ui/dialog/transformation.h"
36 #include "ui/dialog/undo-history.h"
37 #include "ui/dialog/xml-editor.h"
39 #include "dialogs/tiledialog.h"
41 namespace Inkscape {
42 namespace UI {
43 namespace Dialog {
45 namespace {
47 template <typename T>
48 Dialog *create() { return T::create(); }
50 }
52 /**
53  *  This class is provided as a container for Inkscape's various
54  *  dialogs.  This allows Inkscape::Application to treat the various
55  *  dialogs it invokes, as abstractions.
56  *
57  *  DialogManager is essentially a cache of dialogs.  It lets us
58  *  initialize dialogs lazily - instead of constructing them during
59  *  application startup, they're constructed the first time they're
60  *  actually invoked by Inkscape::Application.  The constructed
61  *  dialog is held here after that, so future invokations of the
62  *  dialog don't need to get re-constructed each time.  The memory for
63  *  the dialogs are then reclaimed when the DialogManager is destroyed.
64  *
65  *  In addition, DialogManager also serves as a signal manager for
66  *  dialogs.  It provides a set of signals that can be sent to all
67  *  dialogs for doing things such as hiding/unhiding them, etc.
68  *  DialogManager ensures that every dialog it handles will listen
69  *  to these signals.
70  *
71  */
72 DialogManager::DialogManager() {
73     registerFactory("AlignAndDistribute",  &create<AlignAndDistribute>);
74     registerFactory("DocumentMetadata",    &create<DocumentMetadata>);
75     registerFactory("DocumentProperties",  &create<DocumentProperties>);
76     registerFactory("Export",              &create<Export>);
77     registerFactory("ExtensionEditor",     &create<ExtensionEditor>);
78     registerFactory("FillAndStroke",       &create<FillAndStroke>);
79     registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog>);
80     registerFactory("Find",                &create<Find>);
81     registerFactory("InkscapePreferences", &create<InkscapePreferences>);
82     registerFactory("LayerEditor",         &create<LayerEditor>);
83     registerFactory("Memory",              &create<Memory>);
84     registerFactory("Messages",            &create<Messages>);
85     registerFactory("Script",              &create<ScriptDialog>);
86     registerFactory("TextProperties",      &create<TextProperties>);
87     registerFactory("TileDialog",          &create<TileDialog>);
88     registerFactory("Trace",               &create<TraceDialog>);
89     registerFactory("Transformation",      &create<Transformation>);
90     registerFactory("UndoHistory",         &create<UndoHistory>);
91     registerFactory("XmlEditor",           &create<XmlEditor>);
92 }
94 DialogManager::~DialogManager() {
95     // TODO:  Disconnect the signals
96     // TODO:  Do we need to explicitly delete the dialogs?
97     //        Appears to cause a segfault if we do
98 }
100 /**
101  * Registers a dialog factory function used to create the named dialog.
102  */
103 void DialogManager::registerFactory(gchar const *name,
104                                     DialogManager::DialogFactory factory)
106     registerFactory(g_quark_from_string(name), factory);
109 /**
110  * Registers a dialog factory function used to create the named dialog.
111  */
112 void DialogManager::registerFactory(GQuark name,
113                                     DialogManager::DialogFactory factory)
115     _factory_map[name] = factory;
118 /**
119  * Fetches the named dialog, creating it if it has not already been
120  * created (assuming a factory has been registered for it).
121  */
122 Dialog *DialogManager::getDialog(gchar const *name) {
123     return getDialog(g_quark_from_string(name));
126 /**
127  * Fetches the named dialog, creating it if it has not already been
128  * created (assuming a factory has been registered for it).
129  */
130 Dialog *DialogManager::getDialog(GQuark name) {
131     DialogMap::iterator dialog_found;
132     dialog_found = _dialog_map.find(name);
134     Dialog *dialog=NULL;
135     if ( dialog_found != _dialog_map.end() ) {
136         dialog = dialog_found->second;
137     } else {
138         FactoryMap::iterator factory_found;
139         factory_found = _factory_map.find(name);
141         if ( factory_found != _factory_map.end() ) {
142             dialog = factory_found->second();
143             _dialog_map[name] = dialog;
144         }
145     }
147     return dialog;
150 /**
151  * Shows the named dialog, creating it if necessary.
152  */
153 void DialogManager::showDialog(gchar const *name) {
154     showDialog(g_quark_from_string(name));
157 /**
158  * Shows the named dialog, creating it if necessary.
159  */
160 void DialogManager::showDialog(GQuark name) {
161     Dialog *dialog=getDialog(name);
162     if (dialog) {
163         dialog->present();
164         dialog->read_geometry();
165     }
168 } // namespace Dialog
169 } // namespace UI
170 } // namespace Inkscape
172 /*
173   Local Variables:
174   mode:c++
175   c-file-style:"stroustrup"
176   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
177   indent-tabs-mode:nil
178   fill-column:99
179   End:
180 */
181 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :