Code

remove many unnecessary to_2geom and from_2geom calls
[inkscape.git] / src / ui / dialog / dialog-manager.cpp
1 /**
2  * \brief Object for managing a set of dialogs, including their signals and
3  *        construction/caching/destruction of them.
4  *
5  * Authors:
6  *   Bryce W. Harrington <bryce@bryceharrington.org>
7  *   Jon Phillips <jon@rejon.org>
8  *   Gustav Broberg <broberg@kth.se>
9  *
10  * Copyright (C) 2004--2007 Authors
11  *
12  * Released under GNU GPL.  Read the file 'COPYING' for more information.
13  */
15 #ifdef HAVE_CONFIG_H
16 # include <config.h>
17 #endif
19 #include "ui/dialog/dialog-manager.h"
21 #include "ui/dialog/align-and-distribute.h"
22 #include "ui/dialog/document-metadata.h"
23 #include "ui/dialog/document-properties.h"
24 #include "ui/dialog/extension-editor.h"
25 #include "ui/dialog/fill-and-stroke.h"
26 #include "ui/dialog/filter-effects-dialog.h"
27 #include "ui/dialog/find.h"
28 #include "ui/dialog/inkscape-preferences.h"
29 #include "ui/dialog/input.h"
30 #include "ui/dialog/livepatheffect-editor.h"
31 #include "ui/dialog/memory.h"
32 #include "ui/dialog/messages.h"
33 #include "ui/dialog/scriptdialog.h"
34 #ifdef ENABLE_SVG_FONTS
35 #include "ui/dialog/svg-fonts-dialog.h"
36 #endif // ENABLE_SVG_FONTS
37 #include "ui/dialog/tracedialog.h"
38 #include "ui/dialog/transformation.h"
39 #include "ui/dialog/undo-history.h"
40 #include "ui/dialog/panel-dialog.h"
42 #include "dialogs/layers-panel.h"
43 #include "dialogs/tiledialog.h"
44 #include "dialogs/iconpreview.h"
46 #include "ui/dialog/floating-behavior.h"
47 #include "ui/dialog/dock-behavior.h"
49 namespace Inkscape {
50 namespace UI {
51 namespace Dialog {
53 namespace {
55 using namespace Behavior;
57 template <typename T, typename B>
58 inline Dialog *create() { return PanelDialog<B>::template create<T>(); }
60 }
62 /**
63  *  This class is provided as a container for Inkscape's various
64  *  dialogs.  This allows Inkscape::Application to treat the various
65  *  dialogs it invokes, as abstractions.
66  *
67  *  DialogManager is essentially a cache of dialogs.  It lets us
68  *  initialize dialogs lazily - instead of constructing them during
69  *  application startup, they're constructed the first time they're
70  *  actually invoked by Inkscape::Application.  The constructed
71  *  dialog is held here after that, so future invokations of the
72  *  dialog don't need to get re-constructed each time.  The memory for
73  *  the dialogs are then reclaimed when the DialogManager is destroyed.
74  *
75  *  In addition, DialogManager also serves as a signal manager for
76  *  dialogs.  It provides a set of signals that can be sent to all
77  *  dialogs for doing things such as hiding/unhiding them, etc.
78  *  DialogManager ensures that every dialog it handles will listen
79  *  to these signals.
80  *
81  */
82 DialogManager::DialogManager() {
84     using namespace Behavior;
85     using namespace Inkscape::UI::Dialogs; // temporary
87     int dialogs_type = prefs_get_int_attribute_limited ("options.dialogtype", "value", DOCK, 0, 1);
89     if (dialogs_type == FLOATING) {
91         registerFactory("AlignAndDistribute",  &create<AlignAndDistribute,   FloatingBehavior>);
92         registerFactory("DocumentMetadata",    &create<DocumentMetadata,     FloatingBehavior>);
93         registerFactory("DocumentProperties",  &create<DocumentProperties,   FloatingBehavior>);
94         registerFactory("ExtensionEditor",     &create<ExtensionEditor,      FloatingBehavior>);
95         registerFactory("FillAndStroke",       &create<FillAndStroke,        FloatingBehavior>);
96         registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog,  FloatingBehavior>);
97         registerFactory("Find",                &create<Find,                 FloatingBehavior>);
98         registerFactory("IconPreviewPanel",    &create<IconPreviewPanel,     FloatingBehavior>);
99         registerFactory("InkscapePreferences", &create<InkscapePreferences,  FloatingBehavior>);
100         registerFactory("LayersPanel",         &create<LayersPanel,          FloatingBehavior>);
101         registerFactory("LivePathEffect",      &create<LivePathEffectEditor, FloatingBehavior>);
102         registerFactory("Memory",              &create<Memory,               FloatingBehavior>);
103         registerFactory("Messages",            &create<Messages,             FloatingBehavior>);
104         registerFactory("Script",              &create<ScriptDialog,         FloatingBehavior>);
105 #ifdef ENABLE_SVG_FONTS
106         registerFactory("SvgFontsDialog",      &create<SvgFontsDialog,       FloatingBehavior>);
107 #endif
108         registerFactory("Swatches",            &create<SwatchesPanel,        FloatingBehavior>);
109         registerFactory("TileDialog",          &create<TileDialog,           FloatingBehavior>);
110         registerFactory("Trace",               &create<TraceDialog,          FloatingBehavior>);
111         registerFactory("Transformation",      &create<Transformation,       FloatingBehavior>);
112         registerFactory("UndoHistory",         &create<UndoHistory,          FloatingBehavior>);
113         registerFactory("InputDevices",        &create<InputDialog,           FloatingBehavior>);
115     } else {
117         registerFactory("AlignAndDistribute",  &create<AlignAndDistribute,   DockBehavior>);
118         registerFactory("DocumentMetadata",    &create<DocumentMetadata,     DockBehavior>);
119         registerFactory("DocumentProperties",  &create<DocumentProperties,   DockBehavior>);
120         registerFactory("ExtensionEditor",     &create<ExtensionEditor,      DockBehavior>);
121         registerFactory("FillAndStroke",       &create<FillAndStroke,        DockBehavior>);
122         registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog,  DockBehavior>);
123         registerFactory("Find",                &create<Find,                 DockBehavior>);
124         registerFactory("IconPreviewPanel",    &create<IconPreviewPanel,     DockBehavior>);
125         registerFactory("InkscapePreferences", &create<InkscapePreferences,  DockBehavior>);
126         registerFactory("LayersPanel",         &create<LayersPanel,          DockBehavior>);
127         registerFactory("LivePathEffect",      &create<LivePathEffectEditor, DockBehavior>);
128         registerFactory("Memory",              &create<Memory,               DockBehavior>);
129         registerFactory("Messages",            &create<Messages,             DockBehavior>);
130         registerFactory("Script",              &create<ScriptDialog,         DockBehavior>);
131 #ifdef ENABLE_SVG_FONTS
132         registerFactory("SvgFontsDialog",      &create<SvgFontsDialog,       DockBehavior>);
133 #endif
134         registerFactory("Swatches",            &create<SwatchesPanel,        DockBehavior>);
135         registerFactory("TileDialog",          &create<TileDialog,           DockBehavior>);
136         registerFactory("Trace",               &create<TraceDialog,          DockBehavior>);
137         registerFactory("Transformation",      &create<Transformation,       DockBehavior>);
138         registerFactory("UndoHistory",         &create<UndoHistory,          DockBehavior>);
139         registerFactory("InputDevices",        &create<InputDialog,          DockBehavior>);
141     }
144 DialogManager::~DialogManager() {
145     // TODO:  Disconnect the signals
146     // TODO:  Do we need to explicitly delete the dialogs?
147     //        Appears to cause a segfault if we do
151 DialogManager &DialogManager::getInstance()
153     int dialogs_type = prefs_get_int_attribute_limited ("options.dialogtype", "value", DOCK, 0, 1);
155     /* Use singleton behavior for floating dialogs */
156     if (dialogs_type == FLOATING) {
157         static DialogManager *instance = 0;
158         
159         if (!instance)
160             instance = new DialogManager();
161         return *instance;
162     } 
164     return *new DialogManager();
167 /**
168  * Registers a dialog factory function used to create the named dialog.
169  */
170 void DialogManager::registerFactory(gchar const *name,
171                                     DialogManager::DialogFactory factory)
173     registerFactory(g_quark_from_string(name), factory);
176 /**
177  * Registers a dialog factory function used to create the named dialog.
178  */
179 void DialogManager::registerFactory(GQuark name,
180                                     DialogManager::DialogFactory factory)
182     _factory_map[name] = factory;
185 /**
186  * Fetches the named dialog, creating it if it has not already been
187  * created (assuming a factory has been registered for it).
188  */
189 Dialog *DialogManager::getDialog(gchar const *name) {
190     return getDialog(g_quark_from_string(name));
193 /**
194  * Fetches the named dialog, creating it if it has not already been
195  * created (assuming a factory has been registered for it).
196  */
197 Dialog *DialogManager::getDialog(GQuark name) {
198     DialogMap::iterator dialog_found;
199     dialog_found = _dialog_map.find(name);
201     Dialog *dialog=NULL;
202     if ( dialog_found != _dialog_map.end() ) {
203         dialog = dialog_found->second;
204     } else {
205         FactoryMap::iterator factory_found;
206         factory_found = _factory_map.find(name);
208         if ( factory_found != _factory_map.end() ) {
209             dialog = factory_found->second();
210             _dialog_map[name] = dialog;
211         }
212     }
214     return dialog;
217 /**
218  * Shows the named dialog, creating it if necessary.
219  */
220 void DialogManager::showDialog(gchar const *name) {
221     showDialog(g_quark_from_string(name));
224 /**
225  * Shows the named dialog, creating it if necessary.
226  */
227 void DialogManager::showDialog(GQuark name) {
228     Dialog *dialog=getDialog(name);
229     if (dialog) {
230         dialog->present();
231     }
234 } // namespace Dialog
235 } // namespace UI
236 } // namespace Inkscape
238 /*
239   Local Variables:
240   mode:c++
241   c-file-style:"stroustrup"
242   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
243   indent-tabs-mode:nil
244   fill-column:99
245   End:
246 */
247 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :