1 #ifndef SP_SKELETON_H_SEEN
2 #define SP_SKELETON_H_SEEN
4 /** \file
5 * SVG <skeleton> implementation, see sp-skeleton.cpp.
6 */
7 /*
8 * Authors:
9 * Kees Cook <kees@outflux.net>
10 *
11 * Copyright (C) 2004 Kees Cook
12 *
13 * Released under GNU GPL, read the file 'COPYING' for more information
14 */
16 #include "sp-object.h"
18 /* Skeleton base class */
20 #define SP_TYPE_SKELETON (sp_skeleton_get_type())
21 #define SP_SKELETON(o) (G_TYPE_CHECK_INSTANCE_CAST((o), SP_TYPE_SKELETON, SPSkeleton))
22 #define SP_IS_SKELETON(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), SP_TYPE_SKELETON))
24 class SPSkeleton;
25 class SPSkeletonClass;
27 struct SPSkeleton : public SPObject {
28 };
30 struct SPSkeletonClass {
31 SPObjectClass parent_class;
32 };
34 GType sp_skeleton_get_type();
37 #endif /* !SP_SKELETON_H_SEEN */
39 /*
40 Local Variables:
41 mode:c++
42 c-file-style:"stroustrup"
43 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
44 indent-tabs-mode:nil
45 fill-column:99
46 End:
47 */
48 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :