Code

Major overhaul of the selector tool's internals to improve handling of transformation...
[inkscape.git] / src / snapper.cpp
1 /**
2  *  \file src/snapper.cpp
3  *  \brief Snapper class.
4  *
5  *  Authors:
6  *    Carl Hetherington <inkscape@carlh.net>
7  *    Diederik van Lierop <mail@diedenrezi.nl>
8  *
9  *  Released under GNU GPL, read the file 'COPYING' for more information.
10  */
12 #include "libnr/nr-values.h"
13 #include "sp-namedview.h"
14 #include "inkscape.h"
15 #include "desktop.h"
17 Inkscape::Snapper::PointType const Inkscape::Snapper::SNAPPOINT_BBOX = 0x1;
18 Inkscape::Snapper::PointType const Inkscape::Snapper::SNAPPOINT_NODE = 0x2;
19 Inkscape::Snapper::PointType const Inkscape::Snapper::SNAPPOINT_GUIDE = 0x4;
21 /**
22  *  Construct new Snapper for named view.
23  *  \param nv Named view.
24  *  \param d Snap tolerance.
25  */
26 Inkscape::Snapper::Snapper(SPNamedView const *nv, NR::Coord const t) : _named_view(nv), _snap_enabled(true), _snapper_tolerance(t)
27 {
28     g_assert(_named_view != NULL);
29     g_assert(SP_IS_NAMEDVIEW(_named_view));
31     setSnapFrom(SNAPPOINT_BBOX | SNAPPOINT_NODE, true); //Snap any point. In v0.45 and earlier, this was controlled in the preferences tab
32 }
34 /**
35  *  Set snap tolerance.
36  *  \param d New snap tolerance (desktop coordinates)
37  */
38 void Inkscape::Snapper::setSnapperTolerance(NR::Coord const d)
39 {
40     _snapper_tolerance = d;
41 }
43 /**
44  *  \return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
45  */
46 NR::Coord Inkscape::Snapper::getSnapperTolerance() const
47 {
48     return _snapper_tolerance / SP_ACTIVE_DESKTOP->current_zoom();
49 }
51 bool Inkscape::Snapper::getSnapperAlwaysSnap() const
52 {
53     return _snapper_tolerance == 10000; //TODO: Replace this threshold of 10000 by a constant; see also tolerance-slider.cpp
54 }
56 /**
57  *  Turn on/off snapping of specific point types.
58  *  \param t Point type.
59  *  \param s true to snap to this point type, otherwise false;
60  */
61 void Inkscape::Snapper::setSnapFrom(PointType t, bool s)
62 {
63     if (s) {
64         _snap_from |= t;
65     } else {
66         _snap_from &= ~t;
67     }
68 }
70 /**
71  *  \param t Point type.
72  *  \return true if snapper will snap this type of point, otherwise false.
73  */
74 bool Inkscape::Snapper::getSnapFrom(PointType t) const
75 {
76     return (_snap_from & t);
77 }
79 /**
80  *  \param s true to enable this snapper, otherwise false.
81  */
83 void Inkscape::Snapper::setEnabled(bool s)
84 {
85     _snap_enabled = s;
86 }
89 /**
90  *  Try to snap a point to whatever this snapper is interested in.  Any
91  *  snap that occurs will be to the nearest "interesting" thing (e.g. a
92  *  grid or guide line)
93  *
94  *  \param t Point type.
95  *  \param p Point to snap (desktop coordinates).
96  *  \param it Item that should not be snapped to.
97  *  \return Snapped point.
98  */
100 void Inkscape::Snapper::freeSnap(SnappedConstraints &sc,                                                   
101                                                    PointType const &t,
102                                                    NR::Point const &p,
103                                                    bool const &first_point,
104                                                    std::vector<NR::Point> &points_to_snap,                         
105                                                    SPItem const *it) const
107     std::list<SPItem const *> lit;
108     if (it) {
109         lit.push_back(it);
110     }
111     
112     freeSnap(sc, t, p, first_point, points_to_snap, lit, NULL);
115 /**
116  *  Try to snap a point to whatever this snapper is interested in.  Any
117  *  snap that occurs will be to the nearest "interesting" thing (e.g. a
118  *  grid or guide line)
119  *
120  *  \param t Point type.
121  *  \param p Point to snap (desktop coordinates).
122  *  \param it Items that should not be snapped to.
123  *  \return Snapped point.
124  */
126 void Inkscape::Snapper::freeSnap(SnappedConstraints &sc,
127                                                    PointType const &t,
128                                                    NR::Point const &p,
129                                                    bool const &first_point,
130                                                    std::vector<NR::Point> &points_to_snap,                     
131                                                    std::list<SPItem const *> const &it,
132                                                    std::vector<NR::Point> *unselected_nodes) const
134     if (_snap_enabled == false || getSnapFrom(t) == false) {
135         return;
136     }
138     _doFreeSnap(sc, t, p, first_point, points_to_snap, it, unselected_nodes);
144 /**
145  *  Try to snap a point to whatever this snapper is interested in, where
146  *  the snap point is constrained to lie along a specified vector from the
147  *  original point.
148  *
149  *  \param p Point to snap (desktop coordinates).
150  *  \param c Vector to constrain the snap to.
151  *  \param it Items that should not be snapped to.
152  *  \return Snapped point.
153  */
155 void Inkscape::Snapper::constrainedSnap(SnappedConstraints &sc,                                                          
156                                                           PointType const &t,
157                                                           NR::Point const &p,
158                                                           bool const &first_point,
159                                                           std::vector<NR::Point> &points_to_snap,
160                                                           ConstraintLine const &c,
161                                                           SPItem const *it) const
163     std::list<SPItem const *> lit;
164     lit.push_back(it);
165     constrainedSnap(sc, t, p, first_point, points_to_snap, c, lit);
169 /**
170  *  Try to snap a point to whatever this snapper is interested in, where
171  *  the snap point is constrained to lie along a specified vector from the
172  *  original point.
173  *
174  *  \param p Point to snap (desktop coordinates).
175  *  \param c Vector to constrain the snap to.
176  *  \param it Items that should not be snapped to.
177  *  \return Snapped point.
178  */
180 void Inkscape::Snapper::constrainedSnap(SnappedConstraints &sc, 
181                                                           PointType const &t,
182                                                           NR::Point const &p,
183                                                           bool const &first_point,
184                                                           std::vector<NR::Point> &points_to_snap,                         
185                                                           ConstraintLine const &c,
186                                                           std::list<SPItem const *> const &it) const
188     if (_snap_enabled == false || getSnapFrom(t) == false) {
189         return;
190     }
192     _doConstrainedSnap(sc, t, p, first_point, points_to_snap, c, it);
195 /*
196   Local Variables:
197   mode:c++
198   c-file-style:"stroustrup"
199   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
200   indent-tabs-mode:nil
201   fill-column:99
202   End:
203 */
204 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :