1 /**
2 * \file src/snapped-line.cpp
3 * \brief SnappedLine class.
4 *
5 * Authors:
6 * Diederik van Lierop <mail@diedenrezi.nl>
7 *
8 * Released under GNU GPL, read the file 'COPYING' for more information.
9 */
11 #include "snapped-line.h"
12 #include <2geom/line.h>
14 Inkscape::SnappedLineSegment::SnappedLineSegment(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &snapped_tolerance, bool const &always_snap, Geom::Point const &start_point_of_line, Geom::Point const &end_point_of_line)
15 : _start_point_of_line(start_point_of_line), _end_point_of_line(end_point_of_line)
16 {
17 _point = snapped_point;
18 _source = source;
19 _source_num = source_num;
20 _target = target;
21 _distance = snapped_distance;
22 _tolerance = std::max(snapped_tolerance, 1.0);
23 _always_snap = always_snap;
24 _at_intersection = false;
25 _second_distance = NR_HUGE;
26 _second_tolerance = 1;
27 _second_always_snap = false;
28 }
30 Inkscape::SnappedLineSegment::SnappedLineSegment()
31 {
32 _start_point_of_line = Geom::Point(0,0);
33 _end_point_of_line = Geom::Point(0,0);
34 _point = Geom::Point(0,0);
35 _source = SNAPSOURCE_UNDEFINED;
36 _source_num = 0;
37 _target = SNAPTARGET_UNDEFINED;
38 _distance = NR_HUGE;
39 _tolerance = 1;
40 _always_snap = false;
41 _at_intersection = false;
42 _second_distance = NR_HUGE;
43 _second_tolerance = 1;
44 _second_always_snap = false;
45 }
48 Inkscape::SnappedLineSegment::~SnappedLineSegment()
49 {
50 }
52 Inkscape::SnappedPoint Inkscape::SnappedLineSegment::intersect(SnappedLineSegment const &line) const
53 {
54 Geom::OptCrossing inters = Geom::OptCrossing(); // empty by default
55 try
56 {
57 inters = Geom::intersection(getLineSegment(), line.getLineSegment());
58 }
59 catch (Geom::InfiniteSolutions e)
60 {
61 // We're probably dealing with parallel lines, so they don't really cross
62 inters = Geom::OptCrossing();
63 }
65 if (inters) {
66 Geom::Point inters_pt = getLineSegment().pointAt((*inters).ta);
67 /* If a snapper has been told to "always snap", then this one should be preferred
68 * over the other, if that other one has not been told so. (The preferred snapper
69 * will be labeled "primary" below)
70 */
71 bool const c1 = this->getAlwaysSnap() && !line.getAlwaysSnap(); //do not use _tolerance directly!
72 /* If neither or both have been told to "always snap", then cast a vote based on
73 * the snapped distance. For this we should consider the distance to the snapped
74 * line, not the distance to the intersection.
75 * See the comment in Inkscape::SnappedLine::intersect
76 */
77 bool const c2 = _distance < line.getSnapDistance();
78 bool const use_this_as_primary = c1 || c2;
79 Inkscape::SnappedLineSegment const *primarySLS = use_this_as_primary ? this : &line;
80 Inkscape::SnappedLineSegment const *secondarySLS = use_this_as_primary ? &line : this;
81 Geom::Coord primaryDist = use_this_as_primary ? Geom::L2(inters_pt - this->getPoint()) : Geom::L2(inters_pt - line.getPoint());
82 Geom::Coord secondaryDist = use_this_as_primary ? Geom::L2(inters_pt - line.getPoint()) : Geom::L2(inters_pt - this->getPoint());
83 return SnappedPoint(inters_pt, SNAPSOURCE_UNDEFINED, primarySLS->getSourceNum(), SNAPTARGET_PATH_INTERSECTION, primaryDist, primarySLS->getTolerance(), primarySLS->getAlwaysSnap(), true, true,
84 secondaryDist, secondarySLS->getTolerance(), secondarySLS->getAlwaysSnap());
85 }
87 // No intersection
88 return SnappedPoint(Geom::Point(NR_HUGE, NR_HUGE), SNAPSOURCE_UNDEFINED, 0, SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, false, NR_HUGE, 0, false);
89 };
93 Inkscape::SnappedLine::SnappedLine(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &snapped_tolerance, bool const &always_snap, Geom::Point const &normal_to_line, Geom::Point const &point_on_line)
94 : _normal_to_line(normal_to_line), _point_on_line(point_on_line)
95 {
96 _source = source;
97 _source_num = source_num;
98 _target = target;
99 _distance = snapped_distance;
100 _tolerance = std::max(snapped_tolerance, 1.0);
101 _always_snap = always_snap;
102 _second_distance = NR_HUGE;
103 _second_tolerance = 1;
104 _second_always_snap = false;
105 _point = snapped_point;
106 _at_intersection = false;
107 }
109 Inkscape::SnappedLine::SnappedLine()
110 {
111 _normal_to_line = Geom::Point(0,0);
112 _point_on_line = Geom::Point(0,0);
113 _source = SNAPSOURCE_UNDEFINED;
114 _source_num = 0;
115 _target = SNAPTARGET_UNDEFINED;
116 _distance = NR_HUGE;
117 _tolerance = 1;
118 _always_snap = false;
119 _second_distance = NR_HUGE;
120 _second_tolerance = 1;
121 _second_always_snap = false;
122 _point = Geom::Point(0,0);
123 _at_intersection = false;
124 }
126 Inkscape::SnappedLine::~SnappedLine()
127 {
128 }
130 Inkscape::SnappedPoint Inkscape::SnappedLine::intersect(SnappedLine const &line) const
131 {
132 // Calculate the intersection of two lines, which are both within snapping range
133 // One could be a grid line, whereas the other could be a guide line
134 // The point of intersection should be considered for snapping, but might be outside the snapping range
136 Geom::OptCrossing inters = Geom::OptCrossing(); // empty by default
137 try
138 {
139 inters = Geom::intersection(getLine(), line.getLine());
140 }
141 catch (Geom::InfiniteSolutions e)
142 {
143 // We're probably dealing with parallel lines, so they don't really cross
144 inters = Geom::OptCrossing();
145 }
147 if (inters) {
148 Geom::Point inters_pt = getLine().pointAt((*inters).ta);
149 /* If a snapper has been told to "always snap", then this one should be preferred
150 * over the other, if that other one has not been told so. (The preferred snapper
151 * will be labelled "primary" below)
152 */
153 bool const c1 = this->getAlwaysSnap() && !line.getAlwaysSnap();
154 /* If neither or both have been told to "always snap", then cast a vote based on
155 * the snapped distance. For this we should consider the distance to the snapped
156 * line or to the intersection
157 */
158 bool const c2 = _distance < line.getSnapDistance();
159 bool const use_this_as_primary = c1 || c2;
160 Inkscape::SnappedLine const *primarySL = use_this_as_primary ? this : &line;
161 Inkscape::SnappedLine const *secondarySL = use_this_as_primary ? &line : this;
162 Geom::Coord primaryDist = use_this_as_primary ? Geom::L2(inters_pt - this->getPoint()) : Geom::L2(inters_pt - line.getPoint());
163 Geom::Coord secondaryDist = use_this_as_primary ? Geom::L2(inters_pt - line.getPoint()) : Geom::L2(inters_pt - this->getPoint());
164 return SnappedPoint(inters_pt, Inkscape::SNAPSOURCE_UNDEFINED, primarySL->getSourceNum(), Inkscape::SNAPTARGET_UNDEFINED, primaryDist, primarySL->getTolerance(), primarySL->getAlwaysSnap(), true, true,
165 secondaryDist, secondarySL->getTolerance(), secondarySL->getAlwaysSnap());
166 // The type of the snap target is yet undefined, as we cannot tell whether
167 // we're snapping to grid or the guide lines; must be set by on a higher level
168 }
170 // No intersection
171 return SnappedPoint(Geom::Point(NR_HUGE, NR_HUGE), SNAPSOURCE_UNDEFINED, 0, SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, false, NR_HUGE, 0, false);
172 }
174 // search for the closest snapped line segment
175 bool getClosestSLS(std::list<Inkscape::SnappedLineSegment> const &list, Inkscape::SnappedLineSegment &result)
176 {
177 bool success = false;
179 for (std::list<Inkscape::SnappedLineSegment>::const_iterator i = list.begin(); i != list.end(); i++) {
180 if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) {
181 result = *i;
182 success = true;
183 }
184 }
186 return success;
187 }
189 // search for the closest intersection of two snapped line segments, which are both member of the same collection
190 bool getClosestIntersectionSLS(std::list<Inkscape::SnappedLineSegment> const &list, Inkscape::SnappedPoint &result)
191 {
192 bool success = false;
194 for (std::list<Inkscape::SnappedLineSegment>::const_iterator i = list.begin(); i != list.end(); i++) {
195 std::list<Inkscape::SnappedLineSegment>::const_iterator j = i;
196 j++;
197 for (; j != list.end(); j++) {
198 Inkscape::SnappedPoint sp = (*i).intersect(*j);
199 if (sp.getAtIntersection()) {
200 // if it's the first point
201 bool const c1 = !success;
202 // or, if it's closer
203 bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
204 // or, if it's just then look at the other distance
205 // (only relevant for snapped points which are at an intersection
206 bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
207 // then prefer this point over the previous one
208 if (c1 || c2 || c3) {
209 result = sp;
210 success = true;
211 }
212 }
213 }
214 }
216 return success;
217 }
219 // search for the closest snapped line
220 bool getClosestSL(std::list<Inkscape::SnappedLine> const &list, Inkscape::SnappedLine &result)
221 {
222 bool success = false;
224 for (std::list<Inkscape::SnappedLine>::const_iterator i = list.begin(); i != list.end(); i++) {
225 if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) {
226 result = *i;
227 success = true;
228 }
229 }
231 return success;
232 }
234 // search for the closest intersection of two snapped lines, which are both member of the same collection
235 bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> const &list, Inkscape::SnappedPoint &result)
236 {
237 bool success = false;
239 for (std::list<Inkscape::SnappedLine>::const_iterator i = list.begin(); i != list.end(); i++) {
240 std::list<Inkscape::SnappedLine>::const_iterator j = i;
241 j++;
242 for (; j != list.end(); j++) {
243 Inkscape::SnappedPoint sp = (*i).intersect(*j);
244 if (sp.getAtIntersection()) {
245 // if it's the first point
246 bool const c1 = !success;
247 // or, if it's closer
248 bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
249 // or, if it's just then look at the other distance
250 // (only relevant for snapped points which are at an intersection
251 bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
252 // then prefer this point over the previous one
253 if (c1 || c2 || c3) {
254 result = sp;
255 success = true;
256 }
257 }
258 }
259 }
261 return success;
262 }
264 // search for the closest intersection of two snapped lines, which are in two different collections
265 bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> const &list1, std::list<Inkscape::SnappedLine> const &list2, Inkscape::SnappedPoint &result)
266 {
267 bool success = false;
269 for (std::list<Inkscape::SnappedLine>::const_iterator i = list1.begin(); i != list1.end(); i++) {
270 for (std::list<Inkscape::SnappedLine>::const_iterator j = list2.begin(); j != list2.end(); j++) {
271 Inkscape::SnappedPoint sp = (*i).intersect(*j);
272 if (sp.getAtIntersection()) {
273 // if it's the first point
274 bool const c1 = !success;
275 // or, if it's closer
276 bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
277 // or, if it's just then look at the other distance
278 // (only relevant for snapped points which are at an intersection
279 bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
280 // then prefer this point over the previous one
281 if (c1 || c2 || c3) {
282 result = sp;
283 success = true;
284 }
285 }
286 }
287 }
289 return success;
290 }
292 /*
293 Local Variables:
294 mode:c++
295 c-file-style:"stroustrup"
296 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
297 indent-tabs-mode:nil
298 fill-column:99
299 End:
300 */
301 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :