Code

Groundwork to snap to intersections, e.g. intersections of gridlines with guidelines...
[inkscape.git] / src / snapped-line.cpp
1 /**
2  *    \file src/snapped-line.cpp
3  *    \brief SnappedInfiniteLine class.
4  *
5  *    Authors:
6  *      Diederik van Lierop <mail@diedenrezi.nl>
7  *
8  *    Released under GNU GPL, read the file 'COPYING' for more information.
9  */
11 #include "snapped-line.h"
12 #include "geom.h"
14 Inkscape::SnappedLine::SnappedLine(NR::Point snapped_point, NR::Coord snapped_distance, NR::Point start_point_of_line, NR::Point end_point_of_line)
15     : _start_point_of_line(start_point_of_line), _end_point_of_line(end_point_of_line) 
16 {
17         _distance = snapped_distance;
18         _point = snapped_point;
19         _at_intersection = false;
20 }
22 Inkscape::SnappedLine::SnappedLine() 
23 {
24         _start_point_of_line = NR::Point(0,0);
25         _end_point_of_line = NR::Point(0,0);
26         _distance = NR_HUGE;
27         _point = NR::Point(0,0);
28         _at_intersection = false;
29 }
32 Inkscape::SnappedLine::~SnappedLine()
33 {
34 }
36 Inkscape::SnappedPoint Inkscape::SnappedLine::intersect(SnappedLine const &line) const 
37 {
38         //TODO: Diederik, implement the intersection    
39         NR::Point const intersection = NR::Point(NR_HUGE, NR_HUGE);
40          
41         //if (result == INTERSECTS) {
42                 /* The relevant snapped distance is the distance to the closest snapped line, not the
43                 distance to the intersection. For example, when a box is almost aligned with a grid
44                 in both horizontal and vertical directions, the distance to the intersection of the
45                 grid lines will always be larger then the distance to a grid line. We will be snapping
46                 to the closest snapped point however, so if we ever want to snap to the intersection
47                 then the distance to it should at least be equal to the other distance, not greater 
48                 than it, as that would rule the intersection out
49                 */
50         NR::Coord distance = std::min(_distance, line.getDistance());
51         //}
52         return SnappedPoint(intersection, distance);
53 };
57 Inkscape::SnappedInfiniteLine::SnappedInfiniteLine(NR::Point snapped_point, NR::Coord snapped_distance, NR::Point normal_to_line, NR::Point point_on_line)
58     : _normal_to_line(normal_to_line), _point_on_line(point_on_line)
59 {
60         _distance = snapped_distance;
61         _point = snapped_point;
62         _at_intersection = false;
63 }
65 Inkscape::SnappedInfiniteLine::SnappedInfiniteLine() 
66 {
67         _normal_to_line = NR::Point(0,0);
68         _point_on_line = NR::Point(0,0);
69         _distance = NR_HUGE;
70         _point = NR::Point(0,0);
71         _at_intersection = false;
72 }
74 Inkscape::SnappedInfiniteLine::~SnappedInfiniteLine()
75 {
76 }
78 Inkscape::SnappedPoint Inkscape::SnappedInfiniteLine::intersect(SnappedInfiniteLine const &line) const 
79 {
80         // Calculate the intersection of to infinite lines, which are both within snapping range
81         // The point of intersection should be considered for snapping, but might be outside the snapping range
82         
83         NR::Point intersection = NR::Point(NR_HUGE, NR_HUGE);
84         NR::Coord distance = NR_HUGE;
85         
86         IntersectorKind result = intersector_line_intersection(getNormal(), getConstTerm(), 
87                                                 line.getNormal(), line.getConstTerm(), intersection);
88          
89         /*std::cout << "n0 = " << getNormal() << std::endl;
90         std::cout << "n1 = " << line.getNormal() << std::endl;
91         std::cout << "c0 = " << getConstTerm() << std::endl;
92         std::cout << "c1 = " << line.getConstTerm() << std::endl;*/
93         
94         if (result == INTERSECTS) {
95                 /* The relevant snapped distance is the distance to the closest snapped line, not the
96                 distance to the intersection. For example, when a box is almost aligned with a grid
97                 in both horizontal and vertical directions, the distance to the intersection of the
98                 grid lines will always be larger then the distance to a grid line. We will be snapping
99                 to the closest snapped point however, so if we ever want to snap to the intersection
100                 then the distance to it should at least be equal to the other distance, not greater 
101                 than it, as that would rule the intersection out
102                 */
103                 distance = std::min(_distance, line.getDistance());
104                 //std::cout << "Intersected nicely, now getSIL distance = " << distance << std::endl;
105         }
106         
107         //std::cout << "getSIL distance = " << distance << std::endl;
108         
109         return SnappedPoint(intersection, distance, result == INTERSECTS);      
112 // search for the closest snapped infinite line
113 bool getClosestSIL(std::list<Inkscape::SnappedInfiniteLine> &list, Inkscape::SnappedInfiniteLine &result) 
115         bool success = false;
116         
117         for (std::list<Inkscape::SnappedInfiniteLine>::const_iterator i = list.begin(); i != list.end(); i++) {
118                 if ((i == list.begin()) || (*i).getDistance() < result.getDistance()) {
119                         result = *i;
120                         success = true;
121                 }       
122         }
123         
124         return success; 
127 // search for the closest intersection of two snapped infinite lines, which are both member of the same collection
128 bool getClosestIntersectionSIL(std::list<Inkscape::SnappedInfiniteLine> &list, Inkscape::SnappedPoint &result)
130         bool success = false;
131         
132         for (std::list<Inkscape::SnappedInfiniteLine>::const_iterator i = list.begin(); i != list.end(); i++) {
133                 std::list<Inkscape::SnappedInfiniteLine>::const_iterator j = i;
134                 j++;
135                 for (; j != list.end(); j++) {
136                         Inkscape::SnappedPoint sp = (*i).intersect(*j);
137                         if (sp.getAtIntersection()) {
138                                 if (!success || sp.getDistance() < result.getDistance()) {  
139                                         // !success because the first intersection cannot be compared to a previous one
140                                         result = sp;
141                                         success = true;
142                                 }
143                         }                               
144                 }
145         }
146         
147         return success; 
150 // search for the closest intersection of two snapped infinite lines, which are in two different collections
151 bool getClosestIntersectionSIL(std::list<Inkscape::SnappedInfiniteLine> &list1, std::list<Inkscape::SnappedInfiniteLine> &list2, Inkscape::SnappedPoint &result)
153         bool success = false;
154         
155         for (std::list<Inkscape::SnappedInfiniteLine>::const_iterator i = list1.begin(); i != list1.end(); i++) {
156                 for (std::list<Inkscape::SnappedInfiniteLine>::const_iterator j = list2.begin(); j != list2.end(); j++) {
157                         Inkscape::SnappedPoint sp = (*i).intersect(*j);
158                         if (sp.getAtIntersection()) {
159                                 if (!success || sp.getDistance() < result.getDistance()) {
160                                         // !success because the first intersection cannot be compared to a previous one
161                                         result = sp;
162                                         success = true;
163                                 }
164                         }                               
165                 }
166         }
167         
168         return success;
171 /*
172   Local Variables:
173   mode:c++
174   c-file-style:"stroustrup"
175   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
176   indent-tabs-mode:nil
177   fill-column:99
178   End:
179 */
180 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :