1 /**
2 * \file src/snapped-line.cpp
3 * \brief SnappedLine class.
4 *
5 * Authors:
6 * Diederik van Lierop <mail@diedenrezi.nl>
7 *
8 * Released under GNU GPL, read the file 'COPYING' for more information.
9 */
11 #include "snapped-line.h"
12 #include <2geom/line.h>
14 Inkscape::SnappedLineSegment::SnappedLineSegment(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, SnapSourceType const &source, SnapTargetType const &target, Geom::Coord const &snapped_tolerance, bool const &always_snap, Geom::Point const &start_point_of_line, Geom::Point const &end_point_of_line)
15 : _start_point_of_line(start_point_of_line), _end_point_of_line(end_point_of_line)
16 {
17 _point = snapped_point;
18 _source = source;
19 _target = target;
20 _distance = snapped_distance;
21 _tolerance = std::max(snapped_tolerance, 1.0);
22 _always_snap = always_snap;
23 _at_intersection = false;
24 _second_distance = NR_HUGE;
25 _second_tolerance = 1;
26 _second_always_snap = false;
27 }
29 Inkscape::SnappedLineSegment::SnappedLineSegment()
30 {
31 _start_point_of_line = Geom::Point(0,0);
32 _end_point_of_line = Geom::Point(0,0);
33 _point = Geom::Point(0,0);
34 _source = SNAPSOURCE_UNDEFINED;
35 _target = SNAPTARGET_UNDEFINED;
36 _distance = NR_HUGE;
37 _tolerance = 1;
38 _always_snap = false;
39 _at_intersection = false;
40 _second_distance = NR_HUGE;
41 _second_tolerance = 1;
42 _second_always_snap = false;
43 }
46 Inkscape::SnappedLineSegment::~SnappedLineSegment()
47 {
48 }
50 Inkscape::SnappedPoint Inkscape::SnappedLineSegment::intersect(SnappedLineSegment const &line) const
51 {
52 Geom::OptCrossing inters = Geom::OptCrossing(); // empty by default
53 try
54 {
55 inters = Geom::intersection(getLineSegment(), line.getLineSegment());
56 }
57 catch (Geom::InfiniteSolutions e)
58 {
59 // We're probably dealing with parallel lines, so they don't really cross
60 inters = Geom::OptCrossing();
61 }
63 if (inters) {
64 Geom::Point inters_pt = getLineSegment().pointAt((*inters).ta);
65 /* If a snapper has been told to "always snap", then this one should be preferred
66 * over the other, if that other one has not been told so. (The preferred snapper
67 * will be labeled "primary" below)
68 */
69 bool const c1 = this->getAlwaysSnap() && !line.getAlwaysSnap(); //do not use _tolerance directly!
70 /* If neither or both have been told to "always snap", then cast a vote based on
71 * the snapped distance. For this we should consider the distance to the snapped
72 * line, not the distance to the intersection.
73 * See the comment in Inkscape::SnappedLine::intersect
74 */
75 bool const c2 = _distance < line.getSnapDistance();
76 bool const use_this_as_primary = c1 || c2;
77 Inkscape::SnappedLineSegment const *primarySLS = use_this_as_primary ? this : &line;
78 Inkscape::SnappedLineSegment const *secondarySLS = use_this_as_primary ? &line : this;
79 Geom::Coord primaryDist = use_this_as_primary ? Geom::L2(inters_pt - this->getPoint()) : Geom::L2(inters_pt - line.getPoint());
80 Geom::Coord secondaryDist = use_this_as_primary ? Geom::L2(inters_pt - line.getPoint()) : Geom::L2(inters_pt - this->getPoint());
81 return SnappedPoint(inters_pt, SNAPSOURCE_UNDEFINED, SNAPTARGET_PATH_INTERSECTION, primaryDist, primarySLS->getTolerance(), primarySLS->getAlwaysSnap(), true, true,
82 secondaryDist, secondarySLS->getTolerance(), secondarySLS->getAlwaysSnap());
83 }
85 // No intersection
86 return SnappedPoint(Geom::Point(NR_HUGE, NR_HUGE), SNAPSOURCE_UNDEFINED, SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, false, NR_HUGE, 0, false);
87 };
91 Inkscape::SnappedLine::SnappedLine(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, SnapSourceType const &source, SnapTargetType const &target, Geom::Coord const &snapped_tolerance, bool const &always_snap, Geom::Point const &normal_to_line, Geom::Point const &point_on_line)
92 : _normal_to_line(normal_to_line), _point_on_line(point_on_line)
93 {
94 _source = source;
95 _target = target;
96 _distance = snapped_distance;
97 _tolerance = std::max(snapped_tolerance, 1.0);
98 _always_snap = always_snap;
99 _second_distance = NR_HUGE;
100 _second_tolerance = 1;
101 _second_always_snap = false;
102 _point = snapped_point;
103 _at_intersection = false;
104 }
106 Inkscape::SnappedLine::SnappedLine()
107 {
108 _normal_to_line = Geom::Point(0,0);
109 _point_on_line = Geom::Point(0,0);
110 _source = SNAPSOURCE_UNDEFINED;
111 _target = SNAPTARGET_UNDEFINED;
112 _distance = NR_HUGE;
113 _tolerance = 1;
114 _always_snap = false;
115 _second_distance = NR_HUGE;
116 _second_tolerance = 1;
117 _second_always_snap = false;
118 _point = Geom::Point(0,0);
119 _at_intersection = false;
120 }
122 Inkscape::SnappedLine::~SnappedLine()
123 {
124 }
126 Inkscape::SnappedPoint Inkscape::SnappedLine::intersect(SnappedLine const &line) const
127 {
128 // Calculate the intersection of two lines, which are both within snapping range
129 // One could be a grid line, whereas the other could be a guide line
130 // The point of intersection should be considered for snapping, but might be outside the snapping range
132 Geom::OptCrossing inters = Geom::OptCrossing(); // empty by default
133 try
134 {
135 inters = Geom::intersection(getLine(), line.getLine());
136 }
137 catch (Geom::InfiniteSolutions e)
138 {
139 // We're probably dealing with parallel lines, so they don't really cross
140 inters = Geom::OptCrossing();
141 }
143 if (inters) {
144 Geom::Point inters_pt = getLine().pointAt((*inters).ta);
145 /* If a snapper has been told to "always snap", then this one should be preferred
146 * over the other, if that other one has not been told so. (The preferred snapper
147 * will be labelled "primary" below)
148 */
149 bool const c1 = this->getAlwaysSnap() && !line.getAlwaysSnap();
150 /* If neither or both have been told to "always snap", then cast a vote based on
151 * the snapped distance. For this we should consider the distance to the snapped
152 * line or to the intersection
153 */
154 bool const c2 = _distance < line.getSnapDistance();
155 bool const use_this_as_primary = c1 || c2;
156 Inkscape::SnappedLine const *primarySL = use_this_as_primary ? this : &line;
157 Inkscape::SnappedLine const *secondarySL = use_this_as_primary ? &line : this;
158 Geom::Coord primaryDist = use_this_as_primary ? Geom::L2(inters_pt - this->getPoint()) : Geom::L2(inters_pt - line.getPoint());
159 Geom::Coord secondaryDist = use_this_as_primary ? Geom::L2(inters_pt - line.getPoint()) : Geom::L2(inters_pt - this->getPoint());
160 return SnappedPoint(inters_pt, Inkscape::SNAPSOURCE_UNDEFINED, Inkscape::SNAPTARGET_UNDEFINED, primaryDist, primarySL->getTolerance(), primarySL->getAlwaysSnap(), true, true,
161 secondaryDist, secondarySL->getTolerance(), secondarySL->getAlwaysSnap());
162 // The type of the snap target is yet undefined, as we cannot tell whether
163 // we're snapping to grid or the guide lines; must be set by on a higher level
164 }
166 // No intersection
167 return SnappedPoint(Geom::Point(NR_HUGE, NR_HUGE), SNAPSOURCE_UNDEFINED, SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, false, NR_HUGE, 0, false);
168 }
170 // search for the closest snapped line segment
171 bool getClosestSLS(std::list<Inkscape::SnappedLineSegment> const &list, Inkscape::SnappedLineSegment &result)
172 {
173 bool success = false;
175 for (std::list<Inkscape::SnappedLineSegment>::const_iterator i = list.begin(); i != list.end(); i++) {
176 if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) {
177 result = *i;
178 success = true;
179 }
180 }
182 return success;
183 }
185 // search for the closest intersection of two snapped line segments, which are both member of the same collection
186 bool getClosestIntersectionSLS(std::list<Inkscape::SnappedLineSegment> const &list, Inkscape::SnappedPoint &result)
187 {
188 bool success = false;
190 for (std::list<Inkscape::SnappedLineSegment>::const_iterator i = list.begin(); i != list.end(); i++) {
191 std::list<Inkscape::SnappedLineSegment>::const_iterator j = i;
192 j++;
193 for (; j != list.end(); j++) {
194 Inkscape::SnappedPoint sp = (*i).intersect(*j);
195 if (sp.getAtIntersection()) {
196 // if it's the first point
197 bool const c1 = !success;
198 // or, if it's closer
199 bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
200 // or, if it's just then look at the other distance
201 // (only relevant for snapped points which are at an intersection
202 bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
203 // then prefer this point over the previous one
204 if (c1 || c2 || c3) {
205 result = sp;
206 success = true;
207 }
208 }
209 }
210 }
212 return success;
213 }
215 // search for the closest snapped line
216 bool getClosestSL(std::list<Inkscape::SnappedLine> const &list, Inkscape::SnappedLine &result)
217 {
218 bool success = false;
220 for (std::list<Inkscape::SnappedLine>::const_iterator i = list.begin(); i != list.end(); i++) {
221 if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) {
222 result = *i;
223 success = true;
224 }
225 }
227 return success;
228 }
230 // search for the closest intersection of two snapped lines, which are both member of the same collection
231 bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> const &list, Inkscape::SnappedPoint &result)
232 {
233 bool success = false;
235 for (std::list<Inkscape::SnappedLine>::const_iterator i = list.begin(); i != list.end(); i++) {
236 std::list<Inkscape::SnappedLine>::const_iterator j = i;
237 j++;
238 for (; j != list.end(); j++) {
239 Inkscape::SnappedPoint sp = (*i).intersect(*j);
240 if (sp.getAtIntersection()) {
241 // if it's the first point
242 bool const c1 = !success;
243 // or, if it's closer
244 bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
245 // or, if it's just then look at the other distance
246 // (only relevant for snapped points which are at an intersection
247 bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
248 // then prefer this point over the previous one
249 if (c1 || c2 || c3) {
250 result = sp;
251 success = true;
252 }
253 }
254 }
255 }
257 return success;
258 }
260 // search for the closest intersection of two snapped lines, which are in two different collections
261 bool getClosestIntersectionSL(std::list<Inkscape::SnappedLine> const &list1, std::list<Inkscape::SnappedLine> const &list2, Inkscape::SnappedPoint &result)
262 {
263 bool success = false;
265 for (std::list<Inkscape::SnappedLine>::const_iterator i = list1.begin(); i != list1.end(); i++) {
266 for (std::list<Inkscape::SnappedLine>::const_iterator j = list2.begin(); j != list2.end(); j++) {
267 Inkscape::SnappedPoint sp = (*i).intersect(*j);
268 if (sp.getAtIntersection()) {
269 // if it's the first point
270 bool const c1 = !success;
271 // or, if it's closer
272 bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
273 // or, if it's just then look at the other distance
274 // (only relevant for snapped points which are at an intersection
275 bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
276 // then prefer this point over the previous one
277 if (c1 || c2 || c3) {
278 result = sp;
279 success = true;
280 }
281 }
282 }
283 }
285 return success;
286 }
288 /*
289 Local Variables:
290 mode:c++
291 c-file-style:"stroustrup"
292 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
293 indent-tabs-mode:nil
294 fill-column:99
295 End:
296 */
297 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :