1 /**
2 * \file src/snapped-curve.cpp
3 * \brief SnappedCurve class.
4 *
5 * Authors:
6 * Diederik van Lierop <mail@diedenrezi.nl>
7 *
8 * Released under GNU GPL, read the file 'COPYING' for more information.
9 */
11 #include "snapped-curve.h"
12 #include "libnr/nr-values.h"
13 #include <2geom/crossing.h>
14 #include <2geom/path-intersection.h>
15 #include <libnr/nr-convert2geom.h>
17 // These two are needed for SP_ACTIVE_DESKTOP; this is a dirty hack
18 #include "desktop.h"
19 #include "inkscape.h"
21 Inkscape::SnappedCurve::SnappedCurve(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, Geom::Coord const &snapped_tolerance, bool const &always_snap, bool const &fully_constrained, Geom::Curve const *curve)
22 {
23 _distance = snapped_distance;
24 _tolerance = std::max(snapped_tolerance, 1.0);
25 _always_snap = always_snap;
26 _curve = curve;
27 _second_distance = NR_HUGE;
28 _second_tolerance = 1;
29 _second_always_snap = false;
30 _point = snapped_point;
31 _at_intersection = false;
32 _fully_constrained = fully_constrained;
33 }
35 Inkscape::SnappedCurve::SnappedCurve()
36 {
37 _distance = NR_HUGE;
38 _tolerance = 1;
39 _always_snap = false;
40 _curve = NULL;
41 _second_distance = NR_HUGE;
42 _second_tolerance = 1;
43 _second_always_snap = false;
44 _point = Geom::Point(0,0);
45 _at_intersection = false;
46 _fully_constrained = false;
47 }
49 Inkscape::SnappedCurve::~SnappedCurve()
50 {
51 }
53 Inkscape::SnappedPoint Inkscape::SnappedCurve::intersect(SnappedCurve const &curve, Geom::Point const &p) const
54 {
55 // Calculate the intersections of two curves, which are both within snapping range, and
56 // return only the closest intersection
57 // The point of intersection should be considered for snapping, but might be outside the snapping range
58 // PS: We need p (the location of the mouse pointer) for find out which intersection is the
59 // closest, as there might be multiple intersections of two curves
60 Geom::Crossings cs = crossings(*(this->_curve), *(curve._curve));
62 if (cs.size() > 0) {
63 // There might be multiple intersections: find the closest
64 Geom::Coord best_dist = NR_HUGE;
65 Geom::Point best_p = Geom::Point(NR_HUGE, NR_HUGE);
66 for (Geom::Crossings::const_iterator i = cs.begin(); i != cs.end(); i++) {
67 Geom::Point p_ix = this->_curve->pointAt((*i).ta);
68 Geom::Coord dist = Geom::distance(p_ix, p);
69 if (dist < best_dist) {
70 best_dist = dist;
71 best_p = p_ix;
72 }
73 }
75 // Now we've found the closest intersection, return it as a SnappedPoint
76 bool const use_this_as_primary = _distance < curve.getSnapDistance();
77 Inkscape::SnappedCurve const *primaryC = use_this_as_primary ? this : &curve;
78 Inkscape::SnappedCurve const *secondaryC = use_this_as_primary ? &curve : this;
79 // The intersection should in fact be returned in desktop coordinates, but for this
80 // we need a desktop: this is a dirty hack
81 SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
82 best_p = desktop->dt2doc(best_p);
84 Geom::Coord primaryDist = use_this_as_primary ? Geom::L2(best_p - this->getPoint()) : Geom::L2(best_p - curve.getPoint());
85 Geom::Coord secondaryDist = use_this_as_primary ? Geom::L2(best_p - curve.getPoint()) : Geom::L2(best_p - this->getPoint());
86 // TODO: Investigate whether it is possible to use document coordinates everywhere
87 // in the snapper code. Only the mouse position should be in desktop coordinates, I guess.
88 // All paths are already in document coords and we are certainly not going to change THAT.
89 return SnappedPoint(best_p, Inkscape::SNAPTARGET_PATH_INTERSECTION, primaryDist, primaryC->getTolerance(), primaryC->getAlwaysSnap(), true, true,
90 secondaryDist, secondaryC->getTolerance(), secondaryC->getAlwaysSnap());
91 }
93 // No intersection
94 return SnappedPoint(Geom::Point(NR_HUGE, NR_HUGE), SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, false, NR_HUGE, 0, false);
95 }
97 // search for the closest snapped line
98 bool getClosestCurve(std::list<Inkscape::SnappedCurve> const &list, Inkscape::SnappedCurve &result)
99 {
100 bool success = false;
102 for (std::list<Inkscape::SnappedCurve>::const_iterator i = list.begin(); i != list.end(); i++) {
103 if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) {
104 result = *i;
105 success = true;
106 }
107 }
109 return success;
110 }
112 // search for the closest intersection of two snapped curves, which are both member of the same collection
113 bool getClosestIntersectionCS(std::list<Inkscape::SnappedCurve> const &list, Geom::Point const &p, Inkscape::SnappedPoint &result)
114 {
115 bool success = false;
117 for (std::list<Inkscape::SnappedCurve>::const_iterator i = list.begin(); i != list.end(); i++) {
118 std::list<Inkscape::SnappedCurve>::const_iterator j = i;
119 j++;
120 for (; j != list.end(); j++) {
121 Inkscape::SnappedPoint sp = (*i).intersect(*j, p);
122 if (sp.getAtIntersection()) {
123 // if it's the first point
124 bool const c1 = !success;
125 // or, if it's closer
126 bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
127 // or, if it's just as close then look at the other distance
128 // (only relevant for snapped points which are at an intersection)
129 bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
130 // then prefer this point over the previous one
131 if (c1 || c2 || c3) {
132 result = sp;
133 success = true;
134 }
135 }
136 }
137 }
139 return success;
140 }
141 /*
142 Local Variables:
143 mode:c++
144 c-file-style:"stroustrup"
145 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
146 indent-tabs-mode:nil
147 fill-column:99
148 End:
149 */
150 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :