1 /**
2 * \file snap.h
3 * \brief Per-desktop object that handles snapping queries
4 *//*
5 * Authors:
6 * Lauris Kaplinski <lauris@kaplinski.com>
7 * Frank Felfe <innerspace@iname.com>
8 * Carl Hetherington <inkscape@carlh.net>
9 * Diederik van Lierop <mail@diedenrezi.nl>
10 *
11 * Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
12 * Copyright (C) 2000-2002 Lauris Kaplinski
13 * Copyright (C) 2000-2010 Authors
14 *
15 * Released under GNU GPL, read the file 'COPYING' for more information
16 */
18 #ifndef SEEN_SNAP_H
19 #define SEEN_SNAP_H
21 #include <vector>
22 #include "guide-snapper.h"
23 #include "object-snapper.h"
24 #include "snap-preferences.h"
26 /* Guides */
27 enum SPGuideDragType { // used both here and in desktop-events.cpp
28 SP_DRAG_TRANSLATE,
29 SP_DRAG_ROTATE,
30 SP_DRAG_MOVE_ORIGIN,
31 SP_DRAG_NONE
32 };
34 class SPNamedView;
36 /// Class to coordinate snapping operations
37 /**
38 * The SnapManager class handles most (if not all) of the interfacing of the snapping mechanisms
39 * with the other parts of the code base. It stores the references to the various types of snappers
40 * for grid, guides and objects, and it stores most of the snapping preferences. Besides that
41 * it provides methods to setup the snapping environment (e.g. keeps a list of the items to ignore
42 * when looking for snap target candidates, and toggling of the snap indicator), and it provides
43 * many different methods for snapping queries (free snapping vs. constrained snapping,
44 * returning the result by reference or through a return statement, etc.)
45 *
46 * Each SPNamedView has one of these. It offers methods to snap points to whatever
47 * snappers are defined (e.g. grid, guides etc.). It also allows callers to snap
48 * points which have undergone some transformation (e.g. translation, scaling etc.)
49 *
50 * \par How snapping is implemented in Inkscape
51 * \par
52 * The snapping system consists of two key elements. The first one is the snap manager
53 * (this class), which keeps some data about objects in the document and answers queries
54 * of the type "given this point and type of transformation, what is the best place
55 * to snap to?".
56 *
57 * The second is in event-context.cpp and implements the snapping timeout. Whenever a motion
58 * events happens over the canvas, it stores it for later use and initiates a timeout.
59 * This timeout is discarded whenever a new motion event occurs. When the timeout expires,
60 * a global flag in SnapManager, accessed via getSnapPostponedGlobally(), is set to true
61 * and the stored event is replayed, but this time with snapping enabled. This way you can
62 * write snapping code directly in your control point's dragged handler as if there was
63 * no timeout.
64 */
66 class SnapManager
67 {
68 public:
69 enum Transformation {
70 TRANSLATE,
71 SCALE,
72 STRETCH,
73 SKEW,
74 ROTATE
75 };
77 SnapManager(SPNamedView const *v);
79 typedef std::list<const Inkscape::Snapper*> SnapperList;
81 bool someSnapperMightSnap() const;
82 bool gridSnapperMightSnap() const;
84 void setup(SPDesktop const *desktop,
85 bool snapindicator = true,
86 SPItem const *item_to_ignore = NULL,
87 std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes = NULL,
88 SPGuide *guide_to_ignore = NULL);
90 void setup(SPDesktop const *desktop,
91 bool snapindicator,
92 std::vector<SPItem const *> &items_to_ignore,
93 std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes = NULL,
94 SPGuide *guide_to_ignore = NULL);
95 void setupIgnoreSelection(SPDesktop const *desktop,
96 bool snapindicator = true,
97 std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes = NULL,
98 SPGuide *guide_to_ignore = NULL);
100 // freeSnapReturnByRef() is preferred over freeSnap(), because it only returns a
101 // point if snapping has occurred (by overwriting p); otherwise p is untouched
102 void freeSnapReturnByRef(Geom::Point &p,
103 Inkscape::SnapSourceType const source_type,
104 Geom::OptRect const &bbox_to_snap = Geom::OptRect()) const;
106 Inkscape::SnappedPoint freeSnap(Inkscape::SnapCandidatePoint const &p,
107 Geom::OptRect const &bbox_to_snap = Geom::OptRect() ) const;
109 void preSnap(Inkscape::SnapCandidatePoint const &p);
111 Geom::Point multipleOfGridPitch(Geom::Point const &t, Geom::Point const &origin);
113 // constrainedSnapReturnByRef() is preferred over constrainedSnap(), because it only returns a
114 // point, by overwriting p, if snapping has occurred; otherwise p is untouched
115 void constrainedSnapReturnByRef(Geom::Point &p,
116 Inkscape::SnapSourceType const source_type,
117 Inkscape::Snapper::SnapConstraint const &constraint,
118 Geom::OptRect const &bbox_to_snap = Geom::OptRect()) const;
120 Inkscape::SnappedPoint constrainedSnap(Inkscape::SnapCandidatePoint const &p,
121 Inkscape::Snapper::SnapConstraint const &constraint,
122 Geom::OptRect const &bbox_to_snap = Geom::OptRect()) const;
124 void guideFreeSnap(Geom::Point &p, Geom::Point const &guide_normal, SPGuideDragType drag_type) const;
125 void guideConstrainedSnap(Geom::Point &p, SPGuide const &guideline) const;
127 Inkscape::SnappedPoint freeSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
128 Geom::Point const &pointer,
129 Geom::Point const &tr) const;
131 Inkscape::SnappedPoint constrainedSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
132 Geom::Point const &pointer,
133 Inkscape::Snapper::SnapConstraint const &constraint,
134 Geom::Point const &tr) const;
136 Inkscape::SnappedPoint freeSnapScale(std::vector<Inkscape::SnapCandidatePoint> const &p,
137 Geom::Point const &pointer,
138 Geom::Scale const &s,
139 Geom::Point const &o) const;
141 Inkscape::SnappedPoint constrainedSnapScale(std::vector<Inkscape::SnapCandidatePoint> const &p,
142 Geom::Point const &pointer,
143 Geom::Scale const &s,
144 Geom::Point const &o) const;
146 Inkscape::SnappedPoint constrainedSnapStretch(std::vector<Inkscape::SnapCandidatePoint> const &p,
147 Geom::Point const &pointer,
148 Geom::Coord const &s,
149 Geom::Point const &o,
150 Geom::Dim2 d,
151 bool uniform) const;
153 Inkscape::SnappedPoint constrainedSnapSkew(std::vector<Inkscape::SnapCandidatePoint> const &p,
154 Geom::Point const &pointer,
155 Inkscape::Snapper::SnapConstraint const &constraint,
156 Geom::Point const &s, // s[0] = skew factor, s[1] = scale factor
157 Geom::Point const &o,
158 Geom::Dim2 d) const;
160 Inkscape::SnappedPoint constrainedSnapRotate(std::vector<Inkscape::SnapCandidatePoint> const &p,
161 Geom::Point const &pointer,
162 Geom::Coord const &angle,
163 Geom::Point const &o) const;
165 Inkscape::GuideSnapper guide; ///< guide snapper
166 Inkscape::ObjectSnapper object; ///< snapper to other objects
167 Inkscape::SnapPreferences snapprefs;
169 SnapperList getSnappers() const;
170 SnapperList getGridSnappers() const;
172 SPDesktop const *getDesktop() const {return _desktop;}
173 SPNamedView const *getNamedView() const {return _named_view;}
174 SPDocument *getDocument() const;
175 SPGuide const *getGuideToIgnore() const {return _guide_to_ignore;}
177 bool getSnapIndicator() const {return _snapindicator;}
179 Inkscape::SnappedPoint findBestSnap(Inkscape::SnapCandidatePoint const &p, SnappedConstraints const &sc, bool constrained, bool noCurves = false, bool allowOffScreen = false) const;
181 protected:
182 SPNamedView const *_named_view;
184 private:
185 std::vector<SPItem const *> _items_to_ignore; ///< Items that should not be snapped to, for example the items that are currently being dragged. Set using the setup() method
186 SPGuide *_guide_to_ignore; ///< A guide that should not be snapped to, e.g. the guide that is currently being dragged
187 SPDesktop const *_desktop;
188 bool _snapindicator; ///< When true, an indicator will be drawn at the position that was being snapped to
189 std::vector<Inkscape::SnapCandidatePoint> *_unselected_nodes; ///< Nodes of the path that is currently being edited and which have not been selected and which will therefore be stationary. Only these nodes will be considered for snapping to. Of each unselected node both the position (Geom::Point) and the type (Inkscape::SnapTargetType) will be stored
191 Inkscape::SnappedPoint _snapTransformed(std::vector<Inkscape::SnapCandidatePoint> const &points,
192 Geom::Point const &pointer,
193 bool constrained,
194 Inkscape::Snapper::SnapConstraint const &constraint,
195 Transformation transformation_type,
196 Geom::Point const &transformation,
197 Geom::Point const &origin,
198 Geom::Dim2 dim,
199 bool uniform) const;
201 Geom::Point _transformPoint(Inkscape::SnapCandidatePoint const &p,
202 Transformation const transformation_type,
203 Geom::Point const &transformation,
204 Geom::Point const &origin,
205 Geom::Dim2 const dim,
206 bool const uniform) const;
208 void _displaySnapsource(Inkscape::SnapCandidatePoint const &p) const;
209 };
211 #endif /* !SEEN_SNAP_H */
213 /*
214 Local Variables:
215 mode:c++
216 c-file-style:"stroustrup"
217 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
218 indent-tabs-mode:nil
219 fill-column:99
220 End:
221 */
222 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :