1 #define __SP_DESKTOP_SNAP_C__
3 /**
4 * \file snap.cpp
5 * \brief SnapManager class.
6 *
7 * Authors:
8 * Lauris Kaplinski <lauris@kaplinski.com>
9 * Frank Felfe <innerspace@iname.com>
10 * Nathan Hurst <njh@njhurst.com>
11 * Carl Hetherington <inkscape@carlh.net>
12 * Diederik van Lierop <mail@diedenrezi.nl>
13 *
14 * Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
15 * Copyrigth (C) 2004 Nathan Hurst
16 * Copyright (C) 1999-2009 Authors
17 *
18 * Released under GNU GPL, read the file 'COPYING' for more information
19 */
21 #include <utility>
23 #include "sp-namedview.h"
24 #include "snap.h"
25 #include "snapped-line.h"
26 #include "snapped-curve.h"
28 #include <libnr/nr-point-fns.h>
29 #include <libnr/nr-scale-ops.h>
30 #include <libnr/nr-values.h>
32 #include "display/canvas-grid.h"
33 #include "display/snap-indicator.h"
35 #include "inkscape.h"
36 #include "desktop.h"
37 #include "sp-guide.h"
38 #include "preferences.h"
39 using std::vector;
41 /**
42 * Construct a SnapManager for a SPNamedView.
43 *
44 * \param v `Owning' SPNamedView.
45 */
47 SnapManager::SnapManager(SPNamedView const *v) :
48 guide(this, 0),
49 object(this, 0),
50 snapprefs(),
51 _named_view(v)
52 {
53 }
55 /**
56 * \return List of snappers that we use.
57 */
58 SnapManager::SnapperList
59 SnapManager::getSnappers() const
60 {
61 SnapManager::SnapperList s;
62 s.push_back(&guide);
63 s.push_back(&object);
65 SnapManager::SnapperList gs = getGridSnappers();
66 s.splice(s.begin(), gs);
68 return s;
69 }
71 /**
72 * \return List of gridsnappers that we use.
73 */
74 SnapManager::SnapperList
75 SnapManager::getGridSnappers() const
76 {
77 SnapperList s;
79 //FIXME: this code should actually do this: add new grid snappers that are active for this desktop. now it just adds all gridsnappers
80 if (_desktop && _desktop->gridsEnabled()) {
81 for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
82 Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
83 s.push_back(grid->snapper);
84 }
85 }
87 return s;
88 }
90 /**
91 * \return true if one of the snappers will try to snap something.
92 */
94 bool SnapManager::someSnapperMightSnap() const
95 {
96 if ( !snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() ) {
97 return false;
98 }
100 SnapperList const s = getSnappers();
101 SnapperList::const_iterator i = s.begin();
102 while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
103 i++;
104 }
106 return (i != s.end());
107 }
109 /**
110 * \return true if one of the snappers will try to snap something.
111 */
113 bool SnapManager::gridSnapperMightSnap() const
114 {
115 if ( !snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() ) {
116 return false;
117 }
119 SnapperList const s = getGridSnappers();
120 SnapperList::const_iterator i = s.begin();
121 while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
122 i++;
123 }
125 return (i != s.end());
126 }
128 /**
129 * Try to snap a point to any of the specified snappers.
130 *
131 * \param point_type Type of point.
132 * \param p Point.
133 * \param first_point If true then this point is the first one from a whole bunch of points
134 * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
135 * \param snappers List of snappers to try to snap to
136 * \return Snapped point.
137 */
139 void SnapManager::freeSnapReturnByRef(Inkscape::SnapPreferences::PointType point_type,
140 Geom::Point &p,
141 bool first_point,
142 Geom::OptRect const &bbox_to_snap) const
143 {
144 Inkscape::SnappedPoint const s = freeSnap(point_type, p, first_point, bbox_to_snap);
145 s.getPoint(p);
146 }
148 /**
149 * Try to snap a point to any of the specified snappers.
150 *
151 * \param point_type Type of point.
152 * \param p Point.
153 * \param first_point If true then this point is the first one from a whole bunch of points
154 * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
155 * \param snappers List of snappers to try to snap to
156 * \return Snapped point.
157 */
159 Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapPreferences::PointType point_type,
160 Geom::Point const &p,
161 bool first_point,
162 Geom::OptRect const &bbox_to_snap) const
163 {
164 if (_desktop->canvas->context_snap_delay_active == false) {
165 g_warning("context_snap_delay_active has not been set to true by the current context. Please report this!");
166 // When the context goes into dragging-mode, then Inkscape should call this: sp_canvas_set_snap_delay_active(desktop->canvas, true);
167 }
169 if (!someSnapperMightSnap()) {
170 return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
171 }
173 std::vector<SPItem const *> *items_to_ignore;
174 if (_item_to_ignore) { // If we have only a single item to ignore
175 // then build a list containing this single item;
176 // This single-item list will prevail over any other _items_to_ignore list, should that exist
177 items_to_ignore = new std::vector<SPItem const *>;
178 items_to_ignore->push_back(_item_to_ignore);
179 } else {
180 items_to_ignore = _items_to_ignore;
181 }
183 SnappedConstraints sc;
184 SnapperList const snappers = getSnappers();
186 for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
187 (*i)->freeSnap(sc, point_type, p, first_point, bbox_to_snap, items_to_ignore, _unselected_nodes);
188 }
190 if (_item_to_ignore) {
191 delete items_to_ignore;
192 }
194 return findBestSnap(p, sc, false);
195 }
197 // When pasting, we would like to snap to the grid. Problem is that we don't know which nodes were
198 // aligned to the grid at the time of copying, so we don't know which nodes to snap. If we'd snap an
199 // unaligned node to the grid, previously aligned nodes would become unaligned. That's undesirable.
200 // Instead we will make sure that the offset between the source and the copy is a multiple of the grid
201 // pitch. If the source was aligned, then the copy will therefore also be aligned
202 // PS: Wether we really find a multiple also depends on the snapping range!
203 Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t) const
204 {
205 if (!snapprefs.getSnapEnabledGlobally()) // No need to check for snapprefs.getSnapPostponedGlobally() here
206 return t;
208 //FIXME: this code should actually do this: add new grid snappers that are active for this desktop. now it just adds all gridsnappers
210 if (_desktop && _desktop->gridsEnabled()) {
211 bool success = false;
212 Geom::Point nearest_multiple;
213 Geom::Coord nearest_distance = NR_HUGE;
215 // It will snap to the grid for which we find the closest snap. This might be a different
216 // grid than to which the objects were initially aligned. I don't see an easy way to fix
217 // this, so when using multiple grids one can get unexpected results
219 // Cannot use getGridSnappers() because we need both the grids AND their snappers
220 // Therefore we iterate through all grids manually
221 for (GSList const *l = _named_view->grids; l != NULL; l = l->next) {
222 Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
223 const Inkscape::Snapper* snapper = grid->snapper;
224 if (snapper && snapper->ThisSnapperMightSnap()) {
225 // To find the nearest multiple of the grid pitch for a given translation t, we
226 // will use the grid snapper. Simply snapping the value t to the grid will do, but
227 // only if the origin of the grid is at (0,0). If it's not then compensate for this
228 // in the translation t
229 Geom::Point const t_offset = t + grid->origin;
230 SnappedConstraints sc;
231 // Only the first three parameters are being used for grid snappers
232 snapper->freeSnap(sc, Inkscape::SnapPreferences::SNAPPOINT_NODE, t_offset, TRUE, Geom::OptRect(), NULL, NULL);
233 // Find the best snap for this grid, including intersections of the grid-lines
234 Inkscape::SnappedPoint s = findBestSnap(t_offset, sc, false);
235 if (s.getSnapped() && (s.getSnapDistance() < nearest_distance)) {
236 // use getSnapDistance() instead of getWeightedDistance() here because the pointer's position
237 // doesn't tell us anything about which node to snap
238 success = true;
239 nearest_multiple = s.getPoint() - to_2geom(grid->origin);
240 nearest_distance = s.getSnapDistance();
241 }
242 }
243 }
245 if (success)
246 return nearest_multiple;
247 }
249 return t;
250 }
252 /**
253 * Try to snap a point to any interested snappers. A snap will only occur along
254 * a line described by a Inkscape::Snapper::ConstraintLine.
255 *
256 * \param point_type Type of point.
257 * \param p Point.
258 * \param first_point If true then this point is the first one from a whole bunch of points
259 * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
260 * \param constraint Constraint line.
261 * \return Snapped point.
262 */
264 void SnapManager::constrainedSnapReturnByRef(Inkscape::SnapPreferences::PointType point_type,
265 Geom::Point &p,
266 Inkscape::Snapper::ConstraintLine const &constraint,
267 bool first_point,
268 Geom::OptRect const &bbox_to_snap) const
269 {
270 Inkscape::SnappedPoint const s = constrainedSnap(point_type, p, constraint, first_point, bbox_to_snap);
271 s.getPoint(p);
272 }
274 /**
275 * Try to snap a point to any interested snappers. A snap will only occur along
276 * a line described by a Inkscape::Snapper::ConstraintLine.
277 *
278 * \param point_type Type of point.
279 * \param p Point.
280 * \param first_point If true then this point is the first one from a whole bunch of points
281 * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
282 * \param constraint Constraint line.
283 * \return Snapped point.
284 */
286 Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapPreferences::PointType point_type,
287 Geom::Point const &p,
288 Inkscape::Snapper::ConstraintLine const &constraint,
289 bool first_point,
290 Geom::OptRect const &bbox_to_snap) const
291 {
292 if (_desktop->canvas->context_snap_delay_active == false) {
293 g_warning("context_snap_delay_active has not been set to true by the current context. Please report this!");
294 // When the context goes into dragging-mode, then Inkscape should call this: sp_canvas_set_snap_delay_active(desktop->canvas, true);
295 }
297 if (!someSnapperMightSnap()) {
298 return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
299 }
301 std::vector<SPItem const *> *items_to_ignore;
302 if (_item_to_ignore) { // If we have only a single item to ignore
303 // then build a list containing this single item;
304 // This single-item list will prevail over any other _items_to_ignore list, should that exist
305 items_to_ignore = new std::vector<SPItem const *>;
306 items_to_ignore->push_back(_item_to_ignore);
307 } else {
308 items_to_ignore = _items_to_ignore;
309 }
311 SnappedConstraints sc;
312 SnapperList const snappers = getSnappers();
313 for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
314 (*i)->constrainedSnap(sc, point_type, p, first_point, bbox_to_snap, constraint, items_to_ignore);
315 }
317 if (_item_to_ignore) {
318 delete items_to_ignore;
319 }
321 return findBestSnap(p, sc, true);
322 }
324 void SnapManager::guideSnap(Geom::Point &p, Geom::Point const &guide_normal) const
325 {
326 // This method is used to snap a guide to nodes, while dragging the guide around
328 if (_desktop->canvas->context_snap_delay_active == false) {
329 g_warning("context_snap_delay_active has not been set to true by the current context. Please report this!");
330 // When the context goes into dragging-mode, then Inkscape should call this: sp_canvas_set_snap_delay_active(desktop->canvas, true);
331 }
333 if ( !(object.GuidesMightSnap() && snapprefs.getSnapEnabledGlobally()) || snapprefs.getSnapPostponedGlobally() ) {
334 return;
335 }
337 SnappedConstraints sc;
338 object.guideSnap(sc, p, guide_normal);
340 Inkscape::SnappedPoint const s = findBestSnap(p, sc, false);
341 s.getPoint(p);
342 }
345 /**
346 * Main internal snapping method, which is called by the other, friendlier, public
347 * methods. It's a bit hairy as it has lots of parameters, but it saves on a lot
348 * of duplicated code.
349 *
350 * \param type Type of points being snapped.
351 * \param points List of points to snap (i.e. untransformed).
352 * \param pointer Location of the mouse pointer, at the time when dragging started (i.e. "untransformed")
353 * \param constrained true if the snap is constrained.
354 * \param constraint Constraint line to use, if `constrained' is true, otherwise undefined.
355 * \param transformation_type Type of transformation to apply to points before trying to snap them.
356 * \param transformation Description of the transformation; details depend on the type.
357 * \param origin Origin of the transformation, if applicable.
358 * \param dim Dimension of the transformation, if applicable.
359 * \param uniform true if the transformation should be uniform; only applicable for stretching and scaling.
360 */
362 Inkscape::SnappedPoint SnapManager::_snapTransformed(
363 Inkscape::SnapPreferences::PointType type,
364 std::vector<Geom::Point> const &points,
365 Geom::Point const &pointer,
366 bool constrained,
367 Inkscape::Snapper::ConstraintLine const &constraint,
368 Transformation transformation_type,
369 Geom::Point const &transformation,
370 Geom::Point const &origin,
371 Geom::Dim2 dim,
372 bool uniform) const
373 {
374 /* We have a list of points, which we are proposing to transform in some way. We need to see
375 ** if any of these points, when transformed, snap to anything. If they do, we return the
376 ** appropriate transformation with `true'; otherwise we return the original scale with `false'.
377 */
379 /* Quick check to see if we have any snappers that are enabled
380 ** Also used to globally disable all snapping
381 */
382 if (someSnapperMightSnap() == false) {
383 return Inkscape::SnappedPoint();
384 }
386 std::vector<Geom::Point> transformed_points;
387 Geom::Rect bbox;
389 for (std::vector<Geom::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
391 /* Work out the transformed version of this point */
392 Geom::Point transformed = _transformPoint(*i, transformation_type, transformation, origin, dim, uniform);
394 // add the current transformed point to the box hulling all transformed points
395 if (i == points.begin()) {
396 bbox = Geom::Rect(transformed, transformed);
397 } else {
398 bbox.expandTo(transformed);
399 }
401 transformed_points.push_back(transformed);
402 }
404 /* The current best transformation */
405 Geom::Point best_transformation = transformation;
407 /* The current best metric for the best transformation; lower is better, NR_HUGE
408 ** means that we haven't snapped anything.
409 */
410 Geom::Point best_scale_metric(NR_HUGE, NR_HUGE);
411 Inkscape::SnappedPoint best_snapped_point;
412 g_assert(best_snapped_point.getAlwaysSnap() == false); // Check initialization of snapped point
413 g_assert(best_snapped_point.getAtIntersection() == false);
415 std::vector<Geom::Point>::const_iterator j = transformed_points.begin();
417 // std::cout << std::endl;
418 for (std::vector<Geom::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
420 /* Snap it */
421 Inkscape::SnappedPoint snapped_point;
422 Inkscape::Snapper::ConstraintLine dedicated_constraint = constraint;
423 Geom::Point const b = (*i - origin); // vector to original point
425 if (constrained) {
426 if ((transformation_type == SCALE || transformation_type == STRETCH) && uniform) {
427 // When uniformly scaling, each point will have its own unique constraint line,
428 // running from the scaling origin to the original untransformed point. We will
429 // calculate that line here
430 dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, b);
431 } else if (transformation_type == STRETCH) { // when non-uniform stretching {
432 dedicated_constraint = Inkscape::Snapper::ConstraintLine((*i), component_vectors[dim]);
433 } else if (transformation_type == TRANSLATION) {
434 // When doing a constrained translation, all points will move in the same direction, i.e.
435 // either horizontally or vertically. The lines along which they move are therefore all
436 // parallel, but might not be colinear. Therefore we will have to set the point through
437 // which the constraint-line runs here, for each point individually.
438 dedicated_constraint.setPoint(*i);
439 } // else: leave the original constraint, e.g. for skewing
440 if (transformation_type == SCALE && !uniform) {
441 g_warning("Non-uniform constrained scaling is not supported!");
442 }
443 snapped_point = constrainedSnap(type, *j, dedicated_constraint, i == points.begin(), bbox);
444 } else {
445 bool const c1 = fabs(b[Geom::X]) < 1e-6;
446 bool const c2 = fabs(b[Geom::Y]) < 1e-6;
447 if (transformation_type == SCALE && (c1 || c2) && !(c1 && c2)) {
448 // When scaling, a point aligned either horizontally or vertically with the origin can only
449 // move in that specific direction; therefore it should only snap in that direction, otherwise
450 // we will get snapped points with an invalid transformation
451 dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, component_vectors[c1]);
452 snapped_point = constrainedSnap(type, *j, dedicated_constraint, i == points.begin(), bbox);
453 } else {
454 snapped_point = freeSnap(type, *j, i == points.begin(), bbox);
455 }
456 }
457 // std::cout << "dist = " << snapped_point.getSnapDistance() << std::endl;
458 snapped_point.setPointerDistance(Geom::L2(pointer - *i));
460 Geom::Point result;
461 Geom::Point scale_metric(NR_HUGE, NR_HUGE);
463 if (snapped_point.getSnapped()) {
464 /* We snapped. Find the transformation that describes where the snapped point has
465 ** ended up, and also the metric for this transformation.
466 */
467 Geom::Point const a = (snapped_point.getPoint() - origin); // vector to snapped point
468 //Geom::Point const b = (*i - origin); // vector to original point
470 switch (transformation_type) {
471 case TRANSLATION:
472 result = snapped_point.getPoint() - *i;
473 /* Consider the case in which a box is almost aligned with a grid in both
474 * horizontal and vertical directions. The distance to the intersection of
475 * the grid lines will always be larger then the distance to a single grid
476 * line. If we prefer snapping to an intersection instead of to a single
477 * grid line, then we cannot use "metric = Geom::L2(result)". Therefore the
478 * snapped distance will be used as a metric. Please note that the snapped
479 * distance is defined as the distance to the nearest line of the intersection,
480 * and not to the intersection itself!
481 */
482 // Only for translations, the relevant metric will be the real snapped distance,
483 // so we don't have to do anything special here
484 break;
485 case SCALE:
486 {
487 result = Geom::Point(NR_HUGE, NR_HUGE);
488 // If this point *i is horizontally or vertically aligned with
489 // the origin of the scaling, then it will scale purely in X or Y
490 // We can therefore only calculate the scaling in this direction
491 // and the scaling factor for the other direction should remain
492 // untouched (unless scaling is uniform ofcourse)
493 for (int index = 0; index < 2; index++) {
494 if (fabs(b[index]) > 1e-6) { // if SCALING CAN occur in this direction
495 if (fabs(fabs(a[index]/b[index]) - fabs(transformation[index])) > 1e-12) { // if SNAPPING DID occur in this direction
496 result[index] = a[index] / b[index]; // then calculate it!
497 }
498 // we might leave result[1-index] = NR_HUGE
499 // if scaling didn't occur in the other direction
500 }
501 }
502 // Compare the resulting scaling with the desired scaling
503 scale_metric = result - transformation; // One or both of its components might be NR_HUGE
504 break;
505 }
506 case STRETCH:
507 result = Geom::Point(NR_HUGE, NR_HUGE);
508 if (fabs(b[dim]) > 1e-6) { // if STRETCHING will occur for this point
509 result[dim] = a[dim] / b[dim];
510 result[1-dim] = uniform ? result[dim] : 1;
511 } else { // STRETCHING might occur for this point, but only when the stretching is uniform
512 if (uniform && fabs(b[1-dim]) > 1e-6) {
513 result[1-dim] = a[1-dim] / b[1-dim];
514 result[dim] = result[1-dim];
515 }
516 }
517 // Store the metric for this transformation as a virtual distance
518 snapped_point.setSnapDistance(std::abs(result[dim] - transformation[dim]));
519 snapped_point.setSecondSnapDistance(NR_HUGE);
520 break;
521 case SKEW:
522 result[0] = (snapped_point.getPoint()[dim] - (*i)[dim]) / ((*i)[1 - dim] - origin[1 - dim]); // skew factor
523 result[1] = transformation[1]; // scale factor
524 // Store the metric for this transformation as a virtual distance
525 snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
526 snapped_point.setSecondSnapDistance(NR_HUGE);
527 break;
528 default:
529 g_assert_not_reached();
530 }
532 // When scaling, we're considering the best transformation in each direction separately. We will have a metric in each
533 // direction, whereas for all other transformation we only a single one-dimensional metric. That's why we need to handle
534 // the scaling metric differently
535 if (transformation_type == SCALE) {
536 for (int index = 0; index < 2; index++) {
537 if (fabs(scale_metric[index]) < fabs(best_scale_metric[index])) {
538 best_transformation[index] = result[index];
539 best_scale_metric[index] = fabs(scale_metric[index]);
540 // When scaling, we're considering the best transformation in each direction separately
541 // Therefore two different snapped points might together make a single best transformation
542 // We will however return only a single snapped point (e.g. to display the snapping indicator)
543 best_snapped_point = snapped_point;
544 // std::cout << "SEL ";
545 } // else { std::cout << " ";}
546 }
547 if (uniform) {
548 if (best_scale_metric[0] < best_scale_metric[1]) {
549 best_transformation[1] = best_transformation[0];
550 best_scale_metric[1] = best_scale_metric[0];
551 } else {
552 best_transformation[0] = best_transformation[1];
553 best_scale_metric[0] = best_scale_metric[1];
554 }
555 }
556 } else { // For all transformations other than scaling
557 if (best_snapped_point.isOtherSnapBetter(snapped_point, true)) {
558 best_transformation = result;
559 best_snapped_point = snapped_point;
560 }
561 }
562 }
564 j++;
565 }
567 Geom::Coord best_metric;
568 if (transformation_type == SCALE) {
569 // When scaling, don't ever exit with one of scaling components set to NR_HUGE
570 for (int index = 0; index < 2; index++) {
571 if (best_transformation[index] == NR_HUGE) {
572 if (uniform && best_transformation[1-index] < NR_HUGE) {
573 best_transformation[index] = best_transformation[1-index];
574 } else {
575 best_transformation[index] = transformation[index];
576 }
577 }
578 }
579 best_metric = std::min(best_scale_metric[0], best_scale_metric[1]);
580 } else { // For all transformations other than scaling
581 best_metric = best_snapped_point.getSnapDistance();
582 }
584 best_snapped_point.setTransformation(best_transformation);
585 // Using " < 1e6" instead of " < NR_HUGE" for catching some rounding errors
586 // These rounding errors might be caused by NRRects, see bug #1584301
587 best_snapped_point.setSnapDistance(best_metric < 1e6 ? best_metric : NR_HUGE);
588 return best_snapped_point;
589 }
592 /**
593 * Try to snap a list of points to any interested snappers after they have undergone
594 * a translation.
595 *
596 * \param point_type Type of points.
597 * \param p Points.
598 * \param tr Proposed translation.
599 * \return Snapped translation, if a snap occurred, and a flag indicating whether a snap occurred.
600 */
602 Inkscape::SnappedPoint SnapManager::freeSnapTranslation(Inkscape::SnapPreferences::PointType point_type,
603 std::vector<Geom::Point> const &p,
604 Geom::Point const &pointer,
605 Geom::Point const &tr) const
606 {
607 if (p.size() == 1) {
608 _displaySnapsource(point_type, _transformPoint(p.at(0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false));
609 }
611 return _snapTransformed(point_type, p, pointer, false, Geom::Point(0,0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false);
612 }
615 /**
616 * Try to snap a list of points to any interested snappers after they have undergone a
617 * translation. A snap will only occur along a line described by a
618 * Inkscape::Snapper::ConstraintLine.
619 *
620 * \param point_type Type of points.
621 * \param p Points.
622 * \param constraint Constraint line.
623 * \param tr Proposed translation.
624 * \return Snapped translation, if a snap occurred, and a flag indicating whether a snap occurred.
625 */
627 Inkscape::SnappedPoint SnapManager::constrainedSnapTranslation(Inkscape::SnapPreferences::PointType point_type,
628 std::vector<Geom::Point> const &p,
629 Geom::Point const &pointer,
630 Inkscape::Snapper::ConstraintLine const &constraint,
631 Geom::Point const &tr) const
632 {
633 if (p.size() == 1) {
634 _displaySnapsource(point_type, _transformPoint(p.at(0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false));
635 }
637 return _snapTransformed(point_type, p, pointer, true, constraint, TRANSLATION, tr, Geom::Point(0,0), Geom::X, false);
638 }
641 /**
642 * Try to snap a list of points to any interested snappers after they have undergone
643 * a scale.
644 *
645 * \param point_type Type of points.
646 * \param p Points.
647 * \param s Proposed scale.
648 * \param o Origin of proposed scale.
649 * \return Snapped scale, if a snap occurred, and a flag indicating whether a snap occurred.
650 */
652 Inkscape::SnappedPoint SnapManager::freeSnapScale(Inkscape::SnapPreferences::PointType point_type,
653 std::vector<Geom::Point> const &p,
654 Geom::Point const &pointer,
655 Geom::Scale const &s,
656 Geom::Point const &o) const
657 {
658 if (p.size() == 1) {
659 _displaySnapsource(point_type, _transformPoint(p.at(0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false));
660 }
662 return _snapTransformed(point_type, p, pointer, false, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false);
663 }
666 /**
667 * Try to snap a list of points to any interested snappers after they have undergone
668 * a scale. A snap will only occur along a line described by a
669 * Inkscape::Snapper::ConstraintLine.
670 *
671 * \param point_type Type of points.
672 * \param p Points.
673 * \param s Proposed scale.
674 * \param o Origin of proposed scale.
675 * \return Snapped scale, if a snap occurred, and a flag indicating whether a snap occurred.
676 */
678 Inkscape::SnappedPoint SnapManager::constrainedSnapScale(Inkscape::SnapPreferences::PointType point_type,
679 std::vector<Geom::Point> const &p,
680 Geom::Point const &pointer,
681 Geom::Scale const &s,
682 Geom::Point const &o) const
683 {
684 // When constrained scaling, only uniform scaling is supported.
685 if (p.size() == 1) {
686 _displaySnapsource(point_type, _transformPoint(p.at(0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true));
687 }
689 return _snapTransformed(point_type, p, pointer, true, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true);
690 }
693 /**
694 * Try to snap a list of points to any interested snappers after they have undergone
695 * a stretch.
696 *
697 * \param point_type Type of points.
698 * \param p Points.
699 * \param s Proposed stretch.
700 * \param o Origin of proposed stretch.
701 * \param d Dimension in which to apply proposed stretch.
702 * \param u true if the stretch should be uniform (ie to be applied equally in both dimensions)
703 * \return Snapped stretch, if a snap occurred, and a flag indicating whether a snap occurred.
704 */
706 Inkscape::SnappedPoint SnapManager::constrainedSnapStretch(Inkscape::SnapPreferences::PointType point_type,
707 std::vector<Geom::Point> const &p,
708 Geom::Point const &pointer,
709 Geom::Coord const &s,
710 Geom::Point const &o,
711 Geom::Dim2 d,
712 bool u) const
713 {
714 if (p.size() == 1) {
715 _displaySnapsource(point_type, _transformPoint(p.at(0), STRETCH, Geom::Point(s, s), o, d, u));
716 }
718 return _snapTransformed(point_type, p, pointer, true, Geom::Point(0,0), STRETCH, Geom::Point(s, s), o, d, u);
719 }
722 /**
723 * Try to snap a list of points to any interested snappers after they have undergone
724 * a skew.
725 *
726 * \param point_type Type of points.
727 * \param p Points.
728 * \param s Proposed skew.
729 * \param o Origin of proposed skew.
730 * \param d Dimension in which to apply proposed skew.
731 * \return Snapped skew, if a snap occurred, and a flag indicating whether a snap occurred.
732 */
734 Inkscape::SnappedPoint SnapManager::constrainedSnapSkew(Inkscape::SnapPreferences::PointType point_type,
735 std::vector<Geom::Point> const &p,
736 Geom::Point const &pointer,
737 Inkscape::Snapper::ConstraintLine const &constraint,
738 Geom::Point const &s,
739 Geom::Point const &o,
740 Geom::Dim2 d) const
741 {
742 // "s" contains skew factor in s[0], and scale factor in s[1]
744 // Snapping the nodes of the boundingbox of a selection that is being transformed, will only work if
745 // the transformation of the bounding box is equal to the transformation of the individual nodes. This is
746 // NOT the case for example when rotating or skewing. The bounding box itself cannot possibly rotate or skew,
747 // so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
748 // of bounding boxes is not allowed here.
749 g_assert(!(point_type & Inkscape::SnapPreferences::SNAPPOINT_BBOX));
751 if (p.size() == 1) {
752 _displaySnapsource(point_type, _transformPoint(p.at(0), SKEW, s, o, d, false));
753 }
755 return _snapTransformed(point_type, p, pointer, true, constraint, SKEW, s, o, d, false);
756 }
758 Inkscape::SnappedPoint SnapManager::findBestSnap(Geom::Point const &p, SnappedConstraints &sc, bool constrained) const
759 {
761 /*
762 std::cout << "Type and number of snapped constraints: " << std::endl;
763 std::cout << " Points : " << sc.points.size() << std::endl;
764 std::cout << " Lines : " << sc.lines.size() << std::endl;
765 std::cout << " Grid lines : " << sc.grid_lines.size()<< std::endl;
766 std::cout << " Guide lines : " << sc.guide_lines.size()<< std::endl;
767 std::cout << " Curves : " << sc.curves.size()<< std::endl;
768 */
770 // Store all snappoints
771 std::list<Inkscape::SnappedPoint> sp_list;
773 // search for the closest snapped point
774 Inkscape::SnappedPoint closestPoint;
775 if (getClosestSP(sc.points, closestPoint)) {
776 sp_list.push_back(closestPoint);
777 }
779 // search for the closest snapped curve
780 Inkscape::SnappedCurve closestCurve;
781 if (getClosestCurve(sc.curves, closestCurve)) {
782 sp_list.push_back(Inkscape::SnappedPoint(closestCurve));
783 }
785 if (snapprefs.getSnapIntersectionCS()) {
786 // search for the closest snapped intersection of curves
787 Inkscape::SnappedPoint closestCurvesIntersection;
788 if (getClosestIntersectionCS(sc.curves, p, closestCurvesIntersection, _desktop->dt2doc())) {
789 sp_list.push_back(closestCurvesIntersection);
790 }
791 }
793 // search for the closest snapped grid line
794 Inkscape::SnappedLine closestGridLine;
795 if (getClosestSL(sc.grid_lines, closestGridLine)) {
796 closestGridLine.setTarget(Inkscape::SNAPTARGET_GRID);
797 sp_list.push_back(Inkscape::SnappedPoint(closestGridLine));
798 }
800 // search for the closest snapped guide line
801 Inkscape::SnappedLine closestGuideLine;
802 if (getClosestSL(sc.guide_lines, closestGuideLine)) {
803 closestGuideLine.setTarget(Inkscape::SNAPTARGET_GUIDE);
804 sp_list.push_back(Inkscape::SnappedPoint(closestGuideLine));
805 }
807 // When freely snapping to a grid/guide/path, only one degree of freedom is eliminated
808 // Therefore we will try get fully constrained by finding an intersection with another grid/guide/path
810 // When doing a constrained snap however, we're already at an intersection of the constrained line and
811 // the grid/guide/path we're snapping to. This snappoint is therefore fully constrained, so there's
812 // no need to look for additional intersections
813 if (!constrained) {
814 // search for the closest snapped intersection of grid lines
815 Inkscape::SnappedPoint closestGridPoint;
816 if (getClosestIntersectionSL(sc.grid_lines, closestGridPoint)) {
817 closestGridPoint.setTarget(Inkscape::SNAPTARGET_GRID_INTERSECTION);
818 sp_list.push_back(closestGridPoint);
819 }
821 // search for the closest snapped intersection of guide lines
822 Inkscape::SnappedPoint closestGuidePoint;
823 if (getClosestIntersectionSL(sc.guide_lines, closestGuidePoint)) {
824 closestGuidePoint.setTarget(Inkscape::SNAPTARGET_GUIDE_INTERSECTION);
825 sp_list.push_back(closestGuidePoint);
826 }
828 // search for the closest snapped intersection of grid with guide lines
829 if (snapprefs.getSnapIntersectionGG()) {
830 Inkscape::SnappedPoint closestGridGuidePoint;
831 if (getClosestIntersectionSL(sc.grid_lines, sc.guide_lines, closestGridGuidePoint)) {
832 closestGridGuidePoint.setTarget(Inkscape::SNAPTARGET_GRID_GUIDE_INTERSECTION);
833 sp_list.push_back(closestGridGuidePoint);
834 }
835 }
836 }
838 // now let's see which snapped point gets a thumbs up
839 Inkscape::SnappedPoint bestSnappedPoint = Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
840 // std::cout << "Finding the best snap..." << std::endl;
841 for (std::list<Inkscape::SnappedPoint>::const_iterator i = sp_list.begin(); i != sp_list.end(); i++) {
842 // first find out if this snapped point is within snapping range
843 // std::cout << "sp = " << from_2geom((*i).getPoint());
844 if ((*i).getSnapDistance() <= (*i).getTolerance()) {
845 // if it's the first point, or if it is closer than the best snapped point so far
846 if (i == sp_list.begin() || bestSnappedPoint.isOtherSnapBetter(*i, false)) {
847 // then prefer this point over the previous one
848 bestSnappedPoint = *i;
849 }
850 }
851 // std::cout << std::endl;
852 }
854 // Update the snap indicator, if requested
855 if (_snapindicator) {
856 if (bestSnappedPoint.getSnapped()) {
857 _desktop->snapindicator->set_new_snaptarget(bestSnappedPoint);
858 } else {
859 _desktop->snapindicator->remove_snaptarget();
860 }
861 }
863 // std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << " | dist = " << bestSnappedPoint.getSnapDistance() << std::endl;
864 return bestSnappedPoint;
865 }
867 void SnapManager::setup(SPDesktop const *desktop, bool snapindicator, SPItem const *item_to_ignore, std::vector<Geom::Point> *unselected_nodes)
868 {
869 g_assert(desktop != NULL);
870 _item_to_ignore = item_to_ignore;
871 _items_to_ignore = NULL;
872 _desktop = desktop;
873 _snapindicator = snapindicator;
874 _unselected_nodes = unselected_nodes;
875 }
877 void SnapManager::setup(SPDesktop const *desktop, bool snapindicator, std::vector<SPItem const *> &items_to_ignore, std::vector<Geom::Point> *unselected_nodes)
878 {
879 g_assert(desktop != NULL);
880 _item_to_ignore = NULL;
881 _items_to_ignore = &items_to_ignore;
882 _desktop = desktop;
883 _snapindicator = snapindicator;
884 _unselected_nodes = unselected_nodes;
885 }
887 SPDocument *SnapManager::getDocument() const
888 {
889 return _named_view->document;
890 }
892 Geom::Point SnapManager::_transformPoint(Geom::Point const &p,
893 Transformation const transformation_type,
894 Geom::Point const &transformation,
895 Geom::Point const &origin,
896 Geom::Dim2 const dim,
897 bool const uniform) const
898 {
899 /* Work out the transformed version of this point */
900 Geom::Point transformed;
901 switch (transformation_type) {
902 case TRANSLATION:
903 transformed = p + transformation;
904 break;
905 case SCALE:
906 transformed = (p - origin) * Geom::Scale(transformation[Geom::X], transformation[Geom::Y]) + origin;
907 break;
908 case STRETCH:
909 {
910 Geom::Scale s(1, 1);
911 if (uniform)
912 s[Geom::X] = s[Geom::Y] = transformation[dim];
913 else {
914 s[dim] = transformation[dim];
915 s[1 - dim] = 1;
916 }
917 transformed = ((p - origin) * s) + origin;
918 break;
919 }
920 case SKEW:
921 // Apply the skew factor
922 transformed[dim] = p[dim] + transformation[0] * (p[1 - dim] - origin[1 - dim]);
923 // While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed.
924 // Apply that scale factor here
925 transformed[1-dim] = (p - origin)[1 - dim] * transformation[1] + origin[1 - dim];
926 break;
927 default:
928 g_assert_not_reached();
929 }
931 return transformed;
932 }
934 void SnapManager::_displaySnapsource(Inkscape::SnapPreferences::PointType point_type, Geom::Point const &p) const {
936 Inkscape::Preferences *prefs = Inkscape::Preferences::get();
937 if (prefs->getBool("/options/snapclosestonly/value")) {
938 bool p_is_a_node = point_type & Inkscape::SnapPreferences::SNAPPOINT_NODE;
939 bool p_is_a_bbox = point_type & Inkscape::SnapPreferences::SNAPPOINT_BBOX;
940 if (snapprefs.getSnapEnabledGlobally() && ((p_is_a_node && snapprefs.getSnapModeNode()) || (p_is_a_bbox && snapprefs.getSnapModeBBox()))) {
941 _desktop->snapindicator->set_new_snapsource(p);
942 } else {
943 _desktop->snapindicator->remove_snapsource();
944 }
945 }
946 }
948 /*
949 Local Variables:
950 mode:c++
951 c-file-style:"stroustrup"
952 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
953 indent-tabs-mode:nil
954 fill-column:99
955 End:
956 */
957 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :