Code

fix undoing of LPE paths again. please test. (now nodepath is only updated when it...
[inkscape.git] / src / shape-editor.cpp
1 #define __SHAPE_EDITOR_CPP__
3 /*
4  * Inkscape::ShapeEditor
5  *
6  * Authors:
7  *   bulia byak <buliabyak@users.sf.net>
8  *
9  */
11 #ifdef HAVE_CONFIG_H
12 #include "config.h"
13 #endif
15 #include <glibmm/i18n.h>
17 #include "sp-object.h"
18 #include "sp-item.h"
19 #include "live_effects/lpeobject.h"
20 #include "selection.h"
21 #include "desktop.h"
22 #include "desktop-handles.h"
23 #include "knotholder.h"
24 #include "node-context.h"
25 #include "xml/node-event-vector.h"
26 #include "prefs-utils.h"
27 #include "object-edit.h"
28 #include "splivarot.h"
29 #include "style.h"
31 #include "shape-editor.h"
34 ShapeEditorsCollective::ShapeEditorsCollective(SPDesktop *dt) {
35 }
37 ShapeEditorsCollective::~ShapeEditorsCollective() {
38 }
41 void ShapeEditorsCollective::update_statusbar() {
43 //!!! move from nodepath: sp_nodepath_update_statusbar but summing for all nodepaths
45 }
47 ShapeEditor::ShapeEditor(SPDesktop *dt) {
48     this->desktop = dt;
49     this->grab_node = -1;
50     this->nodepath = NULL;
51     this->knotholder = NULL;
52     this->hit = false;
53 }
55 ShapeEditor::~ShapeEditor() {
56     unset_item();
57 }
59 void ShapeEditor::unset_item() {
61     Inkscape::XML::Node *old_repr = NULL;
63     if (this->nodepath) {
64         old_repr = this->nodepath->repr;
65     }
67     if (!old_repr && this->knotholder) {
68         old_repr = this->knotholder->repr;
69     }
71     if (old_repr) { // remove old listener
72         sp_repr_remove_listener_by_data(old_repr, this);
73         Inkscape::GC::release(old_repr);
74     }
76     if (this->nodepath) {
77         this->grab_node = -1;
78         sp_nodepath_destroy(this->nodepath);
79         this->nodepath = NULL;
80     }
82     if (this->knotholder) {
83         sp_knot_holder_destroy(this->knotholder);
84         this->knotholder = NULL;
85     }
86 }
88 bool ShapeEditor::has_nodepath () {
89     return (this->nodepath != NULL);
90 }
92 bool ShapeEditor::has_knotholder () {
93     return (this->knotholder != NULL);
94 }
96 bool ShapeEditor::has_local_change () {
97     if (this->nodepath) 
98         return (this->nodepath->local_change != 0);
99     else if (this->knotholder) 
100         return (this->knotholder->local_change != 0);
101     else
102         return false;
105 void ShapeEditor::decrement_local_change () {
106     if (this->nodepath) {
107         if (this->nodepath->local_change > 0)
108             this->nodepath->local_change--;
109     } else if (this->knotholder) {
110         this->knotholder->local_change = FALSE;
111     }
114 SPItem *ShapeEditor::get_item () {
115     SPItem *item = NULL;
116     if (this->has_nodepath()) {
117         item = this->nodepath->item;
118     } else if (this->has_knotholder()) {
119         item = SP_ITEM(this->knotholder->item);
120     }
121     return item;
124 GList *ShapeEditor::save_nodepath_selection () {
125     if (this->nodepath)
126         return ::save_nodepath_selection (this->nodepath);
127     return NULL;
130 void ShapeEditor::restore_nodepath_selection (GList *saved) {
131     if (this->nodepath && saved)
132         ::restore_nodepath_selection (this->nodepath, saved);
135 bool ShapeEditor::nodepath_edits_repr_key(gchar const *name) {
136     if (nodepath && name) {
137         return ( !strcmp(name, nodepath->repr_key) || !strcmp(name, nodepath->repr_nodetypes_key) );
138     }
140     return false;
143 static void shapeeditor_event_attr_changed(Inkscape::XML::Node *repr, gchar const *name,
144                                            gchar const *old_value, gchar const *new_value,
145                                            bool is_interactive, gpointer data)
147     gboolean changed = FALSE;
149     g_assert(data);
150     ShapeEditor *sh = ((ShapeEditor *) data);
152     if ( sh->has_knotholder() || ( sh->has_nodepath() && sh->nodepath_edits_repr_key(name) ) )
153     {
154         changed = !sh->has_local_change(); 
155         sh->decrement_local_change();
156     }
158     if (changed) {
159         GList *saved = NULL;
160         if (sh->has_nodepath()) {
161             saved = sh->save_nodepath_selection();
162         }
164         sh->reset_item ();
166         if (sh->has_nodepath() && saved) {
167             sh->restore_nodepath_selection(saved);
168             g_list_free (saved);
169         }
170     }
172     sh->update_statusbar(); //TODO: sh->get_container()->update_statusbar();
175 static Inkscape::XML::NodeEventVector shapeeditor_repr_events = {
176     NULL, /* child_added */
177     NULL, /* child_removed */
178     shapeeditor_event_attr_changed,
179     NULL, /* content_changed */
180     NULL  /* order_changed */
181 };
184 void ShapeEditor::set_item(SPItem *item) {
186     unset_item();
188     this->grab_node = -1;
190     if (item) {
191         this->nodepath = sp_nodepath_new(desktop, item, (prefs_get_int_attribute("tools.nodes", "show_handles", 1) != 0));
192         if (this->nodepath) {
193             this->nodepath->shape_editor = this; 
194         }
195         this->knotholder = sp_item_knot_holder(item, desktop);
197         if (this->nodepath || this->knotholder) {
198             // setting new listener
199             Inkscape::XML::Node *repr;
200             if (this->knotholder)
201                 repr = this->knotholder->repr;
202             else
203                 repr = SP_OBJECT_REPR(item);
204             if (repr) {
205                 Inkscape::GC::anchor(repr);
206                 sp_repr_add_listener(repr, &shapeeditor_repr_events, this);
207             }
208         }
209     }
212 /** Please note that this function only works for path parameters.
213 *  All other parameters probably will crash Inkscape!
214 *  Fortunately, there are no other on-canvas edittable objects at this moment :)
215 */
216 void ShapeEditor::set_item_livepatheffect_parameter(SPItem *item, SPObject *lpeobject, const char * key) {
218     unset_item();
220     this->grab_node = -1;
222     if (lpeobject) {
223         this->knotholder = NULL; // it's a path, no special knotholder needed.
224         this->nodepath = sp_nodepath_new( desktop, lpeobject, 
225                                           (prefs_get_int_attribute("tools.nodes", "show_handles", 1) != 0),
226                                           key, item);
227         if (this->nodepath) {
228             this->nodepath->shape_editor = this; 
230             // setting new listener
231             Inkscape::XML::Node *repr = SP_OBJECT_REPR(lpeobject);
232             if (repr) {
233                 Inkscape::GC::anchor(repr);
234                 sp_repr_add_listener(repr, &shapeeditor_repr_events, this);
235             }
236         }
237     }
240 /** FIXME: think about this. Is this thing only called when the item needs to be updated?
241    Why not make a reload function in NodePath and in KnotHolder? */
242 void ShapeEditor::reset_item ()
244     if ( (this->nodepath) && (IS_LIVEPATHEFFECT(this->nodepath->object)) ) {
245         SPItem * item = this->nodepath->item;
246         SPObject *obj = this->nodepath->object;
247         char * key = g_strdup(this->nodepath->repr_key);
248         set_item_livepatheffect_parameter(item, obj, key);
249         g_free(key);
250     } else {
251         SPItem * item = get_item();
252         set_item(item);
253     }
256 void ShapeEditor::nodepath_destroyed () {
257     this->nodepath = NULL;
260 void ShapeEditor::update_statusbar () {
261     if (this->nodepath)
262         sp_nodepath_update_statusbar(this->nodepath);
265 bool ShapeEditor::is_over_stroke (NR::Point event_p, bool remember) {
267     if (!this->nodepath) 
268         return false; // no stroke in knotholder
270     SPItem *item = get_item();
272     //Translate click point into proper coord system
273     this->curvepoint_doc = desktop->w2d(event_p);
274     this->curvepoint_doc *= sp_item_dt2i_affine(item);
276     sp_nodepath_ensure_livarot_path(this->nodepath);
278     NR::Maybe<Path::cut_position> position = get_nearest_position_on_Path(this->nodepath->livarot_path, this->curvepoint_doc);
279     if (!position) {
280         return false;
281     }
283     NR::Point nearest = get_point_on_Path(this->nodepath->livarot_path, position->piece, position->t);
284     NR::Point delta = nearest - this->curvepoint_doc;
286     delta = desktop->d2w(delta);
288     double stroke_tolerance =
289         ( !SP_OBJECT_STYLE(item)->stroke.isNone() ?
290          desktop->current_zoom() *
291          SP_OBJECT_STYLE (item)->stroke_width.computed *
292          sp_item_i2d_affine (item).expansion() * 0.5
293          : 0.0)
294         + prefs_get_int_attribute_limited("options.dragtolerance", "value", 0, 0, 100); //(double) SP_EVENT_CONTEXT(nc)->tolerance;
296     bool close = (NR::L2 (delta) < stroke_tolerance);
298     if (remember && close) {
299         this->curvepoint_event[NR::X] = (gint) event_p [NR::X];
300         this->curvepoint_event[NR::Y] = (gint) event_p [NR::Y];
301         this->hit = true;
302         this->grab_t = position->t;
303         this->grab_node = position->piece;
304     }
306     return close;
309 void ShapeEditor::add_node_near_point() {
310     if (this->nodepath) {
311         sp_nodepath_add_node_near_point(this->nodepath, this->curvepoint_doc);
312     } else if (this->knotholder) {
313         // we do not add nodes in knotholder... yet
314     }
317 void ShapeEditor::select_segment_near_point(bool toggle) {
318     if (this->nodepath) {
319         sp_nodepath_select_segment_near_point(this->nodepath, this->curvepoint_doc, toggle);
320     } else if (this->knotholder) {
321         // we do not select segments in knotholder... yet?
322     }
325 void ShapeEditor::cancel_hit() {
326     this->hit = false;
329 bool ShapeEditor::hits_curve() {
330     return (this->hit);
334 void ShapeEditor::curve_drag(gdouble eventx, gdouble eventy) {
335     if (this->nodepath && !this->nodepath->straight_path) {
337         if (this->grab_node == -1) // don't know which segment to drag
338             return;
340         // We round off the extra precision in the motion coordinates provided
341         // by some input devices (like tablets). As we'll store the coordinates
342         // as integers in curvepoint_event we need to do this rounding before
343         // comparing them with the last coordinates from curvepoint_event.
344         // See bug #1593499 for details.
346         gint x = (gint) Inkscape::round(eventx);
347         gint y = (gint) Inkscape::round(eventy);
350         // The coordinates hasn't changed since the last motion event, abort
351         if (this->curvepoint_event[NR::X] == x &&
352             this->curvepoint_event[NR::Y] == y)
353             return;
355         NR::Point const delta_w(eventx - this->curvepoint_event[NR::X],
356                                 eventy - this->curvepoint_event[NR::Y]);
357         NR::Point const delta_dt(this->desktop->w2d(delta_w));
359         sp_nodepath_curve_drag (this->grab_node, this->grab_t, delta_dt); //!!! FIXME: which nodepath?!!! also uses current!!!
360         this->curvepoint_event[NR::X] = x;
361         this->curvepoint_event[NR::Y] = y;
363     } else if (this->knotholder) {
364         // we do not drag curve in knotholder
365     }
369 void ShapeEditor::finish_drag() {
370     if (this->nodepath && this->hit) {
371         sp_nodepath_update_repr (this->nodepath, _("Drag curve"));
372     }
375 void ShapeEditor::select_rect(NR::Rect const &rect, bool add) {
376     if (this->nodepath) {
377         sp_nodepath_select_rect(this->nodepath, rect, add);
378     }
381 bool ShapeEditor::has_selection() {
382     if (this->nodepath)
383         return this->nodepath->selected;
384     return false; //  so far, knotholder cannot have selection
387 void ShapeEditor::deselect() {
388     if (this->nodepath)
389         sp_nodepath_deselect(this->nodepath);
392 void ShapeEditor::add_node () {
393     sp_node_selected_add_node(this->nodepath);
396 void ShapeEditor::delete_nodes () {
397     sp_node_selected_delete(this->nodepath);
400 void ShapeEditor::delete_nodes_preserving_shape () {
401     if (this->nodepath && this->nodepath->selected) {
402         sp_node_delete_preserve(g_list_copy(this->nodepath->selected));
403     }
406 void ShapeEditor::delete_segment () {
407     sp_node_selected_delete_segment(this->nodepath);
410 void ShapeEditor::set_node_type(int type) {
411     sp_node_selected_set_type(this->nodepath, (Inkscape::NodePath::NodeType) type);
414 void ShapeEditor::break_at_nodes() {
415     sp_node_selected_break(this->nodepath);
418 void ShapeEditor::join_nodes() {
419     sp_node_selected_join(this->nodepath);
422 void ShapeEditor::join_segments() {
423     sp_node_selected_join_segment(this->nodepath);
426 void ShapeEditor::duplicate_nodes() {
427     sp_node_selected_duplicate(this->nodepath);
430 void ShapeEditor::set_type_of_segments(NRPathcode code) {
431     sp_node_selected_set_line_type(this->nodepath, code);
434 void ShapeEditor::move_nodes_screen(gdouble dx, gdouble dy) {
435     sp_node_selected_move_screen(this->nodepath, dx, dy);
437 void ShapeEditor::move_nodes(gdouble dx, gdouble dy) {
438     sp_node_selected_move(this->nodepath, dx, dy);
441 void ShapeEditor::rotate_nodes(gdouble angle, int which, bool screen) {
442     if (this->nodepath)
443         sp_nodepath_selected_nodes_rotate (this->nodepath, angle, which, screen);
446 void ShapeEditor::scale_nodes(gdouble const grow, int const which) {
447     sp_nodepath_selected_nodes_scale(this->nodepath, grow, which);
449 void ShapeEditor::scale_nodes_screen(gdouble const grow, int const which) {
450     sp_nodepath_selected_nodes_scale_screen(this->nodepath, grow, which);
453 void ShapeEditor::select_all (bool invert) {
454     if (this->nodepath) 
455         sp_nodepath_select_all (this->nodepath, invert);
457 void ShapeEditor::select_all_from_subpath (bool invert) {
458     if (this->nodepath) 
459         sp_nodepath_select_all_from_subpath (this->nodepath, invert);
461 void ShapeEditor::select_next () {
462     if (this->nodepath) {
463         sp_nodepath_select_next (this->nodepath);
464         if (this->nodepath->numSelected() >= 1) {
465             this->desktop->scroll_to_point(&(this->nodepath->singleSelectedCoords()), 1.0);
466         }
467     }
469 void ShapeEditor::select_prev () {
470     if (this->nodepath) {
471         sp_nodepath_select_prev (this->nodepath);
472         if (this->nodepath->numSelected() >= 1) {
473             this->desktop->scroll_to_point(&(this->nodepath->singleSelectedCoords()), 1.0);
474         }
475     }
478 void ShapeEditor::show_handles (bool show) {
479     if (this->nodepath) 
480         sp_nodepath_show_handles (this->nodepath, show);
484 void ShapeEditor::flip (NR::Dim2 axis, NR::Maybe<NR::Point> center) {
485     if (this->nodepath) 
486         sp_nodepath_flip (this->nodepath, axis, center);
489 void ShapeEditor::distribute (NR::Dim2 axis) {
490     if (this->nodepath) 
491         sp_nodepath_selected_distribute (this->nodepath, axis);
493 void ShapeEditor::align (NR::Dim2 axis) {
494     if (this->nodepath) 
495         sp_nodepath_selected_align (this->nodepath, axis);
499 /*
500   Local Variables:
501   mode:c++
502   c-file-style:"stroustrup"
503   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
504   indent-tabs-mode:nil
505   fill-column:99
506   End:
507 */
508 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :