Code

Revert undo LPE paths fix; crashed on linux :(
[inkscape.git] / src / shape-editor.cpp
1 #define __SHAPE_EDITOR_CPP__
3 /*
4  * Inkscape::ShapeEditor
5  *
6  * Authors:
7  *   bulia byak <buliabyak@users.sf.net>
8  *
9  */
11 #ifdef HAVE_CONFIG_H
12 #include "config.h"
13 #endif
15 #include <glibmm/i18n.h>
17 #include "sp-object.h"
18 #include "sp-item.h"
19 #include "live_effects/lpeobject.h"
20 #include "selection.h"
21 #include "desktop.h"
22 #include "desktop-handles.h"
23 #include "knotholder.h"
24 #include "node-context.h"
25 #include "xml/node-event-vector.h"
26 #include "prefs-utils.h"
27 #include "object-edit.h"
28 #include "splivarot.h"
29 #include "style.h"
31 #include "shape-editor.h"
34 ShapeEditorsCollective::ShapeEditorsCollective(SPDesktop *dt) {
35 }
37 ShapeEditorsCollective::~ShapeEditorsCollective() {
38 }
41 void ShapeEditorsCollective::update_statusbar() {
43 //!!! move from nodepath: sp_nodepath_update_statusbar but summing for all nodepaths
45 }
47 ShapeEditor::ShapeEditor(SPDesktop *dt) {
48     this->desktop = dt;
49     this->grab_node = -1;
50     this->nodepath = NULL;
51     this->knotholder = NULL;
52     this->hit = false;
53 }
55 ShapeEditor::~ShapeEditor() {
56     unset_item();
57 }
59 void ShapeEditor::unset_item() {
61     Inkscape::XML::Node *old_repr = NULL;
63     if (this->nodepath) {
64         old_repr = this->nodepath->repr;
65     }
67     if (!old_repr && this->knotholder) {
68         old_repr = this->knotholder->repr;
69     }
71     if (old_repr) { // remove old listener
72         sp_repr_remove_listener_by_data(old_repr, this);
73         Inkscape::GC::release(old_repr);
74     }
76     if (this->nodepath) {
77         this->grab_node = -1;
78         sp_nodepath_destroy(this->nodepath);
79         this->nodepath = NULL;
80     }
82     if (this->knotholder) {
83         sp_knot_holder_destroy(this->knotholder);
84         this->knotholder = NULL;
85     }
86 }
88 bool ShapeEditor::has_nodepath () {
89     return (this->nodepath != NULL);
90 }
92 bool ShapeEditor::has_knotholder () {
93     return (this->knotholder != NULL);
94 }
96 bool ShapeEditor::has_local_change () {
97     if (this->nodepath) 
98         return (this->nodepath->local_change != 0);
99     else if (this->knotholder) 
100         return (this->knotholder->local_change != 0);
101     else
102         return false;
105 void ShapeEditor::decrement_local_change () {
106     if (this->nodepath) {
107         if (this->nodepath->local_change > 0)
108             this->nodepath->local_change--;
109     } else if (this->knotholder) {
110         this->knotholder->local_change = FALSE;
111     }
114 SPItem *ShapeEditor::get_item () {
115     SPItem *item = NULL;
116     if (this->has_nodepath()) {
117         item = this->nodepath->item;
118     } else if (this->has_knotholder()) {
119         item = SP_ITEM(this->knotholder->item);
120     }
121     return item;
124 GList *ShapeEditor::save_nodepath_selection () {
125     if (this->nodepath)
126         return ::save_nodepath_selection (this->nodepath);
127     return NULL;
130 void ShapeEditor::restore_nodepath_selection (GList *saved) {
131     if (this->nodepath && saved)
132         ::restore_nodepath_selection (this->nodepath, saved);
136 static void shapeeditor_event_attr_changed(Inkscape::XML::Node *repr, gchar const *name,
137                                            gchar const *old_value, gchar const *new_value,
138                                            bool is_interactive, gpointer data)
140     gboolean changed = FALSE;
142     g_assert(data);
143     ShapeEditor *sh = ((ShapeEditor *) data);
145     if ( ((sh->has_nodepath()) 
146          && (!strcmp(name, "d") || !strcmp(name, "sodipodi:nodetypes")))  // With paths, we only need to act if one of the path-affecting attributes has changed.
147          || sh->has_knotholder())
148     {
149         changed = !sh->has_local_change(); 
150         sh->decrement_local_change();
151     }
153     if (changed) {
154         GList *saved = NULL;
155         if (sh->has_nodepath()) {
156             saved = sh->save_nodepath_selection();
157         }
159         sh->reset_item ();
161         if (sh->has_nodepath() && saved) {
162             sh->restore_nodepath_selection(saved);
163             g_list_free (saved);
164         }
165     }
167     sh->update_statusbar(); //TODO: sh->get_container()->update_statusbar();
170 static Inkscape::XML::NodeEventVector shapeeditor_repr_events = {
171     NULL, /* child_added */
172     NULL, /* child_removed */
173     shapeeditor_event_attr_changed,
174     NULL, /* content_changed */
175     NULL  /* order_changed */
176 };
179 void ShapeEditor::set_item(SPItem *item) {
181     unset_item();
183     this->grab_node = -1;
185     if (item) {
186         this->nodepath = sp_nodepath_new(desktop, item, (prefs_get_int_attribute("tools.nodes", "show_handles", 1) != 0));
187         if (this->nodepath) {
188             this->nodepath->shape_editor = this; 
189         }
190         this->knotholder = sp_item_knot_holder(item, desktop);
192         if (this->nodepath || this->knotholder) {
193             // setting new listener
194             Inkscape::XML::Node *repr;
195             if (this->knotholder)
196                 repr = this->knotholder->repr;
197             else
198                 repr = SP_OBJECT_REPR(item);
199             if (repr) {
200                 Inkscape::GC::anchor(repr);
201                 sp_repr_add_listener(repr, &shapeeditor_repr_events, this);
202             }
203         }
204     }
207 /** Please note that this function only works for path parameters.
208 *  All other parameters probably will crash Inkscape!
209 *  Fortunately, there are no other on-canvas edittable objects at this moment :)
210 */
211 void ShapeEditor::set_item_livepatheffect_parameter(SPItem *item, SPObject *lpeobject, const char * key) {
213     unset_item();
215     this->grab_node = -1;
217     if (lpeobject) {
218         this->knotholder = NULL; // it's a path, no special knotholder needed.
219         this->nodepath = sp_nodepath_new( desktop, lpeobject, 
220                                           (prefs_get_int_attribute("tools.nodes", "show_handles", 1) != 0),
221                                           key, item);
222         if (this->nodepath) {
223             this->nodepath->shape_editor = this; 
225             // setting new listener
226             Inkscape::XML::Node *repr = SP_OBJECT_REPR(lpeobject);
227             if (repr) {
228                 Inkscape::GC::anchor(repr);
229                 sp_repr_add_listener(repr, &shapeeditor_repr_events, this);
230             }
231         }
232     }
235 /** FIXME: think about this. Is this thing only called when the item needs to be updated?
236    Why not make a reload function in NodePath and in KnotHolder? */
237 void ShapeEditor::reset_item ()
239     if ( (this->nodepath) && (IS_LIVEPATHEFFECT(this->nodepath->object)) ) {
240         SPItem * item = this->nodepath->item;
241         SPObject *obj = this->nodepath->object;
242         char * key = g_strdup(this->nodepath->repr_key);
243         set_item_livepatheffect_parameter(item, obj, key);
244         g_free(key);
245     } else {
246         SPItem * item = get_item();
247         set_item(item);
248     }
251 void ShapeEditor::nodepath_destroyed () {
252     this->nodepath = NULL;
255 void ShapeEditor::update_statusbar () {
256     if (this->nodepath)
257         sp_nodepath_update_statusbar(this->nodepath);
260 bool ShapeEditor::is_over_stroke (NR::Point event_p, bool remember) {
262     if (!this->nodepath) 
263         return false; // no stroke in knotholder
265     SPItem *item = get_item();
267     //Translate click point into proper coord system
268     this->curvepoint_doc = desktop->w2d(event_p);
269     this->curvepoint_doc *= sp_item_dt2i_affine(item);
271     sp_nodepath_ensure_livarot_path(this->nodepath);
273     NR::Maybe<Path::cut_position> position = get_nearest_position_on_Path(this->nodepath->livarot_path, this->curvepoint_doc);
274     if (!position) {
275         return false;
276     }
278     NR::Point nearest = get_point_on_Path(this->nodepath->livarot_path, position->piece, position->t);
279     NR::Point delta = nearest - this->curvepoint_doc;
281     delta = desktop->d2w(delta);
283     double stroke_tolerance =
284         ( !SP_OBJECT_STYLE(item)->stroke.isNone() ?
285          desktop->current_zoom() *
286          SP_OBJECT_STYLE (item)->stroke_width.computed *
287          sp_item_i2d_affine (item).expansion() * 0.5
288          : 0.0)
289         + prefs_get_int_attribute_limited("options.dragtolerance", "value", 0, 0, 100); //(double) SP_EVENT_CONTEXT(nc)->tolerance;
291     bool close = (NR::L2 (delta) < stroke_tolerance);
293     if (remember && close) {
294         this->curvepoint_event[NR::X] = (gint) event_p [NR::X];
295         this->curvepoint_event[NR::Y] = (gint) event_p [NR::Y];
296         this->hit = true;
297         this->grab_t = position->t;
298         this->grab_node = position->piece;
299     }
301     return close;
304 void ShapeEditor::add_node_near_point() {
305     if (this->nodepath) {
306         sp_nodepath_add_node_near_point(this->nodepath, this->curvepoint_doc);
307     } else if (this->knotholder) {
308         // we do not add nodes in knotholder... yet
309     }
312 void ShapeEditor::select_segment_near_point(bool toggle) {
313     if (this->nodepath) {
314         sp_nodepath_select_segment_near_point(this->nodepath, this->curvepoint_doc, toggle);
315     } else if (this->knotholder) {
316         // we do not select segments in knotholder... yet?
317     }
320 void ShapeEditor::cancel_hit() {
321     this->hit = false;
324 bool ShapeEditor::hits_curve() {
325     return (this->hit);
329 void ShapeEditor::curve_drag(gdouble eventx, gdouble eventy) {
330     if (this->nodepath && !this->nodepath->straight_path) {
332         if (this->grab_node == -1) // don't know which segment to drag
333             return;
335         // We round off the extra precision in the motion coordinates provided
336         // by some input devices (like tablets). As we'll store the coordinates
337         // as integers in curvepoint_event we need to do this rounding before
338         // comparing them with the last coordinates from curvepoint_event.
339         // See bug #1593499 for details.
341         gint x = (gint) Inkscape::round(eventx);
342         gint y = (gint) Inkscape::round(eventy);
345         // The coordinates hasn't changed since the last motion event, abort
346         if (this->curvepoint_event[NR::X] == x &&
347             this->curvepoint_event[NR::Y] == y)
348             return;
350         NR::Point const delta_w(eventx - this->curvepoint_event[NR::X],
351                                 eventy - this->curvepoint_event[NR::Y]);
352         NR::Point const delta_dt(this->desktop->w2d(delta_w));
354         sp_nodepath_curve_drag (this->grab_node, this->grab_t, delta_dt); //!!! FIXME: which nodepath?!!! also uses current!!!
355         this->curvepoint_event[NR::X] = x;
356         this->curvepoint_event[NR::Y] = y;
358     } else if (this->knotholder) {
359         // we do not drag curve in knotholder
360     }
364 void ShapeEditor::finish_drag() {
365     if (this->nodepath && this->hit) {
366         sp_nodepath_update_repr (this->nodepath, _("Drag curve"));
367     }
370 void ShapeEditor::select_rect(NR::Rect const &rect, bool add) {
371     if (this->nodepath) {
372         sp_nodepath_select_rect(this->nodepath, rect, add);
373     }
376 bool ShapeEditor::has_selection() {
377     if (this->nodepath)
378         return this->nodepath->selected;
379     return false; //  so far, knotholder cannot have selection
382 void ShapeEditor::deselect() {
383     if (this->nodepath)
384         sp_nodepath_deselect(this->nodepath);
387 void ShapeEditor::add_node () {
388     sp_node_selected_add_node(this->nodepath);
391 void ShapeEditor::delete_nodes () {
392     sp_node_selected_delete(this->nodepath);
395 void ShapeEditor::delete_nodes_preserving_shape () {
396     if (this->nodepath && this->nodepath->selected) {
397         sp_node_delete_preserve(g_list_copy(this->nodepath->selected));
398     }
401 void ShapeEditor::delete_segment () {
402     sp_node_selected_delete_segment(this->nodepath);
405 void ShapeEditor::set_node_type(int type) {
406     sp_node_selected_set_type(this->nodepath, (Inkscape::NodePath::NodeType) type);
409 void ShapeEditor::break_at_nodes() {
410     sp_node_selected_break(this->nodepath);
413 void ShapeEditor::join_nodes() {
414     sp_node_selected_join(this->nodepath);
417 void ShapeEditor::join_segments() {
418     sp_node_selected_join_segment(this->nodepath);
421 void ShapeEditor::duplicate_nodes() {
422     sp_node_selected_duplicate(this->nodepath);
425 void ShapeEditor::set_type_of_segments(NRPathcode code) {
426     sp_node_selected_set_line_type(this->nodepath, code);
429 void ShapeEditor::move_nodes_screen(gdouble dx, gdouble dy) {
430     sp_node_selected_move_screen(this->nodepath, dx, dy);
432 void ShapeEditor::move_nodes(gdouble dx, gdouble dy) {
433     sp_node_selected_move(this->nodepath, dx, dy);
436 void ShapeEditor::rotate_nodes(gdouble angle, int which, bool screen) {
437     if (this->nodepath)
438         sp_nodepath_selected_nodes_rotate (this->nodepath, angle, which, screen);
441 void ShapeEditor::scale_nodes(gdouble const grow, int const which) {
442     sp_nodepath_selected_nodes_scale(this->nodepath, grow, which);
444 void ShapeEditor::scale_nodes_screen(gdouble const grow, int const which) {
445     sp_nodepath_selected_nodes_scale_screen(this->nodepath, grow, which);
448 void ShapeEditor::select_all (bool invert) {
449     if (this->nodepath) 
450         sp_nodepath_select_all (this->nodepath, invert);
452 void ShapeEditor::select_all_from_subpath (bool invert) {
453     if (this->nodepath) 
454         sp_nodepath_select_all_from_subpath (this->nodepath, invert);
456 void ShapeEditor::select_next () {
457     if (this->nodepath) {
458         sp_nodepath_select_next (this->nodepath);
459         if (this->nodepath->numSelected() >= 1) {
460             this->desktop->scroll_to_point(&(this->nodepath->singleSelectedCoords()), 1.0);
461         }
462     }
464 void ShapeEditor::select_prev () {
465     if (this->nodepath) {
466         sp_nodepath_select_prev (this->nodepath);
467         if (this->nodepath->numSelected() >= 1) {
468             this->desktop->scroll_to_point(&(this->nodepath->singleSelectedCoords()), 1.0);
469         }
470     }
473 void ShapeEditor::show_handles (bool show) {
474     if (this->nodepath) 
475         sp_nodepath_show_handles (this->nodepath, show);
479 void ShapeEditor::flip (NR::Dim2 axis, NR::Maybe<NR::Point> center) {
480     if (this->nodepath) 
481         sp_nodepath_flip (this->nodepath, axis, center);
484 void ShapeEditor::distribute (NR::Dim2 axis) {
485     if (this->nodepath) 
486         sp_nodepath_selected_distribute (this->nodepath, axis);
488 void ShapeEditor::align (NR::Dim2 axis) {
489     if (this->nodepath) 
490         sp_nodepath_selected_align (this->nodepath, axis);
494 /*
495   Local Variables:
496   mode:c++
497   c-file-style:"stroustrup"
498   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
499   indent-tabs-mode:nil
500   fill-column:99
501   End:
502 */
503 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :