Code

Added missing translation.
[inkscape.git] / src / object-snapper.h
1 #ifndef SEEN_OBJECT_SNAPPER_H
2 #define SEEN_OBJECT_SNAPPER_H
4 /**
5  *  \file object-snapper.h
6  *  \brief Snapping things to objects.
7  *
8  * Authors:
9  *   Carl Hetherington <inkscape@carlh.net>
10  *   Diederik van Lierop <mail@diedenrezi.nl>
11  *
12  * Copyright (C) 2005 - 2008 Authors
13  *
14  * Released under GNU GPL, read the file 'COPYING' for more information
15  */
17 #include "snapper.h"
18 #include "sp-path.h"
19 #include "splivarot.h"
21 struct SPNamedView;
22 struct SPItem;
23 struct SPObject;
25 namespace Inkscape
26 {
28 class SnapCandidate
30 {
31 public:
32     SnapCandidate(SPItem* item, bool clip_or_mask, Geom::Matrix _additional_affine);
33     ~SnapCandidate();
35     SPItem* item;        // An item that is to be considered for snapping to
36     bool clip_or_mask;    // If true, then item refers to a clipping path or a mask
38     /* To find out the absolute position of a clipping path or mask, we not only need to know
39      * the transformation of the clipping path or mask itself, but also the transformation of
40      * the object to which the clip or mask is being applied; that transformation is stored here
41      */
42     Geom::Matrix additional_affine;
43 };
45 class ObjectSnapper : public Snapper
46 {
48 public:
49     ObjectSnapper(SnapManager *sm, Geom::Coord const d);
50     ~ObjectSnapper();
52       enum DimensionToSnap {
53           GUIDE_TRANSL_SNAP_X, // For snapping a vertical guide (normal in the X-direction) to objects,
54           GUIDE_TRANSL_SNAP_Y, // For snapping a horizontal guide (normal in the Y-direction) to objects
55           ANGLED_GUIDE_TRANSL_SNAP, // For snapping an angled guide, while translating it accross the desktop
56           ANGLED_GUIDE_ROT_SNAP, // For snapping an angled guide, while rotating it around some pivot point
57           TRANSL_SNAP_XY}; // All other cases; for snapping to objects, other than guides
59       void guideSnap(SnappedConstraints &sc,
60                    Geom::Point const &p,
61                  Geom::Point const &guide_normal) const;
63       bool ThisSnapperMightSnap() const;
64       bool GuidesMightSnap() const;
66       void freeSnap(SnappedConstraints &sc,
67                       Inkscape::SnapPreferences::PointType const &t,
68                       Geom::Point const &p,
69                       bool const &first_point,
70                       Geom::OptRect const &bbox_to_snap,
71                       std::vector<SPItem const *> const *it,
72                       std::vector<Geom::Point> *unselected_nodes) const;
74       void constrainedSnap(SnappedConstraints &sc,
75                       Inkscape::SnapPreferences::PointType const &t,
76                       Geom::Point const &p,
77                       bool const &first_point,
78                       Geom::OptRect const &bbox_to_snap,
79                       ConstraintLine const &c,
80                       std::vector<SPItem const *> const *it) const;
82 private:
83     //store some lists of candidates, points and paths, so we don't have to rebuild them for each point we want to snap
84     std::vector<SnapCandidate> *_candidates;
85     std::vector<Geom::Point> *_points_to_snap_to;
86     std::vector<Geom::PathVector*> *_paths_to_snap_to;
88     void _findCandidates(SPObject* parent,
89                        std::vector<SPItem const *> const *it,
90                        bool const &first_point,
91                        Geom::Rect const &bbox_to_snap,
92                        DimensionToSnap snap_dim,
93                        bool const _clip_or_mask,
94                        Geom::Matrix const additional_affine) const;
96     void _snapNodes(SnappedConstraints &sc,
97                       Inkscape::SnapPreferences::PointType const &t,
98                       Geom::Point const &p, // in desktop coordinates
99                       bool const &first_point,
100                       std::vector<Geom::Point> *unselected_nodes) const; // in desktop coordinates
102     void _snapTranslatingGuideToNodes(SnappedConstraints &sc,
103                      Inkscape::SnapPreferences::PointType const &t,
104                      Geom::Point const &p,
105                      Geom::Point const &guide_normal) const;
107     void _collectNodes(Inkscape::SnapPreferences::PointType const &t,
108                   bool const &first_point) const;
110     void _snapPaths(SnappedConstraints &sc,
111                       Inkscape::SnapPreferences::PointType const &t,
112                       Geom::Point const &p,     // in desktop coordinates
113                       bool const &first_point,
114                       std::vector<Geom::Point> *unselected_nodes, // in desktop coordinates
115                       SPPath const *selected_path) const;
117     void _snapPathsConstrained(SnappedConstraints &sc,
118                  Inkscape::SnapPreferences::PointType const &t,
119                  Geom::Point const &p, // in desktop coordinates
120                  bool const &first_point,
121                  ConstraintLine const &c) const;
123     bool isUnselectedNode(Geom::Point const &point, std::vector<Geom::Point> const *unselected_nodes) const;
125     void _collectPaths(Inkscape::SnapPreferences::PointType const &t,
126                   bool const &first_point) const;
128     void _clear_paths() const;
129     Geom::PathVector* _getBorderPathv() const;
130     Geom::PathVector* _getPathvFromRect(Geom::Rect const rect) const;
131     void _getBorderNodes(std::vector<Geom::Point> *points) const;
133 }; // end of ObjectSnapper class
135 void getBBoxPoints(Geom::OptRect const bbox, std::vector<Geom::Point> *points, bool const includeCorners, bool const includeLineMidpoints, bool const includeObjectMidpoints);
137 } // end of namespace Inkscape
139 #endif