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Implement constrained snapping when dragging the position and size handles of a recta...
[inkscape.git] / src / object-snapper.cpp
1 /**
2  *  \file object-snapper.cpp
3  *  \brief Snapping things to objects.
4  *
5  * Authors:
6  *   Carl Hetherington <inkscape@carlh.net>
7  *   Diederik van Lierop <mail@diedenrezi.nl>
8  *
9  * Copyright (C) 2005 - 2008 Authors
10  *
11  * Released under GNU GPL, read the file 'COPYING' for more information
12  */
14 #include "svg/svg.h"
15 #include <2geom/path-intersection.h>
16 #include <2geom/point.h>
17 #include <2geom/rect.h>
18 #include <2geom/line.h>
19 #include "document.h"
20 #include "sp-namedview.h"
21 #include "sp-image.h"
22 #include "sp-item-group.h"
23 #include "sp-item.h"
24 #include "sp-use.h"
25 #include "display/curve.h"
26 #include "inkscape.h"
27 #include "preferences.h"
28 #include "sp-text.h"
29 #include "sp-flowtext.h"
30 #include "text-editing.h"
31 #include "sp-clippath.h"
32 #include "sp-mask.h"
33 #include "helper/geom-curves.h"
34 #include "desktop.h"
36 Inkscape::SnapCandidate::SnapCandidate(SPItem* item, bool clip_or_mask, Geom::Matrix additional_affine)
37     : item(item), clip_or_mask(clip_or_mask), additional_affine(additional_affine)
38 {
39 }
41 Inkscape::SnapCandidate::~SnapCandidate()
42 {
43 }
45 Inkscape::ObjectSnapper::ObjectSnapper(SnapManager *sm, Geom::Coord const d)
46     : Snapper(sm, d)
47 {
48     _candidates = new std::vector<SnapCandidate>;
49     _points_to_snap_to = new std::vector<std::pair<Geom::Point, int> >;
50     _paths_to_snap_to = new std::vector<std::pair<Geom::PathVector*, SnapTargetType> >;
51 }
53 Inkscape::ObjectSnapper::~ObjectSnapper()
54 {
55     _candidates->clear();
56     delete _candidates;
58     _points_to_snap_to->clear();
59     delete _points_to_snap_to;
61     _clear_paths();
62     delete _paths_to_snap_to;
63 }
65 /**
66  *  \return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
67  */
68 Geom::Coord Inkscape::ObjectSnapper::getSnapperTolerance() const
69 {
70         SPDesktop const *dt = _snapmanager->getDesktop();
71         double const zoom =  dt ? dt->current_zoom() : 1;
72         return _snapmanager->snapprefs.getObjectTolerance() / zoom;
73 }
75 bool Inkscape::ObjectSnapper::getSnapperAlwaysSnap() const
76 {
77     return _snapmanager->snapprefs.getObjectTolerance() == 10000; //TODO: Replace this threshold of 10000 by a constant; see also tolerance-slider.cpp
78 }
80 /**
81  *  Find all items within snapping range.
82  *  \param parent Pointer to the document's root, or to a clipped path or mask object
83  *  \param it List of items to ignore
84  *  \param first_point If true then this point is the first one from a whole bunch of points
85  *  \param bbox_to_snap Bounding box hulling the whole bunch of points, all from the same selection and having the same transformation
86  *  \param DimensionToSnap Snap in X, Y, or both directions.
87  */
89 void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
90                                               std::vector<SPItem const *> const *it,
91                                               bool const &first_point,
92                                               Geom::Rect const &bbox_to_snap,
93                                               DimensionToSnap const snap_dim,
94                                               bool const clip_or_mask,
95                                               Geom::Matrix const additional_affine) const // transformation of the item being clipped / masked
96 {
97     bool const c1 = (snap_dim == TRANSL_SNAP_XY) && ThisSnapperMightSnap();
98     bool const c2 = (snap_dim != TRANSL_SNAP_XY) && GuidesMightSnap();
100     if (!(c1 || c2)) {
101         return;
102     }
104     if (first_point) {
105         _candidates->clear();
106     }
108     Geom::Rect bbox_to_snap_incl = bbox_to_snap; // _incl means: will include the snapper tolerance
109     bbox_to_snap_incl.expandBy(getSnapperTolerance()); // see?
111     for (SPObject* o = sp_object_first_child(parent); o != NULL; o = SP_OBJECT_NEXT(o)) {
112         g_assert(_snapmanager->getDesktop() != NULL);
113         if (SP_IS_ITEM(o) && !(_snapmanager->getDesktop()->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
114             // Snapping to items in a locked layer is allowed
115             // Don't snap to hidden objects, unless they're a clipped path or a mask
116             /* See if this item is on the ignore list */
117             std::vector<SPItem const *>::const_iterator i;
118             if (it != NULL) {
119                 i = it->begin();
120                 while (i != it->end() && *i != o) {
121                     i++;
122                 }
123             }
125             if (it == NULL || i == it->end()) {
126                 SPItem *item = SP_ITEM(o);
127                 if (item) {
128                     SPObject *obj = NULL;
129                     if (!clip_or_mask) { // cannot clip or mask more than once
130                         // The current item is not a clipping path or a mask, but might
131                         // still be the subject of clipping or masking itself ; if so, then
132                         // we should also consider that path or mask for snapping to
133                         obj = SP_OBJECT(item->clip_ref->getObject());
134                         if (obj) {
135                             _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, sp_item_i2doc_affine(item));
136                         }
137                         obj = SP_OBJECT(item->mask_ref->getObject());
138                         if (obj) {
139                             _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, sp_item_i2doc_affine(item));
140                         }
141                     }
142                 }
144                 if (SP_IS_GROUP(o)) {
145                     _findCandidates(o, it, false, bbox_to_snap, snap_dim, clip_or_mask, additional_affine);
146                 } else {
147                     Geom::OptRect bbox_of_item = Geom::Rect();
148                     if (clip_or_mask) {
149                         // Oh oh, this will get ugly. We cannot use sp_item_i2d_affine directly because we need to
150                         // insert an additional transformation in document coordinates (code copied from sp_item_i2d_affine)
151                         sp_item_invoke_bbox(item,
152                             bbox_of_item,
153                             sp_item_i2doc_affine(item) * additional_affine * _snapmanager->getDesktop()->doc2dt(),
154                             true);
155                     } else {
156                         sp_item_invoke_bbox(item, bbox_of_item, sp_item_i2d_affine(item), true);
157                     }
158                     if (bbox_of_item) {
159                         // See if the item is within range
160                         if (bbox_to_snap_incl.intersects(*bbox_of_item)) {
161                             // This item is within snapping range, so record it as a candidate
162                             _candidates->push_back(SnapCandidate(item, clip_or_mask, additional_affine));
163                             // For debugging: print the id of the candidate to the console
164                             // SPObject *obj = (SPObject*)item;
165                             // std::cout << "Snap candidate added: " << obj->id << std::endl;
166                         }
167                     }
168                 }
169             }
170         }
171     }
175 void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapPreferences::PointType const &t,
176                                          bool const &first_point) const
178     // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
179     // e.g. when translating an item using the selector tool, then we will only do this for the
180     // first point and store the collection for later use. This significantly improves the performance
181     if (first_point) {
182         _points_to_snap_to->clear();
184          // Determine the type of bounding box we should snap to
185         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
187         bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
188         bool p_is_a_bbox = t & Inkscape::SnapPreferences::SNAPPOINT_BBOX;
189         bool p_is_a_guide = t & Inkscape::SnapPreferences::SNAPPOINT_GUIDE;
191         // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
192         g_assert(!((p_is_a_node && p_is_a_bbox) || (p_is_a_bbox && p_is_a_guide) || (p_is_a_node && p_is_a_guide)));
194         if (_snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()) {
195             Inkscape::Preferences *prefs = Inkscape::Preferences::get();
196             bool prefs_bbox = prefs->getBool("/tools/bounding_box");
197             bbox_type = !prefs_bbox ?
198                 SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
199         }
201         // Consider the page border for snapping to
202         if (_snapmanager->snapprefs.getSnapToPageBorder()) {
203             _getBorderNodes(_points_to_snap_to);
204         }
206         for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
207             //Geom::Matrix i2doc(Geom::identity());
208             SPItem *root_item = (*i).item;
209             if (SP_IS_USE((*i).item)) {
210                 root_item = sp_use_root(SP_USE((*i).item));
211             }
212             g_return_if_fail(root_item);
214             //Collect all nodes so we can snap to them
215                         if (p_is_a_node || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node) || p_is_a_guide) {
216                                 // Note: there are two ways in which intersections are considered:
217                                 // Method 1: Intersections are calculated for each shape individually, for both the
218                                 //           snap source and snap target (see sp_shape_snappoints)
219                                 // Method 2: Intersections are calculated for each curve or line that we've snapped to, i.e. only for
220                                 //           the target (see the intersect() method in the SnappedCurve and SnappedLine classes)
221                                 // Some differences:
222                                 // - Method 1 doesn't find intersections within a set of multiple objects
223                                 // - Method 2 only works for targets
224                                 // When considering intersections as snap targets:
225                                 // - Method 1 only works when snapping to nodes, whereas
226                                 // - Method 2 only works when snapping to paths
227                                 // - There will be performance differences too!
228                                 // If both methods are being used simultaneously, then this might lead to duplicate targets!
230                                 // Well, here we will be looking for snap TARGETS. Both methods can therefore be used.
231                                 // When snapping to paths, we will get a collection of snapped lines and snapped curves. findBestSnap() will
232                                 // go hunting for intersections (but only when asked to in the prefs of course). In that case we can just
233                                 // temporarily block the intersections in sp_item_snappoints, we don't need duplicates. If we're not snapping to
234                                 // paths though but only to item nodes then we should still look for the intersections in sp_item_snappoints()
235                                 bool old_pref = _snapmanager->snapprefs.getSnapIntersectionCS();
236                                 if (_snapmanager->snapprefs.getSnapToItemPath()) {
237                                         _snapmanager->snapprefs.setSnapIntersectionCS(false);
238                                 }
240                                 sp_item_snappoints(root_item, true, *_points_to_snap_to, &_snapmanager->snapprefs);
242                                 if (_snapmanager->snapprefs.getSnapToItemPath()) {
243                                         _snapmanager->snapprefs.setSnapIntersectionCS(old_pref);
244                                 }
245                         }
247             //Collect the bounding box's corners so we can snap to them
248                         if (p_is_a_bbox || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_bbox) || p_is_a_guide) {
249                                 // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
250                                 // of the item AND the bbox of the clipping path at the same time
251                                 if (!(*i).clip_or_mask) {
252                                         Geom::OptRect b = sp_item_bbox_desktop(root_item, bbox_type);
253                                         getBBoxPoints(b, _points_to_snap_to, true, _snapmanager->snapprefs.getSnapToBBoxNode(), _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints(), _snapmanager->snapprefs.getSnapBBoxMidpoints());
254                                 }
255                         }
256         }
257     }
260 void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
261                                          Inkscape::SnapPreferences::PointType const &t,
262                                          Geom::Point const &p,
263                                          SnapSourceType const &source_type,
264                                          bool const &first_point,
265                                          std::vector<std::pair<Geom::Point, int> > *unselected_nodes) const
267     // Iterate through all nodes, find out which one is the closest to p, and snap to it!
269     _collectNodes(t, first_point);
271     if (unselected_nodes != NULL) {
272         _points_to_snap_to->insert(_points_to_snap_to->end(), unselected_nodes->begin(), unselected_nodes->end());
273     }
275     SnappedPoint s;
276     bool success = false;
278     for (std::vector<std::pair<Geom::Point, int> >::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
279         Geom::Coord dist = Geom::L2((*k).first - p);
280         if (dist < getSnapperTolerance() && dist < s.getSnapDistance()) {
281             s = SnappedPoint((*k).first, source_type, static_cast<Inkscape::SnapTargetType>((*k).second), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
282             success = true;
283         }
284     }
286     if (success) {
287         sc.points.push_back(s);
288     }
291 void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &sc,
292                                          Inkscape::SnapPreferences::PointType const &t,
293                                          Geom::Point const &p,
294                                          Geom::Point const &guide_normal) const
296     // Iterate through all nodes, find out which one is the closest to this guide, and snap to it!
297     _collectNodes(t, true);
299     SnappedPoint s;
300     bool success = false;
302     Geom::Coord tol = getSnapperTolerance();
304     for (std::vector<std::pair<Geom::Point, int> >::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
305         // Project each node (*k) on the guide line (running through point p)
306         Geom::Point p_proj = Geom::projection((*k).first, Geom::Line(p, p + Geom::rot90(guide_normal)));
307         Geom::Coord dist = Geom::L2((*k).first - p_proj); // distance from node to the guide
308         Geom::Coord dist2 = Geom::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
309         if ((dist < tol && dist2 < tol) || (getSnapperAlwaysSnap() && dist < s.getSnapDistance())) {
310             s = SnappedPoint((*k).first, SNAPSOURCE_GUIDE, static_cast<Inkscape::SnapTargetType>((*k).second), dist, tol, getSnapperAlwaysSnap(), true);
311             success = true;
312         }
313     }
315     if (success) {
316         sc.points.push_back(s);
317     }
321 /**
322  * Returns index of first NR_END bpath in array.
323  */
325 void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType const &t,
326                                          bool const &first_point) const
328     // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
329     // e.g. when translating an item using the selector tool, then we will only do this for the
330     // first point and store the collection for later use. This significantly improves the performance
331     if (first_point) {
332         _clear_paths();
334         // Determine the type of bounding box we should snap to
335         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
337         bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
339         if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
340             Inkscape::Preferences *prefs = Inkscape::Preferences::get();
341             int prefs_bbox = prefs->getBool("/tools/bounding_box", 0);
342             bbox_type = !prefs_bbox ?
343                 SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
344         }
346         // Consider the page border for snapping
347         if (_snapmanager->snapprefs.getSnapToPageBorder()) {
348             Geom::PathVector *border_path = _getBorderPathv();
349             if (border_path != NULL) {
350                 _paths_to_snap_to->push_back(std::make_pair(border_path, SNAPTARGET_PAGE_BORDER));
351             }
352         }
354         for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
356             /* Transform the requested snap point to this item's coordinates */
357             Geom::Matrix i2doc(Geom::identity());
358             SPItem *root_item = NULL;
359             /* We might have a clone at hand, so make sure we get the root item */
360             if (SP_IS_USE((*i).item)) {
361                 i2doc = sp_use_get_root_transform(SP_USE((*i).item));
362                 root_item = sp_use_root(SP_USE((*i).item));
363                 g_return_if_fail(root_item);
364             } else {
365                 i2doc = sp_item_i2doc_affine((*i).item);
366                 root_item = (*i).item;
367             }
369             //Build a list of all paths considered for snapping to
371             //Add the item's path to snap to
372             if (_snapmanager->snapprefs.getSnapToItemPath()) {
373                 if (!(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node)) {
374                     // Snapping to the path of characters is very cool, but for a large
375                     // chunk of text this will take ages! So limit snapping to text paths
376                     // containing max. 240 characters. Snapping the bbox will not be affected
377                     bool very_lenghty_prose = false;
378                     if (SP_IS_TEXT(root_item) || SP_IS_FLOWTEXT(root_item)) {
379                         very_lenghty_prose =  sp_text_get_length(SP_TEXT(root_item)) > 240;
380                     }
381                     // On my AMD 3000+, the snapping lag becomes annoying at approx. 240 chars
382                     // which corresponds to a lag of 500 msec. This is for snapping a rect
383                     // to a single line of text.
385                     // Snapping for example to a traced bitmap is also very stressing for
386                     // the CPU, so we'll only snap to paths having no more than 500 nodes
387                     // This also leads to a lag of approx. 500 msec (in my lousy test set-up).
388                     bool very_complex_path = false;
389                     if (SP_IS_PATH(root_item)) {
390                         very_complex_path = sp_nodes_in_path(SP_PATH(root_item)) > 500;
391                     }
393                     if (!very_lenghty_prose && !very_complex_path) {
394                         SPCurve *curve = curve_for_item(root_item);
395                         if (curve) {
396                             // We will get our own copy of the path, which must be freed at some point
397                             Geom::PathVector *borderpathv = pathvector_for_curve(root_item, curve, true, true, Geom::identity(), (*i).additional_affine);
398                             _paths_to_snap_to->push_back(std::make_pair(borderpathv, SNAPTARGET_PATH)); // Perhaps for speed, get a reference to the Geom::pathvector, and store the transformation besides it.
399                             curve->unref();
400                         }
401                     }
402                 }
403             }
405             //Add the item's bounding box to snap to
406             if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
407                 if (!(_snapmanager->snapprefs.getStrictSnapping() && p_is_a_node)) {
408                     // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
409                     // of the item AND the bbox of the clipping path at the same time
410                     if (!(*i).clip_or_mask) {
411                         Geom::OptRect rect;
412                         sp_item_invoke_bbox(root_item, rect, i2doc, TRUE, bbox_type);
413                         if (rect) {
414                             Geom::PathVector *path = _getPathvFromRect(*rect);
415                             _paths_to_snap_to->push_back(std::make_pair(path, SNAPTARGET_BBOX_EDGE));
416                         }
417                     }
418                 }
419             }
420         }
421     }
424 void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
425                                      Inkscape::SnapPreferences::PointType const &t,
426                                      Geom::Point const &p,
427                                      SnapSourceType const &source_type,
428                                      bool const &first_point,
429                                      std::vector<std::pair<Geom::Point, int> > *unselected_nodes,
430                                      SPPath const *selected_path) const
432     _collectPaths(t, first_point);
433     // Now we can finally do the real snapping, using the paths collected above
435     g_assert(_snapmanager->getDesktop() != NULL);
436     Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);
438     bool const node_tool_active = _snapmanager->snapprefs.getSnapToItemPath() && selected_path != NULL;
440     if (first_point) {
441         /* findCandidates() is used for snapping to both paths and nodes. It ignores the path that is
442          * currently being edited, because that path requires special care: when snapping to nodes
443          * only the unselected nodes of that path should be considered, and these will be passed on separately.
444          * This path must not be ignored however when snapping to the paths, so we add it here
445          * manually when applicable.
446          *
447          * Note that this path must be the last in line!
448          * */
449         if (node_tool_active) {
450             SPCurve *curve = curve_for_item(SP_ITEM(selected_path));
451             if (curve) {
452                 Geom::PathVector *pathv = pathvector_for_curve(SP_ITEM(selected_path), curve, true, true, Geom::identity(), Geom::identity()); // We will get our own copy of the path, which must be freed at some point
453                 _paths_to_snap_to->push_back(std::make_pair(pathv, SNAPTARGET_PATH));
454                 curve->unref();
455             }
456         }
457     }
459     for (std::vector<std::pair<Geom::PathVector*, SnapTargetType> >::const_iterator it_p = _paths_to_snap_to->begin(); it_p != _paths_to_snap_to->end(); it_p++) {
460         bool const being_edited = (node_tool_active && (*it_p) == _paths_to_snap_to->back());
461         //if true then this pathvector it_pv is currently being edited in the node tool
463         // char * svgd = sp_svg_write_path(**it_p->first);
464         // std::cout << "Dumping the pathvector: " << svgd << std::endl;
466         for(Geom::PathVector::iterator it_pv = (it_p->first)->begin(); it_pv != (it_p->first)->end(); ++it_pv) {
467             // Find a nearest point for each curve within this path
468             // n curves will return n time values with 0 <= t <= 1
469             std::vector<double> anp = (*it_pv).nearestPointPerCurve(p_doc);
471             std::vector<double>::const_iterator np = anp.begin();
472             unsigned int index = 0;
473             for (; np != anp.end(); np++, index++) {
474                 Geom::Curve const *curve = &((*it_pv).at_index(index));
475                 Geom::Point const sp_doc = curve->pointAt(*np);
477                 bool c1 = true;
478                 bool c2 = true;
479                 if (being_edited) {
480                     /* If the path is being edited, then we should only snap though to stationary pieces of the path
481                      * and not to the pieces that are being dragged around. This way we avoid
482                      * self-snapping. For this we check whether the nodes at both ends of the current
483                      * piece are unselected; if they are then this piece must be stationary
484                      */
485                     g_assert(unselected_nodes != NULL);
486                     Geom::Point start_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(0));
487                     Geom::Point end_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(1));
488                     c1 = isUnselectedNode(start_pt, unselected_nodes);
489                     c2 = isUnselectedNode(end_pt, unselected_nodes);
490                     /* Unfortunately, this might yield false positives for coincident nodes. Inkscape might therefore mistakenly
491                      * snap to path segments that are not stationary. There are at least two possible ways to overcome this:
492                      * - Linking the individual nodes of the SPPath we have here, to the nodes of the NodePath::SubPath class as being
493                      *   used in sp_nodepath_selected_nodes_move. This class has a member variable called "selected". For this the nodes
494                      *   should be in the exact same order for both classes, so we can index them
495                      * - Replacing the SPPath being used here by the the NodePath::SubPath class; but how?
496                      */
497                 }
499                 Geom::Point const sp_dt = _snapmanager->getDesktop()->doc2dt(sp_doc);
500                 if (!being_edited || (c1 && c2)) {
501                     Geom::Coord const dist = Geom::distance(sp_doc, p_doc);
502                     if (dist < getSnapperTolerance()) {
503                         sc.curves.push_back(Inkscape::SnappedCurve(sp_dt, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve, source_type, it_p->second));
504                     }
505                 }
506             }
507         } // End of: for (Geom::PathVector::iterator ....)
508     }
511 /* Returns true if point is coincident with one of the unselected nodes */
512 bool Inkscape::ObjectSnapper::isUnselectedNode(Geom::Point const &point, std::vector<std::pair<Geom::Point, int> > const *unselected_nodes) const
514     if (unselected_nodes == NULL) {
515         return false;
516     }
518     if (unselected_nodes->size() == 0) {
519         return false;
520     }
522     for (std::vector<std::pair<Geom::Point, int> >::const_iterator i = unselected_nodes->begin(); i != unselected_nodes->end(); i++) {
523         if (Geom::L2(point - (*i).first) < 1e-4) {
524             return true;
525         }
526     }
528     return false;
531 void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
532                                      Inkscape::SnapPreferences::PointType const &t,
533                                      Geom::Point const &p,
534                                      SnapSourceType const source_type,
535                                      bool const &first_point,
536                                      ConstraintLine const &c) const
539     _collectPaths(t, first_point);
541     // Now we can finally do the real snapping, using the paths collected above
543     g_assert(_snapmanager->getDesktop() != NULL);
544     Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);
546     Geom::Point direction_vector = c.getDirection();
547     if (!is_zero(direction_vector)) {
548         direction_vector = Geom::unit_vector(direction_vector);
549     }
551     // The intersection point of the constraint line with any path,
552     // must lie within two points on the constraintline: p_min_on_cl and p_max_on_cl
553     // The distance between those points is twice the snapping tolerance
554     Geom::Point const p_proj_on_cl = c.projection(p);
555     Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
556     Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
558     Geom::Path cl;
559     std::vector<Geom::Path> clv;
560     cl.start(p_min_on_cl);
561     cl.appendNew<Geom::LineSegment>(p_max_on_cl);
562     clv.push_back(cl);
564     for (std::vector<std::pair<Geom::PathVector*, SnapTargetType> >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
565         if (k->first) {
566             Geom::CrossingSet cs = Geom::crossings(clv, *(k->first));
567             if (cs.size() > 0) {
568                 // We need only the first element of cs, because cl is only a single straight linesegment
569                 // This first element contains a vector filled with crossings of cl with k->first
570                 for (std::vector<Geom::Crossing>::const_iterator m = cs[0].begin(); m != cs[0].end(); m++) {
571                     if ((*m).ta >= 0 && (*m).ta <= 1 ) {
572                         // Reconstruct the point of intersection
573                         Geom::Point p_inters = p_min_on_cl + ((*m).ta) * (p_max_on_cl - p_min_on_cl);
574                         // When it's within snapping range, then return it
575                         // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < ta < 1)
576                         Geom::Coord dist = Geom::L2(_snapmanager->getDesktop()->dt2doc(p_proj_on_cl) - p_inters);
577                         SnappedPoint s(_snapmanager->getDesktop()->doc2dt(p_inters), source_type, k->second, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
578                         sc.points.push_back(s);
579                     }
580                 }
581             }
582         }
583     }
587 void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
588                                             Inkscape::SnapPreferences::PointType const &t,
589                                             Geom::Point const &p,
590                                             SnapSourceType const &source_type,
591                                             bool const &first_point,
592                                             Geom::OptRect const &bbox_to_snap,
593                                             std::vector<SPItem const *> const *it,
594                                             std::vector<std::pair<Geom::Point, int> > *unselected_nodes) const
596     if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(t) == false ) {
597         return;
598     }
600     /* Get a list of all the SPItems that we will try to snap to */
601     if (first_point) {
602         Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
603         _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
604     }
606     if (_snapmanager->snapprefs.getSnapToItemNode() || _snapmanager->snapprefs.getSnapSmoothNodes()
607         || _snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapToPageBorder()
608                 || _snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()
609                 || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()
610                 || _snapmanager->snapprefs.getIncludeItemCenter()) {
611         _snapNodes(sc, t, p, source_type, first_point, unselected_nodes);
612     }
614     if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
615         unsigned n = (unselected_nodes == NULL) ? 0 : unselected_nodes->size();
616         if (n > 0) {
617             /* While editing a path in the node tool, findCandidates must ignore that path because
618              * of the node snapping requirements (i.e. only unselected nodes must be snapable).
619              * That path must not be ignored however when snapping to the paths, so we add it here
620              * manually when applicable
621              */
622             SPPath *path = NULL;
623             if (it != NULL) {
624                 g_assert(SP_IS_PATH(*it->begin()));
625                 g_assert(it->size() == 1);
626                 path = SP_PATH(*it->begin());
627             }
628             _snapPaths(sc, t, p, source_type, first_point, unselected_nodes, path);
629         } else {
630             _snapPaths(sc, t, p, source_type, first_point, NULL, NULL);
631         }
632     }
635 void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
636                                                   Inkscape::SnapPreferences::PointType const &t,
637                                                   Geom::Point const &p,
638                                                   SnapSourceType const &source_type,
639                                                   bool const &first_point,
640                                                   Geom::OptRect const &bbox_to_snap,
641                                                   ConstraintLine const &c,
642                                                   std::vector<SPItem const *> const *it) const
644     if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(t) == false) {
645         return;
646     }
648     /* Get a list of all the SPItems that we will try to snap to */
649     if (first_point) {
650         Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
651         _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
652     }
654     // A constrained snap, is a snap in only one degree of freedom (specified by the constraint line).
655     // This is useful for example when scaling an object while maintaining a fixed aspect ratio. It's
656     // nodes are only allowed to move in one direction (i.e. in one degree of freedom).
658     // When snapping to objects, we either snap to their nodes or their paths. It is however very
659     // unlikely that any node will be exactly at the constrained line, so for a constrained snap
660     // to objects we will only consider the object's paths. Beside, the nodes will be at these paths,
661     // so we will more or less snap to them anyhow.
663     if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
664         _snapPathsConstrained(sc, t, p, source_type, first_point, c);
665     }
669 // This method is used to snap a guide to nodes, while dragging the guide around
670 void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
671                                         Geom::Point const &p,
672                                         Geom::Point const &guide_normal) const
674     /* Get a list of all the SPItems that we will try to snap to */
675     std::vector<SPItem*> cand;
676     std::vector<SPItem const *> const it; //just an empty list
678     DimensionToSnap snap_dim;
679     if (guide_normal == to_2geom(component_vectors[Geom::Y])) {
680         snap_dim = GUIDE_TRANSL_SNAP_Y;
681     } else if (guide_normal == to_2geom(component_vectors[Geom::X])) {
682         snap_dim = GUIDE_TRANSL_SNAP_X;
683     } else {
684         snap_dim = ANGLED_GUIDE_TRANSL_SNAP;
685     }
687     // We don't support ANGLED_GUIDE_ROT_SNAP yet.
689     // It would be cool to allow the user to rotate a guide by dragging it, instead of
690     // only translating it. (For example when CTRL is pressed). We will need an UI part
691     // for that first; and some important usability choices need to be made:
692     // E.g. which point should be used for pivoting? A previously snapped point,
693     // or a transformation center (which can be moved after clicking for the
694     // second time on an object; but should this point then be constrained to the
695     // line, or can it be located anywhere?)
697     _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), snap_dim, false, Geom::identity());
698     _snapTranslatingGuideToNodes(sc, Inkscape::SnapPreferences::SNAPPOINT_GUIDE, p, guide_normal);
699     // _snapRotatingGuideToNodes has not been implemented yet.
702 /**
703  *  \return true if this Snapper will snap at least one kind of point.
704  */
705 bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
707     bool snap_to_something = _snapmanager->snapprefs.getSnapToItemPath()
708                                                 || _snapmanager->snapprefs.getSnapToItemNode()
709                                                 || _snapmanager->snapprefs.getSnapToBBoxPath()
710                                                 || _snapmanager->snapprefs.getSnapToBBoxNode()
711                                                 || _snapmanager->snapprefs.getSnapToPageBorder()
712                                                 || _snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()
713                                                 || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()
714                                                 || _snapmanager->snapprefs.getIncludeItemCenter();
716     return (_snap_enabled && _snapmanager->snapprefs.getSnapModeBBoxOrNodes() && snap_to_something);
719 bool Inkscape::ObjectSnapper::GuidesMightSnap() const
721     bool snap_to_something = _snapmanager->snapprefs.getSnapToItemNode() || _snapmanager->snapprefs.getSnapToBBoxNode();
722     return (_snap_enabled && _snapmanager->snapprefs.getSnapModeGuide() && snap_to_something);
725 void Inkscape::ObjectSnapper::_clear_paths() const
727     for (std::vector<std::pair<Geom::PathVector*, SnapTargetType> >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
728         g_free(k->first);
729     }
730     _paths_to_snap_to->clear();
733 Geom::PathVector* Inkscape::ObjectSnapper::_getBorderPathv() const
735     Geom::Rect const border_rect = Geom::Rect(Geom::Point(0,0), Geom::Point(sp_document_width(_snapmanager->getDocument()),sp_document_height(_snapmanager->getDocument())));
736     return _getPathvFromRect(border_rect);
739 Geom::PathVector* Inkscape::ObjectSnapper::_getPathvFromRect(Geom::Rect const rect) const
741     SPCurve const *border_curve = SPCurve::new_from_rect(rect);
742     if (border_curve) {
743         Geom::PathVector *dummy = new Geom::PathVector(border_curve->get_pathvector());
744         return dummy;
745     } else {
746         return NULL;
747     }
750 void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<std::pair<Geom::Point, int> > *points) const
752     Geom::Coord w = sp_document_width(_snapmanager->getDocument());
753     Geom::Coord h = sp_document_height(_snapmanager->getDocument());
754     points->push_back(std::make_pair(Geom::Point(0,0), SNAPTARGET_PAGE_CORNER));
755     points->push_back(std::make_pair(Geom::Point(0,h), SNAPTARGET_PAGE_CORNER));
756     points->push_back(std::make_pair(Geom::Point(w,h), SNAPTARGET_PAGE_CORNER));
757     points->push_back(std::make_pair(Geom::Point(w,0), SNAPTARGET_PAGE_CORNER));
760 void Inkscape::getBBoxPoints(Geom::OptRect const bbox, std::vector<std::pair<Geom::Point, int> > *points, bool const isTarget, bool const includeCorners, bool const includeLineMidpoints, bool const includeObjectMidpoints)
762         if (bbox) {
763                 // collect the corners of the bounding box
764                 for ( unsigned k = 0 ; k < 4 ; k++ ) {
765                         if (includeCorners) {
766                                 points->push_back(std::make_pair((bbox->corner(k)), isTarget ? int(Inkscape::SNAPTARGET_BBOX_CORNER) : int(Inkscape::SNAPSOURCE_BBOX_CORNER)));
767                         }
768                         // optionally, collect the midpoints of the bounding box's edges too
769                         if (includeLineMidpoints) {
770                                 points->push_back(std::make_pair((bbox->corner(k) + bbox->corner((k+1) % 4))/2, isTarget ? int(Inkscape::SNAPTARGET_BBOX_EDGE_MIDPOINT) : int(Inkscape::SNAPSOURCE_BBOX_EDGE_MIDPOINT)));
771                         }
772                 }
773                 if (includeObjectMidpoints) {
774                         points->push_back(std::make_pair(bbox->midpoint(), isTarget ? int(Inkscape::SNAPTARGET_BBOX_MIDPOINT) : int(Inkscape::SNAPSOURCE_BBOX_MIDPOINT)));
775                 }
776         }
779 /*
780   Local Variables:
781   mode:c++
782   c-file-style:"stroustrup"
783   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
784   indent-tabs-mode:nil
785   fill-column:99
786   End:
787 */
788 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :