1 /**
2 * \file object-snapper.cpp
3 * \brief Snapping things to objects.
4 *
5 * Authors:
6 * Carl Hetherington <inkscape@carlh.net>
7 *
8 * Copyright (C) 2005 Authors
9 *
10 * Released under GNU GPL, read the file 'COPYING' for more information
11 */
13 #include "libnr/n-art-bpath.h"
14 #include "libnr/nr-rect-ops.h"
15 #include "document.h"
16 #include "sp-namedview.h"
17 #include "sp-path.h"
18 #include "sp-image.h"
19 #include "sp-item-group.h"
20 #include "sp-item.h"
21 #include "sp-use.h"
22 #include "display/curve.h"
23 #include "desktop.h"
24 #include "inkscape.h"
25 #include "splivarot.h"
26 #include "prefs-utils.h"
29 Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
30 : Snapper(nv, d), _snap_to_nodes(true), _snap_to_paths(true)
31 {
33 }
36 /**
37 * \param p Point we are trying to snap (desktop coordinates)
38 */
40 void Inkscape::ObjectSnapper::_findCandidates(std::list<SPItem*>& c,
41 SPObject* r,
42 std::list<SPItem const *> const &it,
43 NR::Point const &p) const
44 {
45 if (ThisSnapperMightSnap()) {
46 SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
47 for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
48 if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
50 /* See if this item is on the ignore list */
51 std::list<SPItem const *>::const_iterator i = it.begin();
52 while (i != it.end() && *i != o) {
53 i++;
54 }
56 if (i == it.end()) {
57 /* See if the item is within range */
58 if (SP_IS_GROUP(o)) {
59 _findCandidates(c, o, it, p);
60 } else {
61 NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
62 if ( b && NR::expand(*b, -getDistance()).contains(p) ) {
63 c.push_back(SP_ITEM(o));
64 }
65 }
66 }
68 }
69 }
70 }
71 }
74 void Inkscape::ObjectSnapper::_snapNodes(Inkscape::SnappedPoint &s,
75 NR::Point const &p,
76 std::list<SPItem*> const &cand) const
77 {
78 /* FIXME: this seems like a hack. Perhaps Snappers should be
79 ** in SPDesktop rather than SPNamedView?
80 */
81 SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
83 // Determine the type of bounding box we should snap to
84 //TODO if (_snap_to_bbox) ???? -> will save some cpu time
85 gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
86 SPItem::BBoxType bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
88 for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
90 NR::Matrix i2doc(NR::identity());
91 SPItem *root_item = NULL;
92 if (SP_IS_USE(*i)) {
93 i2doc = sp_use_get_root_transform(SP_USE(*i));
94 root_item = sp_use_root(SP_USE(*i));
95 } else {
96 i2doc = sp_item_i2doc_affine(*i);
97 root_item = *i;
98 }
100 SPCurve *curve = NULL;
102 if (SP_IS_SHAPE(root_item)) {
103 SPShape const *sh = SP_SHAPE(root_item);
104 curve = sh->curve;
105 } else if (SP_IS_IMAGE(root_item)) {
106 SPImage const *im = SP_IMAGE(root_item);
107 curve = im->curve;
108 }
110 std::list<NR::Point> points_to_snap_to;
112 //Collect all nodes so we can snap to them
113 if (curve) {
114 int j = 0;
115 while (SP_CURVE_BPATH(curve)[j].code != NR_END) {
116 /* Get this node in desktop coordinates */
117 NArtBpath const &bp = SP_CURVE_BPATH(curve)[j];
118 points_to_snap_to.push_back(desktop->doc2dt(bp.c(3) * i2doc));
119 j++;
120 }
121 }
123 //Collect the bounding box's corners so we can snap to them
124 NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
125 if (b) {
126 for ( unsigned k = 0 ; k < 4 ; k++ ) {
127 points_to_snap_to.push_back(b->corner(k));
128 }
129 }
131 //Do the snapping, using all the nodes and corners collected above
132 for (std::list<NR::Point>::const_iterator k = points_to_snap_to.begin(); k != points_to_snap_to.end(); k++) {
133 /* Try to snap to this node of the path */
134 NR::Coord const dist = NR::L2(*k - p);
135 if (dist < getDistance() && dist < s.getDistance()) {
136 s = SnappedPoint(*k, dist);
137 }
138 }
139 }
140 }
143 void Inkscape::ObjectSnapper::_snapPaths(Inkscape::SnappedPoint &s,
144 NR::Point const &p,
145 std::list<SPItem*> const &cand) const
146 {
147 /* FIXME: this seems like a hack. Perhaps Snappers should be
148 ** in SPDesktop rather than SPNamedView?
149 */
150 SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
152 NR::Point const p_doc = desktop->dt2doc(p);
154 // Determine the type of bounding box we should snap to
155 //TODO if (_snap_to_bbox) ???? -> will save some cpu time
156 gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
157 SPItem::BBoxType bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
159 for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
161 /* Transform the requested snap point to this item's coordinates */
162 NR::Matrix i2doc(NR::identity());
163 SPItem *root_item = NULL;
164 /* We might have a clone at hand, so make sure we get the root item */
165 if (SP_IS_USE(*i)) {
166 i2doc = sp_use_get_root_transform(SP_USE(*i));
167 root_item = sp_use_root(SP_USE(*i));
168 } else {
169 i2doc = sp_item_i2doc_affine(*i);
170 root_item = *i;
171 }
173 //Build a list of all paths considered for snapping to
174 std::list<Path*> paths_to_snap_to;
176 //Add the item's path to snap to
177 paths_to_snap_to.push_back(Path_for_item(root_item, true, true));
179 //Add the item's bounding box to snap to
180 //This will get ugly... rect -> curve -> bpath
181 NRRect rect;
182 sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
183 NR::Maybe<NR::Rect> bbox = rect.upgrade();
184 SPCurve *curve = sp_curve_new_from_rect(bbox);
185 NArtBpath *bpath = SP_CURVE_BPATH(curve);
186 Path *path = bpath_to_Path(bpath);
187 paths_to_snap_to.push_back(path);
188 delete curve;
189 delete bpath;
191 //Now we can finally do the real snapping, using the paths collected above
192 for (std::list<Path*>::const_iterator k = paths_to_snap_to.begin(); k != paths_to_snap_to.end(); k++) {
193 if (*k) {
194 (*k)->ConvertWithBackData(0.01);
196 /* Look for the nearest position on this SPItem to our snap point */
197 NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
198 if (o && o->t >= 0 && o->t <= 1) {
200 /* Convert the nearest point back to desktop coordinates */
201 NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
202 NR::Point const o_dt = desktop->doc2dt(o_it);
204 NR::Coord const dist = NR::L2(o_dt - p);
205 if (dist < getDistance() && dist < s.getDistance()) {
206 s = SnappedPoint(o_dt, dist);
207 }
208 }
210 delete *k;
211 }
212 }
213 }
214 }
217 Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(NR::Point const &p,
218 std::list<SPItem const *> const &it) const
219 {
220 if ( NULL == _named_view ) {
221 return SnappedPoint(p, NR_HUGE);
222 }
224 /* Get a list of all the SPItems that we will try to snap to */
225 std::list<SPItem*> cand;
226 _findCandidates(cand, sp_document_root(_named_view->document), it, p);
228 SnappedPoint s(p, NR_HUGE);
230 if (_snap_to_nodes) {
231 _snapNodes(s, p, cand);
232 }
233 if (_snap_to_paths) {
234 _snapPaths(s, p, cand);
235 }
237 return s;
238 }
242 Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doConstrainedSnap(NR::Point const &p,
243 ConstraintLine const &c,
244 std::list<SPItem const *> const &it) const
245 {
246 /* FIXME: this needs implementing properly; I think we have to do the
247 ** intersection of c with the objects.
248 */
249 return _doFreeSnap(p, it);
250 }
252 /**
253 * \return true if this Snapper will snap at least one kind of point.
254 */
255 bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
256 {
257 return (_enabled && _snap_to != 0 && (_snap_to_paths || _snap_to_nodes));
258 }
261 /*
262 Local Variables:
263 mode:c++
264 c-file-style:"stroustrup"
265 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
266 indent-tabs-mode:nil
267 fill-column:99
268 End:
269 */
270 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :